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My BIGGEST issue in this game..... Guild Traders

  • Shardaxx
    Shardaxx
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    Guild traders system sucks, I could be missing out on loads of stuff I need because nobody in their right mind would travel around every guild trader in the game searching for items. The concept of the traders is fine but need to be able to search them all and buy from any of them, anywhere, as the OP eloquently points out.

    To the people saying "one or two people would corner the market" all I can say is HUH? Guilds can only have 1 vendor, so there will always be lots of guilds with vendors, and thus lots of players selling at reasonable prices. If a few people sell at high prices, people will go for the cheapest option, easy to find with a global market search available.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Elsonso
    Elsonso
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    Shardaxx wrote: »
    Guild traders system sucks, I could be missing out on loads of stuff I need because nobody in their right mind would travel around every guild trader in the game searching for items. The concept of the traders is fine but need to be able to search them all and buy from any of them, anywhere, as the OP eloquently points out.

    No one needs to run around to every trader in the game to search for items, unless that is the only reason... to just search for items. I go to the guild stores when I need something. A recipe, crafting materials, armor and weapons of a particular trait, etc. I find what I am looking for and if the seller is not out trying to rip me off, I buy it, and go about playing the game.
    Shardaxx wrote: »
    To the people saying "one or two people would corner the market" all I can say is HUH? Guilds can only have 1 vendor, so there will always be lots of guilds with vendors, and thus lots of players selling at reasonable prices. If a few people sell at high prices, people will go for the cheapest option, easy to find with a global market search available.

    It is the "easy to find with the global market search" that makes it so the average player can easily get denied access to those prices.

    The independent and disconnected nature of the traders is actually a strong point of the system. The lack of central communication regarding inventory and pricing that exists due to the independent nature of the guild traders actually makes it so that buying "the cheapest option" is more viable to the average player. In a central trading system, the people who are camped on the index of items get the best deals, and often get them first. In ESO, the players need to be at the store, either the kiosk or the bank, to find and buy the items, and no one gets to camp on an index of the entire commerce system. Any given player may not come across the absolute cheapest price, but that is OK because the system actually makes it so that they can come across a locally cheap price, which may be the cheapest price in the game.

    Yes, this does deny players the Auction House minigame that is prevalent on other MMO systems. I watched that game, and played that game a little, on WoW. It is a valid game, and I am glad that ESO does not have it.
    Tandor wrote: »
    Tandor wrote: »
    If you really study those threads and posts, I think you'll find the only players who sound very entitled are the ones who are making loads of money out of the present system so don't want it changed thank you very much! And to be scrupulously fair, even those sellers are admitting that as buyers the system sucks!

    Untrue. As a buyer, I find that the Guild Trader system works well. Again, on the PC/Mac. Your experience may be different on the console. It is very rare that I cannot find something at a price I am willing to pay.


    I'm on the PC (EU).

    Are you perchance veteran level with access to all alliance zones?

    I am veteran level, but to say that I am not a fan of Cadwell would be understating things. I have access to all Alliance zones and Craglorn, but not all from a single character.

    The system does not suck. The system is not optimal, but it works (PC/Mac+add-ons), but my condolences go out to those on consoles. It needs to be enhanced, but ZOS is not going to do that any time soon.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Eshelmen
    Eshelmen
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    So, those who oppose the auction house style, you believe every player has the exact opportunity to sell as much as anyone else? Regardless of which guild trader and which location?
    lololololol


    This game shouldn't be so stingy on its most obvious core aspect. Making money.

    When you have so many players overpricing items, it's not only because everyone else is doing it, it completely screws the value of items.

    People selling potions for double to triple(even 10x) the amount of an AI vendor? lmfao, get out of here.
    What a ridiculous system.



    PLEASE someone disagree with my OP if you are dead broke and aren't selling well or ever.
    Exactly.

