No Auction House unless possibly by region. A megaserver sized one would tank the economy. Imagine 10,000 people all undercutting each other to sell their motif chapters. They'd be worth nothing in less than 2 weeks.
rager82b14_ESO wrote: »OK, on a more serious spin:
For one, PvP is an attempt to bring the Egoshooter kids to the MMO boat. This can work out. And it needs some focus. PvP as a mere afterthought stitch-on doesn't float...
I don't agree with this some. Even in the old days of MUD game. PVP was part of things. PVP is a mmo thing. I don't think it is to cater to shooters crowd really.
honestly afew older MMO developers weren't thrilled to add PvP to their game like EQ or FF11 were there wasn't any real PvP to be found, so to say its a standard to all MMO to have PvP then you aren't telling the whole truth there. i mean because PvP is in a game doesn't mean it is good or that it is a apart of it but just a option that didn't seem to work well.Callous2208 wrote: »Quite a toxic PvE crowed this game has going by some of the posts in here.
I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.
this is a very true statement, i would say i am one of those players whom has been effected by forced PvP in a MMO that has only cause a negative stance on the matter. the only one MMO i have enjoy that had PvP was GW2 which made it enjoyable unless you needed to do world completed to get the items to build your epic.
Callous2208 wrote: »Quite a toxic PvE crowed this game has going by some of the posts in here.
I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.
auction house woukd destroy guild trades though
Callous2208 wrote: »Quite a toxic PvE crowed this game has going by some of the posts in here.
I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.
I started playing MMOs in 1999 with uo. The only games I've seen with any actual longevity have had a strong focus on PvP. Name any mmo that's been successful for more than 5 years and there's your example. From runescape to WoW, uo and guild wars, all very strong pvp feature set.
Now what is your example of a game that rejects pvp and is successful? DDO? Lotro? EQ2? I literally can't find a single successful game that doesn't have strong pvp content.. I think you forgot which hole you're supposed to talk out of..
Auction house will destroy guild trader system - shouldn't happen.
Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.
Couldn't care less for DB and Thieves guild.
Callous2208 wrote: »Quite a toxic PvE crowed this game has going by some of the posts in here.
I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.
I started playing MMOs in 1999 with uo. The only games I've seen with any actual longevity have had a strong focus on PvP. Name any mmo that's been successful for more than 5 years and there's your example. From runescape to WoW, uo and guild wars, all very strong pvp feature set.
Now what is your example of a game that rejects pvp and is successful? DDO? Lotro? EQ2? I literally can't find a single successful game that doesn't have strong pvp content.. I think you forgot which hole you're supposed to talk out of..
OtarTheMad wrote: »PvP is a small crowd because a lot of older (and by older I just mean when they bought the game and time spent, not age) left the game for something else. You look at old/dead guild like: Alacrity, DiE, Noore, AJSA, Havok, Hijinx, Mega Best Friends (can't remember the original name) and more I am most likely not remembering... they all fell apart, basically, because core people left the game. Pretty much the only reason why PvP is a small crowd... they sort of dropped the ball on it.
rager82b14_ESO wrote: »PVP will always be a touchy topic as we can only talk about ourselves on it.
I use to be a pvper. From UO, Shadowbane, Dark Age of Camelot, Warhammer online, World of Warcraft. Why I enjoyed pvp over the years was not the test of skill, or anything of that nature. It was one simple word that made me addicted to it.
Adrenaline. That is it. Over the years though, that factor has died off. Warhammer online was one of the reason for myself why it happen. It turned PVP into a Grind. I felt like PVP was just PVE with better ai. UO was the most adrenaline I had in pvp, but that was just because how open ended it was, before they changed the system.
WOW had it some with arena, but too much of a good thing dies down. Now PVP I just can't get into it as much. I am sure many could, and I don't hate them for that. I had my fun and glory days of it. Now I just don't feel it like I use to.
From what I learn. PVPers are a very fickle crowd. We want balance, we want to feel like we always have a chance no matter if the odds are not in our favor. (Yes I am generalizing so forgive me.) For myself the more competitive the better because that means more of a rush I felt.
With number 1 I post. I feel like players asking for more PVP content is a deadly flaw with pvp in itself. Does that mean PVP is just a fancy version of PVE now? Is pvping for the sake of pvp not enough? Questions like that is scary for developers.
Auction house will destroy guild trader system - shouldn't happen.
auction house woukd destroy guild trades though
lordrichter wrote: »
I like PvP I like cydrodil I think that it works really well and would have liked to see more of it and improvements. I don't want arenas because I am not that great and suspect they would be dominated by small groups and most people wouldn't enjoy them after they get owned 2 0 times in a row
rager82b14_ESO wrote: »Auction house will destroy guild trader system - shouldn't happen.
Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.
Couldn't care less for DB and Thieves guild.
So losing the guild trader system a bad thing for the game?
Callous2208 wrote: »Callous2208 wrote: »Quite a toxic PvE crowed this game has going by some of the posts in here.
I wouldn't call it toxic. Yes a bit negative but you have to understand where most of them are coming from. 20+ years of mmo experience has shown a lot of people that when titles start to lean more towards PvP focus, a decay of overall quality or slow fall into non existence is the consequence. Mmo's that start out solely focused on PvP usually don't fair well either.
I started playing MMOs in 1999 with uo. The only games I've seen with any actual longevity have had a strong focus on PvP. Name any mmo that's been successful for more than 5 years and there's your example. From runescape to WoW, uo and guild wars, all very strong pvp feature set.
Now what is your example of a game that rejects pvp and is successful? DDO? Lotro? EQ2? I literally can't find a single successful game that doesn't have strong pvp content.. I think you forgot which hole you're supposed to talk out of..
Whoa there forum warrior, no need for insults here. Does your mom know your online picking fights? Grab another hot pocket and ease on down, blood pressure and all. Anyway back on topic. I believe you just made my argument for me as quite a few of the games you listed, especially WoW, the monster that it is, never had a direct or even strong focus on PvP. PvP, like in most mmo's, was but a piece of the overall product to keep a small subset of players fully engaged, and the rest moderately interested until new Pve expansions and updates were released. So, to keep it short, and at the risk of throwing you into full cardiac arrest, WoW, is my example. Unless of course you can name me that PvP focused expansion they came out with. Or send me a screenshot of a time in their official forums where someone wasn't screaming about how pvp nerfs were ruining pve builds. Maybe just link me an article from any mmo lauding how fair and balanced mmo pvp is and how nothing is op, broken, busted, ruining the integrity of the product and making someone rage quit.
rager82b14_ESO wrote: »Auction house will destroy guild trader system - shouldn't happen.
Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.
Couldn't care less for DB and Thieves guild.
So losing the guild trader system a bad thing for the game?
I believe it is.
UltimaJoe777 wrote: »In case you haven't looked around or no one has told you OP your first 2 concerns are already in the works.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »Auction house will destroy guild trader system - shouldn't happen.
Don't mind small scale pvp, but only if ZOS isn't going to balance classes around small scale pvp. Otherwise - no.
Couldn't care less for DB and Thieves guild.
So losing the guild trader system a bad thing for the game?
I believe it is.
Could you explain why? Some people might not like the change, but would people quit over a system that is more user friendly? If someone is willing to hate the game because of this change, I question what about the many other things the game offers?
Nobody is going to quit if guild traders are gone, but this system is much more interesting, than auction house.
And it makes sense to have 5 guild now, but without this system trading guilds will die / transform into pve/ pvp/ rp/ other guilds.
I will simply leave all trading guilds in that case. Less green spam.