Guild traders system sucks, I could be missing out on loads of stuff I need because nobody in their right mind would travel around every guild trader in the game searching for items. The concept of the traders is fine but need to be able to search them all and buy from any of them, anywhere, as the OP eloquently points out.
To the people saying "one or two people would corner the market" all I can say is HUH? Guilds can only have 1 vendor, so there will always be lots of guilds with vendors, and thus lots of players selling at reasonable prices. If a few people sell at high prices, people will go for the cheapest option, easy to find with a global market search available.
lordrichter wrote: »If you really study those threads and posts, I think you'll find the only players who sound very entitled are the ones who are making loads of money out of the present system so don't want it changed thank you very much! And to be scrupulously fair, even those sellers are admitting that as buyers the system sucks!
Untrue. As a buyer, I find that the Guild Trader system works well. Again, on the PC/Mac. Your experience may be different on the console. It is very rare that I cannot find something at a price I am willing to pay.
I'm on the PC (EU).
Are you perchance veteran level with access to all alliance zones?
Different kind of auction house wouldnt change anything. The fact is, theres too much of junk, no reason to sell and everybody has bank full of stuff. I think more than anything they just needs to reduce the drop of all items by 60%.
Different kind of auction house wouldnt change anything. The fact is, theres too much of junk, no reason to sell and everybody has bank full of stuff. I think more than anything they just needs to reduce the drop of all items by 60%.
There is absolutely no way to know unless this game has actually tried something different.
Don't replicate the WoW Ah, fine.....
But it should not be a constant headache to try and sell good items, for anyone!
Guild traders system sucks, I could be missing out on loads of stuff I need because nobody in their right mind would travel around every guild trader in the game searching for items. The concept of the traders is fine but need to be able to search them all and buy from any of them, anywhere, as the OP eloquently points out.
To the people saying "one or two people would corner the market" all I can say is HUH? Guilds can only have 1 vendor, so there will always be lots of guilds with vendors, and thus lots of players selling at reasonable prices. If a few people sell at high prices, people will go for the cheapest option, easy to find with a global market search available.
Are you serious? Theres lots of games with Server Auction Houses, Global Auction Houses, and when Zen created something new, people jumped on it.
First thing is to remove all junk from this game, when junk is removed, people start to sell and buy. Or add gold-sink where people can pour all their money into.
Are you serious? Theres lots of games with Server Auction Houses, Global Auction Houses, and when Zen created something new, people jumped on it.
First thing is to remove all junk from this game, when junk is removed, people start to sell and buy. Or add gold-sink where people can pour all their money into.
Of course there are other MMOs that have the same methods as WoW.
But this is a business, and since WoW is the most popular and succesful of any mmo, wouldn't it be smart to mimic SOME things that they do?
If you remove the junk from being sold, then I believe you restrict this apparent "Free market" even more so.
My point is this. It's almost impossible to start a guild of your own as a new character and make it thrive.
There is no way a newbie can put down all of the money for the guild trader(atleast a good one), and be successful in the financial department.
As well, it's impossible to sell with out being in a guild at all. Why? Not only do I have to join a guild to do all things, but I have to join a good guild in order to make sure I'm going to make a few bucks? No. That's not fair, that's madness.
You can not sit there and tell me that EVERYONE at any given time has the exact same chances to sell their items as the bigger and more expensive guild traders do.
You just can't. In fact, that's the whole system. Spend more, get more. And this surely works for those who have such luxuries of doing so.
But when a majority of casual to hardcore players already have their 3, 4 or even 5 locations that they only buy/sell at, it leaves the rest of the Guild Traders in the dust.
As well to the other posters, I am very much aware about the "Megaserver". You don't want 500k customers (Actually, sales should be permitted only within your faction)That's all on you. You cannot tell me that buying and selling WON'T be quicker if they somehow implemented a universal selling system.
But even so, what about breaking it down to each zone? This would eliminate the stupid bid wars and would give everyone a chance to make some money.
I'm all about giving the same opportunity at the same time as everyone else.
500 players max per guild, so the best Guild Trader in ESO for sales, will only be allowed to those 500 players. That's absurd.
No one should be making more money from questing and grinding than from the actual economy of players. I've never seen that before.
The guild traders are specifically set up so that player groups make up the trading base.
A single centralized auction house causes a spiral decline in item prices, whereas diverse auction houses allow sellers more freedom to set prices.
I think its a brilliant system, highly reflective of its setting.
