An alternative suggestion to the PvP/PvE gear discussion!

  • Zinaroth
    Zinaroth
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    Dubhliam wrote: »
    You have to look at a bigger picture and think of the future and the health of the game.
    Any change that promotes gold income will eventually lead to one hell of a grind fest.
    Either grinding for BoE sellable items. Or grinding mindlessly for pure gold to buy said items.

    The reason they are removing VRs? To reduce grind. Not enhance it.

    Grind leads to a dead korean style game. Only hardcore nolifers.

    We're already grinding to achieve stuff in this game.
    If it gets done my way atleast people could grind what they wanted to and gold would continue to function as a universal currency which everyone would make playing the game how they want.

    They are removing VRs because people complained about them and replacing it with CP grind since gear will be CP limited, they already announced it, nothing will change.

    Dubhliam wrote: »
    Okay, so...

    At the time of fast food restaurants, viral videos, insta celebrities... people forget about that ONE true factor of a happy life and/or gaming:

    TIME.

    The formula to a happy community is not to give everything away.

    You just argued that you don't want a game where it's all about grinding gold but at the same time you want time investment to equal progress?

    Anyway, giving people the chance to spend their time on doing what they like in the game and still making it a viable way to make gold as the universal currency is only a good thing.
    Dubhliam wrote: »
    A guy that stands in [insert your HUB here] all day trading Rubedite Ingots for Ancestor Silk and trades Dreugh Vax for Tempering Alloys (in other words "reseller") is sitting on top of a ****ton of gold for doing essentially nothing and has 0 contribution to the game.

    Why shouldn't he be able to if that's how he enjoys the game? Some people are very interested in commerse, I think it's a good thing that this aspect is intact in a game.

    Besides he does have a contribution to the game. These people are the ones who make gold for their trading guilds, gold these guilds then spend on traders in good locations so the rest of the members can sell their wares, keeping the market alive.

    Dubhliam wrote: »
    Then in exactly 5 minutes after the patch goes live he has ALL possible helmets and shoulders in divines and/or infused.

    Having gold should not be a measure of achievement in this game (or any game for that matter).

    Investing time and effort however, should.

    If you say getting bad traits is demotivating you, what happens when you get your hands to all the gear you want instantly?
    Where is your motivation to play then tell me?

    Except they would have to drop first by other players getting them and those players would have to decide to sell them instead of using them for themselves. Plus any new ware from any patch always costs 5-10 times as much the first week compared to after a month. If this is how he wants to do it and pay way more to have the gear on day one let him?

    Gold is already a measure of achievement, especially for the people who are interested and invested in commerse in the game, which is healthy for the game overall, you cannot take this away from them with your flawed ideology.

    For some people the motivation is not the building of gear and character, but what they can achieve when they have a complete character and gear set. Who are you to decide what motivates people?
    Dubhliam wrote: »
    I don't know why I even bother.
    I am counter-argumenting something that will never be implemented anyway.

    I am not the one that made a whine thread.

    I made a thread that has an alternative and constructive solution to an aspect of the game that is going to change in a direction I do not agree with.

    You're counter-arguing something which you don't agree on, and that's fair enough, but there's no need to get arrogant or belittle the opinions of others.

    In no way is this a whine thread, if you can't tell the difference you need to look around on the forums.

    I don't know why you bother either if you're discouraged by people not agreeing with you, that's life though, better get used to it.

  • Septimus_Magna
    Septimus_Magna
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    BoP is the real issue here, its unnecessary with the current drop rates.

    If there was no BoP the useful v16 monster masks and other end-game gear with good traits would probably still cost a ton of gold.

    Right now there's no reward for getting a rare v16 Engine Guardian head piece with Infused if you already have it, even though its very rare and many players want to have it. Also there's no reward for getting a piece with a less effective trait (like Reinforced) because you cant sell it.

