I think, the following idea would be a way better approach:
Make it so that you CAN'T respawn, if you die inside the area of the camp. That way, the camps couldn't be used to contribute to lagfights as people would not be able to directly respawn at the same keep if they die but would still allow people to use camps in order to get to keeps further away.
Mojomonkeyman wrote: »Great post, Sanct. I agree entirely. ZOS still doesnt understand the dynamics of their game obviously shown by their approach on this.
Sad part for me, your solution would be even worse (for me).
I want forward camps only to have a second spawn when I die solo somewhere in the desert cuz an unexpected zerg comes around. Your solution would function like a magnet to all AD´s in the mornings (my playtime) to join my fights. I don`t want my rare solo fights to become zergfights.
For my playstyle FCs will be terrible, either way.
If someone can't survive 2 minutes it doesn't really matter where on the map they are, and if they can, they'll just jump different FCs.As i mentioned there should be a cooldown to stop people avoiding the rule of not respawning at a close camp.
You can be sure that gap on the market would quickly be filled -- resource assassins for hire.Against bloodporting they could include that you must have died to a player to be able to respawn at a camp. This would discourage suiciding on a resource.
It is currently not possible to instantly respawn at a certain keep and obviously people dont spread out so your "argument" that it DISCOURAGES stacking is proven wrong. Moreover it is already possible to attack relic keeps in order to spread out a big attacking force.
We do it very often during emp defences etc. Most groups (fully including my own group) is looking for fights tho and dont want to do spend a lot of time riding and sieging keeps.
johan.danielsson1994b16_ESO wrote: »But how are people going to spread when they can only spawn inside the radious of a camp? Bloodporting is quite stupid but i dont see how it would hurt..
johan.danielsson1994b16_ESO wrote: »But how are people going to spread when they can only spawn inside the radious of a camp? Bloodporting is quite stupid but i dont see how it would hurt..
It wont be nearly as good.
Just a small incentive knowing if you die, that you get another shot at it.
johan.danielsson1994b16_ESO wrote: »But how are people going to spread when they can only spawn inside the radious of a camp? Bloodporting is quite stupid but i dont see how it would hurt..
It wont be nearly as good.
Just a small incentive knowing if you die, that you get another shot at it.
Not, if those enemy raids can just instantly respawn too.I disagree. The BRK fight we had today on the NA server just would not have been as fun without a camp we could spawn at. It allowed my group to push the courtyard against the 3 raids of blues and 2 raids of yellows that were descending upon that keep. Sometimes having a second chance at a battle is all a smaller group needs.
Not, if those enemy raids can just instantly respawn too.I disagree. The BRK fight we had today on the NA server just would not have been as fun without a camp we could spawn at. It allowed my group to push the courtyard against the 3 raids of blues and 2 raids of yellows that were descending upon that keep. Sometimes having a second chance at a battle is all a smaller group needs.
And well, dont get me wrong. I dont say that there arent scenarios where the new camps wouldnt be nice. I just think it would be better for the game if those 3 blue + 2 ad raids you talked about would be forced to respawn somewhere else instead of respawning at the same keep. Maybe the cooldown will help with a bit but looking at how hard it already is to clean 50 people out of a keep with a grp of 12-15 due to everyone spamming soul gem rezzes I doubt that small grps will be the ones profiting the most of oneclick instant respawn camps.
But if the new camps come to the game those 5 raids would also have a safe camp.Not, if those enemy raids can just instantly respawn too.I disagree. The BRK fight we had today on the NA server just would not have been as fun without a camp we could spawn at. It allowed my group to push the courtyard against the 3 raids of blues and 2 raids of yellows that were descending upon that keep. Sometimes having a second chance at a battle is all a smaller group needs.
And well, dont get me wrong. I dont say that there arent scenarios where the new camps wouldnt be nice. I just think it would be better for the game if those 3 blue + 2 ad raids you talked about would be forced to respawn somewhere else instead of respawning at the same keep. Maybe the cooldown will help with a bit but looking at how hard it already is to clean 50 people out of a keep with a grp of 12-15 due to everyone spamming soul gem rezzes I doubt that small grps will be the ones profiting the most of oneclick instant respawn camps.
Well those 5 combined raids would still have been in BRK as they would be spamming resurrections with soul gems instead of using a camp that would spread them out. The difference is we were able to focus more on killing with the security of the camp where as they had to focus on survival without the insurance that a camp provides.
But if the new camps come to the game those 5 raids would also have a safe camp.Not, if those enemy raids can just instantly respawn too.I disagree. The BRK fight we had today on the NA server just would not have been as fun without a camp we could spawn at. It allowed my group to push the courtyard against the 3 raids of blues and 2 raids of yellows that were descending upon that keep. Sometimes having a second chance at a battle is all a smaller group needs.
