Emma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
Emma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUT
Emma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUT
Honestly as mag sorc yes I would be willing to cap range on cf if it was not subject to cc immunity like wb is. Only problem I have with wb is I can cc break it just to be cc'ed again. Dark flare doesn't do enough damage or have a cc so again as a mag temp yes I would give up range for wb damage and cc. DIstance to me doesn't mean anything over damage and cc. Considering that 1 gap closer brings anyone into melee range distance means distance can be insignificant. Because of that I would also say I understand why there is a mini stun with gap closers. You should have the opportunity to close distance and attack (excluding ambush for obvious reasons). I play mag sorc and mag temp. My mag sorc no problems against wb. I can streak through you and stun/interrupt your wb. As a mag temp wtf am I supposed to do? waste 1/3 of my stam dodge rolling? So then I can't cc break or block without being susceptible to your next cc or wb (without sacrficing 1/2 my stam to doge roll again? dodge roll cost increase hurt mag more then stam). Not a slam on wb but more a problem with mag temps. Give me another option and I am fine with wb.
https://www.youtube.com/watch?v=zYNgamnjimo&list=LLN85g0qa0_A4_Uwq_5yceDw
at 13:00, Templar with bashable WB against crushing shock sorc which is perma interrupt and it still works fine...
Also it had a longer casttime in 1.5 and earlierl... Works just fine but u need brains for it.
Making this bashable would put a stop to stupid spamming of abilities.
Wb should be something u use out of a good situation to burst someone down but not to spam it for a free win, this only makes noobs strong and hurts the experienced players. Literally makes em leave.
all these people that say counter it has never met anyone with a snare? good luck walking through them when you have a 60% snare. i use wb on my dk and sometimes on my nb when im feeling lolzy. the damage is insane and the cc is broken. its easily weaved and it makes the game just silly and easy.
go ahead keep roll dodging my wb ill just wind it up again from the insane range it has and it costs me absolutely nothing. now you dodged and are still snared what are you gonna do? dodge it again? you'll take a stamina penalty. or are you gonna block it for 5k damage and a stamina hit. you can try ccing me but i have a full stamina bar and will break out instantly, try running ill just stampede you.
you could try using shuffle to break the snare for 3 seconds, costs another big chunk of stam. ill just fear you or block for that 3 seconds then bam snare back on and wb spamming commenced. im still at basicly full stam at this point you are running dangerously low. eventually you'll be out of stam and the wb will hit you for 10k+ with no chance to break out and now you are dead.
the forum warriors dodge 100% of wb. but ingame everyone gets hit straight in the face and die shortly after.
edit: theres a reason why 3 stam DKs were in the top 4 of the dueling tournament.
all these people that say counter it has never met anyone with a snare? good luck walking through them when you have a 60% snare. i use wb on my dk and sometimes on my nb when im feeling lolzy. the damage is insane and the cc is broken. its easily weaved and it makes the game just silly and easy.
go ahead keep roll dodging my wb ill just wind it up again from the insane range it has and it costs me absolutely nothing. now you dodged and are still snared what are you gonna do? dodge it again? you'll take a stamina penalty. or are you gonna block it for 5k damage and a stamina hit. you can try ccing me but i have a full stamina bar and will break out instantly, try running ill just stampede you.
you could try using shuffle to break the snare for 3 seconds, costs another big chunk of stam. ill just fear you or block for that 3 seconds then bam snare back on and wb spamming commenced. im still at basicly full stam at this point you are running dangerously low. eventually you'll be out of stam and the wb will hit you for 10k+ with no chance to break out and now you are dead.
the forum warriors dodge 100% of wb. but ingame everyone gets hit straight in the face and die shortly after.
edit: theres a reason why 3 stam DKs were in the top 4 of the dueling tournament.
all these people that say counter it has never met anyone with a snare? good luck walking through them when you have a 60% snare. i use wb on my dk and sometimes on my nb when im feeling lolzy. the damage is insane and the cc is broken. its easily weaved and it makes the game just silly and easy.
go ahead keep roll dodging my wb ill just wind it up again from the insane range it has and it costs me absolutely nothing. now you dodged and are still snared what are you gonna do? dodge it again? you'll take a stamina penalty. or are you gonna block it for 5k damage and a stamina hit. you can try ccing me but i have a full stamina bar and will break out instantly, try running ill just stampede you.
you could try using shuffle to break the snare for 3 seconds, costs another big chunk of stam. ill just fear you or block for that 3 seconds then bam snare back on and wb spamming commenced. im still at basicly full stam at this point you are running dangerously low. eventually you'll be out of stam and the wb will hit you for 10k+ with no chance to break out and now you are dead.
the forum warriors dodge 100% of wb. but ingame everyone gets hit straight in the face and die shortly after.
edit: theres a reason why 3 stam DKs were in the top 4 of the dueling tournament.
