Wow. I didn't know this. So how long does a normal Vet run take, once you've semi-mastered it? Too long and I might need to think of alternate "bio" means.
FriedEggSandwich wrote: »
Wow. I didn't know this. So how long does a normal Vet run take, once you've semi-mastered it? Too long and I might need to think of alternate "bio" means.
The time consuming part is learning the mechanics, once you know them I imagine it can be done in 2 hours. It's like doing 9 dungeons really. You can take breaks between stages as long as you don't let the game log you off through inactivity.
Two hours is optimistic imo. But I guess it depends on how long it takes the "average" player to learn the mechanics plus modify their play style. The current leaderboard lists are quite telling on how difficult it is when starting out. My concern isn't the inability to get to the 2 hours of clearing it but rather how many hours it will take me to get to that point.
Having to start over from round one, without having even seen following rounds is pretty time consuming. I know a couple of players who have cleared it in under 2 hours, but I also know players who can't get past the 2nd round. I also know players who have indicated they won't even try it because of the time it takes to learn it. Not that they don't want to, just can't cause of life stuff.
I truly believe adding a save function, disallowing those that use it from being placed on the leaderboards, will really allow players with all types of real life situations enjoy the content.
Two hours is optimistic imo. But I guess it depends on how long it takes the "average" player to learn the mechanics plus modify their play style. The current leaderboard lists are quite telling on how difficult it is when starting out. My concern isn't the inability to get to the 2 hours of clearing it but rather how many hours it will take me to get to that point.
Having to start over from round one, without having even seen following rounds is pretty time consuming. I know a couple of players who have cleared it in under 2 hours, but I also know players who can't get past the 2nd round. I also know players who have indicated they won't even try it because of the time it takes to learn it. Not that they don't want to, just can't cause of life stuff.
I truly believe adding a save function, disallowing those that use it from being placed on the leaderboards, will really allow players with all types of real life situations enjoy the content.
That would allow people to start each round with a fully charged ultimate, so in order to get a good time you would have to stop after each round, save your progress, charge your ulti and then go on to the next stage.Why can the timer not just start at the commencement of Round 1 and stop at the completion of the Final Round in each arena? Then you could have a save function, and people can take bathroom breaks without fear of "losing time".
lolo_01b16_ESO wrote: »That would allow people to start each round with a fully charged ultimate, so in order to get a good time you would have to stop after each round, save your progress, charge your ulti and then go on to the next stage.Why can the timer not just start at the commencement of Round 1 and stop at the completion of the Final Round in each arena? Then you could have a save function, and people can take bathroom breaks without fear of "losing time".
I don't understand why progress can't be saved in the first place.
What advantage does it give people, aside from making it more feasible for people who don't have an uninterrupted block of time?
They can easily just keep the timer going while you're away so you'll be taking a huge time penalty to your score if you step away too long. Beyond that, I simply fail to see the point of any further penalties.