Swen_von_Walhallion wrote: »you are wrong, stamina regen for tank is nearly useless due to no regen when block and as tank you must block alot. And for healers mana regen is not important as you think much beter is spel dmg. And bogdan set for healer is just crap bc here is only ilittle chance to drop this totem which is crap, you rlky dont want relly on some random heling thing if you can get some pernament bonus as molag kena spell dmg.
So this set is designed for healers. The 2pc has a chance to drop a totem that heals when you heal or something(Don't remember 100% on how it procs)
However, the totem is stationary. For PvE, a lot of boss fights don't require movement, so it's not that big of a deal. In PvP, staying in one place will probably get you killed. So, it's not very useful in Cyrodiil
The main thing that bothers me is that the 1PC bonus gives maximum health. Besides Molag Kena, Bloodspawn, Engine Guardian, and the Lord Warden's 1PC bonuses, everything gives health as a 1PC bonus.
So...that leads me to my suggestion
Make the 1PC give magicka regen.
Currently, there is no 1PC bonus that provides magicka regen(In the undaunted sets). There is one that provides stamina regen(Bloodspawn). Not only that, but making the majority of the 1PC undaunted sets health doesn't make any sense.
Bogdan is designed for healers. What helps healers? Magicka regen
Molag Kena was designed for damage. What helps damage? More damage
Bloodspawn was designed for tankines(2PC at least). Well...what helps tanking? Stamina regen to block, dodge, cc break, etc.
Lich and Valkyn sets were also designed for DPS. Unfortunately, they give health as 1pc bonuses.
Bogdan is my main concern because it's probably the least popular undaunted set alongside the Daedroth one. The 1PC and 2PC bonuses for undaunted sets should synergize with each other. Bloodspawn and Molag Kena are perfect examples
Swen_von_Walhallion wrote: »you are wrong, stamina regen for tank is nearly useless due to no regen when block and as tank you must block alot. And for healers mana regen is not important as you think much beter is spel dmg. And bogdan set for healer is just crap bc here is only ilittle chance to drop this totem which is crap, you rlky dont want relly on some random heling thing if you can get some pernament bonus as molag kena spell dmg.
Joy_Division wrote: »He's more right than wrong.
Spell damage on a healer is nice, but regen is necessary. If I wanted 1 piece spell damage, I'd wear Molag Kena.
Stamina regenration may not be as useful per say for tanks now-a-days in PvE, but that 1 piece set bonus for bloodspawn is very nice for PvP players.
Bogdan is bad and has been lackluster ever since it was introduced into the game.
Swen_von_Walhallion wrote: »you are wrong, stamina regen for tank is nearly useless due to no regen when block and as tank you must block alot. And for healers mana regen is not important as you think much beter is spel dmg. And bogdan set for healer is just crap bc here is only ilittle chance to drop this totem which is crap, you rlky dont want relly on some random heling thing if you can get some pernament bonus as molag kena spell dmg.
No way I could heal through challenging content without decent regen.
I run about 1700 regen when healing vet pledges, ran city of ash the other day, there's so much aoe going on at times I'm spamming BoL just to keep the group alive (especially last stage on final boss when your all in melee range)
Not to mention as a healer i have to
Keep blazing spears up for dd and tank
Keep purifying ritual up to increase heal effeciency and another buff for other players
Keep purifying light up to add dps
Weave dark flares for any dps check boss fights
Cutting regen in half would be suicide, sure you could just about scratch through it, but you wouldn't be able to keep up the other utility going as well
Swen_von_Walhallion wrote: »you are wrong, stamina regen for tank is nearly useless due to no regen when block and as tank you must block alot. And for healers mana regen is not important as you think much beter is spel dmg. And bogdan set for healer is just crap bc here is only ilittle chance to drop this totem which is crap, you rlky dont want relly on some random heling thing if you can get some pernament bonus as molag kena spell dmg.
No way I could heal through challenging content without decent regen.
I run about 1700 regen when healing vet pledges, ran city of ash the other day, there's so much aoe going on at times I'm spamming BoL just to keep the group alive (especially last stage on final boss when your all in melee range)
Not to mention as a healer i have to
Keep blazing spears up for dd and tank
Keep purifying ritual up to increase heal effeciency and another buff for other players
Keep purifying light up to add dps
Weave dark flares for any dps check boss fights
Cutting regen in half would be suicide, sure you could just about scratch through it, but you wouldn't be able to keep up the other utility going as well
If you don't run with pugs and run with a dedicated group you don't need 1700 regen. My healer runs with ~769 at v16. I don't complain. He makes up for it by adding damage and buffing up the dps so things die faster, therefore he needs to heal less. It also helps when the dps and tank don't stand in red.
Magicka regen would be really nice.
That said, the bigger priority is buffing that 2p bonus. It procs way too infrequently, and the heal is a pittance. That is the main reason nobody runs Bogdan.