usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
How about you get some proper gear then and play the game aye?
I do quite fine in PVP in the very rare event I do PVP.
Unfortunately you do not pay the bills to keep this game running. The developers intended Cyro to be accessed and played by level 10+.
If you do not think within that constraint you need to find a new game, it's that simple.
What does AOE caps have to do with level 10 players. Are you inferring there is no place for a lower level outside of a large zerg that is receiving artificial mitigation beyond the fact that he already outnumbers his opponent?
That is EXACTLY what I'm implying.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
How about you get some proper gear then and play the game aye?
I do quite fine in PVP in the very rare event I do PVP.
Unfortunately you do not pay the bills to keep this game running. The developers intended Cyro to be accessed and played by level 10+.
If you do not think within that constraint you need to find a new game, it's that simple.
What does AOE caps have to do with level 10 players. Are you inferring there is no place for a lower level outside of a large zerg that is receiving artificial mitigation beyond the fact that he already outnumbers his opponent?
That is EXACTLY what I'm implying.
Youd be wrong and have developed a need to be coddled - which is ironic because you have usmc at the front of your name. Theres a non-vet campaign for level 10s for starters. Aside from that, putting in artificial mechanics doesnt really help anyone. As soon as that 24 man group half filled with level 10s hit a group of 24 v16s with top equipment, they will experience nothing more than what you posted.
The things youre complaining about actually have no relation to the argument of AOE caps. AOE caps stops players who want to either play solo or in a small group of friends from having a place to do it in Cyro. If you need to hide behind 23 other players to feel relevant so be it. But theres no reason you should take half damage while the 24 of you kill 2 people.
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
If you don't want to get AOE'd by a group of five, don't blob up together, spread out. AOEs only work when you're all in one spot.
The whole notion of countering the zerg by allowing the few to blow apart the many is pretty insane. In a universe where such things are possible, you wouldn't have melee combat, body armour, castle walls and other things that define the pre-modern warfare that characterises the ES universe.
Rather than look for bombs and machine guns, the devs should look at how zergs differ from pre-modern armies and try to address the issue from that angle.
briandivisionb16_ESO wrote: »I remember days when zergs had to play safe, have scouts and different specs to deal with enemies instead of just grouping on one spot like inbreds.
AOE craps still here 1 year after introduction.
Made worse with battle level change.
This with the lags? I question why ZOS suck so bad when it comes to PvP
Springt-Über-Zwerge wrote: »The whole notion of countering the zerg by allowing the few to blow apart the many is pretty insane. In a universe where such things are possible, you wouldn't have melee combat, body armour, castle walls and other things that define the pre-modern warfare that characterises the ES universe.
Rather than look for bombs and machine guns, the devs should look at how zergs differ from pre-modern armies and try to address the issue from that angle.
In the middle ages it was not possible to stack 100 people on a 1qm space because people have bodies
Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
Springt-Über-Zwerge wrote: »usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
It makes sense to empower them so far that each player is equal to each player of the oponent fraction so if you want to win a 20 vs 5 you have to use your brain instead of just poping proxi det and spaming steel tornado
usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
Ok so by your "logic" empowering the few is bad for the game but there is just as many small groups (if not more) then there is zergball groups
if these Zergballs arent wiping people with 4+ less people then them then they suck and should get out of PvP
Anyway this thread is about reducing the lag which removing AoE caps would help
which if I not mistaken is what everyone wants?
RAGUNAnoOne wrote: »usmcjdking wrote: »usmcjdking wrote: »Most of the arguments in favor of AOE caps are made by players who admit that they do not PvP.
That is my interpretation.
I'm not making an argument. At no point did I even suggest where my personal stance is on AOE caps. But FYI my personal stance is that I do not care whether they exist or don't.
Really because it seems otherwise
I.E. Hating on people's opinions becuase you think you know what is good for this game (despite not pvping frequently)
Let's take an objective look at this.
Small group = 2-6 people.
Zerg group = 20+ people
It doesn't take an 8th grade pre-algebra student to realize that empowering the 2-6 is not beneficial for the masses and the long term health of the gaming community.
Yet at the same time it is not beneficial to the " masses and the long term health of the gaming community" for the ONLY way to fight being to zergball. with this comment being true we may as well just end PvP altogether as both solutions will lead down this path. I would choose the lesser of 2 evils and have the AOE cap removed so tactics like siege will actually be worth something. in a poll made before the cap the majority agreed it was a bad idea and now after the cap I bet you 5000 gold that that poll will still stand.
it is obvious to the point that a second grader can tell that that no one is going to change your mind so I won't even try but I have to ask is zergging really that fun to you when you have NO risk whatsoever?
