Except that I've given examples that aren't about being super-effective.TheShadowScout wrote: »The way I see this, the lore-iffy part of this would be the "racial passive costomization" part of it, which does indeed sound like a thinly disguised way to cater to the min/maxxers by crying "subrace" as pretext to adjust passives for super-effectiveness.
Definitely one of the ways to do it for cosmetic only. Could always add it to that list of polymorphs requested for the Crown StoreTheShadowScout wrote: »Like mentioned, best way I see for something along the "subrace" line would be appereance packs once the recustomization features go live...
twogirls_onebenny wrote: »the only non lorebreaking addition like this would be subCLASSES, such as shadowscale for argonians, shadow legion or blades for imperials, etc.
tinythinker wrote: »Definitely one of the ways to do it for cosmetic only. Could always add it to that list of polymorphs requested for the Crown Store
@Gidorick I stand corrected : ) , allthough that looks more like hand-waving on ZOS' part to make it fine to have tiger mounts because from the only actual in game reference I know, senche ARE one of the forms of the khajiit - and that form is the one ridden, but they aren't supposed to look as much like tigers. So I guess with this broader usage of the term 'senche', everything works out : /
Yeah, the beast races need someoh I'm aware @Spacemonkey.
Back in February I suggested Race Specific Mounts (http://forums.elderscrollsonline.com/en/discussion/153031/mount-specific-racial-riding-bonuses-concept/p1) and in that thread I made this image:
I do think the ONLY race that should be able to ride actual Senche are Khajiit. If they are ever introduced I hope they look like the image above.
I also made a thread about an eventual Khajiit update (http://forums.elderscrollsonline.com/en/discussion/141710/suggestions-for-an-eventual-khajiit-centric-update/p1) that is appropriate for the thread we are in now. In my thread I posted this size comparison chart that I made:
I also have a suggestion for multiple-person War Mounts. In this way we could get to ride the Senche-raht in ESO. (http://forums.elderscrollsonline.com/en/discussion/152462/siege-weapon-concept-war-mounts/p1)
As you can tell... I kind of love the Khajiit. ZOS does the race a great disservice by not exploring how the different Furstocks could enhance their game.
Would be great!twogirls_onebenny wrote: »With the dark brotherhood/thieves guild expansions (ive only heard rumors, not sure if this is actually a thing) they should add the race specific skill trees.
Shadowscales - Argonians
Morag tong - Dunmer
Something to do with Rajhin - Khajiit
Right of theft - Bosmer
Espionage (their charm) - Imperial
Espionage - Breton
Alik'r assassin/mercenary - Redguard
I'm sure there is SOME lore for the ones i'm missing (Orc, High elf, Nord)
Only if they remove Elder Scrolls from the game's title, and all references to TES lore in-game first.
I do NOT like the idea of morphing your current race into a sub race as the standard practice. I would be totally ok with unlocking the ABILITY to create a sub-race.
I had a similar idea @tinythinker that would introduce sub-cultures to ESO (http://forums.elderscrollsonline.com/en/discussion/223174/race-sub-culture-concept).
While I wouldn't be opposed to different types of playable Argonians, the Agacephs, Paatru, and Sarpa are pretty fiercely xenomorphic. I don't know if it would makes sense for them to be playable factions. The Nagas are just too wild and bestial I think. In my linked concept I suggest we be allowed to join one of 3 tribes of Murkmire, but ZOS could add more. I chose 3 because I wanted to have the same number of sub-cultures for each race but there is no reason one race can't have 5 subcultures and one only 3.
Now, this doesn't mean that ZOS couldn't write some lore about WHY these tribes are reclusive and make it so that the REASON they're untrusting of outsiders is because of their eventual betrayal at the end of the three banners war.
My above concept considers the lore "Tribes of Murkmire" (http://www.uesp.net/wiki/Lore:Tribes_of_Murkmire) to suggest three tribes that players could align themselves with. The tribes in that lore are:
- Bright-Throats
- Ghost People
- Black-Tongues
- Root-House People
- Miredancers
The choices I made in the linked post are really arbitrary. I would love if we could join any of the tribes.
