If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
Springt-Über-Zwerge wrote: »The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range
Johngo0036 wrote: »Yes i remember then and all everyone did then was moan and complain about them....
Now they are gone and we have people moan and complain that they want them back..
LMFAO!!
Springt-Über-Zwerge wrote: »The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range
I don't know if hitting 40 people at the same time would cause less calculations than 6 especially when 80 people are AoEing 80 people.
RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
Springt-Über-Zwerge wrote: »The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range
briandivisionb16_ESO wrote: »I remember days when zergs had to play safe, have scouts and different specs to deal with enemies instead of just grouping on one spot like inbreds.
Springt-Über-Zwerge wrote: »The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range
Same most groups just spammed circle of healing over and over to intentional cause the lags.
yep thats doable because you just need allies do do that but with aoes you need enemies and they will probably die so its causing less lag than healing
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
markgd88nrb18_ESO wrote: »
Springt-Über-Zwerge wrote: »The aoe cap is one of the problems causing the lag because its way more calculations to make deciding which target to hit than to just hit all targets within range
I don't know if hitting 40 people at the same time would cause less calculations than 6 especially when 80 people are AoEing 80 people.
asneakybanana wrote: »markgd88nrb18_ESO wrote: »
You realize there were aoe caps when thus video was recorded right? Aoe caps have always been intended it's just that some skills ignored that intention originally due to bad coding. Around 1.1 or so zos finally got around to fixing all the skills ignoring aoe caps but there were still a couple outliers that remained broken almost up to 1.6 over time there have been many "zerg-buster" skills that allowed organized groups who properly utilized the skills to take on huge numbers and come out victorious. However, all those skills are dead and gone. Forgotten skill morphs of the past and now zos thinks that their zerg buster skills should benefit zergs more than hurt them and basically require players to run in 16+ man groups.
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
Cyro took its biggest pop hit when AOE caps were put in on everything. Your argument is removing them will make better geared players stronger??? Better geared players are already stronger than people with lesser gear. This has no direct correlation on removal of AOE caps and is completely misplaced logic.
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
Cyro took its biggest pop hit when AOE caps were put in on everything. Your argument is removing them will make better geared players stronger??? Better geared players are already stronger than people with lesser gear. This has no direct correlation on removal of AOE caps and is completely misplaced logic.
Logic is always misplaced in the general forums @FENGRUSH you know this.
I have to restrain myself when I read the comments on these forums. It's a lost cause...I've spent countless hours debating these people to no avail.
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
How about you get some proper gear then and play the game aye?
usmcjdking wrote: »usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
How about you get some proper gear then and play the game aye?
I do quite fine in PVP in the very rare event I do PVP.
Unfortunately you do not pay the bills to keep this game running. The developers intended Cyro to be accessed and played by level 10+.
If you do not think within that constraint you need to find a new game, it's that simple.
usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
usmcjdking wrote: »usmcjdking wrote: »RAGUNAnoOne wrote: »usmcjdking wrote: »Removal of AOE caps is probably one of the top 2 dumbest design decisions they could possibly make right now.
reasons as to why this is would help your argument here...
Because it serves absolutely no purpose other to make PVE and PVP easier for the better-geared. It's just a thinly veiled attempt to further nerf the PVP newcomers into such a state of oblivion that they will become flatly ineffective in PVP. If my entire gig in Cyro consisted of showing up, joining a large group, then getting butchered by 5 players I would just find a different PVP game. "Git gud" doesn't work on casuals bro.
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
How about you get some proper gear then and play the game aye?
I do quite fine in PVP in the very rare event I do PVP.
Unfortunately you do not pay the bills to keep this game running. The developers intended Cyro to be accessed and played by level 10+.
If you do not think within that constraint you need to find a new game, it's that simple.
What does AOE caps have to do with level 10 players. Are you inferring there is no place for a lower level outside of a large zerg that is receiving artificial mitigation beyond the fact that he already outnumbers his opponent?