I have the solution for you bro... Git Gud!
Its not only accurate its simple too
Maybe try a CC mid channel and put out some of your own dps? It can't hurt you if its dead... you seem to think you can kill someone while playing 100% defence... who knows maybe blocking, dodge rolling, running ppl to death seems like a good idea to you but if its not working for ya.... like i said a well timed CC and burst of damage will change the tide often so.... Git Gud
DK SCRUB OUT
all these people that say counter it has never met anyone with a snare? good luck walking through them when you have a 60% snare. i use wb on my dk and sometimes on my nb when im feeling lolzy. the damage is insane and the cc is broken. its easily weaved and it makes the game just silly and easy.
go ahead keep roll dodging my wb ill just wind it up again from the insane range it has and it costs me absolutely nothing. now you dodged and are still snared what are you gonna do? dodge it again? you'll take a stamina penalty. or are you gonna block it for 5k damage and a stamina hit. you can try ccing me but i have a full stamina bar and will break out instantly, try running ill just stampede you.
you could try using shuffle to break the snare for 3 seconds, costs another big chunk of stam. ill just fear you or block for that 3 seconds then bam snare back on and wb spamming commenced. im still at basicly full stam at this point you are running dangerously low. eventually you'll be out of stam and the wb will hit you for 10k+ with no chance to break out and now you are dead.
the forum warriors dodge 100% of wb. but ingame everyone gets hit straight in the face and die shortly after.
edit: theres a reason why 3 stam DKs were in the top 4 of the dueling tournament.
I have the solution for you bro... Git Gud!
Its not only accurate its simple too
Maybe try a CC mid channel and put out some of your own dps? It can't hurt you if its dead... you seem to think you can kill someone while playing 100% defence... who knows maybe blocking, dodge rolling, running ppl to death seems like a good idea to you but if its not working for ya.... like i said a well timed CC and burst of damage will change the tide often so.... Git Gud
DK SCRUB OUT
tell that to the people im fighting. keyboard warrior
my point was (since it flew so far over your head you couldnt even reach it with take flight) even if they play pure defense they still cant avoid wb. if they dps me back i just destroy them since wb hits harder than anything they have. also 1 second isnt much even if they break out instantly the 2nd one will hit. add some execute or take flight and not many people will survive
Emma_Eunjung wrote: »
If' it's only WB as a NB main I can still win easy with a well placed mass hysteria and a good DPS burst or a strategic cloack retreat if I made some mistake and I need to recollect myself.
Most WB spammers are average at best so you can easily outplay them.
The Stamina DK Detect\Immovable Pot + Fossilize + WB Spam combo on the other hand is... crazy.
Something has to be done to WB for sure as it's the only skill people run today and I think it kind of kills the build diversity.
Oh, it's a magicka build? They could be using Cristal Fragment, Conceiled Weapon, Puncturing Sweeps or Lava Whip or something else.
Stam build? Critical Rush to WB, slot Executioner for increased damage because why not, Vigor and Rally.
It's a delicate topic btw because making it bashable would nerf it to the ground and that's not good either.
I am all for classes to get stam dps abilities. I think just because "WB is the main dps for stam builds" the excuse. I want balance. Remove useless skills and add new skills or stam morphs of current skills. I don't want any class/build to OP. @ZOS listen to @FENGRUSH @sypherpk @kingrichard15 @Lefty_Lucy they know what they talking about.
@Galalin i totally feel you bro. But those guys a have good knowledge and enough following to warrant to be heard. With only 4 classes everyone needs options to be viable. Small tweeks like i per posed are what we need. I never once said to 'nerf' WB i just think the empower shouldnt apply to WB. On another note i don't appreciate the negative comments.
@Galalin i totally feel you bro. But those guys a have good knowledge and enough following to warrant to be heard. With only 4 classes everyone needs options to be viable. Small tweeks like i per posed are what we need. I never once said to 'nerf' WB i just think the empower shouldnt apply to WB. On another note i don't appreciate the negative comments.
