I have a better fix.Most nightblades:
Mark -> Ambush, ambush, ambush, ambush, ambush, ambush, ambush
Add minimum range, remove cast time (which will fix the porting-through-doors issue in many if not all cases) and remove the silence / root on all these gap closers..
Please don't tell them about Surprise Attack.Most nightblades:
Mark -> Ambush, ambush, ambush, ambush, ambush, ambush, ambush
Add minimum range, remove cast time (which will fix the porting-through-doors issue in many if not all cases) and remove the silence / root on all these gap closers..
Why not call it the "gap closer bug"?
Having a less bias title may get more support
You're crazy. Your ideas are crazy and dangerous. I mean, they'd have to like actually copy pasta the code from Dragon Leap onto other gap closers.Add minimum range. Like someone else said, have the ability home in on the target instead of the location at cast time. Have two separate ranges, cast range (what it is now), and actual charge/teleport range a little farther to account for normal movement. TBH if you charge someone streaking and the timing isn't right you shouldn't be brought to their end streak spot. Same with a dodge roll.
Teargrants wrote: »You're crazy. Your ideas are crazy and dangerous. I mean, they'd have to like actually copy pasta the code from Dragon Leap onto other gap closers.Add minimum range. Like someone else said, have the ability home in on the target instead of the location at cast time. Have two separate ranges, cast range (what it is now), and actual charge/teleport range a little farther to account for normal movement. TBH if you charge someone streaking and the timing isn't right you shouldn't be brought to their end streak spot. Same with a dodge roll.
I mean, we all know how Dragon Leap doesn't have a mini root/silence to it. We all know how Dragon Leap lands where the player was if dodge/bolt escape are timed right. And we should all know asking for other gap closers to function logically like that is ridiculous.
Agreed only if you change Bolt Escape to look like Leap too, wings and all.Teargrants wrote: »You're crazy. Your ideas are crazy and dangerous. I mean, they'd have to like actually copy pasta the code from Dragon Leap onto other gap closers.Add minimum range. Like someone else said, have the ability home in on the target instead of the location at cast time. Have two separate ranges, cast range (what it is now), and actual charge/teleport range a little farther to account for normal movement. TBH if you charge someone streaking and the timing isn't right you shouldn't be brought to their end streak spot. Same with a dodge roll.
I mean, we all know how Dragon Leap doesn't have a mini root/silence to it. We all know how Dragon Leap lands where the player was if dodge/bolt escape are timed right. And we should all know asking for other gap closers to function logically like that is ridiculous.
I like it. Copy/paste the animation too so all charges look like Dragon Leaps.
Teargrants wrote: »Agreed only if you change Bolt Escape to look like Leap too, wings and all.Teargrants wrote: »You're crazy. Your ideas are crazy and dangerous. I mean, they'd have to like actually copy pasta the code from Dragon Leap onto other gap closers.Add minimum range. Like someone else said, have the ability home in on the target instead of the location at cast time. Have two separate ranges, cast range (what it is now), and actual charge/teleport range a little farther to account for normal movement. TBH if you charge someone streaking and the timing isn't right you shouldn't be brought to their end streak spot. Same with a dodge roll.
I mean, we all know how Dragon Leap doesn't have a mini root/silence to it. We all know how Dragon Leap lands where the player was if dodge/bolt escape are timed right. And we should all know asking for other gap closers to function logically like that is ridiculous.
I like it. Copy/paste the animation too so all charges look like Dragon Leaps.
Teargrants wrote: »Agreed, but it's not just ambush and it's not a bug. The root + silence effect exists for all gap closers, it's iust that ambush has no minimum range, so you notice it with it being spammed in your face endlessly.
This was a stealth change added in sometime around 1.4, the idea being that before gap closers would fail if the target moved out of cast range before it connected. With this root + silence, it is now impossible for the target to get out of range by moving or using skills.
This is one of the stupidest ways the 'problem' could have been addressed, but in ZOS's eyes it's a good solution. Of course now when you have a couple ambush spamming NBs on you you're just stuck there, maybe able to cast a skill every few sec. Used to be you could block and dodge roll, but ZOS did their best to nerf those defenses.
WTB better gameplay mechanics, PST.
You're not understanding my explanation. It has nothing to do w/ the tooltips, EVERY gap closer aside from Dragon Leap ult has an INHERENT root + all skills silence that affects the target the moment you cast it. This effect is not listed in the tooltip, it was added in secret around 1.4 and we only even know it exists in this form because the devs confirmed that this was added and intentional.Teargrants wrote: »Agreed, but it's not just ambush and it's not a bug. The root + silence effect exists for all gap closers, it's iust that ambush has no minimum range, so you notice it with it being spammed in your face endlessly.
This was a stealth change added in sometime around 1.4, the idea being that before gap closers would fail if the target moved out of cast range before it connected. With this root + silence, it is now impossible for the target to get out of range by moving or using skills.
This is one of the stupidest ways the 'problem' could have been addressed, but in ZOS's eyes it's a good solution. Of course now when you have a couple ambush spamming NBs on you you're just stuck there, maybe able to cast a skill every few sec. Used to be you could block and dodge roll, but ZOS did their best to nerf those defenses.
WTB better gameplay mechanics, PST.
Maybe the website I'm looking at is wrong but the tooltip for Ambush says nothing about a silence. Would it help if Ambush (since that seems to be most on people's minds) was changed to a 1 second stun instead of a root, allowing break free to (presumably) work.. or give it a closer range (e.g. 5 to 7 meters)..
Teargrants wrote: »Agreed only if you change Bolt Escape to look like Leap too, wings and all.Teargrants wrote: »You're crazy. Your ideas are crazy and dangerous. I mean, they'd have to like actually copy pasta the code from Dragon Leap onto other gap closers.Add minimum range. Like someone else said, have the ability home in on the target instead of the location at cast time. Have two separate ranges, cast range (what it is now), and actual charge/teleport range a little farther to account for normal movement. TBH if you charge someone streaking and the timing isn't right you shouldn't be brought to their end streak spot. Same with a dodge roll.
I mean, we all know how Dragon Leap doesn't have a mini root/silence to it. We all know how Dragon Leap lands where the player was if dodge/bolt escape are timed right. And we should all know asking for other gap closers to function logically like that is ridiculous.
I like it. Copy/paste the animation too so all charges look like Dragon Leaps.
Deal.
Yeah having to deal with 4 nightblades who did nothing but spam ambush this weekend was nonsense. No other abilities used.
The gap closer lockdown needs fixed and the ministun added to ambush needs removed.
Yeah having to deal with 4 nightblades who did nothing but spam ambush this weekend was nonsense. No other abilities used.
The gap closer lockdown needs fixed and the ministun added to ambush needs removed.
If it isn't Ambush, it's Wrecking Blow. If it isn't Wrecking Blow, it's Biting Jabs. Concealed Weapon is another. Breaking CC is a complete crap shoot in this game, and it's annoying.