    The only ones opposed to it, are sitting nicely.
    Edited by Eshelmen on November 7, 2015 3:32AM
    PC and PS4 EP only player
  • badmojo0777b14_ESO
    badmojo0777b14_ESO
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    raise your hand if you dont realize that ESO is built on mutiple shifting servers, making one global AH a huge pain in the rear! this would also lead to more gold selling and hacking, making it that much easier to destory the economy. wanting one global AH is all about laziness, plain and simple, nothing more.
  • Sausage
    Sausage
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    Different kind of auction house wouldnt change anything. The fact is, theres too much of junk, no reason to sell and everybody has bank full of stuff. I think more than anything they just needs to reduce the drop of all items by 60%.
    Edited by Sausage on November 7, 2015 3:39AM
  • Eshelmen
    Eshelmen
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    Sausage wrote: »
    Different kind of auction house wouldnt change anything. The fact is, theres too much of junk, no reason to sell and everybody has bank full of stuff. I think more than anything they just needs to reduce the drop of all items by 60%.

    There is absolutely no way to know unless this game has actually tried something different.


    Don't replicate the WoW Ah, fine.....

    But it should not be a constant headache to try and sell good items, for anyone!


    If anyone can honestly convince me that any guild trader is as likely to sell as many items as the rest do, I'll rest my case.


    Edited by Eshelmen on November 7, 2015 3:39AM
    PC and PS4 EP only player
  • Sausage
    Sausage
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    Eshelmen wrote: »
    Sausage wrote: »
    Different kind of auction house wouldnt change anything. The fact is, theres too much of junk, no reason to sell and everybody has bank full of stuff. I think more than anything they just needs to reduce the drop of all items by 60%.

    There is absolutely no way to know unless this game has actually tried something different.


    Don't replicate the WoW Ah, fine.....

    But it should not be a constant headache to try and sell good items, for anyone!

    Are you serious? Theres lots of games with Server Auction Houses, Global Auction Houses, and when Zen created something new, people jumped on it.

    First thing is to remove all junk from this game, when junk is removed, people start to sell and buy. Or add gold-sink where people can pour all their money into.
    Edited by Sausage on November 7, 2015 3:39AM
  • Genomic
    Genomic
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    Shardaxx wrote: »
    Guild traders system sucks, I could be missing out on loads of stuff I need because nobody in their right mind would travel around every guild trader in the game searching for items. The concept of the traders is fine but need to be able to search them all and buy from any of them, anywhere, as the OP eloquently points out.

    To the people saying "one or two people would corner the market" all I can say is HUH? Guilds can only have 1 vendor, so there will always be lots of guilds with vendors, and thus lots of players selling at reasonable prices. If a few people sell at high prices, people will go for the cheapest option, easy to find with a global market search available.

    I agree that linking all vendors would be a good idea, but then it would have the same issues as an AH (which I'm not convinced are any worse than the issues with the current system, but anyhow..).

    Nevertheless, to get around these issues, how about the vendor adds a 'delivery fee' if you order an item from another vendor? That way location still matters (guilds could do quite well from delivery fees in fact), vendors in less visited locations can still sell their goods, and players have access to a wider variety of goods.
  • Eshelmen
    Eshelmen
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    Sausage wrote: »
    Are you serious? Theres lots of games with Server Auction Houses, Global Auction Houses, and when Zen created something new, people jumped on it.

    First thing is to remove all junk from this game, when junk is removed, people start to sell and buy. Or add gold-sink where people can pour all their money into.

    Of course there are other MMOs that have the same methods as WoW.

    But this is a business, and since WoW is the most popular and succesful of any mmo, wouldn't it be smart to mimic SOME things that they do?

    If you remove the junk from being sold, then I believe you restrict this apparent "Free market" even more so.


    My point is this. It's almost impossible to start a guild of your own as a new character and make it thrive.
    There is no way a newbie can put down all of the money for the guild trader(atleast a good one), and be successful in the financial department.

    As well, it's impossible to sell with out being in a guild at all. Why? Not only do I have to join a guild to do all things, but I have to join a good guild in order to make sure I'm going to make a few bucks? No. That's not fair, that's madness.

    You can not sit there and tell me that EVERYONE at any given time has the exact same chances to sell their items as the bigger and more expensive guild traders do.
    You just can't. In fact, that's the whole system. Spend more, get more. And this surely works for those who have such luxuries of doing so.

    But when a majority of casual to hardcore players already have their 3, 4 or even 5 locations that they only buy/sell at, it leaves the rest of the Guild Traders in the dust.