    Same goes for the sets in the IC dungeons, vMA and Orsinium, it takes a lot of runs to get the right set items with a useful traits and everything you get double is useless.

    There should be a market for something else than just crafting mats, motifs and Endurance/Agility/Willpower jewelry.
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  • Dubhliam
    Dubhliam
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    Zinaroth wrote: »
    ...
    Why shouldn't he be able to if that's how he enjoys the game? Some people are very interested in commerse, I think it's a good thing that this aspect is intact in a game...
    Then let him! And leave the Monster sets to those that play in dungeons.
    90% of all things in ESO can be bought.
    Why do you people need that 10% also?

    ZOS wants to make Monster sets more available to PvPers.

    Okay:
    1. Make a vendor sell Bronze, Silver and Gold keys for gold or AP
    - people can drop their ****ton of gold and/or AP and get the shoulders they want, instead of doing two pledges per day and hoping for the best.
    2. Include Monster set helmets in the "Rewards for the worthy"
    - now people that don't like doing PvE also have a slight chance of completing their set doing what they like to do - PvP

    Win-Win.
    >>>Detailed Justice System Concept thread<<<
  • kylewwefan
    kylewwefan
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    So, most of the thread is to do away with bound gear.....I think? I'm alright with that. Unless I shouldn't be? I really don't know for sure how that would change things so much. I'd like to be able to find more repair kits or buy them cheaper since the shops really stick it to ya. Jewelry crafting would also be a big plus I think.
  • Spearshard
    Spearshard
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    Dubhliam wrote: »
    Zinaroth wrote: »
    ...
    Why shouldn't he be able to if that's how he enjoys the game? Some people are very interested in commerse, I think it's a good thing that this aspect is intact in a game...
    Then let him! And leave the Monster sets to those that play in dungeons.
    90% of all things in ESO can be bought.
    Why do you people need that 10% also?

    ZOS wants to make Monster sets more available to PvPers.

    Okay:
    1. Make a vendor sell Bronze, Silver and Gold keys for gold or AP
    - people can drop their ****ton of gold and/or AP and get the shoulders they want, instead of doing two pledges per day and hoping for the best.
    2. Include Monster set helmets in the "Rewards for the worthy"
    - now people that don't like doing PvE also have a slight chance of completing their set doing what they like to do - PvP

    Win-Win.

    For starters, you can't buy 90% of the stuff. The economy currently revolves around agolity/willpower sets, mats and motifs. Mostly, there's also potions and what not but gear pretty much exists for decon or research in the marlet, most certainly not for use. Your suggestion is not a win win as it does nothing to address the god awful rng. As many threads have posted before the undaunted keys are so bad because of how diluted the loot table is. You have about a .03% chance of getting a desired piece. You argue about not wanting this to be a super grindy korean mmo? It already is with the BoP system. The problem with you suggestion is that it still relies on rng which has been the issue. A far better resolution, and one I think zos would do better going with thano a gear merchant selling a random monster set each week is using the keys as tokens. Collect say 20 keys turn them in for a monster shoulders or helm of the wight and trait of your choice. So a total of 40 days of pledges, dungeons still relevant, time invested, but the player gets exactly what they want, zero frustration. Also, ease off on the BoP nonsense if the dlc sets. It's absurd. No reason sets like that should be BoP other than artificially extending content. It's fine for maelstrom weapons and master weapons but for ordinary sets isound getting out of hand.
  • Dubhliam
    Dubhliam
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    Spearshard wrote: »
    ... You have about a .03% chance of getting a desired piece. ...
    Desired as in min/max wannabes?
    I've seen people beat vMSA with reinforced Monster helm. Moving on.
    Spearshard wrote: »
    ... You argue about not wanting this to be a super grindy korean mmo? It already is with the BoP system. ...
    Since when is group activity considered grind?
    You obviously never played a korean MMO. Or farmed zombies in [name your farm place here].

