Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
When you've done a dungeon literally over 100 times, you are not going to stop to listen to the dialog and smell the flowers.
Yes, I (and I'd imagine most players) take our merry time the first time through a dungeon. But after that? Nah.
First time through a dungeon I always take the time to get all the dialogue etc. On subsequent runs I don't, but if other people in my group want to naturally I don't rush them through it.
http://www.mmorpg.com/blogs/Meleagar/122012/24316_Understanding-the-Difference-Between-Casual-and-Hardcore-I've come to a much better understanding of how to meaningfully define the term "casual" and "hardcore" since playing (and debating about) GW2.
To make it really simple: casual players, as I'm defining them for this blog, are players who fundamentally consider MMOGs to be experiences to be enjoyed and not games to be won. They will not do things in an MMOG that are not fun (at least not much of it) in order to pursue some kind of "win" or achievement. Wins or achievements are, to a casual player, an added bonus to their enjoyment, not something to be pursued for their own sake via otherwise unenjoyable content.
Hardcore players - again, for the purpose of this blog - are those that primarily play to win some kind of identifiable, meaningful achievement. They are there to have a top-level character in top gear and having acquired all significant achievements. Wins, top power or achievements are, to a hardcore player, the only reason to play a game. Everthing else in the game is, essentially, "fluff".
For the casual player, the fluff is what is of primary concern; for a hardcore player, the fluff is irrelevant.
OK... now I understand... what we have here is a failure to communicate. Some of the "rushins" use other people's blogs to define words for them... Since I'm original, a trailblazer, a real hardcore gamer; I'm not afraid to challenge a paradigm or two, and use my own take on situations...
Let's use some logic instead of some blog...
ZOS provides a large amount of content in pledges, for example...
Pledges ARE NOT the same as Veteran Dungeons, so there are no speed achievements...
Players that are only concerned with endgame content do not take time to loot, listen to dialogue, or read books... IE they only have a CASUAL interest in this content...
Players who consume a larger amount of content are players I consider hardcore...
ERGO, Players who consume a larger amount of the content which ZOS provides are players I consider hardcore...
BTW, I still contend that leaving a party early (Not disbanding, although there you force those in youre group to be unable to loot everything....) is a Richard move...
Also, that link defined casual/hardcore in the singular case of that author... not universally... People, like Cadwell, define things as they want them to be... Perception is reality...
Pledges are pretty much the same as veteran dungeons. You do a veteran dungeon to get credit for a pledge.
OK... now I understand... what we have here is a failure to communicate. Some of the "rushins" use other people's blogs to define words for them... Since I'm original, a trailblazer, a real hardcore gamer; I'm not afraid to challenge a paradigm or two, and use my own take on situations...
Let's use some logic instead of some blog...
ZOS provides a large amount of content in pledges, for example...
Pledges ARE NOT the same as Veteran Dungeons, so there are no speed achievements...
Players that are only concerned with endgame content do not take time to loot, listen to dialogue, or read books... IE they only have a CASUAL interest in this content...
Players who consume a larger amount of content are players I consider hardcore...
ERGO, Players who consume a larger amount of the content which ZOS provides are players I consider hardcore...
BTW, I still contend that leaving a party early (Not disbanding, although there you force those in youre group to be unable to loot everything....) is a Richard move...
Also, that link defined casual/hardcore in the singular case of that author... not universally... People, like Cadwell, define things as they want them to be... Perception is reality...
Mama always said, "Fluff is as fluff does..."
NOT really... When you complete a vet. dungeon, I don't think you get credit for the daily Undaunted pledge. (That's why the Vet. pledge giver is different from the Vet. quest giver...)
I posted the blog to help illustrate to you that the generally ?? No one but you, it seems...accepted meaning of hardcore mmo play is not what you describe. most people who do you mean "most," you??would define what your describing as casual play. So your right there is a failure to communicate when you start placing your own meanings on words that already have a generally accepted definition that will happen. like youre doing??
you also assume a lot just because the people you met weren't interested in the loot or dialogue in that place does not mean they aren't interested in that content what it likely means is they already have listened to all the dialogue read all the books and gathered the loot many times previously and are now concerned with exploring new places getting new achieves.
these people with the hard to get achievements even by your definition If you don't take advantage of some of the content, those achievements are harder to achieve, making players who achieve them, by YOUR own definition more hardcore are more hardcore as they have consumed more content like sanctum ophidia hardmode vet maelstrom etc.
What's the point of listening to the same NPC blablabla +80 times? Reading the same book +80 times? And looting is done by pressing one button, no need to take a closer look as it's more or less always the same stuff.