ZOS_RichLambert wrote: »It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
I think most of the assumptions (and yes they're only assumptions) is that gear will simply be "CR10, CR20, CR20 etc." and as such nothing really changes from the current system other than we have one leveling system (again) rather than two.
Saumur11689 wrote: »I think most of the assumptions (and yes they're only assumptions) is that gear will simply be "CR10, CR20, CR20 etc." and as such nothing really changes from the current system other than we have one leveling system (again) rather than two.
I guess that is the more logical conclusion even if in the end nothing will change.
Maybe dungeons will all be level 50 and you will get gear depending on yours CP I guess.
infraction2008b16_ESO wrote: »Saumur11689 wrote: »I think most of the assumptions (and yes they're only assumptions) is that gear will simply be "CR10, CR20, CR20 etc." and as such nothing really changes from the current system other than we have one leveling system (again) rather than two.
I guess that is the more logical conclusion even if in the end nothing will change.
Maybe dungeons will all be level 50 and you will get gear depending on yours CP I guess.
That would be a problem if there were 16 levels of gear, I mean what level of gear would they balance stuff like the level 50 vet dungeons towards? Would they balance them for the current VR16 gear and cut off everyone with lesser gear forcing them to go through the same (or even worse considering there would no longer be VR scaling) grind to get to the top level gear or would they do the opposite and balance everything down to be completed by people in current VR1 level gear and have the community outcry on how easy dungeons have got?
IMO the better option with the removal of VR would be for them to simplify the gear levels down to only a few tiers and have all VR1-16 gear converted to these tiers. Say for example all VR 1-14 gear gets converted to tier 1 gear equal to VR 14, VR 15 ends up as tier 2 and VR 16 ends up as tier 3.
This method would be a lot more work for them to do (especially with crafting skills/materials etc) but it would fix a lot of the issues people are having with veteran ranks currently as it's not so much the rank that matters but what gear you can equip and the difference between VR1 & 16 is huge.
Also I have a feeling CP gear progression might be more about what set pieces or even gear quality you can equip rather than what gear level it is.
If I was them I'd revisit their Gear Upgrade system now at VR-removal, new players can upgrade levels, for example, if you're lvl 20, you have an item what you like lvl 5, you can upgrade it to lvl 20, then fresh start to all endgame players. They wouldnt have to worry about gear-grind in next couple year or so.
Saumur11689 wrote: »I think most of the assumptions (and yes they're only assumptions) is that gear will simply be "CR10, CR20, CR20 etc." and as such nothing really changes from the current system other than we have one leveling system (again) rather than two.
I guess that is the more logical conclusion even if in the end nothing will change.
Maybe dungeons will all be level 50 and you will get gear depending on yours CP I guess.
Saumur11689 wrote: »Since they obviously know what they are going to do, they should share some informations with us imo.
Saumur11689 wrote: »Since they obviously know what they are going to do, they should share some informations with us imo.
Information on what?
Nothings changing apart from the name VR 1-16 or CP 10-160
Saumur11689 wrote: »Since they obviously know what they are going to do, they should share some informations with us imo.
Emma_Eunjung wrote: »Saumur11689 wrote: »I think most of the assumptions (and yes they're only assumptions) is that gear will simply be "CR10, CR20, CR20 etc." and as such nothing really changes from the current system other than we have one leveling system (again) rather than two.
I guess that is the more logical conclusion even if in the end nothing will change.
Maybe dungeons will all be level 50 and you will get gear depending on yours CP I guess.
No, that's actually a HUGE change, because CP is account-wide, while VR is not. It means that all you have to do is level alts to 50, which only takes a few days, and they're good to go with your best gear!
Saumur11689 wrote: »About what they are going to do with the dungeons then... if they are gonna just convert VR to CP gear as you said, it is just horrible.
Or maybe we will run CP 10 dunegons?? That would be a joke.
Saumur11689 wrote: »Since they obviously know what they are going to do, they should share some informations with us imo.
Information on what?
Nothings changing apart from the name VR 1-16 or CP 10-160
apart from the name..........
Stop spewing this misinformation. There are 2 major things that are changing:
- CP is account wide, VR is not.
- You can level your CP beyond the upcoming gear cap (160CP). You can't do that with VR levels.
Agreed, that's the ones we know of as of now. There might be a third, depending on how they deal with the region levels post-mainstory... but generally, that's about the main points I would think. it will make some people happy, others may not care too much for it... in the end, I expect all but the worst milk-drinking whiners will adjust and enjoy the game regardless of system adjustments...There are only 2 differences from the new system to that which we have now
- Alts get to bypass all the leveling,
- The name is CP not VR
Saumur11689 wrote: »Hope they gonna change the dungeons level. Right now people of different VR are not playing together at all.
If you are higher level: why do a dungeon where you get items lower than your current level?
And if you get people to do dungeons of an higher levels than the one they are, most of the time it is a mess and you can't even complete it.