OtarTheMad wrote: »PvP is a small crowd because a lot of older (and by older I just mean when they bought the game and time spent, not age) left the game for something else. You look at old/dead guild like: Alacrity, DiE, Noore, AJSA, Havok, Hijinx, Mega Best Friends (can't remember the original name) and more I am most likely not remembering... they all fell apart, basically, because core people left the game. Pretty much the only reason why PvP is a small crowd... they sort of dropped the ball on it.
auction house woukd destroy guild trades though
While I understand where you are coming from, OP, I have trepidation when it comes to suggestions like 1 and 3. It seems like when ESO players try to make those suggestions more specific, they always reference other games, i.e. "arenas like WoW" or "trading like Guild Wars".... I for one don't want ESO to be like other games. I want it to stay different and unique. Not saying you're suggesting that it be made into just a different version of other games, just relating my personal grain of salt.
Thieves guild is the next DLC, so it's coming next quarter, just so you know.
usmcjdking wrote: »The sooner ZOS just abandons PVP the better.
PVPers are narcissists in the broader scope and will never, ever, lobby for anything that isn't detrimental towards 99% of the rest of the players in the game.
Want to see your game die? Focus on PVP.
rager82b14_ESO wrote: »
PVP is fun, but that is still a small crowd.
usmcjdking wrote: »The sooner ZOS just abandons PVP the better.
PVPers are narcissists in the broader scope and will never, ever, lobby for anything that isn't detrimental towards 99% of the rest of the players in the game.
Want to see your game die? Focus on PVP.
Suicidal_Godot wrote: »usmcjdking wrote: »The sooner ZOS just abandons PVP the better.
PVPers are narcissists in the broader scope and will never, ever, lobby for anything that isn't detrimental towards 99% of the rest of the players in the game.
Want to see your game die? Focus on PVP.
...sure. Like Counter Strike, Battlefield,...
OK, on a more serious spin:
For one, PvP is an attempt to bring the Egoshooter kids to the MMO boat. This can work out. And it needs some focus. PvP as a mere afterthought stitch-on doesn't float...
Next, PvP (-balancing) at significant cost for the PvE community will alienate many a PvE-player. Difficult to ride the ragged edge of disaster, but IMHO not impossible...
Third, PvP as an obligatory part of the game, irreplaceably necessary for top notch gear and char progression, will lead to even more alienation. There are certain compromises that are possible - getting through a PvP zone to PvE objectives e.g. - but you shouldn't force it upon PvE players to get good at PvP. This can be a matter of ISP quality, hardware, preference or age that makes people refrain from PvP, and not respecting that will only lead to people not staying. Also you shouldn't treat kills acquired in the PvEer-ganking the same as full-fledged PvP-fight kills.
On the other hand, overly focussing on PvE will lead to PvP where exploits run rampant, the bully gangs will form, and push many a hopeful out of PvP entirely. It does need some oversight to keep the balance...
...just coming from a game where both parts went to shambles...
Suicidal_Godot wrote: »usmcjdking wrote: »The sooner ZOS just abandons PVP the better.
PVPers are narcissists in the broader scope and will never, ever, lobby for anything that isn't detrimental towards 99% of the rest of the players in the game.
Want to see your game die? Focus on PVP.
...sure. Like Counter Strike, Battlefield,...
OK, on a more serious spin:
For one, PvP is an attempt to bring the Egoshooter kids to the MMO boat. This can work out. And it needs some focus. PvP as a mere afterthought stitch-on doesn't float...
Next, PvP (-balancing) at significant cost for the PvE community will alienate many a PvE-player. Difficult to ride the ragged edge of disaster, but IMHO not impossible...
Third, PvP as an obligatory part of the game, irreplaceably necessary for top notch gear and char progression, will lead to even more alienation. There are certain compromises that are possible - getting through a PvP zone to PvE objectives e.g. - but you shouldn't force it upon PvE players to get good at PvP. This can be a matter of ISP quality, hardware, preference or age that makes people refrain from PvP, and not respecting that will only lead to people not staying. Also you shouldn't treat kills acquired in the PvEer-ganking the same as full-fledged PvP-fight kills.
On the other hand, overly focussing on PvE will lead to PvP where exploits run rampant, the bully gangs will form, and push many a hopeful out of PvP entirely. It does need some oversight to keep the balance...
...just coming from a game where both parts went to shambles...
Last I heard, they will be done next... I would think, likely one DLC in the first two quarters next year?rager82b14_ESO wrote: »2) Thieves Guild and Dark Brotherhood.
This needs to happen soon, I still load up the older elder scrolls just to play them.The shocking thing is? I am not alone. I got endless hours of fun with skyrim system as well. With the endless cycle of people to kill random targets to kill for money. It is fun and I hope you don't limit it too much with a daily cap. This could be endless of hours of fun for players IF DONE RIGHT.
OK, on a more serious spin:
For one, PvP is an attempt to bring the Egoshooter kids to the MMO boat. This can work out. And it needs some focus. PvP as a mere afterthought stitch-on doesn't float...
Ya, that is why as a developer myself. If I was going to balance classes, I would have the same skills not have the same effects. So if you hover over a skill, it would show pve damage, and hold a key to show the pvp part. That way you can balance from both sides without hurting one or the other.Next, PvP (-balancing) at significant cost for the PvE community will alienate many a PvE-player. Difficult to ride the ragged edge of disaster, but IMHO not impossible...
Third, PvP as an obligatory part of the game, irreplaceably necessary for top notch gear and char progression, will lead to even more alienation. There are certain compromises that are possible - getting through a PvP zone to PvE objectives e.g. - but you shouldn't force it upon PvE players to get good at PvP. This can be a matter of ISP quality, hardware, preference or age that makes people refrain from PvP, and not respecting that will only lead to people not staying. Also you shouldn't treat kills acquired in the PvEer-ganking the same as full-fledged PvP-fight kills.
On the other hand, overly focussing on PvE will lead to PvP where exploits run rampant, the bully gangs will form, and push many a hopeful out of PvP entirely. It does need some oversight to keep the balance...
...just coming from a game where both parts went to shambles...
PvP sucks because PvPers made it suck. therfore dont do anything about PvP.
i like PvE in this game, alot.
winterbornb14_ESO wrote: »DAoC was from a time when there were few MMO's to choose from and it took a huge hit when it focused on PvP. The PvE players kept it going until better PvE focused MMO's came out and then................it lingered on with a small PvP population.
A slow death does not make a game great.
Go play Darkfall and see how a pure PvP MMO works out.
Lets see Warhammer, Age of Conan and on and on.............. Had so much potential but PvP games do not last or prosper compared to PvE.
Quite a toxic PvE crowed this game has going by some of the posts in here.
Callous2208 wrote: »I am a pve'r who loves mmo's and have for a very long time. I don't hate pvp. I pvp occasionally although it's definitely not my main focus. Just going off of my personal experience through the years, I'm starting to feel like this: PvP and PvE cannot coincide peacefully and successfully in an mmo these days. When they exist in the same title, they are detrimental to one another. There are people who love one or the other, and there are people who love both, but the core goals and systems of each work directly against each other. Change for the better in one will almost always make things worse in the other. I do not know what the solution to this predicament is beyond total separation of the two vastly different gameplay types.