Also, I do think Argonians need a wider variety of creation choices. It is my belief that ALL playable Argonians in all TES games have been one tribe, Archeins. This is the tribe that sold the Argonians into slavery. Even though all the player characters are (likely) the same tribe, we could still have quite a bit of variation in their appearance. I don't see why we can't have sliders that would give us options such as these:
I speak more about this in my Argonian Centric update (http://forums.elderscrollsonline.com/en/discussion/147221/concept-for-a-future-argonian-centric-update/p1) and Monetization of Character Creation threads (http://forums.elderscrollsonline.com/en/discussion/155307/monetization-of-character-creation-concept/p1).
Overall though I really support the core concept of adding sub-races/cultures... no matter how they're added.
@AngryNord , what about sub-races is against the lore?
dodgehopper_ESO wrote: »
I can't help but say 'Why so Angry, AngryNord'?
In all seriousness I think its an interesting idea, I just don't envision them doing this. Pretty sure Gidorick posted something like this a year or so back.
I've suggested morphing racial passives somewhere else. Or was it class passives? Not sure where.Rather than create a whole new subrace system, why not just revisit the racial passive skills and add morphs to the passives instead?
A basic Argonian passive might be 50% faster swimming, but you can morph it into 2 (or possibly more) choices, to give yourself the appropriate background.
The morphs could be named according to the different backgrounds (Agaceph, Paatru, Sarpa etc.), with a single appropriate (and minor) boost.
Well, that is the issue. But I still vote for reversing the trend!BabeestorGor wrote: »
Its a great idea and if done right needn't be lorebreaking or unbalanced but like you I can't see ZoS (or Bethesda who have been simplifying character creation with each game since Daggerfall) ever doing it. Still one can hope.
Spacemonkey wrote: »And those are only the least bestial of the Khajit because technically Senche-Raht are also Khajiit. Right now half the population of Eso is riding them, so go for lore breaking - In the lore they would be more likely to EAT anyone that tries to ride them. (Other than some other Khajiit)
Skills should morph. Passives should not. That'y my opinion anyhow!tinythinker wrote: »I've suggested morphing racial passives somewhere else. Or was it class passives? Not sure where.
In this case, it isn't about subraces per se but about backgrounds that may include subraces. Basically all this system does is 1) add a few cosmetic options 2) let you choose a new passive like the ones you already have and 3) add in a few NPC interface options.
As mentioned in my revised first post, there were reasons why I originally just called the basic concept "subrace", but I realized the word was throwing people off. If you saw some of my suggestions for Redguard, Orc, and Breton, there are Backgrounds that aren't combat oriented. I don't think those that are combat oriented are a big deal so long as they are minor. My suggestions have always been lore-faithful, so, really, it's just a matter of digging into that lore for inspiration to adding new backgrounds.TheShadowScout wrote: »Subraces with -different- passives I could never warm to, but backgrounds... cultural or whatever... that are not different, but instead just adding a -very minor- flavor to the basic racial template... I have to agree, there might be something in that.
The main quibe I have with messing with passives is how it may open the door for people wanting to offset the lore about racial differences. "New racial passive tree" is a bit of a danger in this regard... especially considering the examples presented... but thinking about it... as long as it was so minor that is -didn't- do that... just a small extra bonus only along the already lore-conform racial distinctions, so it would only serve to diversify along already established guidelines, instead of throwing things out and replacing them with a cherry-picked bonus set... that might work well enough.
In that spirit, any such passives should not be "general" like most racial passives, but "specific" like for example guildline passives. If a bonus is given at all, it should be a very narrow focus.
And also not "structural" as in the racial "inborn talent", but more along the lines of "social" as in, background knowledge/skills/training. Yes, I am talking about that "useless" passive a la "Gain EXP in -skill line- faster", but there could be others then armor/weapon lines... bonus mages guild XP gain for some mage-happy altmer or breton background? Bonus legerdemain advancement for some extra light fingered Khajiiti background? Things like that? Because while this was an advantage throughout the game, at some point it will stop to be one as the skill/guild/whatever gets maxed, and not give any player an unreasonable edge in the end... AND focus on something more specific is very much "background/culture", thus it might fit here...
