OrphanHelgen wrote: »Apology to @Xantaria for accusing him/her doing exploit. But that doesnt mean this person can say how easy it is, if his score tells us he proborly spent 12 hours in arena and died 400 times.
You know mate, they will nerf it eventually. Just no doubt in that. They always do like this and not only ZOS.
ZOS made a challenge for hardcore players and once its no longer a challenge for them (cause they will learn every mechanic and what exactly will happen next) they will nerf it so the most of the players can get access. Like first nerf to vWGT and vICP was in 2 weeks right?
I think they nerf this Arena in 1 month regardless of whine and etc. Its just normal practice for game companies
OrphanHelgen wrote: »So you actually call this easy. It is the hardest content in the game. How can it be easy? You have played this game so long yourself with content 50 times less difficult then this. Why have you still sticked with the game before? If this is easy, what you call the other dungeons then?
OrphanHelgen wrote: »OrphanHelgen wrote: »OrphanHelgen wrote: »[...]
I have heard some say its not to hard and don't want to nerf it. I think thats pretty selfish to say, when we can't even fill up the leaderboard to max.
I have no problem with the game having difficult content like this [...]
This is the FIRST week. and already TWOHUNDRED completions on EU. You call this difficult or hard? *Gasp*
It's way too easy if anyone is able to complete it on the first week. People are going in with 0 knowledge about mechanics and 0 adjustments to gear and clear it. This is NOT hard. And in a month people will faceroll this arena in around an hour and less. So can't we just drop our nerfhammers and wait for everybody to faceroll the content?
@Xantaria I see your score on the leaderboard are 300 ish. This is due to an exploit you used, doing the arena on normal then changing to veteran. If this is too easy, why are you using this exploit? Why dont you have a score with 20k+? Have you ever done all stages on veteran? I have, that means I am better then you, and I also have valid fair points about this arena. I dont like people like you using exploits, having a selfish personality and trick people into thinking you are better then you actually are, just to gain respect. @ZOS_GinaBruno @ZOS_JessicaFolsom , what do you think about this exploit, and should we let players like this destroying the community and players confidence by telling we are noobs if we cant faceroll the arena withing an hour, when the truth is that they are just doing the normal arena themself?
This is not exploit. Its a lot of deaths and long time to make the run. My score on leaderboards is 354 and i clear all myself all on vet. And i have a title STORMPROOF which you can only obtain by killing every boss on vet (Xantaria should also have this). So you owe him an apology.
Apology to @Xantaria for accusing him/her doing exploit. But that doesnt mean this person can say how easy it is, if his score tells us he proborly spent 12 hours in arena and died 400 times.
OrphanHelgen wrote: »So you actually call this easy. It is the hardest content in the game. How can it be easy? You have played this game so long yourself with content 50 times less difficult then this. Why have you still sticked with the game before? If this is easy, what you call the other dungeons then?
I'm sticking with it because there is nothing else really ... Also there has been Sanctum Hardmode Which was incredibly hard at the start. Same with Sanctum Speed Run. Those were REAL challenges that took months to be completed.
vMA gets destroyed by 200 people within a week. I measure Difficutly of content by how long players need to take it down.
I disagree, when the PvE content (YES this is PAID PvE content) cannot be completed with every class and build in the game, especially when the majority of those builds that fail are DKs...
Is this a L2P issue? You have to come up with a hasty generalization that almost all DKs are noobs and cannot play their class correctly, which is a fallacy.
Does this require tweaks, balances and nerfs to the class balances? Most likely.
OrphanHelgen wrote: »
@Xantaria I see your score on the leaderboard are 300 ish. This is due to an exploit you used, doing the arena on normal then changing to veteran. If this is too easy, why are you using this exploit? Why dont you have a score with 20k+? Have you ever done all stages on veteran? I have, that means I am better then you, and I also have valid fair points about this arena. I dont like people like you using exploits, having a selfish personality and trick people into thinking you are better then you actually are, just to gain respect. @ZOS_GinaBruno @ZOS_JessicaFolsom , what do you think about this exploit, and should we let players like this destroying the community and players confidence by telling we are noobs if we cant faceroll the arena withing an hour, when the truth is that they are just doing the normal arena themself?
OrphanHelgen wrote: »
@Xantaria I see your score on the leaderboard are 300 ish. This is due to an exploit you used, doing the arena on normal then changing to veteran. If this is too easy, why are you using this exploit? Why dont you have a score with 20k+? Have you ever done all stages on veteran? I have, that means I am better then you, and I also have valid fair points about this arena. I dont like people like you using exploits, having a selfish personality and trick people into thinking you are better then you actually are, just to gain respect. @ZOS_GinaBruno @ZOS_JessicaFolsom , what do you think about this exploit, and should we let players like this destroying the community and players confidence by telling we are noobs if we cant faceroll the arena withing an hour, when the truth is that they are just doing the normal arena themself?
