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Save function for Maelstrom Arena progression

Venomback
Venomback
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I am playing as a magicka Templar and have been spending a lot of time in Maelstrom Arena. I really enjoy the challenge the arena has provided but would like to ask the developers to consider adding some way of saving a player's progress. I have made it to round 6 but after 7 hours to get there I had to log off. Over time and after many tries, it's possible that I would be able complete the entire arena within a reasonable amount of time. However, until a player is able to master the different rounds, I would prefer to not have to spend hours repeating rounds I succeeded in passing, unless by choice.

I would not like to see the arena nerfed but available playing time and players with less gaming skills, such as myself, who would like to enjoy the arena content should be considered.

Show support and vote for a "save progress" function
  • Ruben
    Ruben
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    The normal mode allows you to continue from where you left.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • CtrlAltDlt
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    Ruben wrote: »
    The normal mode allows you to continue from where you left.

    the vet one should too tbh. The first time beating the arena can take upwards of 7 hrs.
    PC NA - jeazzy

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  • UltimaJoe777
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    If I am not mistaken the Normal Maelstrom does not have Leaderboards and the Vet one does. Being able to save progress would actually impede Leaderboard standings. The way to not have this happen is make it so anyone that does cut their stay short, save their progress there, and return later automatically forsakes any Leaderboard positioning for that run. Either way, you'd be losing out.

    I know people are having issues with crashes and the like and I'm sure Zenimax is looking into a fix for them but if you actually wish to cut your stay short or don't have the time to complete it in 1 sitting or it's your PC that is actually causing you grief there is nothing Zenimax can do for you without the scenario I provided above basically.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Venomback
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    I was referring to the vet Maelstrom Arena and unless I am mistaken, isn't position on leaderboard partly determined by how fast you complete it? if it is, anyone that saves progress should have the timer keep running. The idea behind the save function, was to allow enjoyment of the entire arena based on a player's ability to spend time on the trial. Someone that uses it shouldn't be on the leaderboard.
  • maxjapank
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    juan0316 wrote: »
    Ruben wrote: »
    The normal mode allows you to continue from where you left.

    the vet one should too tbh. The first time beating the arena can take upwards of 7 hrs.

    Wow. I didn't know this. So how long does a normal Vet run take, once you've semi-mastered it? Too long and I might need to think of alternate "bio" means.
  • FriedEggSandwich
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    maxjapank wrote: »
    juan0316 wrote: »
    Ruben wrote: »
    The normal mode allows you to continue from where you left.

    the vet one should too tbh. The first time beating the arena can take upwards of 7 hrs.

    Wow. I didn't know this. So how long does a normal Vet run take, once you've semi-mastered it? Too long and I might need to think of alternate "bio" means.

    The time consuming part is learning the mechanics, once you know them I imagine it can be done in 2 hours. It's like doing 9 dungeons really. You can take breaks between stages as long as you don't let the game log you off through inactivity.
    PC | EU
  • maxjapank
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    maxjapank wrote: »
    juan0316 wrote: »
    Ruben wrote: »
    The normal mode allows you to continue from where you left.

    the vet one should too tbh. The first time beating the arena can take upwards of 7 hrs.

    Wow. I didn't know this. So how long does a normal Vet run take, once you've semi-mastered it? Too long and I might need to think of alternate "bio" means.

    The time consuming part is learning the mechanics, once you know them I imagine it can be done in 2 hours. It's like doing 9 dungeons really. You can take breaks between stages as long as you don't let the game log you off through inactivity.

    Two hours with no bathroom break? No more coffee for me.
  • Venomback
    Venomback
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    Two hours is optimistic imo. But I guess it depends on how long it takes the "average" player to learn the mechanics plus modify their play style. The current leaderboard lists are quite telling on how difficult it is when starting out. My concern isn't the inability to get to the 2 hours of clearing it but rather how many hours it will take me to get to that point.

