Forward camps was and will always be a bad idea.
why do I say this? Simple they promote zerging. It wont matter how small the radius is or how long they last or even how well thought out they are designed. Simply fact you die at a battle next to a keep and you rez next to the keep at a camp = zerging.
Every skilled group leader knows how long it takes to make it from an unflagged keep back to the battle. Every player knows when a keep gets flagged and they die if they stand a chance to get back into the battle. Bringing back any form of camps will only make the game worse.
I understand the mechanics of the changes currently being proposed and certainly they will make fighting at a keep longer and will make it more likely a defended keep wont fall which means small numbers will defend against larger numbers. However, bringing back camps mean you are increasing the attrition process exponentially and smaller numbers will not be able to match this without the removal of AOE CAPS which I have heard has been taken off the tables. (Please correct me if I am wrong).
Camps are bad, they will be abused, and they will add nothing to the game that we have not already seen.
You will have gank groups log in one of their alts drop a camp and simply feed off the AP of the players dumb enough to rez at it.
DEVS spend your time removing the group que feature. Spend your time balancing weapon and spell damage, spend your time fixing steel tornados or wrecking blow.(stam whip cough)But to waste hours of discussion and development on something you and everyone else knows is not going to help pvp is just poor management.
