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This is just my two cents and I am sure people will not agree.

  • rager82b14_ESO
    rager82b14_ESO
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    I see both sides, and did not really mean to start up a pvp vs pve debate. I can't really give feedback on the pvp part of the game, because when I get that PVP itch. I go to Guildwars 2 for it. For pve, I enjoy elder scrolls far far more. That does not mean I don't want pvp players to get enjoyment out of the game. As we are all part of the same community.
  • Xendyn
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    Meh

    PVP should have had IC but they didn't. No access rules, no IC pvp objectives (district capture/defense) and a missed opportunity with the Arena district. Most pvpers don't want to spend time grinding AI mobs, that's not what they're here for. I really don't consider IC to be a pvp update at all.

    Thieves Guild and DB are scheduled for Q1 and Q2 next year.

    No Auction House unless possibly by region. A megaserver sized one would tank the economy. Imagine 10,000 people all undercutting each other to sell their motif chapters. They'd be worth nothing in less than 2 weeks.

    Trade system needs work. A global search would help. Consoles need a way to sell in a zone-wide environment for those that don't like guilds like PC can with text chat.
    Consolidating the traders to certain locations (like capital cities for instance) would help, too.

    Lag is ruinin' my 'mershun!
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  • rager82b14_ESO
    rager82b14_ESO
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    Xendyn wrote: »
    No Auction House unless possibly by region. A megaserver sized one would tank the economy. Imagine 10,000 people all undercutting each other to sell their motif chapters. They'd be worth nothing in less than 2 weeks.

    It balances itself out in the end with the economy. Ease of access does wonder, Players already sorta do this in the chat already, and word of mouth spread on what people pay for what prices. Also would bring more demand, as I know a few people who would like to get the stuff, but feel it is a pain to keep looking into guilds for it or spam chat.
  • Alukit
    Alukit
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    OK, on a more serious spin:

    For one, PvP is an attempt to bring the Egoshooter kids to the MMO boat. This can work out. And it needs some focus. PvP as a mere afterthought stitch-on doesn't float...


    I don't agree with this some. Even in the old days of MUD game. PVP was part of things. PVP is a mmo thing. I don't think it is to cater to shooters crowd really.

    honestly afew older MMO developers weren't thrilled to add PvP to their game like EQ or FF11 were there wasn't any real PvP to be found, so to say its a standard to all MMO to have PvP then you aren't telling the whole truth there. i mean because PvP is in a game doesn't mean it is good or that it is a apart of it but just a option that didn't seem to work well.
    Orchish wrote: »
    Quite a toxic PvE crowed this game has going by some of the posts in here.

    I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.

    this is a very true statement, i would say i am one of those players whom has been effected by forced PvP in a MMO that has only cause a negative stance on the matter. the only one MMO i have enjoy that had PvP was GW2 which made it enjoyable unless you needed to do world completed to get the items to build your epic.
    Edited by Alukit on October 31, 2015 6:49PM
  • Digerati
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    Orchish wrote: »
    Quite a toxic PvE crowed this game has going by some of the posts in here.

    I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.

    I started playing MMOs in 1999 with uo. The only games I've seen with any actual longevity have had a strong focus on PvP. Name any mmo that's been successful for more than 5 years and there's your example. From runescape to WoW, uo and guild wars, all very strong pvp feature set.

    Now what is your example of a game that rejects pvp and is successful? DDO? Lotro? EQ2? I literally can't find a single successful game that doesn't have strong pvp content.. I think you forgot which hole you're supposed to talk out of..
  • Fedaygin
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    Artjuh90 wrote: »
    auction house woukd destroy guild trades though

    Very wrong from Forum designers not to add Disagree button to Reactions. Feels like they don't want Community a.k.a their product Supporters to Disagree with posts that TESO staff members create. IF that's not reason it not being here then it should be added right away :)

    "Disagree on this one and Many don't like to join to big Trading Guilds."

    Kind regards: Long time TESO Subber & Huge Tamriel Fan since Morrowind launched.