    The questions are:
    1. Does you way promote group content
    2. How do you address the PvP population

    Don't know if you are aware of this, but making items BoE would not help PvPers that much as the currency they get by playing PvP (group content) is AP, not gold.
    >>>Detailed Justice System Concept thread<<<
  • Decado
    Decado
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    I think this idea has real merit, and it makes sense the pvpers earn AP and once the other sets get scaled can buy motifs/ gear and buy/ trade for the monster sets and I could sell any excess pieces I get while running my dungeons also I can complete some of the sets that just don't drop for me,

    For the guy arguing against, I completed vWGT on the first night it came out IIRC, and have easily ran it upwards of over 100 times, yet I have 3 pieces spell power cure are you telling me I don't deserve to be able to buy that set because the RNG is against me?

    Why would I care if someone who doesn't know the tactics to WGT has the head? I know the tactics and I beat it, so I should be able to do whatever I want with my reward, it's so much better than me deconstructing it for mats or it sitting in my bank because it's the wrong weight for my build. If I sell it then my reward is the gold which I could then use for another piece I was missing.

    I truly believe that removing BoP on most of these sets would go along way to easing the current tension that is picking up between pvp and pve.

  • Dubhliam
    Dubhliam
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    Decado wrote: »
    ...
    For the guy arguing against, I completed vWGT on the first night it came out IIRC, and have easily ran it upwards of over 100 times, yet I have 3 pieces spell power cure are you telling me I don't deserve to be able to buy that set because the RNG is against me?
    ...

    I am not saying they did the right thing by making some sets exclusive to veteran IC dungeons. I myself would very much like to complete some of those sets and be able to sell those I got in excess.

    I am however saying that Monster sets (Undaunted) should stay BoP.
    >>>Detailed Justice System Concept thread<<<
  • Decado
    Decado
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    Dubhliam wrote: »
    Decado wrote: »
    ...
    For the guy arguing against, I completed vWGT on the first night it came out IIRC, and have easily ran it upwards of over 100 times, yet I have 3 pieces spell power cure are you telling me I don't deserve to be able to buy that set because the RNG is against me?
    ...

    I am not saying they did the right thing by making some sets exclusive to veteran IC dungeons. I myself would very much like to complete some of those sets and be able to sell those I got in excess.

    I am however saying that Monster sets (Undaunted) should stay BoP.

    Ahh I understand you now sorry for the confusion,

    The fact they should or should not be BoP is now a mute point I think, if there going to sell them on a vendor it's too late, which is what this thread is about coming up with the best possible
    Solution to what Zos is about to do, atleast that's what I think the OP is going for and I fully support that, so put aside the fact you want them to stay BoP and have people *earn* them through running dungeons and look to the best system for the future because it will be changing with Thieves guild, let's try make some money from it rather than an AP sink :wink: we all like gold right.
  • Spearshard
    Spearshard
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    Dubhliam wrote: »
    Spearshard wrote: »
    ... You have about a .03% chance of getting a desired piece. ...
    Desired as in min/max wannabes?
    I've seen people beat vMSA with reinforced Monster helm. Moving on.
    Spearshard wrote: »
    ... You argue about not wanting this to be a super grindy korean mmo? It already is with the BoP system. ...
    Since when is group activity considered grind?
    You obviously never played a korean MMO. Or farmed zombies in [name your farm place here].

    The questions are:
    1. Does you way promote group content
    2. How do you address the PvP population

    Don't know if you are aware of this, but making items BoE would not help PvPers that much as the currency they get by playing PvP (group content) is AP, not gold.

