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Remember the days when there was no AoE cap? *dreamy eyes*

briandivisionb16_ESO
briandivisionb16_ESO
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I remember days when zergs had to play safe, have scouts and different specs to deal with enemies instead of just grouping on one spot like inbreds.
AOE craps still here 1 year after introduction.
Made worse with battle level change.

This with the lags? I question why ZOS suck so bad when it comes to PvP
Edited by briandivisionb16_ESO on November 13, 2015 12:41AM
If your group is bigger than 6 members gain 75% damage reduction.

Write this on the back of your box and see how many sales you get!

You won't get any new PvP players until this archaic AoE crap is fixed.
I for one won't resub until:
1.) You fix lag.
2.) You remove AOE caps we voted against.
3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    they put a vote for aoe caps, pro aoe caps lost the vote, by quite a bit, and still aoe caps were implemented.... It's unfortunate
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • usmcjdking
    usmcjdking
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    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
    0331
    0602
  • BRogueNZ
    BRogueNZ
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    Yes and wasn't as rosey as those who just happen to have played a class that was stupid OP at the time make out
  • RAGUNAnoOne
    RAGUNAnoOne
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    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...
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  • Karamis_Vimardon
    Karamis_Vimardon
    ✭✭✭✭
    Edited by Karamis_Vimardon on November 13, 2015 5:48AM
    PC NA

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  • Johngo0036
    Johngo0036
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    Yes i remember then and all everyone did then was moan and complain about them....

    Now they are gone and we have people moan and complain that they want them back..

    LMFAO!!
    PC EU Megaserver
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  • AFrostWolf
    AFrostWolf
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    Double the AOE cap. Make it 12. See how that plays out. Adjust as needed.
  • Frawr
    Frawr
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    Removal of the cap will help dramatically with lag because 1 side will die much faster.

  • pronkg
    pronkg
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    The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range


    I don't know if hitting 40 people at the same time would cause less calculations than 6 especially when 80 people are AoEing 80 people.

  • Draxys
    Draxys
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    Johngo0036 wrote: »
    Yes i remember then and all everyone did then was moan and complain about them....

    Now they are gone and we have people moan and complain that they want them back..

    LMFAO!!

    huh?
    2013

    rip decibel
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    pronkg wrote: »
    The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range


    I don't know if hitting 40 people at the same time would cause less calculations than 6 especially when 80 people are AoEing 80 people.

    If there are 40 ppl in the range of the aoe with aoe caps the game has to calculate who of these 40 is going to be hit every single time you cast an aoe. With a lit of people doing that its a hell lot of calculations to do.
    With no aoe caps your aoe just hits everyone the only thing that has to be calculated is the damage but its the same with aoe caps
    PC,EU, EP
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  • usmcjdking
    usmcjdking
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    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
    0331
    0602
  • Twilix01
    Twilix01
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    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    If you don't want to get AOE'd by a group of five, don't blob up together, spread out. AOEs only work when you're all in one spot.
  • Digiman
    Digiman
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    The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range

    Same most groups just spammed circle of healing over and over to intentional cause the lags.
    I remember days when zergs had to play safe, have scouts and different specs to deal with enemies instead of just grouping on one spot like inbreds.

    Any damage with AoE damage was out done by 15% max self healing from purge and the circle of healing. In stead it was nightmarish bottleneck at bridges that lasted hours.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Digiman wrote: »
    The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range

    Same most groups just spammed circle of healing over and over to intentional cause the lags.

    yep thats doable because you just need allies do do that but with aoes you need enemies and they will probably die so its causing less lag than healing
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • kuscoe
    kuscoe
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    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    How about you get some proper gear then and play the game aye? ;)
    Edited by kuscoe on November 13, 2015 3:05PM
  • asneakybanana
    asneakybanana
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    You realize there were aoe caps when thus video was recorded right? Aoe caps have always been intended it's just that some skills ignored that intention originally due to bad coding. Around 1.1 or so zos finally got around to fixing all the skills ignoring aoe caps but there were still a couple outliers that remained broken almost up to 1.6 over time there have been many "zerg-buster" skills that allowed organized groups who properly utilized the skills to take on huge numbers and come out victorious. However, all those skills are dead and gone. Forgotten skill morphs of the past and now zos thinks that their zerg buster skills should benefit zergs more than hurt them and basically require players to run in 16+ man groups.
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  • kuscoe
    kuscoe
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    The only thing I worry about regarding the removal of AOE caps is PvE Trials but the fix I see to this is simply making the mobs HP pools much larger on trash mobs
    Edited by kuscoe on November 13, 2015 4:09PM
  • Artheiron
    Artheiron
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    if they won't improve strategic POIs for smaller factions to use for their advantage, zergs will be zerging regardless the aoe cap.
  • danno8
    danno8
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    pronkg wrote: »
    The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range


    I don't know if hitting 40 people at the same time would cause less calculations than 6 especially when 80 people are AoEing 80 people.

    Currently "the first 6 get 100%, next 24 get 50%, next 30 get 25%". That is a larger calculation than just "60 get 100%."

    It also means balling up gives larger groups an innate mitigation bonus, which encourages the zerg tactic.

    Honestly I am not sure why they don't at least change it for a campaign or two and see how it plays out. What exactly are they afraid will happen?
    Edited by danno8 on November 13, 2015 3:34PM
  • danno8
    danno8
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    You realize there were aoe caps when thus video was recorded right? Aoe caps have always been intended it's just that some skills ignored that intention originally due to bad coding. Around 1.1 or so zos finally got around to fixing all the skills ignoring aoe caps but there were still a couple outliers that remained broken almost up to 1.6 over time there have been many "zerg-buster" skills that allowed organized groups who properly utilized the skills to take on huge numbers and come out victorious. However, all those skills are dead and gone. Forgotten skill morphs of the past and now zos thinks that their zerg buster skills should benefit zergs more than hurt them and basically require players to run in 16+ man groups.