And well, dont get me wrong. I dont say that there arent scenarios where the new camps wouldnt be nice. I just think it would be better for the game if those 3 blue + 2 ad raids you talked about would be forced to respawn somewhere else instead of respawning at the same keep. Maybe the cooldown will help with a bit but looking at how hard it already is to clean 50 people out of a keep with a grp of 12-15 due to everyone spamming soul gem rezzes I doubt that small grps will be the ones profiting the most of oneclick instant respawn camps.
Well those 5 combined raids would still have been in BRK as they would be spamming resurrections with soul gems instead of using a camp that would spread them out. The difference is we were able to focus more on killing with the security of the camp where as they had to focus on survival without the insurance that a camp provides.
So the map would be even more static than it is now? If new camps really heavily helps defenders over the attacking side, added to the new siege weapons I doubt a medium sized group (12-15) will ever be able to take a defended (by 20+ people) keep. Boring.But if the new camps come to the game those 5 raids would also have a safe camp.Not, if those enemy raids can just instantly respawn too.I disagree. The BRK fight we had today on the NA server just would not have been as fun without a camp we could spawn at. It allowed my group to push the courtyard against the 3 raids of blues and 2 raids of yellows that were descending upon that keep. Sometimes having a second chance at a battle is all a smaller group needs.
And well, dont get me wrong. I dont say that there arent scenarios where the new camps wouldnt be nice. I just think it would be better for the game if those 3 blue + 2 ad raids you talked about would be forced to respawn somewhere else instead of respawning at the same keep. Maybe the cooldown will help with a bit but looking at how hard it already is to clean 50 people out of a keep with a grp of 12-15 due to everyone spamming soul gem rezzes I doubt that small grps will be the ones profiting the most of oneclick instant respawn camps.
Well those 5 combined raids would still have been in BRK as they would be spamming resurrections with soul gems instead of using a camp that would spread them out. The difference is we were able to focus more on killing with the security of the camp where as they had to focus on survival without the insurance that a camp provides.
Depending on the radius. If the radius is small enough it will heavily weight in the defender's favor.
Not, if those enemy raids can just instantly respawn too.I disagree. The BRK fight we had today on the NA server just would not have been as fun without a camp we could spawn at. It allowed my group to push the courtyard against the 3 raids of blues and 2 raids of yellows that were descending upon that keep. Sometimes having a second chance at a battle is all a smaller group needs.
And well, dont get me wrong. I dont say that there arent scenarios where the new camps wouldnt be nice. I just think it would be better for the game if those 3 blue + 2 ad raids you talked about would be forced to respawn somewhere else instead of respawning at the same keep. Maybe the cooldown will help with a bit but looking at how hard it already is to clean 50 people out of a keep with a grp of 12-15 due to everyone spamming soul gem rezzes I doubt that small grps will be the ones profiting the most of oneclick instant respawn camps.
Well those 5 combined raids would still have been in BRK as they would be spamming resurrections with soul gems instead of using a camp that would spread them out. The difference is we were able to focus more on killing with the security of the camp where as they had to focus on survival without the insurance that a camp provides.
Not, if those enemy raids can just instantly respawn too.I disagree. The BRK fight we had today on the NA server just would not have been as fun without a camp we could spawn at. It allowed my group to push the courtyard against the 3 raids of blues and 2 raids of yellows that were descending upon that keep. Sometimes having a second chance at a battle is all a smaller group needs.
And well, dont get me wrong. I dont say that there arent scenarios where the new camps wouldnt be nice. I just think it would be better for the game if those 3 blue + 2 ad raids you talked about would be forced to respawn somewhere else instead of respawning at the same keep. Maybe the cooldown will help with a bit but looking at how hard it already is to clean 50 people out of a keep with a grp of 12-15 due to everyone spamming soul gem rezzes I doubt that small grps will be the ones profiting the most of oneclick instant respawn camps.
Well those 5 combined raids would still have been in BRK as they would be spamming resurrections with soul gems instead of using a camp that would spread them out. The difference is we were able to focus more on killing with the security of the camp where as they had to focus on survival without the insurance that a camp provides.
Where is frozn when we need him ? He was all against forward camp long ago. Now suddenly everyone ask for forward camp to come back. Was hilarious.
Forward camps was and will always be a bad idea.
why do I say this? Simple they promote zerging. It wont matter how small the radius is or how long they last or even how well thought out they are designed. Simply fact you die at a battle next to a keep and you rez next to the keep at a camp = zerging.