    Having to start over from round one, without having even seen following rounds is pretty time consuming. I know a couple of players who have cleared it in under 2 hours, but I also know players who can't get past the 2nd round. I also know players who have indicated they won't even try it because of the time it takes to learn it. Not that they don't want to, just can't cause of life stuff.

    I truly believe adding a save function, disallowing those that use it from being placed on the leaderboards, will really allow players with all types of real life situations enjoy the content.
  • maxjapank
    maxjapank
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    Venomback wrote: »
    Two hours is optimistic imo. But I guess it depends on how long it takes the "average" player to learn the mechanics plus modify their play style. The current leaderboard lists are quite telling on how difficult it is when starting out. My concern isn't the inability to get to the 2 hours of clearing it but rather how many hours it will take me to get to that point.

    Having to start over from round one, without having even seen following rounds is pretty time consuming. I know a couple of players who have cleared it in under 2 hours, but I also know players who can't get past the 2nd round. I also know players who have indicated they won't even try it because of the time it takes to learn it. Not that they don't want to, just can't cause of life stuff.

    I truly believe adding a save function, disallowing those that use it from being placed on the leaderboards, will really allow players with all types of real life situations enjoy the content.

    I agree.
  • Tholian1
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    juan0316 wrote: »
    Ruben wrote: »
    The normal mode allows you to continue from where you left.

    the vet one should too tbh. The first time beating the arena can take upwards of 7 hrs.

    Seven hours is way too much of a time investment in one go. I can't sit and play for seven hours.
    PS4 Pro NA
  • danno8
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    Why can the timer not just start at the commencement of Round 1 and stop at the completion of the Final Round in each arena? Then you could have a save function, and people can take bathroom breaks without fear of "losing time".
    Venomback wrote: »
    Two hours is optimistic imo. But I guess it depends on how long it takes the "average" player to learn the mechanics plus modify their play style. The current leaderboard lists are quite telling on how difficult it is when starting out. My concern isn't the inability to get to the 2 hours of clearing it but rather how many hours it will take me to get to that point.

    Having to start over from round one, without having even seen following rounds is pretty time consuming. I know a couple of players who have cleared it in under 2 hours, but I also know players who can't get past the 2nd round. I also know players who have indicated they won't even try it because of the time it takes to learn it. Not that they don't want to, just can't cause of life stuff.

    I truly believe adding a save function, disallowing those that use it from being placed on the leaderboards, will really allow players with all types of real life situations enjoy the content.

    Edited by danno8 on November 7, 2015 2:02AM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    danno8 wrote: »
    Why can the timer not just start at the commencement of Round 1 and stop at the completion of the Final Round in each arena? Then you could have a save function, and people can take bathroom breaks without fear of "losing time".
    That would allow people to start each round with a fully charged ultimate, so in order to get a good time you would have to stop after each round, save your progress, charge your ulti and then go on to the next stage.
  • danno8
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    danno8 wrote: »
    Why can the timer not just start at the commencement of Round 1 and stop at the completion of the Final Round in each arena? Then you could have a save function, and people can take bathroom breaks without fear of "losing time".
    That would allow people to start each round with a fully charged ultimate, so in order to get a good time you would have to stop after each round, save your progress, charge your ulti and then go on to the next stage.

    You are already out of combat after the end of each arena (Round 1, Round 2, Round 3, Final Round -> out of combat until you portal to the next stage. Even then you need to take a few steps forward to begin each arena.) So why would the timer not stop at the end of each "Final Round" since you are already out of combat.