    We have repeatedly used calm reasoned logic with each argument you have put forth to explain how your reasoning, while perfectly ok for you to have jut doesn't work. In response you continue to be snide and rude. min/max wannabes? really? How about just a piece that WORKS for our build. We aren't arguing here to be wannabe min/maxers, but have a FAIR chance at pieces to go with out build. Anything in the game that FORCES you to do it over and over to the point that it is basically more repetitive and tedious than your job, would be reasonable to call a grind, I.E. having to do hundreds of pledges/ runs to get either a shoulder, helm of the monster set bc you keep getting lord warden or mephala which is of no use. Or, doing maelstrom over and over dozens or hundreds of time to get a complete set because it just won't drop. And I'm not even referring to the weapons, but armor sets (as I said previously the weapons should be boP and hard to get). As @decado pointed out above, its absurd that we can't get that last piece or two that won't drop for us after doing it over and over and over just bc rng is bad. It seems the only issue is how you view what a grind to be. Most of the player base consider gearing up to be a grind, and continue to play the content even after they have said gear. My v16 stamplar is fully geared but I still hop on him as well as my v16 magblade. the gear is not something we view as the achievement, its a means to get to the achievements, do better in vMA or pvp. Also, the pvp pop is getting their gear bumped up to v16 so they can sell it to make gold, or use, they can sell the Akavir motifs to make gold, or sell Ap for gold. I think the proposed merchant is a far better system than the previous undaunted pledges. It aleviates their frustration with having to do PvE to gear up for Pvp which is where they would rather stay. The merchant as proposed, and hopefully a general move away from the overabundance of BoP gear is being done to level the field and make it so the general player base can get what they would like for their toon and get back to ENJOYING the game as they would like.
  • Spearshard
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    Also, the proposed gear merchant for pvp players will sell stuff for AP.
  • Zahne
    Zahne
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    I haven't bought a single thing in months as everything I want is bound.

    My Stream
    Or watch on Honour TV
  • Zinaroth
    Zinaroth
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    Decado wrote: »
    The fact they should or should not be BoP is now a mute point I think, if there going to sell them on a vendor it's too late, which is what this thread is about coming up with the best possible
    Solution to what Zos is about to do, atleast that's what I think the OP is going for and I fully support that, so put aside the fact you want them to stay BoP and have people *earn* them through running dungeons and look to the best system for the future because it will be changing with Thieves guild, let's try make some money from it rather than an AP sink :wink: we all like gold right.

    Exactly. I am just arguing that I think it would be overall better if they make the gear BoE and scrap the vendor. Let the gear come from where it belongs and let the free market flourish. It would be more coherent and regular that way.
    Spearshard wrote: »
    The merchant as proposed, and hopefully a general move away from the overabundance of BoP gear is being done to level the field and make it so the general player base can get what they would like for their toon and get back to ENJOYING the game as they would like.

    Except I think they should male away with the NPC and just make the gear BoE. ;)
    Spearshard wrote: »
    Also, the proposed gear merchant for pvp players will sell stuff for AP.

    Yeah well PvP players would have to translate their AP into gold which already isn't a big issue with motifs and gets even easier with sets bumped to VR16.

    Just like PvE players have to find players selling the PvP gear and can't just buy it for gold at vendors (which they shouldn't be able to in my opinion), PvP players would have to translate their AP into gold to buy the sets from other players (and not just be able to buy it from a vendor for AP).

    I know this is an inconvenience for PvP players compared to just a vendor but it would be better overall for the game. And let's face it; when it comes down to it atm PvP players have it way better than PvE players in that they get a currency for doing what they like which they can translate into gold, and they get mails with gear and gold, whereas PvEers running dungeons and raiders get repair bills, a bit of items, and no currency to translate into items.

    My proposed system would not only level the income between the two for doing what they like but also provide a monetary incitament for farming the dungeons. Yes a monster piece would probably be worth a lot but there's a lot of RNG involved whereas PvP nets you a regular income unless you spend it all on consumables (which is also something you use in PvE).

    Anyway that is just my opinion. :)
  • Dubhliam
    Dubhliam
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    Akaviri motifs that cost 500k AP sell for about 150k to 200k gold.