@usmcjdking
Please, please, read this thread, so you might better inform yourself about what actually will happen with AoE cap removal rather than assumptions...
Myth AoE Cap
One main summary of what AoE caps at the moment do, is that with more people in one spot, a group is artificially more defensive, because any damage coming at them gets reduced with more people in one spot. Removing AoE caps would not 'empower' small groups, making them able to be on a level higher than large groups, it would remove the current state of being 'empowered' held by large groups (due to the damage mitigation). If AoE caps were removed, damage received by all players would be equal to damage put out by other players. That's it. A small group versus a large group of equal individual damage and healing will still lose, but if a small group is able to surpass the large groups total damage and healing, without AoE caps, the small group can now prevail (whereas with AoE caps as they are, the large group has an innate advantage because it has a more damage mitigation than the small group).
@usmcjdking
You're not doing too well in explaining your logic. Call me stupid, but please make whatever point it is you're trying to make clearer. I've explained myself (to the best of my ability) and in order to even engage in a conversation, I need to understand your line of thinking...
Otherwise, this is likely pointless and completely irrelevant.
(BTW, that link I provided gives the proof as to why removing AoE caps will at least reduce lag, which is the main point of this thread: obtaining lag reduction so PvP can be enjoyable)
briandivisionb16_ESO wrote: »I remember days when zergs had to play safe, have scouts and different specs to deal with enemies instead of just grouping on one spot like inbreds.
AOE craps still here 1 year after introduction.
Made worse with battle level change.
This with the lags? I question why ZOS suck so bad when it comes to PvP
Springt-Über-Zwerge wrote: »The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range
@usmcjdking
Why I perceive the purpose of the thread as I do....briandivisionb16_ESO wrote: »I remember days when zergs had to play safe, have scouts and different specs to deal with enemies instead of just grouping on one spot like inbreds.
AOE craps still here 1 year after introduction.
Made worse with battle level change.
This with the lags? I question why ZOS suck so bad when it comes to PvPSpringt-Über-Zwerge wrote: »The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range
Tell me why the argument he put forth is not convincing and not worth devoting any attention. Why it is convincing and valuable is because it gives a basis for understanding how ZOS can improve the server load, and thus make the quality of PvP better. If the quality of PvP is better, player retention is higher and people actually enjoy the game; it is profitable for ZOS in the end.
usmcjdking wrote: »@usmcjdking
Please, please, read this thread, so you might better inform yourself about what actually will happen with AoE cap removal rather than assumptions...
Myth AoE Cap
One main summary of what AoE caps at the moment do, is that with more people in one spot, a group is artificially more defensive, because any damage coming at them gets reduced with more people in one spot. Removing AoE caps would not 'empower' small groups, making them able to be on a level higher than large groups, it would remove the current state of being 'empowered' held by large groups (due to the damage mitigation). If AoE caps were removed, damage received by all players would be equal to damage put out by other players. That's it. A small group versus a large group of equal individual damage and healing will still lose, but if a small group is able to surpass the large groups total damage and healing, without AoE caps, the small group can now prevail (whereas with AoE caps as they are, the large group has an innate advantage because it has a more damage mitigation than the small group).
O....kay?
So, in the really real world, it's generally a really...really bad idea to engage a force much larger than yourself head on with no real thought (ulti dumps and calling for barriers or chaining them or whatever it is that goes on in the TS are not real thought.). Like, people die for no reason. Suddenly, because there is no exception to that IRL rule in ESO, it becomes a serious gamebreaking issue in fantasy land that we solve by increasing AOE damage? Let's not talk about doing the dumbest tactical maneuver you could possibly do, let's talk about why the developers feel we should get punished for doing something that has been proven to fail spectacularly in almost every historical context you could imagine.
I honestly don't know what to tell you guys. ZOS won't change their mind because it would be stupid to. If you can't see the big picture with how they can maximize and manage their player base keeping them engaged with PVE and PVP content then threads like this will continue to pop up. If you don't bother to learn basic tactics that anyone can employ in a game designed around siege warfare, then I don't know what to tell you. If you would like to learn - I'm old and I would be happy to.