There is no "Ancient EBay."
The guild traders are specifically set up so that player groups make up the trading base.
A single centralized auction house causes a spiral decline in item prices, whereas diverse auction houses allow sellers more freedom to set prices.
I think its a brilliant system, highly reflective of its setting.
There is no "Ancient EBay."
LOL
When a majority of guild traders are selling stacks of useless crap for 10x the price of a vendor has, I'll take my chances.
Would you rather sell an item at 10k every few days? Or several items a day at 1k?
NinjaApacHe wrote: »For sure everybody who likes this method runs a trade guild and makes money out of that
...except people like me who genuinely like the free market
Alphashado wrote: »90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.
In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.
Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.
ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.
500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2
GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.
WoW-like auction house is not an option in ESO.
It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.
As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.
I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.
Scyantific wrote: »The only reason the economy is in shambles is because of Zeni's new way of getting people to throw money at them by either
-Making motifs hard to grind/purchasable in the cash shop
-Making every single decent item/item set in DLC Bind on Pickup so that people who want them will either have to sub or shell out the money for the new and shiny DLC.
Also anyone arguing for the viability of Auction Houses:
Diablo III
Your argument is now completely invalid.
Um, yeah. Hi.So, those who oppose the auction house style, you believe every player has the exact opportunity to sell as much as anyone else? Regardless of which guild trader and which location?
lololololol
This game shouldn't be so stingy on its most obvious core aspect. Making money.
When you have so many players overpricing items, it's not only because everyone else is doing it, it completely screws the value of items.
People selling potions for double to triple(even 10x) the amount of an AI vendor? lmfao, get out of here.
What a ridiculous system.
PLEASE someone disagree with my OP if you are dead broke and aren't selling well or ever.
Exactly.
The only ones opposed to it, are sitting nicely.
Korah_Eaglecry wrote: »Alphashado wrote: »90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.
In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.
Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.
ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.
500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2
GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.
WoW-like auction house is not an option in ESO.
It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.
As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.
I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.
Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.
I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.
My only problem with the Guild Trader system is that I have NO FREAKING CLUE what I should be selling my stuff for. and there is no basic guide for pricing anywhere on the web. I've spent a lot of time searching for a decent pricing guide.
I wish that I had some method of establishing a baseline worth of an item based on past sales, on a per item basis.
I am on PS4 so I don't have addons, btw.
also, I don't know about the rest of you guys, but I honestly am just way to lazy to spend 2 hours traveling to each and every single individual Guild Trader in the game looking for stuff. I really only buy from my Guild's Store.
a Global search function (not an auction house, just a Search) would be great. where you could search for an item, and it'll show you which Guild Trader has it at what price. then you travel to the Guild Trader and buy it. rather than blindly running around to each and every trader to do a search.
My only problem with the Guild Trader system is that I have NO FREAKING CLUE what I should be selling my stuff for. and there is no basic guide for pricing anywhere on the web. I've spent a lot of time searching for a decent pricing guide.
I wish that I had some method of establishing a baseline worth of an item based on past sales, on a per item basis.
I am on PS4 so I don't have addons, btw.
also, I don't know about the rest of you guys, but I honestly am just way to lazy to spend 2 hours traveling to each and every single individual Guild Trader in the game looking for stuff. I really only buy from my Guild's Store.
a Global search function (not an auction house, just a Search) would be great. where you could search for an item, and it'll show you which Guild Trader has it at what price. then you travel to the Guild Trader and buy it. rather than blindly running around to each and every trader to do a search.
Alphashado wrote: »Korah_Eaglecry wrote: »Alphashado wrote: »90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.
In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.
Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.
ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.
500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2
GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.
WoW-like auction house is not an option in ESO.
It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.
As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.
I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.
Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.
I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.
Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.
In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.
Korah_Eaglecry wrote: »Alphashado wrote: »Korah_Eaglecry wrote: »Alphashado wrote: »90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.
In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.
Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.
ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.
500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2
GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.
WoW-like auction house is not an option in ESO.
It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.
As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.
I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.
Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.
I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.
Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.
In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.
STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.
The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.
Callous2208 wrote: »Korah_Eaglecry wrote: »Alphashado wrote: »Korah_Eaglecry wrote: »Alphashado wrote: »90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.
In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.
Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.
ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.
500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2
GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.
WoW-like auction house is not an option in ESO.
It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.
As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.
I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.
Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.
I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.
Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.
In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.
STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.
The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.