    Tell me:
    1. How long does it take to farm 500k AP in Cyrodill?
    2. How much will desired helms be selling for
    3. How long will it take for a dedicated PvPer to be able to afford just one piece of Molag Kena?

    Do the math. Your suggestion does not favor the PvP community, it only favors your own agenda.
    >>>Detailed Justice System Concept thread<<<
  • k2blader
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    Re. the original post, that's still skewed in favor of PvE. I don't want to pay gold to dungeon farmers. IC was/is bad enough. lol

    [edit]
    Also, "free market" my arse. Your suggestion only benefits the people who will farm dungeons for drops to sell, who will mostly be PvEers as that's your thing.
    Edited by k2blader on December 10, 2015 9:55AM
    Disabling the grass may improve performance.
  • Spearshard
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    So you guys know that the merchant selling the Monster sets will sell the Monster set for AP right? The developers have said that. And they are considering making it BoE. I really don't see where the fuss is @dubhliam, pvp people aren't getting screwed, nor does it favor pve. You're not paying attention and you're talking yourself in circles.
    Edited by Spearshard on December 10, 2015 11:04AM
  • Zinaroth
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    Dubhliam wrote: »
    Akaviri motifs that cost 500k AP sell for about 150k to 200k gold.

    Tell me:
    1. How long does it take to farm 500k AP in Cyrodill?
    2. How much will desired helms be selling for
    3. How long will it take for a dedicated PvPer to be able to afford just one piece of Molag Kena?

    Do the math. Your suggestion does not favor the PvP community, it only favors your own agenda.

    What difference does it make whether you buy the items from an NPC or a player?

    I can tell you that at the current state it takes a PvE player a lot longer than it takes a PvP player to make that amount of gold.

    Sure the gear would be selling for a lot because they would reflect how many runs it is going to take to get a proper piece, I am sure they will be just as costly at the merchant unless ZOS is stupid, in which case come next patch it will be a lot easier to PvP for your monster sets which would be equally ridicumous as if they gave the PvP sets to PvE players for a candy.

    I am serving both agendas here but if we had it your way PvPers should get everything easier than PvE players.
    k2blader wrote: »
    Re. the original post, that's still skewed in favor of PvE. I don't want to pay gold to dungeon farmers. IC was/is bad enough. lol

    [edit]
    Also, "free market" my arse. Your suggestion only benefits the people who will farm dungeons for drops to sell, who will mostly be PvEers as that's your thing.

    What gold did you pay dungeon farmers in IC? Nothing they gained in those dungeons was profitable? Unless you're talkig about sewers farming which was equally as much PvP as PvE and thus not an argument.

    My suggestion benefits both sides.
  • Dubhliam
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    Spearshard wrote: »
    So you guys know that the merchant selling the Monster sets will sell the Monster set for AP right? The developers have said that. And they are considering making it BoE. I really don't see where the fuss is @dubhliam, pvp people aren't getting screwed, nor does it favor pve. You're not paying attention and you're talking yourself in circles.

    I know what ZOS wants to do.

    It's what this guys proposes that bugs me. He does NOT want PvPers to have a vendor, but instead to have a unique opportunity to buy BoE helms and shoulders from PvE people farming dungeons for 1 gazillion gold.
    Zinaroth wrote: »
    ...
    Instead of adding this NPC and selling the gear artificially ZOS should make these sets (and all other sets for that matter) drop as BoE and encourage a free market.
    ...


    I don't know who's not paying attention.
    Edited by Dubhliam on December 10, 2015 12:26PM
    >>>Detailed Justice System Concept thread<<<
  • Spearshard
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    Fair enough, but to quote you, you can do vMA with an off weight and trait helm, and even IF there was no merchant for pvp, and pve helm or sets were made BoE, off weight and trait items always sell for dirt cheap. So by your own logic even those wannabe min maxers can get a complete set. And contrary to your snide remarks about a free marlet, it would be. You just seem to lack the knowledge about how markets work. Plenty of players have items stored just in case, as these items appear in the market prices drop, they become more accessible to everyone. And as pvp sets are being updated to v16 pvp players have VERY relevant gear to either trade or sell themselves, so again your logic is flawed.
    Edited by Spearshard on December 10, 2015 1:10PM
  • Khaos_Bane
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    This really isn't very complicated but the ZoS designers sure have made it more complicated than it needs to be. The OP, in a very long post, essentially hit it on the head.