    As well to the other posters, I am very much aware about the "Megaserver". You don't want 500k customers (Actually, sales should be permitted only within your faction)That's all on you. You cannot tell me that buying and selling WON'T be quicker if they somehow implemented a universal selling system.

    But even so, what about breaking it down to each zone? This would eliminate the stupid bid wars and would give everyone a chance to make some money.

    I'm all about giving the same opportunity at the same time as everyone else.

    500 players max per guild, so the best Guild Trader in ESO for sales, will only be allowed to those 500 players. That's absurd.

    No one should be making more money from questing and grinding than from the actual economy of players. I've never seen that before.
    Edited by Eshelmen on November 7, 2015 3:58AM
    PC and PS4 EP only player
  • Cathexis
    Cathexis
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    The guild traders are specifically set up so that player groups make up the trading base.

    A single centralized auction house causes a spiral decline in item prices, whereas diverse auction houses allow sellers more freedom to set prices.

    I think its a brilliant system, highly reflective of its setting.

    There is no "Ancient EBay."
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  • Sausage
    Sausage
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    Eshelmen wrote: »
    Sausage wrote: »
    Are you serious? Theres lots of games with Server Auction Houses, Global Auction Houses, and when Zen created something new, people jumped on it.

    First thing is to remove all junk from this game, when junk is removed, people start to sell and buy. Or add gold-sink where people can pour all their money into.

    Of course there are other MMOs that have the same methods as WoW.

    But this is a business, and since WoW is the most popular and succesful of any mmo, wouldn't it be smart to mimic SOME things that they do?

    If you remove the junk from being sold, then I believe you restrict this apparent "Free market" even more so.


    My point is this. It's almost impossible to start a guild of your own as a new character and make it thrive.
    There is no way a newbie can put down all of the money for the guild trader(atleast a good one), and be successful in the financial department.

    As well, it's impossible to sell with out being in a guild at all. Why? Not only do I have to join a guild to do all things, but I have to join a good guild in order to make sure I'm going to make a few bucks? No. That's not fair, that's madness.

    You can not sit there and tell me that EVERYONE at any given time has the exact same chances to sell their items as the bigger and more expensive guild traders do.
    You just can't. In fact, that's the whole system. Spend more, get more. And this surely works for those who have such luxuries of doing so.

    But when a majority of casual to hardcore players already have their 3, 4 or even 5 locations that they only buy/sell at, it leaves the rest of the Guild Traders in the dust.

    As well to the other posters, I am very much aware about the "Megaserver". You don't want 500k customers (Actually, sales should be permitted only within your faction)That's all on you. You cannot tell me that buying and selling WON'T be quicker if they somehow implemented a universal selling system.

    But even so, what about breaking it down to each zone? This would eliminate the stupid bid wars and would give everyone a chance to make some money.

    I'm all about giving the same opportunity at the same time as everyone else.

    500 players max per guild, so the best Guild Trader in ESO for sales, will only be allowed to those 500 players. That's absurd.

    No one should be making more money from questing and grinding than from the actual economy of players. I've never seen that before.

    No, Rift tried to copy WoW, well, it did copied, just a few year ago, and it didnt go well. Thats why ESO is going with innovation, because theres nothing to lose.
    Edited by Sausage on November 7, 2015 4:01AM
  • Eshelmen
    Eshelmen
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    Cathexis wrote: »
    The guild traders are specifically set up so that player groups make up the trading base.

    A single centralized auction house causes a spiral decline in item prices, whereas diverse auction houses allow sellers more freedom to set prices.

    I think its a brilliant system, highly reflective of its setting.

    There is no "Ancient EBay."


    LOL

    When a majority of guild traders are selling stacks of useless crap for 10x the price that a merchant has, I'll take my chances.

    Would you rather sell one item at 10k every few days? Or several items every day at 1k?
    Edited by Eshelmen on November 7, 2015 4:02AM
    PC and PS4 EP only player
  • Tholian1
    Tholian1
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    .
    Eshelmen wrote: »
    Cathexis wrote: »
    The guild traders are specifically set up so that player groups make up the trading base.

    A single centralized auction house causes a spiral decline in item prices, whereas diverse auction houses allow sellers more freedom to set prices.

    I think its a brilliant system, highly reflective of its setting.

    There is no "Ancient EBay."