    Edited by Fedaygin on October 31, 2015 6:53PM
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  • Callous2208
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    EDIT: REMOVED. You posted again before I finished this one...lol. So this makes no sense now. Carry on good people.
    Edited by Callous2208 on October 31, 2015 6:58PM
  • Alukit
    Alukit
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    Digerati wrote: »
    Orchish wrote: »
    Quite a toxic PvE crowed this game has going by some of the posts in here.

    I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.

    I started playing MMOs in 1999 with uo. The only games I've seen with any actual longevity have had a strong focus on PvP. Name any mmo that's been successful for more than 5 years and there's your example. From runescape to WoW, uo and guild wars, all very strong pvp feature set.

    Now what is your example of a game that rejects pvp and is successful? DDO? Lotro? EQ2? I literally can't find a single successful game that doesn't have strong pvp content.. I think you forgot which hole you're supposed to talk out of..

    FF11 if you are asking for one but EQ had PvP but wasn't a strong focused of one nor beloved by all both were successful for five years
  • Scyantific
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    Orchish wrote: »
    Quite a toxic PvE crowed this game has going by some of the posts in here.

    Can't quote this enough.
  • Anhedonie
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    Auction house will destroy guild trader system - shouldn't happen.

    Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.

    Couldn't care less for DB and Thieves guild.
    Edited by Anhedonie on October 31, 2015 7:03PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • rager82b14_ESO
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    Anhedonie wrote: »
    Auction house will destroy guild trader system - shouldn't happen.

    Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.

    Couldn't care less for DB and Thieves guild.

    So losing the guild trader system a bad thing for the game?
  • Callous2208
    Callous2208
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    Digerati wrote: »
    Orchish wrote: »
    Quite a toxic PvE crowed this game has going by some of the posts in here.

    I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.

    I started playing MMOs in 1999 with uo. The only games I've seen with any actual longevity have had a strong focus on PvP. Name any mmo that's been successful for more than 5 years and there's your example. From runescape to WoW, uo and guild wars, all very strong pvp feature set.

    Now what is your example of a game that rejects pvp and is successful? DDO? Lotro? EQ2? I literally can't find a single successful game that doesn't have strong pvp content.. I think you forgot which hole you're supposed to talk out of..

    Whoa there forum warrior, no need for insults here. Does your mom know your online picking fights? Grab another hot pocket and ease on down, blood pressure and all. Anyway back on topic. I believe you just made my argument for me as quite a few of the games you listed, especially WoW, the monster that it is, never had a direct or even strong focus on PvP. PvP, like in most mmo's, was but a piece of the overall product to keep a small subset of players fully engaged, and the rest moderately interested until new Pve expansions and updates were released. So, to keep it short, and at the risk of throwing you into full cardiac arrest, WoW, is my example. Unless of course you can name me that PvP focused expansion they came out with. Or send me a screenshot of a time in their official forums where someone wasn't screaming about how pvp nerfs were ruining pve builds. Maybe just link me an article from any mmo lauding how fair and balanced mmo pvp is and how nothing is op, broken, busted, ruining the integrity of the product and making someone rage quit.
    Edited by Callous2208 on October 31, 2015 7:11PM
  • Belidos
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    OtarTheMad wrote: »
    PvP is a small crowd because a lot of older (and by older I just mean when they bought the game and time spent, not age) left the game for something else. You look at old/dead guild like: Alacrity, DiE, Noore, AJSA, Havok, Hijinx, Mega Best Friends (can't remember the original name) and more I am most likely not remembering... they all fell apart, basically, because core people left the game. Pretty much the only reason why PvP is a small crowd... they sort of dropped the ball on it.

    PvP is a small crowd because PvP is always a small crowd in MMO's, even in some of the highly PvP centric games they have always been the smallest portion of the playerbase
  • Egonieser
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    PVP will always be a touchy topic as we can only talk about ourselves on it.

    I use to be a pvper. From UO, Shadowbane, Dark Age of Camelot, Warhammer online, World of Warcraft. Why I enjoyed pvp over the years was not the test of skill, or anything of that nature. It was one simple word that made me addicted to it.


    Adrenaline. That is it. Over the years though, that factor has died off. Warhammer online was one of the reason for myself why it happen. It turned PVP into a Grind. I felt like PVP was just PVE with better ai. UO was the most adrenaline I had in pvp, but that was just because how open ended it was, before they changed the system.