This is due to an exploit? How can you accuse someone like that...? If you can't beat the arena, please don't say things like this..
People who have 300 ish score on leaderboard are those people who didn't try vMA on PTS, they really tried hard, kept dying while learning the mechanic, my friends who have 300 ish scores spent 8-12+ hours inside the vet arena. 300 ish score comes from more than 100+ death and spend too much time to complete it. Although the socre is not high enough, at least they passed it, please respect those players.
Also you can ask them to link their achievement to proof it, it requires to kill all the bosses in vet mode.
rdbrown1987 wrote: »I think it's more of a class imbalance issue more than anything, I blitzed through it on my sorc and tried it on my templar and rage quit twice on the 6th boss round.
you can tell by the leaderboards that magicka sorcs and magicka nb are clearly better suited for this content.
OrphanHelgen wrote: »OrphanHelgen wrote: »I like the difficulty of this arena.
But what I don't like, is that the rewards from it (maelstrom weapons) are only rewarded by completing veteran mode.
I have heard some say its not to hard and don't want to nerf it. I think thats pretty selfish to say, when we can't even fill up the leaderboard to max.
I have no problem with the game having difficult content like this and I have learned a lot from it, but I think the rewards could be achievement, leaderboard, titles and maybe costumes or pets. But the weapons are unique and fits many builds, and are also a reason why players was looking forward to this patch.
But right now, only the best of the best are able to get them, and they get leaderboard on multiple characters as well. They already have the advantage of being best, and the fact that they are the only one to gain these weapons, are only making the gap bigger.
I have experienced all veteran stages myself, but it took me several days to get a normal sleeping routine after that. It was just not worth it for me. I got tired and exhausted. I would be more ok with this difficulty if it was able to save the progress. Then you at least have the option to go out, craft or get new gear, change mundus, have a break and then come back again. I don't think the last boss are extremely hard, but since i was so exhausted after the other stages, I couldn't focus properly anymore. I also have had both insane drop in fps and a rollback.
Many of my friends have tried to complete it. They are all experienced players with full vr16 gear, and are good enough to cooperate through Sanctum, and have several vr16 characters. If you were able to complete all trials in update 6, I would say you are a good player. Players like this, are giving up before halfway through veteran Maelstrom. Its fun to test our strength and I like the difficulty, specially where you have to follow a tactic you need to figure out, constantly looking around you and not just braindead dps a boss with a healer behind you. I love it. But if it stays like this, there will be only a few in the world who actually gets the weapons. Even if a player are able to beat it after several hours, its still not sure he will get a weapon reward, and if he gets it, its still many other weapon to get and different traits as well.
A solution could be to get maelstrom coins after completion. Same as trophies and the vaults. After completing veteran, you get 10 coins and can open maelstrom chest. But you only get 1 coin for completing normal (chest still cost 10 coins to open). If you beat normal without deaths, you get 2 coins.
Leaderboards still only counts for veteran of course, so there will still be reasons to do vet. This way, at least someone like myself can actually start dream about a Maelstrom weapon again. Im not getting younger, and I am also colorblind witch makes stage 7 a real struggle. I just don't agree with the hashtag worth on this veteran farming, and I am pretty sure I'm not alone about that. Its sad to only see those unique designed weapons on a picture.
My First clear of VMSA took me 4.5 hours and 132 deaths. My second clear took 3.5 hours and 70 deaths. My Third took 2.5 hours and 25 deaths. My fourth took 2 hours and 19 deaths. Do you see a pattern? The more and more familiar you become with the Arena by running it the better and faster you become. It *is* hard yes, but it is the most enjoyable challenging content this game has ever offered me in anything PvE related and I don't think they should do anything to change it other than fix some minor bugs and such.
Yes and I agree that they should not nerf the difficultybut the difficulty is too much for the maelstrom weapon farm, witch is my point. In DSA, you could get a masters weapon in vr13, one level below the veteran dsa, that rewarded with vr14. I think atleast a vr15 maelstrom weapon should drop in normal, but to be honest, the gap between a vr15 weapon and a vr16 weapon, are larger then the gap between vr13 and 14. This is mainly because of the weapon dmg and stats is gives, witch scales of the major and minor buffs we have that are percentage and not a flat amount. So the higher the value is, the more bang for the buck you get from for example major brutality. Thats why critical hits on wrecking blow and crystal frag are more overpowered then a critical hit on a low slash.
I could agree that they should allow V15 Maelstrom weapons but I think it is acceptable for the best gear to be available to the players who are willing to go through the necessary requirements to attain it and that it shouldn't be easy to get for everyone. If everyone were to obtain the best gear possible then there is little for us to strive to obtain over the next 3 months until the next patch. Even then the best gear should always be unavailable to the majority, that's how *every* MMO that I've played to date has been.