Except it's not broken and doesn't need something different so...
Korah_Eaglecry wrote: »Callous2208 wrote: »Korah_Eaglecry wrote: »Alphashado wrote: »Korah_Eaglecry wrote: »Alphashado wrote: »90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.
In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.
Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.
ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.
500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2
GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.
WoW-like auction house is not an option in ESO.
It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.
As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.
I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.
Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.
I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.
Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.
In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.
STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.
The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.
Except it's not broken and doesn't need something different so...
Yeah because these threads keep popping up out of thin air and those asking for something different dont have legitimate gripes with the system.
Because you said so.
Its okay everyone. Callous has weighed in, we can all move on.
Callous2208 wrote: »Korah_Eaglecry wrote: »Callous2208 wrote: »Korah_Eaglecry wrote: »Alphashado wrote: »Korah_Eaglecry wrote: »Alphashado wrote: »90% or more of the people that have asked for an auction house in ESO assume it would be like the auction house in WoW.
In fact, time and again, games like WoW, Rift, LOTR, SWTOR are used as examples in their argument.
Those games are broken into tiny, individual servers, therefore creating very small, isolated economies, meaning that each market is only used by the few thousand players on each server.
ESO is on a mega server only broken up by phased variations of the same players, therefore the same auction house would be used by every player in the game, which is anywhere from several hundred thousand to potentially over a million.
500,000 people all using the same auction house. There are only two games that do this that I am aware of: Diablo 3 (which isn't really an accurate comparison) and GW2
GW2 AH is nothing like the little mom n pop auction houses you see in WoW, Rift, etc. If you think the ESO economy is controlled and manipulated, take a stroll over to GW2 and see what market manipulation really is.
WoW-like auction house is not an option in ESO.
It's either a GW2 type global system with half a million players using the same AH, or something like the system we have here. It's not perfect, but when faced with this choice, the decision is easy. All of the pros and cons of a global system have been discussed over and over in a hundred different threads, but wishing for a WoW-like auction house is not an option. WoW has a server-isolated auction house. There is a HUGE difference.
As you can see by my signature, I help run a trading guild in ESO. This system certainly has it's issues. I will not sit here and tell you it's perfect or even desirable. In fact, it's a large PITA at times. But I have played GW2, and I want no part in that type of global system ever again. I hated it.
I also miss the smaller auction systems like WoW or Rift, but we can't have that here. Sadly though, most people don't understand this. The debate will rage on and on w/o most people truly understanding the situation. That's why it keeps coming up and that's why ZOS doesn't even bother responding anymore.
Star Trek Online would like to have a word with you. Its instanced much like this game and everyone is on the same server The economy only takes a hit when the Devs decide to manipulate prices for items so they can push people to their Store. Otherwise the economy there is pretty stable. You have everything from the low priced steals to the over priced never gonna be bought items.
I really hate when people try to make this argument that because WoW and SWTOR is on different servers with smaller pops that that is why those AHs work. When there is a solid number of MMOs out there that actually behave like ESO with Megaserver tech and have AHs that are operational and provide exactly what they do in WoW and SWTOR.
Here is a nice article explaining the joys of the global system in GW2. https://toughlovecritic.wordpress.com/2015/01/05/the-gold-standard-why-loot-sucks-in-gw2-and-ways-to-fix-it/ For those that think a global system would be a great improvement over ESO's current system, you may wish to read this.
In regards to STO, I would be very surprised if it has 1/4 the population of GW2 or ESO, therefore the market wouldn't be nearly as flooded.
STO has been around for 5 years. Its making the most money in North America for PWE. I dont know how you came to the conclusion that they would only have 1/4th of ESO since there is no Pop numbers for either one. But by all means, tell me more about your insight into MMO pops.
The system here is broken. Trying to point at whatever short comings the AH system has is not going to change how badly this game needs something different from its current set up.
Except it's not broken and doesn't need something different so...
Yeah because these threads keep popping up out of thin air and those asking for something different dont have legitimate gripes with the system.
Because you said so.
Its okay everyone. Callous has weighed in, we can all move on.
As a player who uses it as was intended to moderate success is my opinion invalid? Are you only cool on the forums if you don't like things about the game? Is it only the minority, yes that's right, minority, of voices against things on the forum who should be catered to? Is it broken because you said so? Finally, why should I take anything in these whine threads serious when 90% of the posters have claimed over the past few months in other threads that they no longer play the game?
So yes, you can all move on.