    LOL

    When a majority of guild traders are selling stacks of useless crap for 10x the price of a vendor has, I'll take my chances.

    Would you rather sell an item at 10k every few days? Or several items a day at 1k?

    It's a greed problem. Not a guild trader problem. Plenty of people selling over voice chat try to get away with overpricing items as well.

    I overheard one exchange between a seller and another player with the seller basically saying he would delete his stuff before ever lowering his prices to what the current market rate was. And everyone was cheap and ruining the economy for not paying his overinflated prices. The money isn't even real, so the whole economy thing makes me roll my eyes at times.
    PS4 Pro NA
  • YeOldeGamer
    YeOldeGamer
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    I like the current system. It could use better search functions (not that it would help, you obviously don't know how to use them.) but it is far better than an auction house. I see many people saying the only people who like this system are the ones in guilds, making money... Well then get in a guild, and quit being a ***.
  • Korah_Eaglecry
    Korah_Eaglecry
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    MrDerrikk wrote: »
    For sure everybody who likes this method runs a trade guild and makes money out of that :smile:

    ...except people like me who genuinely like the free market

    GAHs are still free markets. They just arent all over the place like the Guild Traders. The best Guilds in the best positions to sell items are almost always over priced. And if theyre out bid theyre almost always outbid by someone with absolutely nothing worth listing. Its actually rare to come across deals.

    With GAHs you cut straight through all the nonsense and get straight to what it is youre looking for. Youre then given a list of items from cheapest to most expensive. And youre free to pay the most expensive price or the cheapest. Ive played MMOs where people listed things for a few hundred gold or a few million.

    Theres nothing immersive about Guild Traders outside of their outward appearance. And while I enjoy RPing with my characters just as much as the next person looking for an immersive experience. Guild Traders benefit no one beyond those who can corner the Traders in the most trafficked areas. Theres nothing free market about that. The few people that do run around from zone to zone looking for a deal dont outweigh the possibly thousands of players that avoid Guild Traders all together or simply accept defeat and pay the over priced items because spending 3 hours looking for one item doesnt appeal to them.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Alphashado wrote: »
    90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.

    In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.

    Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.

    ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.

    500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2

    GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.

    WoW-like auction house is not an option in ESO.

    It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.

    As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.

    I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.

    Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.

    I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • AFrostWolf
    AFrostWolf
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    Scyantific wrote: »
    The only reason the economy is in shambles is because of Zeni's new way of getting people to throw money at them by either

    -Making motifs hard to grind/purchasable in the cash shop
    -Making every single decent item/item set in DLC Bind on Pickup so that people who want them will either have to sub or shell out the money for the new and shiny DLC.

    Also anyone arguing for the viability of Auction Houses:

    Diablo III

    Your argument is now completely invalid.

    Not even close.
  • Zorrashi
    Zorrashi
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    Eshelmen wrote: »
    So, those who oppose the auction house style, you believe every player has the exact opportunity to sell as much as anyone else? Regardless of which guild trader and which location?
    lololololol


    This game shouldn't be so stingy on its most obvious core aspect. Making money.

    When you have so many players overpricing items, it's not only because everyone else is doing it, it completely screws the value of items.

    People selling potions for double to triple(even 10x) the amount of an AI vendor? lmfao, get out of here.
    What a ridiculous system.



    PLEASE someone disagree with my OP if you are dead broke and aren't selling well or ever.
    Exactly.

    The only ones opposed to it, are sitting nicely.
    Um, yeah. Hi.
    I am only in one guild. It hasn't held a kiosk in a while.
    I make less than 500g a month now (in large part due to inactivity).
    I am VR3 on my latest character and I have technically been playing this game since a few months after it came out.

    First of all, I am inclined to remind you that no one knows the true market value of any given item. The value of an item is exactly what the buyer is willing to pay. The prices at Rawl'kha, Elden Root, Mournhold and the like may have prices too steep for you liking. But that is why there are other kiosks--ones on the side of the road or in a small town--which likely have cheaper prices. That's how I find my cheaper prices. Paying in the highly populated city means paying for convenience (the kiosks there tend to have a higher supply of goods).

