I'm just going to point out that making correlations to real life scenarios is completely pointless and you are essentially presenting a non-argument.
I'm just going to point out that making correlations to real life scenarios is completely pointless and you are essentially presenting a non-argument.
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
If you don't want to get AOE'd by a group of five, don't blob up together, spread out. AOEs only work when you're all in one spot.
usmcjdking wrote: »@usmcjdking
Please, please, read this thread, so you might better inform yourself about what actually will happen with AoE cap removal rather than assumptions...
Myth AoE Cap
One main summary of what AoE caps at the moment do, is that with more people in one spot, a group is artificially more defensive, because any damage coming at them gets reduced with more people in one spot. Removing AoE caps would not 'empower' small groups, making them able to be on a level higher than large groups, it would remove the current state of being 'empowered' held by large groups (due to the damage mitigation). If AoE caps were removed, damage received by all players would be equal to damage put out by other players. That's it. A small group versus a large group of equal individual damage and healing will still lose, but if a small group is able to surpass the large groups total damage and healing, without AoE caps, the small group can now prevail (whereas with AoE caps as they are, the large group has an innate advantage because it has a more damage mitigation than the small group).
O....kay?
So, in the really real world, it's generally a really...really bad idea to engage a force much larger than yourself head on with no real thought (ulti dumps and calling for barriers or chaining them or whatever it is that goes on in the TS are not real thought.). Like, people die for no reason. Suddenly, because there is no exception to that IRL rule in ESO, it becomes a serious gamebreaking issue in fantasy land that we solve by increasing AOE damage? Let's not talk about doing the dumbest tactical maneuver you could possibly do, let's talk about why the developers feel we should get punished for doing something that has been proven to fail spectacularly in almost every historical context you could imagine.
I honestly don't know what to tell you guys. ZOS won't change their mind because it would be stupid to. If you can't see the big picture with how they can maximize and manage their player base keeping them engaged with PVE and PVP content then threads like this will continue to pop up. If you don't bother to learn basic tactics that anyone can employ in a game designed around siege warfare, then I don't know what to tell you. If you would like to learn - I'm old and I would be happy to.
I'm just going to point out that making correlations to real life scenarios is completely pointless and you are essentially presenting a non-argument.
usmcjdking wrote: »I'd have to ask how on earth anyone would determine that this would reduce lag.usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
Ok so by your "logic" empowering the few is bad for the game but there is just as many small groups (if not more) then there is zergball groups
if these Zergballs arent wiping people with 4+ less people then them then they suck and should get out of PvP
Anyway this thread is about reducing the lag which removing AoE caps would help
which if I not mistaken is what everyone wants?
*at any given time this could be true. But over a period of time it is not. It's just not a good logical comparison.RAGUNAnoOne wrote: »usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
Yet at the same time it is not beneficial to the " masses and the long term health of the gaming community" for the ONLY way to fight being to zergball. with this comment being true we may as well just end PvP altogether as both solutions will lead down this path. I would choose the lesser of 2 evils and have the AOE cap removed so tactics like siege will actually be worth something. in a poll made before the cap the majority agreed it was a bad idea and now after the cap I bet you 5000 gold that that poll will still stand.
it is obvious to the point that a second grader can tell that that no one is going to change your mind so I won't even try but I have to ask is zergging really that fun to you when you have NO risk whatsoever?
The answer to your zergballing problem cannot be provided to you by a series of buffs/nerfs to zergballers while maintaining a healthy game. I suggest you start here:
globalsecurity.org/military/library/policy/army/fm/7-8/index.html
Good little read and made for Class B ASVABers so anyone can understand it.
usmcjdking wrote: »Springt-Über-Zwerge wrote: »usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
It makes sense to empower them so far that each player is equal to each player of the oponent fraction so if you want to win a 20 vs 5 you have to use your brain instead of just poping proxi det and spaming steel tornado
I don't disagree and it's a very valid complaint.
But that has absolutely nothing to do with AOE caps whatsoever. I get that is where this whole "Remove AOE caps so we can hit them with bigger hammers than they hit us" spawns from - but it simply won't happen because not only is it not the proper fix, it's also creates more problems than it solves. QQing because you got steamrolled by 20 people isn't a legitimate basis to form an argument on.
This is how the Cold War started. And we saw how that all panned out. Pretty boring game concept.
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »What bothers me is why ZOS isn't commenting.
Hundreds of threads. Hundreds of questions. All the streamers unite and make podcasts. And ZOS are saying nothing.
You have no idea how much lack of communication from companies kills games.
I miss Paul Sage.