10 different weapons.. assuming 9 traits. Not trying to do 90+ Runs to maybe get the weapon I want.
Rust_in_Peace wrote: »I could agree that they should allow V15 Maelstrom weapons but I think it is acceptable for the best gear to be available to the players who are willing to go through the necessary requirements to attain it and that it shouldn't be easy to get for everyone. If everyone were to obtain the best gear possible then there is little for us to strive to obtain over the next 3 months until the next patch. Even then the best gear should always be unavailable to the majority, that's how *every* MMO that I've played to date has been.
What games are still like that? I know WoW hasn't been like that in PvP for a long time. Anybody can get the best level pvp weapons just from playing the game regardless of their arena rating; the people who are good just get it faster. there are also quests like dailies and weeklies that help you catch up on the currencies needed to buy the gear you want. This is where I think ESO has failed. I'm all for working towards goals that take time by doing challenging content but you need to be able to at least see the light at the end of the tunnel. RNG drops with RNG stats is a horrible system. It totally removes any intensive for me to play something more than once.
Getting the best gear from raiding in a game like WoW is fine because the stats from the toughest raids scale down when you enter a pvp zone and aren't better than the stuff you get from PvP. This is another area that ESO has failed in. PvPers need to grind the hardest PvE areas to get the best gear for PvP. In WoW it's fine if you have the best PvE gear because all it really lets you do is more difficult PvE content that basically exists in a vacuum. You don't need to beat the hardest bosses in that game to get the best PvP weapons. That hasn't been the case since before they added Arenas.
The only other game I've played with a big focus on PvP is Guild Wars 2 and the battleground type stuff there is totally normalized and gear doesn't even matter. Their version of AvA lets you use your PvE gear but it's all relatively easy to get as long as you can farm up some gold and craft what you need.
Rust_in_Peace wrote: »I could agree that they should allow V15 Maelstrom weapons but I think it is acceptable for the best gear to be available to the players who are willing to go through the necessary requirements to attain it and that it shouldn't be easy to get for everyone. If everyone were to obtain the best gear possible then there is little for us to strive to obtain over the next 3 months until the next patch. Even then the best gear should always be unavailable to the majority, that's how *every* MMO that I've played to date has been.
What games are still like that? I know WoW hasn't been like that in PvP for a long time. Anybody can get the best level pvp weapons just from playing the game regardless of their arena rating; the people who are good just get it faster. there are also quests like dailies and weeklies that help you catch up on the currencies needed to buy the gear you want. This is where I think ESO has failed. I'm all for working towards goals that take time by doing challenging content but you need to be able to at least see the light at the end of the tunnel. RNG drops with RNG stats is a horrible system. It totally removes any intensive for me to play something more than once.
Getting the best gear from raiding in a game like WoW is fine because the stats from the toughest raids scale down when you enter a pvp zone and aren't better than the stuff you get from PvP. This is another area that ESO has failed in. PvPers need to grind the hardest PvE areas to get the best gear for PvP. In WoW it's fine if you have the best PvE gear because all it really lets you do is more difficult PvE content that basically exists in a vacuum. You don't need to beat the hardest bosses in that game to get the best PvP weapons. That hasn't been the case since before they added Arenas.
The only other game I've played with a big focus on PvP is Guild Wars 2 and the battleground type stuff there is totally normalized and gear doesn't even matter. Their version of AvA lets you use your PvE gear but it's all relatively easy to get as long as you can farm up some gold and craft what you need.
That's probably why I and the majority of other players quit WoW years ago...it was redesigned for casuals. Some gear needs to be reserved for the "Elite", if everyone ends up using the same gear there is nothing to strive for and we all become clones of one another. Game becomes boring for all. Progression is the driving force behind the MMO "Addiction". "Free epics" for everyone is only fun for casuals, yet casuals can still have fun despite not ending up with every piece of gear in the game.
Guess how many pieces of dropped VR gear I have ever received that I have used in my 2+ years of ESO? 0. None of the end game weapons are that big of a deal TBH. There are people who are running around with 3 different full sets of Molag Kena and I have never once seen a Monster Helm even drop.
That's probably why I and the majority of other players quit WoW years ago...it was redesigned for casuals. Some gear needs to be reserved for the "Elite", if everyone ends up using the same gear there is nothing to strive for and we all become clones of one another. Game becomes boring for all. Progression is the driving force behind the MMO "Addiction". "Free epics" for everyone is only fun for casuals, yet casuals can still have fun despite not ending up with every piece of gear in the game.
Guess how many pieces of dropped VR gear I have ever received that I have used in my 2+ years of ESO? 0. None of the end game weapons are that big of a deal TBH. There are people who are running around with 3 different full sets of Molag Kena and I have never once seen a Monster Helm even drop.