    WOW had it some with arena, but too much of a good thing dies down. Now PVP I just can't get into it as much. I am sure many could, and I don't hate them for that. I had my fun and glory days of it. Now I just don't feel it like I use to.


    From what I learn. PVPers are a very fickle crowd. We want balance, we want to feel like we always have a chance no matter if the odds are not in our favor. (Yes I am generalizing so forgive me.) For myself the more competitive the better because that means more of a rush I felt.

    With number 1 I post. I feel like players asking for more PVP content is a deadly flaw with pvp in itself. Does that mean PVP is just a fancy version of PVE now? Is pvping for the sake of pvp not enough? Questions like that is scary for developers.

    Yep, i feel the same way. Played numerous MMO's and mainly for pvp, also competitive games like starcraft, league of legends, countless FPS games, participated in countless tournaments and championships over the years, but it has worn me out, that wow factor is gone, but it's more probably of me aging and seeing gaming as less of a priority, and gaming as a whole has become stale, i can almost truly say, been there, done that, there is nothing new that can be done i haven't seen somewhere in over 2 decades of hardcore gaming.
    Sometimes, I dream about...cheese...

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  • Elsonso
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    Anhedonie wrote: »
    Auction house will destroy guild trader system - shouldn't happen.

    It would, and would end the trade guilds.

    Not to worry. ZOS is not interested in Auction House, which is the correct decision for this game.
    PC NA/EU: @Elsonso
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  • Shadesofkin
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    Well, your subject line is correct. I do not agree with a few of your points.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • phairdon
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    Artjuh90 wrote: »
    auction house woukd destroy guild trades though

    Yes it would. There are advantages to having a auction house. Anyone can sell without joining a guild. All items for sales are in one location.
    What I am wondering is whether all items from the various trading guilds can be consolidated into one list, so players can access & buy items through the UI, like we do for the crown store. This way trading guilds stay & it takes away the need to journey across all zones looking for specific items.
    Edited by phairdon on October 31, 2015 8:04PM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Kuroinu
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    Edit: Whoops, quotes within quotes. Didn't read lol.
    Edited by Kuroinu on October 31, 2015 7:42PM
  • rager82b14_ESO
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    Anhedonie wrote: »
    Auction house will destroy guild trader system - shouldn't happen.

    It would, and would end the trade guilds.

    Not to worry. ZOS is not interested in Auction House, which is the correct decision for this game.

    Really? Because I looked it up, and did not see them saying that. I saw At this time, but things can and will change. So I feel like with the console version out and how much feedback was giving about a global ah over the years. Players have a good chance on getting it changed.
    Edited by rager82b14_ESO on October 31, 2015 7:57PM
  • AshTal
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    I like PvP I like cydrodil I think that it works really well and would have liked to see more of it and improvements. I don't want arenas because I am not that great and suspect they would be dominated by small groups and most people wouldn't enjoy them after they get owned 2 0 times in a row
  • phairdon
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    AshTal wrote: »
    I like PvP I like cydrodil I think that it works really well and would have liked to see more of it and improvements. I don't want arenas because I am not that great and suspect they would be dominated by small groups and most people wouldn't enjoy them after they get owned 2 0 times in a row

    You would not be required to enter arena's, if they actually existed in game. Idea behind arena's is for small scale & duelling. Leaving Cyrodiil to those who do not mind large scale warfare.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Anhedonie
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    Anhedonie wrote: »
    Auction house will destroy guild trader system - shouldn't happen.

    Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.

    Couldn't care less for DB and Thieves guild.

    So losing the guild trader system a bad thing for the game?

    I believe it is.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Volkodav
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    Scyantific wrote: »
    Orchish wrote: »
    Quite a toxic PvE crowed this game has going by some of the posts in here.

    Can't quote this enough.

    Quite toxic PvP crowd here as well.
  • Volkodav
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    Digerati wrote: »
    Orchish wrote: »
    Quite a toxic PvE crowed this game has going by some of the posts in here.

    I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.