    There needs to be a system that ENCOURAGES an economy where one CLEARLY needs to be created. Instead of making it a community supporting economy they are creating an in game vendor which is the easy way out. More gear needs to be made BoE and an exchange system between AP and Gold needs to be created.

    It is vital that MMO's like this have thriving economies, and it's clear there could be one between PvE and PvP.
  • Thornen
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    Easy solution add pvp item drops to dungeon bosses.
  • Zinaroth
    Zinaroth
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    Dubhliam wrote: »

    I know what ZOS wants to do.

    It's what this guys proposes that bugs me. He does NOT want PvPers to have a vendor, but instead to have a unique opportunity to buy BoE helms and shoulders from PvE people farming dungeons for 1 gazillion gold.
    Zinaroth wrote: »
    ...
    Instead of adding this NPC and selling the gear artificially ZOS should make these sets (and all other sets for that matter) drop as BoE and encourage a free market.
    ...


    I don't know who's not paying attention.

    One gazillion? Sure it's not a fantasillion?

    I think you're grossly overestimating how effective this will be for making gold. We'd still be relying on some pretty horrible RNG, but yes some people might get lucky and get a divine/infused piece per run, but the other 95-99 % won't get that lucky.

    Saying we would make tons of gold is the same as saying they are rather easily obtained at a good pase at the monet. This is not the case otherwise PvPers would've just done a couple of runs and be over with it. You have to ge very lucky to get a proper piece, and I know you know that. Otherwise this thread and the entire discussion would 't be happening.

    As stated above me most people will be lucky if they get a piece every 5-10 runs and most likely with a *** trait.

    As we've seen before the items with *** traits usually sell for 10-25 % of what items with good traits sell for.

    These items would be rather cheap, and affordable for any PvPer who plays just a couple of hours each day.

    This won't be a way for PvEers to make tons of gold compared to PvPers but add an incentive to keep farming the dungeons after you have done the easily obtained avhievements and possibly your monster piece.

    If it really turns out to be such a lucrative way to make money for a few select lucky people, then good for them. For the majority it would jus be a little extra gain to easen the costa of the grind and possibly make it worthwhile.

    Like I said earlier: More people will be wanting to do the dungeons, which means smaller queue times, PvEers will get a chance to make a bit of gold (and I really would like to emphasize it won't nearly be as much as you think it will), and PvPers will get a chance to get their sets in a man er that actually makes sense for the game.

    If it really turns out ot be a good way to make gold beyond what I predict it to be, it will only ladt a month at most before prices drop a lot, and PvPers would also be free to participate in the grind.

    Just like PvE players are free to farm AP now if their aim is to make gold off the upcoming PvP sets and monster sets (if ZOS gets their way and ignores suggesions as mine, which they almost do).

    In short if you really disagree with my suggestion you already voiced your opinion and in your own words; "it won't be added anyway".
    Edited by Zinaroth on December 10, 2015 1:51PM
  • Dubhliam
    Dubhliam
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    Okay... I guess I need to clear some things here.

    I might have used a few inappropriate wordings in my previous post, being all agitated I get from people not listening.
    And now everybody just thinks I am "that rude guy".

    Here are things I am for or against:

    1. BoE Undaunted sets NO
    - No sellable helmets EVER please. If they ever make shoulders sellable, so be it, I can live with that. People can trade their extra shoulders from pledges.