Rust_in_Peace wrote: »
That's probably why I and the majority of other players quit WoW years ago...it was redesigned for casuals. Some gear needs to be reserved for the "Elite", if everyone ends up using the same gear there is nothing to strive for and we all become clones of one another. Game becomes boring for all. Progression is the driving force behind the MMO "Addiction". "Free epics" for everyone is only fun for casuals, yet casuals can still have fun despite not ending up with every piece of gear in the game.
Guess how many pieces of dropped VR gear I have ever received that I have used in my 2+ years of ESO? 0. None of the end game weapons are that big of a deal TBH. There are people who are running around with 3 different full sets of Molag Kena and I have never once seen a Monster Helm even drop.
Don't kid yourself; WoW, ESO and all MMOs are and have always been casual.
Rust_in_Peace wrote: »I could agree that they should allow V15 Maelstrom weapons but I think it is acceptable for the best gear to be available to the players who are willing to go through the necessary requirements to attain it and that it shouldn't be easy to get for everyone. If everyone were to obtain the best gear possible then there is little for us to strive to obtain over the next 3 months until the next patch. Even then the best gear should always be unavailable to the majority, that's how *every* MMO that I've played to date has been.
What games are still like that? I know WoW hasn't been like that in PvP for a long time. Anybody can get the best level pvp weapons just from playing the game regardless of their arena rating; the people who are good just get it faster. there are also quests like dailies and weeklies that help you catch up on the currencies needed to buy the gear you want. This is where I think ESO has failed. I'm all for working towards goals that take time by doing challenging content but you need to be able to at least see the light at the end of the tunnel. RNG drops with RNG stats is a horrible system. It totally removes any intensive for me to play something more than once.
Getting the best gear from raiding in a game like WoW is fine because the stats from the toughest raids scale down when you enter a pvp zone and aren't better than the stuff you get from PvP. This is another area that ESO has failed in. PvPers need to grind the hardest PvE areas to get the best gear for PvP. In WoW it's fine if you have the best PvE gear because all it really lets you do is more difficult PvE content that basically exists in a vacuum. You don't need to beat the hardest bosses in that game to get the best PvP weapons. That hasn't been the case since before they added Arenas.
The only other game I've played with a big focus on PvP is Guild Wars 2 and the battleground type stuff there is totally normalized and gear doesn't even matter. Their version of AvA lets you use your PvE gear but it's all relatively easy to get as long as you can farm up some gold and craft what you need.
That's probably why I and the majority of other players quit WoW years ago...it was redesigned for casuals. Some gear needs to be reserved for the "Elite", if everyone ends up using the same gear there is nothing to strive for and we all become clones of one another. Game becomes boring for all. Progression is the driving force behind the MMO "Addiction". "Free epics" for everyone is only fun for casuals, yet casuals can still have fun despite not ending up with every piece of gear in the game.
Guess how many pieces of dropped VR gear I have ever received that I have used in my 2+ years of ESO? 0. None of the end game weapons are that big of a deal TBH. There are people who are running around with 3 different full sets of Molag Kena and I have never once seen a Monster Helm even drop.
Rust_in_Peace wrote: »Don't kid yourself; WoW, ESO and all MMOs are and have always been casual.
That's probably why I and the majority of other players quit WoW years ago...it was redesigned for casuals. Some gear needs to be reserved for the "Elite", if everyone ends up using the same gear there is nothing to strive for and we all become clones of one another. Game becomes boring for all. Progression is the driving force behind the MMO "Addiction". "Free epics" for everyone is only fun for casuals, yet casuals can still have fun despite not ending up with every piece of gear in the game.
OrphanHelgen wrote: »OrphanHelgen wrote: »[...]
I have heard some say its not to hard and don't want to nerf it. I think thats pretty selfish to say, when we can't even fill up the leaderboard to max.
I have no problem with the game having difficult content like this [...]
This is the FIRST week. and already TWOHUNDRED completions on EU. You call this difficult or hard? *Gasp*
It's way too easy if anyone is able to complete it on the first week. People are going in with 0 knowledge about mechanics and 0 adjustments to gear and clear it. This is NOT hard. And in a month people will faceroll this arena in around an hour and less. So can't we just drop our nerfhammers and wait for everybody to faceroll the content?
@Xantaria I see your score on the leaderboard are 300 ish. This is due to an exploit you used, doing the arena on normal then changing to veteran. If this is too easy, why are you using this exploit? Why dont you have a score with 20k+? Have you ever done all stages on veteran? I have, that means I am better then you, and I also have valid fair points about this arena. I dont like people like you using exploits, having a selfish personality and trick people into thinking you are better then you actually are, just to gain respect. @ZOS_GinaBruno @ZOS_JessicaFolsom , what do you think about this exploit, and should we let players like this destroying the community and players confidence by telling we are noobs if we cant faceroll the arena withing an hour, when the truth is that they are just doing the normal arena themself?