- Intricate and Ornate should be craftable traits.
- Crafting writs for equipment should give WAY more inspiration.
- There should be an alternative method for researching traits.
Intricate and Ornate should be craftable traits
Here's how they'd both work.
Ornate would use Gold as its material, and the trait would have the same effect as it would on any non-player crafted item.
Intricate would use Animite as its material (Black rock with glowing blue lines all over it), and the trait would work slightly differently. The item, if dismantled by the player who crafted it, would receive no inspiration whatsoever. If dismantled by another character, it would give them a significant bonus IF they had a lower crafting skill than the creator did when they made it. The Animite would basically store the creator's knowledge inside the weapon, then gift it to the player who dismantles it.
I think this would be beneficial as it would give people another method of helping their friends. This encourages cooperation between players (which I don't see enough of in this game).
Crafting writs for equipment should give WAY more inspiration
Context:
Trying to level my Clothing skill. I crafted 6 items, which took a whole bunch of mats to make, and the bar to the next level only went up about 5%. The difference was absolutely miniscule. I could've gotten more inspiration in a second by simply dismantling something.
Basically, I feel cheated. I feel cheated every time I do one of those writs because I ALWAYS end up with basically no mats, only a little bit of gold, and I only have a 5% increase in level to show for it.
Increasing the inspiration reward for equipment crafting writs would be beneficial as it would encourage players who are still levelling their skills to do the writs each day, rather than just players in endgame who only care about Tempering Alloys and stuff.
There should be an alternative method for researching traits
Oh boy...this is a big one.
I'd like to start off by saying I'm fully aware that some of you hate me for even suggesting this. I know that I have to tread lightly when talking about this as some of you, particularly those who already have all the traits on PC, feel pretty strongly about this.
I understand that it's somewhat of a tradition for research to take a while. I constantly see EVE being referenced in threads like this and praised as it forces players to wait months to complete research on a single skill. I myself have not played this MMO, so I my knowledge of it doesn't extend very far.
I'd simply like to take the time to explain why the time it takes to research everything seems unreasonable to me, I'd like to say why it matters to me even when I have no intention of getting them all anyways, I'd like to explain to you why there should be an alternative method of researching traits.
Firstly, I'd like to point out that while this is an MMO, it's still an Elder Scrolls title. It's not like all other MMOs, it's not like all other Elder Scrolls games, it is meant to be a hybrid of the two. Elder Scrolls has, for lots of people, been about role play. I mean, it's right there in the genre, Role Play Game. There is a reason why we get to customise our characters at the start of every adventure, why we get to shape their bodies, style their hair, give them fancy moustaches, and even give them a name. To some, a character may just be "Excess item holder" or "Crafting Writ more than once per day exploiter #3". To others, they're art. They are our in-game avatars, they are an extension of ourselves.
Say there's a new player who gets the game today. He decides to create a male orc and put him in the Ebonheart Pa- (Wait, I have to pay real money for this!? WTF!?) I mean Daggerfall Covenant. His character's name is Orzag Gro-Ballgut and is intended to be a master crafter. This player goes into the game hoping to level his crafting skills to max as soon as possible so that he can grow his character into what he envisions him to be. He's willing to put in all the effort he has to in order to fulfil his character's purpose.
He gets into the game, finds the nearest crafting station, and sees that he can apply traits to weapons and armor...but that he has to research them to use them. He thinks "That's okay. I'll just google more info on how this researching thing works".
Googles
"...OVER A YEAR!?"
This guy is more or less prevented from getting his character the way he wants it for over a year, just because he chose to be a master crafter rather than a heroic knight or a powerful wizard (now witness the firepower of this fully operational battle station!).
I understand that EVE online has skills that take ages to research...but we shouldn't be comparing this game to EVE online, not really... As I previously mentioned, ESO is a hybrid between an MMO and the Elder Scrolls Franchise. We should be comparing the game to itself.
As it's meant to be similar in aspects to the Elder Scrolls games, the developers decided to keep the character progression similar to the single-player counterparts. The fact that every spell in the game is part of a specific skill line was a little disappointing, but that's not the point. My point is that should anyone wish for their character to be a master knight or a master wizard, they can make it in about 2 months in casual play, probably 2 weeks if they really put their minds to it (and lose a bit of sleep in the process). If they wish for their character to be a master crafter...it takes them over a year.
What's even worse is that what's being asked of them is...time. Pure time. There's barely any actual effort involved. You get an item with the trait you want, set it to research, and it does itself. Because it's based purely on time, you can't reduce that time no matter how much actual effort you put in. Before anyone suggests ESO plus, that does NOT qualify as effort.
This guy wants his character to be a master crafter, and he's willing to work for it, but he's really discouraged about how long it's going to take for his character to become what he's meant to be. All he really wants is to be able to help others, and there's a huge time wall preventing him from doing that. Then the reality hits him that if he got the game on PC a year ago, he'd be almost done by now. That discourages him even further, and he's left with a choice of either settling on a "meh" character, or by getting a perfect character a year from now.
If there was a way for traits to be acquired without the research time (maybe even just reducing it a bit), something that
did involve effort, determination and skill, then he'd be able to get his character much faster.
Le crappy idea to solve it
Here's an example. Maybe each week, a crafter can go on a relatively difficult quest (different each time) to find a book that'll shave off a certain percentage of remaining research time on anything he's researching. To prevent this from being exploited, it'll be a bound book. This is just an idea, I'm not even sure that it's that good, just making a suggestion.
Granted, some of you might view this as it being "given" to him, but that wouldn't really be the case. If the time he skipped was adequately made up for in difficulty, then it means he'd still be putting in the same amount of...uh...himself into the game as everyone else, he'd just be doing it in a different way.
I know some of you don't want the research times to be touched at all, but as I said earlier, to become a master knight or a master wizard can be done in about 10% of the time it takes to become a master crafter. I honestly don't think that's fair on the people that choose to be crafters. Crafters by nature help people (whether in exchange for gold or not it doesn't really make a difference) and cooperation is supposed to be encouraged in MMOs. I believe that they should be cut a little slack.
For those of you reading this that already have all 9 traits on everything, kudos. You have the patience of a saint and you deserve to reap the benefits of what you earned. I'm not trying to devalue your achievement in any way. All I'm saying is that there are many ways to prove your devotion to this game...and I believe that more than just one should contribute to getting traits and potentially completing one's character.