    Second of all, the system was never supposed to guarantee that ALL players have the same opportunity to sell or guarantee a certain amount of sales. It rewards work. It rewards those who listen to demand, and strive to fill it. The big kiosks? The ones you see in Rawl'kha or Mournhold? They constantly mandate that their members contribute to the guild store in order to make sure it says running. They work hard at it too. Especially (most of the) GMs. Failure to meet the demand has you ending up like Bal-Mart who basically busted in less than a weekend after having previously being considered one of the 'big guilds' themselves..

    I usually hate making real life comparisons, but you can a see a few elements of capitalism here. But I digress, even though it is certain not as convenient as an AH it still has its own pros. One of which, in my humble opinion, is the viability of several approaches to earn money through this system. I can buy up in one area for cheap, and sell higher in another region. I can go out and gather flowers and sell them for a decent price in chat (reagents are always in demand). I can stake out a kiosk in some city, then intentionally down cut anything they may have for sale. Each approach has a more than decent chance of making me a profit if I was so inclined. The only reason I have not is because I simply no longer dedicate time to it anymore.

    It seems better than having to harvest hundreds upon hundreds of the same mat just to make marginal inkling to profit over at a staple AH. In such systems, the only way I managed to profit at all is either by selling endgame material or grinding mats. This guild store system is far from perfect. They could really use better search tools (among other things). But I still prefer it over an AH.

  • Alphashado
    Alphashado
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    Alphashado wrote: »
    90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.

    In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.

    Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.

    ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.

    500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2

    GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.

    WoW-like auction house is not an option in ESO.

    It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.

    As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.

    I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.

    Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.

    I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.

    Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.

    In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.
    Edited by Alphashado on November 7, 2015 3:23PM
  • RatedChaotic
    RatedChaotic
    ✭✭✭✭
    Trading guilds are a joke.

    I'm buying from the social guilds and getting things so much cheaper. Good job social/casual guilds keep it up.
  • JMadFour
    JMadFour
    ✭✭✭✭✭
    My only problem with the Guild Trader system is that I have NO FREAKING CLUE what I should be selling my stuff for. and there is no basic guide for pricing anywhere on the web. I've spent a lot of time searching for a decent pricing guide.

    I wish that I had some method of establishing a baseline worth of an item based on past sales, on a per item basis.

    I am on PS4 so I don't have addons, btw.

    also, I don't know about the rest of you guys, but I honestly am just way to lazy to spend 2 hours traveling to each and every single individual Guild Trader in the game looking for stuff. I really only buy from my Guild's Store.

    a Global search function (not an auction house, just a Search) would be great. where you could search for an item, and it'll show you which Guild Trader has it at what price. then you travel to the Guild Trader and buy it. rather than blindly running around to each and every trader to do a search.
    Edited by JMadFour on November 7, 2015 9:42PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    JMadFour wrote: »
    My only problem with the Guild Trader system is that I have NO FREAKING CLUE what I should be selling my stuff for. and there is no basic guide for pricing anywhere on the web. I've spent a lot of time searching for a decent pricing guide.

    I wish that I had some method of establishing a baseline worth of an item based on past sales, on a per item basis.

    I am on PS4 so I don't have addons, btw.

    also, I don't know about the rest of you guys, but I honestly am just way to lazy to spend 2 hours traveling to each and every single individual Guild Trader in the game looking for stuff. I really only buy from my Guild's Store.

    a Global search function (not an auction house, just a Search) would be great. where you could search for an item, and it'll show you which Guild Trader has it at what price. then you travel to the Guild Trader and buy it. rather than blindly running around to each and every trader to do a search.

    Well, if you are in a guild, you can check two things... the current asking price, if there are any for sale, and you can see if any sold recently and what they sold for. Aside from that, you have to visit various traders, or just ask in Guild Chat.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Appleblade
    Appleblade
    ✭✭✭✭✭
    Can I at least have some sort of saved searches? I go from trade to trader looking for one thing and I have to tediously select from the menus at every trader. Let me search, and then save that search. I go to the next trader and the list of current saved searches appears.
  • Diozaels
    Diozaels
    ✭✭
    I really wish an Auction House would be added and a search function =|
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    JMadFour wrote: »
    My only problem with the Guild Trader system is that I have NO FREAKING CLUE what I should be selling my stuff for. and there is no basic guide for pricing anywhere on the web. I've spent a lot of time searching for a decent pricing guide.