    Who cares if people use the time to recharge their Ultimate? Everyone would be on the same footing anyway.
  • Venomback
    Venomback
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    Like I originally stated in the beginning, I really don't think it matters to some players if they even get on the leaderboards, they would just like to enjoy the FULL content of the game, when time permits, not repeat the same thing over and over. A save function would allow them to do that. For those that want to be competitive and get more gear through leaderboards, just remove those from being able to participate when the save function is used.
  • SoulScream
    SoulScream
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    I would like to play vet arena but I'm not interested till there is a save function or I have enough CP to reduce the time to completion.
  • Dunkmeister
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    Im not opposed to this idea. This should either result in no entry on leaderboard or a score of 0 though.
    Dunkmeister - DK Firemage AD NA Server
    PVE Achievement Collector
  • WebBull
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    There should be a save your progression option. However if used, you can't compete for the leaderboards. Pretty simple, please implement ZOS.
  • code65536
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    I don't understand why progress can't be saved in the first place.

    What advantage does it give people, aside from making it more feasible for people who don't have an uninterrupted block of time?

    They can easily just keep the timer going while you're away so you'll be taking a huge time penalty to your score if you step away too long. Beyond that, I simply fail to see the point of any further penalties.
    Nightfighters ― PC/NA and PC/EU

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  • raasdal
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    I am in the exact same position here. Stuck at stage 5 and finding it Extremely annoying to have to complete stage 1-4 all over again, in order to practice on stage 5. it took me a 7 hour run to get that far. Now i can get through 1-4 in one go with only a few deaths here and there. But that is still at least one hour. One hour, just to practice on that one stage.

    i loooove the difficulty, and really hope they do not nerf it. but with this difficulty, a set of cructhes in the form of saved progress would be nice. and ofc - anyone using the save, should not be on leaderboard.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
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  • Oreyn_Bearclaw
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    I was thinking the same thing. I have been in there 3 times now. First time was about 2.5 hours and got stuck at stage 5 boss. Second time was about the same time and got stuck at stage 6 boss (although got to stage 6 in about 40 minutes the second time through). The third time on Saturday, I spent most of the day in there (8-9 hours with a fair amount of breaks). Got to the final boss and just ran out of gas. I had to log off. Really wish I didn't have to start over. The only concern is leaderboards, which arent relevant to people trying to learn mechanics. As long as timer is running, there should be a save mechanism in place.

    The reality is, only a very small percent of the gamer base is going to be able to complete this place in under 2 hours with any type of consistency. A save function is a really good idea.
  • Saturn
    Saturn
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    I thought it was really weird that only normal mode had the "save" functionality when it can be beaten in less than an hour.

    I definitely agree that a save feature would be great for the veteran version as you will literally spend hours getting back to the stage you got stuck on just because you went afk to take a break and cool off, only to come back and find your progress has been reset due to your character timing out.
    For the leaderboard you could just default a player to the lowest score possible if they log out during a run, personally I am not interested in the leaderboard and would happily forfeit my score just to be able to not have to redo everything I have already "conquered" to get back to the spot that got me stuck. A friend of mine spent 9 hours in there, 6 of which were just getting back to the place he got stuck on. In my opinion that is a bit silly. Obviously over time players will become better at it, but having a "save" feature would certainly go a long way to help players learn the stage and would also make it possible for people who don't have 6 hours free to try beating it.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Divinius
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    Allowing the save feature to work in vet mode with the caveat that you can't get on the leaderboards if you use it is a perfect solution.

    The types of people that would care about getting on the leaderboards are most likely the same types of people that are willing and able to play (and are used to playing) for 7+ hours in one sitting.

    Just sayin'...
  • Venomback
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    code65536 wrote: »
    I don't understand why progress can't be saved in the first place.

    What advantage does it give people, aside from making it more feasible for people who don't have an uninterrupted block of time?

    They can easily just keep the timer going while you're away so you'll be taking a huge time penalty to your score if you step away too long. Beyond that, I simply fail to see the point of any further penalties.

    There ya go! I like that idea..just keep the timer running. ZOS should have it save each round completed in the form of a quest "style" where every time you go in...you can pick up where left off.
  • Venomback
    Venomback
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    ZOS, got any comments on this subject?
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