Ok i will say it one more time bro... the empower buff from WB does not apply to itself.... not on the first WB.... not on the second WB.... not on the third WB... not EVER.
DK SCRUB OUT
runkorkoeb17_ESO wrote: »Ive said it once and ill say it again, this is a symptom of the 2 handed tree being garbage. It only has one powerful ability and the other 3 are just garbage , save for executioner when the enemy has low health.
decent heal+ dmg buff with slow/root immunity. high dmg charge or chgarge slow,nice execute+ great pasives and you call them garbage ? Do you even pvp?
runkorkoeb17_ESO wrote: »Ive said it once and ill say it again, this is a symptom of the 2 handed tree being garbage. It only has one powerful ability and the other 3 are just garbage , save for executioner when the enemy has low health.
decent heal+ dmg buff with slow/root immunity. high dmg charge or chgarge slow,nice execute+ great pasives and you call them garbage ? Do you even pvp?
In order for critical rush to do any damage you ahve to dodge away and get to 15 meters or so, otherwise it has crap damage, so that leaves you with wrecking blow to get the enemy below 50 percent health in order to do any decent damage with executioner, rally is not a damaging ability, so that is why i said the other 3 abilities, learn to read, and then you have brawler, which is just so bad it might as well not even exist. The damage shield is pitiful, the damage it does with its initial attack is awful ,and the dot is beyond garbage. So again, that leaves you with one good close quarters attack. If they would increase base damage of brawler and executioner reducing the damage of WB would be fine, but until then you can forget it.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »Ive said it once and ill say it again, this is a symptom of the 2 handed tree being garbage. It only has one powerful ability and the other 3 are just garbage , save for executioner when the enemy has low health.
decent heal+ dmg buff with slow/root immunity. high dmg charge or chgarge slow,nice execute+ great pasives and you call them garbage ? Do you even pvp?
In order for critical rush to do any damage you ahve to dodge away and get to 15 meters or so, otherwise it has crap damage, so that leaves you with wrecking blow to get the enemy below 50 percent health in order to do any decent damage with executioner, rally is not a damaging ability, so that is why i said the other 3 abilities, learn to read, and then you have brawler, which is just so bad it might as well not even exist. The damage shield is pitiful, the damage it does with its initial attack is awful ,and the dot is beyond garbage. So again, that leaves you with one good close quarters attack. If they would increase base damage of brawler and executioner reducing the damage of WB would be fine, but until then you can forget it.
Do you even try piercing javelin charge or magnun shot charge combo? Charge is usefull even in zergs/not ballers/ because you can pick distance target and then charge bck to your main one. Most of the magicka users serv you dat distance without you need to do a sh.t /teleporters mist users and bckrollers and you can switch to second bar ot to use poison arrow and wb spam if you face mele.No one speak about cleave morphs but tbh even carve can be used for ult filler. I can read but i fear you must learn to play. And again- you have 2 bars mate/ sometimes even 3/ learn to use them.
Emma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUT
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Ive said it once and ill say it again, this is a symptom of the 2 handed tree being garbage. It only has one powerful ability and the other 3 are just garbage , save for executioner when the enemy has low health.
It will NOT be bashable -ever- again, watch ANY videos from when the game frist came out and you will see why. Ranged abilities are bashable because they are RANGED, so they are not constantly in danger of being bashed. Block with your sword and shield for gods sake if you are snb , they will run out of stamina before you do. There are more than enough tools to counter it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
runkorkoeb17_ESO wrote: »@laced if you have problem vs rogues as stam dk. you do smth wrong. nuff said
Ive said it once and ill say it again, this is a symptom of the 2 handed tree being garbage. It only has one powerful ability and the other 3 are just garbage , save for executioner when the enemy has low health.
It will NOT be bashable -ever- again, watch ANY videos from when the game frist came out and you will see why. Ranged abilities are bashable because they are RANGED, so they are not constantly in danger of being bashed. Block with your sword and shield for gods sake if you are snb , they will run out of stamina before you do. There are more than enough tools to counter it.
the problem actually is the limitation to 5 slots per QB and thus every skilline only providing 5 abilities.
as i said 2H is perfectly fine as it is.
I have had the argument that it was fine for a long time except for carve / brawler, what I am arguing AGAINST is nerfing wrecking blow without buffing everything else. The other abilities on the tree do not serve as reliable dps to bring the enemy under 50% health