    I wish that I had some method of establishing a baseline worth of an item based on past sales, on a per item basis.

    I am on PS4 so I don't have addons, btw.

    also, I don't know about the rest of you guys, but I honestly am just way to lazy to spend 2 hours traveling to each and every single individual Guild Trader in the game looking for stuff. I really only buy from my Guild's Store.

    a Global search function (not an auction house, just a Search) would be great. where you could search for an item, and it'll show you which Guild Trader has it at what price. then you travel to the Guild Trader and buy it. rather than blindly running around to each and every trader to do a search.

    With a global search. Why continue to hold onto the Guild Trader System. What benefit is it with a global search?
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Alphashado wrote: »
    Alphashado wrote: »
    90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.

    In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.

    Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.

    ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.

    500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2

    GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.

    WoW-like auction house is not an option in ESO.

    It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.

    As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.

    I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.

    Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.

    I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.

    Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.

    In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.

    STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.

    The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »
    Alphashado wrote: »
    90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.

    In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.

    Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.

    ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.

    500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2

    GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.

    WoW-like auction house is not an option in ESO.

    It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.

    As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.

    I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.

    Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.

    I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.

    Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.

    In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.

    STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.

    The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.

    Except it's not broken and doesn't need something different so...
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Alphashado wrote: »
    Alphashado wrote: »
    90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.

    In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.

    Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.

    ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.

    500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2

    GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.

    WoW-like auction house is not an option in ESO.

    It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.

    As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.

    I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.

    Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.

    I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.

    Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.

    In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.

    STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.

    The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.

    Except it's not broken and doesn't need something different so...

    Yeah because these threads keep popping up out of thin air and those asking for something different dont have legitimate gripes with the system.

    Because you said so.


    Its okay everyone. Callous has weighed in, we can all move on.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »
    Alphashado wrote: »
    90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.

    In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.

    Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.

    ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.

    500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2

    GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.

    WoW-like auction house is not an option in ESO.

    It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.

    As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.

    I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.

    Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.

    I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.

    Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.

    In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.

    STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.

    The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.

    Except it's not broken and doesn't need something different so...

    Yeah because these threads keep popping up out of thin air and those asking for something different dont have legitimate gripes with the system.

    Because you said so.


    Its okay everyone. Callous has weighed in, we can all move on.

    As a player who uses it as was intended to moderate success is my opinion invalid? Are you only cool on the forums if you don't like things about the game? Is it only the minority, yes that's right, minority, of voices against things on the forum who should be catered to? Is it broken because you said so? Finally, why should I take anything in these whine threads serious when 90% of the posters have claimed over the past few months in other threads that they no longer play the game?

    So yes, you can all move on.
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Alphashado wrote: »
    Alphashado wrote: »
    90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.

    In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.

    Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.

    ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.

    500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2

    GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.

    WoW-like auction house is not an option in ESO.

    It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.

    As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.

    I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.

    Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.

    I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.

    Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.

    In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.

    STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.

    The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.

    Except it's not broken and doesn't need something different so...

    Yeah because these threads keep popping up out of thin air and those asking for something different dont have legitimate gripes with the system.

    Because you said so.


    Its okay everyone. Callous has weighed in, we can all move on.

    As a player who uses it as was intended to moderate success is my opinion invalid? Are you only cool on the forums if you don't like things about the game? Is it only the minority, yes that's right, minority, of voices against things on the forum who should be catered to? Is it broken because you said so? Finally, why should I take anything in these whine threads serious when 90% of the posters have claimed over the past few months in other threads that they no longer play the game?

    So yes, you can all move on.

    So because youre okay with spending an Hour + moving from Trader to Trader the system is fine......

    Ah yes the 'this is only a minority so any sort of valid points you make are invalid because youre so few' argument. Really? Please try harder. Or dont try at all. Just go back to your one line snarky comments.

    Anything that doesnt line up with how you view things is a 'whine' thread. Even when people put forth legitimate concerns or criticisms. Yeah...This is really the direction you want to take your argument?

    Oh and of course you finish it off with the classic made up percentage. If I hadnt seen you post before on these forums Id think you were trolling, and doing it poorly.
    Edited by Korah_Eaglecry on November 8, 2015 8:04PM
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
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