    I started playing MMOs in 1999 with uo. The only games I've seen with any actual longevity have had a strong focus on PvP. Name any mmo that's been successful for more than 5 years and there's your example. From runescape to WoW, uo and guild wars, all very strong pvp feature set.

    Now what is your example of a game that rejects pvp and is successful? DDO? Lotro? EQ2? I literally can't find a single successful game that doesn't have strong pvp content.. I think you forgot which hole you're supposed to talk out of..

    Whoa there forum warrior, no need for insults here. Does your mom know your online picking fights? Grab another hot pocket and ease on down, blood pressure and all. Anyway back on topic. I believe you just made my argument for me as quite a few of the games you listed, especially WoW, the monster that it is, never had a direct or even strong focus on PvP. PvP, like in most mmo's, was but a piece of the overall product to keep a small subset of players fully engaged, and the rest moderately interested until new Pve expansions and updates were released. So, to keep it short, and at the risk of throwing you into full cardiac arrest, WoW, is my example. Unless of course you can name me that PvP focused expansion they came out with. Or send me a screenshot of a time in their official forums where someone wasn't screaming about how pvp nerfs were ruining pve builds. Maybe just link me an article from any mmo lauding how fair and balanced mmo pvp is and how nothing is op, broken, busted, ruining the integrity of the product and making someone rage quit.

    Jeez.Your reply to this person is in itself pretty insulting.You keep referring to his heart,as if he is quite old. You tell him no need for insults but you put out veiled ones meant to make him feel bad or embarrassed.Doesnt make you seem intelligent or nice.
    Im sorry,it just bothered me.Was it just because they had been playing games since 1999? Sad,really.Not so informative.
  • Sixsixsix161
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    I agree with the OP on the need for an Auction House.

    However, as I posted elsewhere recently, ZOS probably saw Blizzard get burned badly with the Real Money AH in D3, and decided not to implement an AH in this game, even though that was a different type AH altogether. Too bad that Blizzard, in a knee-jerk reaction also removed the "standard" gold AH from that game.

    I would be nice to be able to post stuff for sale, and then go play, rather then having to spend time away from the game, selling items in chat.


  • rager82b14_ESO
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    Anhedonie wrote: »
    Anhedonie wrote: »
    Auction house will destroy guild trader system - shouldn't happen.

    Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.

    Couldn't care less for DB and Thieves guild.

    So losing the guild trader system a bad thing for the game?

    I believe it is.

    Could you explain why? Some people might not like the change, but would people quit over a system that is more user friendly? If someone is willing to hate the game because of this change, I question what about the many other things the game offers?

  • UltimaJoe777
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    In case you haven't looked around or no one has told you OP your first 2 concerns are already in the works.
    Edited by UltimaJoe777 on October 31, 2015 9:25PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • rager82b14_ESO
    rager82b14_ESO
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    In case you haven't looked around or no one has told you OP your first 2 concerns are already in the works.

    Yes, I found out..Even though I was told ages ago DB and Thieves was in the works. I look forward to at last getting to see it.
  • Anhedonie
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    Anhedonie wrote: »
    Anhedonie wrote: »
    Auction house will destroy guild trader system - shouldn't happen.

    Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.

    Couldn't care less for DB and Thieves guild.

    So losing the guild trader system a bad thing for the game?

    I believe it is.

    Could you explain why? Some people might not like the change, but would people quit over a system that is more user friendly? If someone is willing to hate the game because of this change, I question what about the many other things the game offers?

    Nobody is going to quit if guild traders are gone, but this system is much more interesting, than auction house.
    And it makes sense to have 5 guild now, but without this system trading guilds will die / transform into pve/ pvp/ rp/ other guilds.
    I will simply leave all trading guilds in that case. Less green spam.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • rager82b14_ESO
    rager82b14_ESO
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    Anhedonie wrote: »
    Nobody is going to quit if guild traders are gone, but this system is much more interesting, than auction house.
    And it makes sense to have 5 guild now, but without this system trading guilds will die / transform into pve/ pvp/ rp/ other guilds.
    I will simply leave all trading guilds in that case. Less green spam.

    I understand, but having some thing that will get more players to enjoy, and removes a lot of the tedious elements of buying/selling. A global ah is something I feel is very much needed moving forward with the game.
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