I did that with the Altmer on a separate post on adding more customization to racial passives. Nothing about subraces or what not, just "add another tree but make players only choose some of the total number of options, not all." They received a lore-friendly weakness to magic and elemental damage. For Background I was thinking of this being something that shows up in NPC interactions.TheShadowScout wrote: »Another thing that might be married with "background passives" would be disadvantages, cultural taboos or other drawbacks. Who says it has to be all beneficial??? A "green pact" bosmer may not be allowed to cook or comsume foodstuffs made with any sort of plant matter (check those recipes and weep!) A "ashlander" dunmer may be under suspiscion by the tribunal guard and have double justice effects in tribunal lands - double fine, and much quicker "kill on sight" reaction. There might be "taboo" weapon skill lines some subculture earns XP for slower (the code of mauloch says "no stealing" so maybe mauloch orcs have a harder time with legerdemain, or thieves guild, or whatever). Stuff like that...
No problem here. In five minutes I came up with 4 Background for Redguards, 3 for Bretons, and 2 for Orcs. Getting to four for all playable races wouldn't be a issue.TheShadowScout wrote: »One other consideration with this would be balance of choice over all the races. If you give argonians, say, four sub-culture/subrace/background options, all the other races need four as well to maintain balance between races. And I don't think we can find that many distinctions in some races... with some, we'd be hard pressed to find any, even! That would make the passive notion shakey again...
Might be more resonable to go with less, but... less fun. Three might be a good number if we can find three distinct groups with every race... I could think of dunmer, (noble house - commoner - ashlander) because for those I know the lore best. Khajiit and Argonian likely have more then enough, I could see orsimer (mauloch clans, trinimac clans, wood orcs), and redguards (forebears, crowns, ash'aba?) but then it may start to get a bit more difficult... I may have to read up a bit, but I had always considered some races like, say nords and imperials to be somewhat homogenous in background... still, something may be findable...
And add more in for Vamps and Werewolves, too.TheShadowScout wrote: »Finally, NPC interface options. Those would be sooooooo great... I would love it if the game paid more attention to our characters distinctiveness. Different reactions based on race, gender, class, background... that would make me happy!
The problem with that is - the backgrounds need be equal, or guess what all the people will be picking? If you have one combat-oriented background, and some more, say, crafting or mercantile, the people will be far too likely to pick the combat background for the extra edge in combat.tinythinker wrote: »As mentioned in my revised first post, there were reasons why I originally just called the basic concept "subrace", but I realized the word was throwing people off. If you saw some of my suggestions for Redguard, Orc, and Breton, there are Backgrounds that aren't combat oriented. I don't think those that are combat oriented are a big deal so long as they are minor. My suggestions have always been lore-faithful, so, really, it's just a matter of digging into that lore for inspiration to adding new backgrounds.
Altmer are more difficult from where I was thinking. I mean, sure there are the Thalmor as cultural sub-group... but then what? Veiled alliance? (not applicable, since we fight them througout the AD story) Psijic order? (may have started altmer, but IIRC went beyond racial ties...)tinythinker wrote: »I did that with the Altmer on a separate post on adding more customization to racial passives. Nothing about subraces or what not, just "add another tree but make players only choose some of the total number of options, not all." They received a lore-friendly weakness to magic and elemental damage. For Background I was thinking of this being something that shows up in NPC interactions.
Yeah, for some its easy enough. We may want to start collecting though... since for some its not that easy. I suppose many could go with the "high social status - low social status - outsider" (dunmer: Noble-commoner-ashlander, Breton: Noble-commoner-Wyress) split, or a "traditionalist - reformer - other" (Redguard: Forebear-Crown-Ash'aba, Orc: Mauloch-Trinimac- wood orc).tinythinker wrote: »No problem here. In five minutes I came up with 4 Background for Redguards, 3 for Bretons, and 2 for Orcs.
Indeed, but those are an entirely different discussion...tinythinker wrote: »And add more in for Vamps and Werewolves, too.
Khaos_Bane wrote: »
I don't believe this is true at all. I think race is highly considered and why race change was a HUGE demand. If you know it's true please point to facts. Thanks.