    Magicka Detonation. The zerg buster. Yah 5% bonus up to 25% maximum. So the first 6 take an additional 25%, but the next 54 still take way less damage due to the 50%/25% total damage reduction from AoE caps.

    What they should have done is just make it not respect the AoE cap. Then it would overall hit the zerg at least as well as it hits a small group. The way it is now it is still far better to ball up since most of your zerg will still take less damage from it in a large group. The change ended up hitting small groups relatively harder than large groups. Sigh.
  • FENGRUSH
    FENGRUSH
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    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    Cyro took its biggest pop hit when AOE caps were put in on everything. Your argument is removing them will make better geared players stronger??? Better geared players are already stronger than people with lesser gear. This has no direct correlation on removal of AOE caps and is completely misplaced logic.

  • Ezareth
    Ezareth
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    FENGRUSH wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    Cyro took its biggest pop hit when AOE caps were put in on everything. Your argument is removing them will make better geared players stronger??? Better geared players are already stronger than people with lesser gear. This has no direct correlation on removal of AOE caps and is completely misplaced logic.

    Logic is always misplaced in the general forums @FENGRUSH you know this.

    I have to restrain myself when I read the comments on these forums. It's a lost cause...I've spent countless hours debating these people to no avail.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • FENGRUSH
    FENGRUSH
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    ✭✭✭✭
    Ezareth wrote: »
    FENGRUSH wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    Cyro took its biggest pop hit when AOE caps were put in on everything. Your argument is removing them will make better geared players stronger??? Better geared players are already stronger than people with lesser gear. This has no direct correlation on removal of AOE caps and is completely misplaced logic.

    Logic is always misplaced in the general forums @FENGRUSH you know this.

    I have to restrain myself when I read the comments on these forums. It's a lost cause...I've spent countless hours debating these people to no avail.

    Ya when I have a few minutes between work though I like to pop in here and remind people theyre wrong though!
  • usmcjdking
    usmcjdking
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    kuscoe wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    How about you get some proper gear then and play the game aye? ;)

    I do quite fine in PVP in the very rare event I do PVP.

    Unfortunately you do not pay the bills to keep this game running. The developers intended Cyro to be accessed and played by level 10+.

    If you do not think within that constraint you need to find a new game, it's that simple.
    0331
    0602
  • FENGRUSH
    FENGRUSH
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    usmcjdking wrote: »
    kuscoe wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    How about you get some proper gear then and play the game aye? ;)

    I do quite fine in PVP in the very rare event I do PVP.

    Unfortunately you do not pay the bills to keep this game running. The developers intended Cyro to be accessed and played by level 10+.

    If you do not think within that constraint you need to find a new game, it's that simple.

    What does AOE caps have to do with level 10 players. Are you inferring there is no place for a lower level outside of a large zerg that is receiving artificial mitigation beyond the fact that he already outnumbers his opponent?

  • Holycannoli
    Holycannoli
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    Didn't they say they were removing AOE caps months ago? Specifically because people were running around in zerg blobs to protect themselves from AOE which is the exact opposite of what should be happening when facing AOE. Did they never get around to it or did they change their minds or something?

    I haven't had fun in Cyrodiil since beta to be honest. It was all about setting up large quantities of siege to knock down walls and AOEing the crap out of the enemy defenders while they tried desperately to AOE you back. It felt pretty epic, like an actual battle between armies instead of small-scale PvP like other MMORPGs. There were many times you couldn't set up your own siege because there were already too many in the area.

    When it stopped being like that I stopped joining campaigns.

    What I know with 100% certainty though is that it's simply ridiculous that the best defense against AOE is to huddle together. We all know AOE should be making people spread out to minimize it's damage but noo ZOS feels the exact opposite is what should be happening, like everyone rushing into that room the grenade was just thrown in instead of getting the hell out of there.
    Edited by Holycannoli on November 13, 2015 5:07PM
  • RAGUNAnoOne
    RAGUNAnoOne
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    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    And the orsinium DLC that disadvantages those who don't have time to grind monster sets and master/malestorm weapons doesn't do this already. AOE can be the only way to combat zergs but the cap and associated damage reduction of zergs negates this option. I see MUCH more complaints about zergs being gods because of this and I agree with them and I am one of the crappiest PvPers there is. whenever I am forced to zerg to survive ALL I here is "ball up the AOE cap will protect us" or some guarshit like that. please remove it if anything it will help PvP not be ZvZ.
    PS4 NA
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  • usmcjdking
    usmcjdking
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    ✭✭✭
    FENGRUSH wrote: »
    usmcjdking wrote: »
    kuscoe wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.

    reasons as to why this is would help your argument here...

    Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.

    I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.

    How about you get some proper gear then and play the game aye? ;)

    I do quite fine in PVP in the very rare event I do PVP.

    Unfortunately you do not pay the bills to keep this game running. The developers intended Cyro to be accessed and played by level 10+.

    If you do not think within that constraint you need to find a new game, it's that simple.

    What does AOE caps have to do with level 10 players. Are you inferring there is no place for a lower level outside of a large zerg that is receiving artificial mitigation beyond the fact that he already outnumbers his opponent?

    That is EXACTLY what I'm implying.
    0331
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