    2. BoE sets YES
    - You might be surprised to see this, but I am not against BoE in general. I would actually like to see BoP 5 piece sets from dungeons and trials to be sellable. I am a PvE player after all. Excluding Orsinium sets, as there is a healthy amount of activity in Wrothgar with the world boss dailies.

    3. PvP vendor selling Undaunted sets YES*
    - Dedicated PvPers are missing out on one of the best sets because they have no way of getting it without doing dungeons, so making it available through AP seems reasonable.
    *BUT I suggest the vendor sells keys, not helms and shoulders, and that the helms get included into the "Reward for the worthy" very rarely or in Leaderboards.
    If they decide to sell shoulders and helms directly with undesireable traits, I can live with that although I still think it's a bad idea.

    No need to mention that vMSA weapons should stay BoP or is there someone that wants to see that sellable too?

    The whole reason of introducing this vendor is to make PvPers have a chance of getting the sets, not to raise the gap between PvP and PvE even further.

    On a related topic of a free market (since I have no idea about marketing it seems):
    ...
    [*] The gear you obtain from Trials (Difficult Mode) is currently Bind on Equip, which is not intended. The gear should be Bind on Pickup. There are also related issues with gear you receive from the regular Trials.
    [*] STATUS: Fixed in patch v1.3.4
    Have you seen the prices of those BoE items that got to the market before the fix? A blue v14 Warlock ring for insane amounts of gold.
    Now imagine the prices those Undaunted sets would have.
    How are PvPers going to compete with that?
    They wouldn't. Instead of doing what they love they would go do some other activity that would grant them more gold per hour since gold would become far more valuable than AP.
    Edited by Dubhliam on December 10, 2015 2:36PM
    >>>Detailed Justice System Concept thread<<<
  • Zinaroth
    Zinaroth
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    Dubhliam wrote: »
    Okay... I guess I need to clear some things here.

    I might have used a few inappropriate wordings in my previous post, being all agitated I get from people not listening.
    And now everybody just thinks I am "that rude guy".

    Here are things I am for or against:

    1. BoE Undaunted sets NO
    - No sellable helmets EVER please. If they ever make shoulders sellable, so be it, I can live with that. People can trade their extra shoulders from pledges.

    2. BoE sets YES
    - You might be surprised to see this, but I am not against BoE in general. I would actually like to see BoP 5 piece sets from dungeons and trials to be sellable. I am a PvE player after all. Excluding Orsinium sets, as there is a healthy amount of activity in Wrothgar with the world boss dailies.

    3. PvP vendor selling Undaunted sets YES*
    - Dedicated PvPers are missing out on one of the best sets because they have no way of getting it without doing dungeons, so making it available through AP seems reasonable.
    *BUT I suggest the vendor sells keys, not helms and shoulders, and that the helms get included into the "Reward for the worthy" very rarely or in Leaderboards.
    If they decide to sell shoulders and helms directly with undesireable traits, I can live with that although I still think it's a bad idea.

    No need to mention that vMSA weapons should stay BoP or is there someone that wants to see that sellable too?

    The whole reason of introducing this vendor is to make PvPers have a chance of getting the sets, not to raise the gap between PvP and PvE even further.

    On a related topic of a free market (since I have no idea about marketing it seems):
    ...
    [*] The gear you obtain from Trials (Difficult Mode) is currently Bind on Equip, which is not intended. The gear should be Bind on Pickup. There are also related issues with gear you receive from the regular Trials.
    [*] STATUS: Fixed in patch v1.3.4
    Have you seen the prices of those BoE items that got to the market before the fix? A blue v14 Warlock ring for insane amounts of gold.
    Now imagine the prices those Undaunted sets would have.
    How are PvPers going to compete with that?
    They wouldn't. Instead of doing what they love they would go do some other activity that would grant them more gold per hour since gold would become far more valuable than AP.

    Fair enough.
    This is all your opinion and I respect that.
    I still would prefer my own approach, but yours has merits I like aswell. Any change from BoP to BoE for dropped gear kn dungeons and trials is welcome by my book.

    I remember the bug where stuff becane AoE. I made almost two million gold over the span of a week. The only pieces that really sold for anything past the forst couple of days though sere the mage pieces with Infused since that was back when this game was literally Harry Potter Online. I agree that the market was toxic to say the least, prices were very steep. Two factors to consider though since I don't think this would apply to my situation:

    The mage sets dropped fairly often compared to monster sets making it a very reliable grind.

    People knew that this would only last a limited amount of time because it was a bug. This meant there were a lot of buyers who wanted in on the action before it was too late and not many people actually able to farm the gear at an effective pase.

    Because the game lacked content back the even more so than now, all people did in PvE was farm mats and didn't spend any of them. This meant a lot of wealth was just laying around with nothing to spend it on. This is certainly also the case not, bu I believe to a much lesser extent.

    On another note the point of this update is to make the undaunted sets available fortje PvP population without them having to PvE. My suggestion makes that possible AND gives raiders and dungeon farmers something they have been asking for for just as long as this thing. Plus I have seen plenty of posts where PvPers express they would like to buy the PvE sets just like PvEers can buy theirs. So both communities should be able to unite in this. Whether or not the undaunted pieces should be BoE then is where we disagree. Also I agree that master and maelstrom weapons remain BoP, just not the monster sets. Would prefer those to be farmable instead and sold through ingame mechanics instead of just being added to a vendor.

    The settin is there and the time is right and I don't agree that it would give PvEers such a big advantage as you think it will.

    So that's where we disagree.
  • Zinaroth
    Zinaroth
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    Thornen wrote: »
    Easy solution add pvp item drops to dungeon bosses.

    I think this would be a bad idea. Let's keep gear where it belongs and not polute loot tables.
  • Zinaroth
    Zinaroth
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    Anyone else got some thought on this?
  • Rune_Relic
    Rune_Relic
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    Perhaps ZOS reasoning is they can make a goldsink and regulate sales (rare stuff) with BoP.
    If they make it BoE and a free market that have no control over rarity or a really good gold sink.

    ie This is for ZOS benefit not yours, ours or mine.
    They throw PvP a bone and keep total control.
    Edited by Rune_Relic on December 18, 2015 9:30PM
    Anything that can be exploited will be exploited
  • Zinaroth
    Zinaroth
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    Rune_Relic wrote: »
    Perhaps ZOS reasoning is they can make a goldsink and regulate sales (rare stuff) with BoP.
    If they make it BoE and a free market that have no control over rarity or a really good gold sink.

    ie This is for ZOS benefit not yours, ours or mine.
    They throw PvP a bone and keep total control.

    I totally understand this point. But if this was the case, why are they even considering making the purchased stuff BoE? That goes against this very goal. Leading me to think it's just another bandaid fix that isn't thought through very thoroughly. We have enough of those in the game already. We need consistency.
  • Zinaroth
    Zinaroth
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  • Kyoma
    Kyoma
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    Hmmm, this is actually very interesting. I too believe changing the dropped sets to BoE would be a better solution all-round than this NPC they'll be adding. And lets not forget all pvpers are at the mercy of ZOS with regards to the traits they'll be able to get.

    With regards to the current AP-to-Gold and Akaviri, well, that's not really a good source of income for pvpers as those motifs are rather cheap and will only get cheaper. But as you mentioned, with the next DLC all the pvp sets are said to be bumped to v16 alot of previously very interesting setups might make a return and bring life into the pvp market. :)

    All in all I can see a use for this NPC but I still very much hope they'll change alot of the current BoP stuff because it is kinda getting out of control.
    Will I be able to forget all the wounds that pierce my flesh?
    You and your childish justice. I'll rip it to pieces.
    Come on, it's showtime. A rain of blood like a volcano
    And now I'll blow all of you and you and you...
    All to tiny pieces. All to tiny pieces.
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