Waffennacht wrote: »@temjiu what about PvP?
I would guess an mmo that's not primarily PvP could do what you say and everything you said, but I noted nothing reguarding PvP?
To me vet levels are for PvP, as you can complete all PvE under geared or under leveled. These higher levels are for the PvP, brb
I have a feeling that we will get much more information from ZOS come early 2016. As for my own speculation, I see them going the level route. It's one of the easiest ways for them to balance the veteran gear, food, stats, etc. We will see though. Maybe they invent some new crazy system we've never even heard of before lol
I have another thread that outlines HOW Vet Ranks can be changed to levels with numbers and charts and graphs HERE... that's not what this thread is. This thread is to offer an alternative to the handful of "Remove/Don't Remove Veteran Ranks" threads that have popped up recently.
While it is true that ZOS has said they would remove Veteran Ranks (and they kind of HAVE to at this point, if for no other reason than to save face) they don't have to castrate everyone's character that has earned Vet Ranks at level 50. ZOS could simply remove the Veteran Ranks and raise the level cap to 80, which is just about the XP equivalent of VR 16. You are probably wondering why ZOS would want to do this. Well... lets give 4 reasons!
- Preserve gear and provisions!
I really can't imagine what ZOS is going to do about gear requirements and provisioning requirements without post-50 levels. They could have them dependent on champion points where 30 or so champion points is the equivalent to one level. This just seems like a bad idea since champion points can be earned by characters who are below level 50. Would a level 45 character who has 500 CPs suddenly be able to use VR 16 equivalent equipment as soon as they reach level 50? That seems to be a really good way to completely destroy post 50 progression. But maybe that's what they are looking to do.- Seamless progression!
The idea of Veteran Ranks for an Elder Scrolls game always seemed odd to me. Having straight levels past 50 to progress through would make the game seem much more seemless than the segmentation we see now.- Faster post 50 leveling milestones!
People like to progress. Seeing that bar fill and that number go up is satisfying. By converting Vet Ranks to levels players will level through post 50 progression much faster than they do now... or so it would seem.- Battle Leveling friendly!
With Battle Leveling being used in DLC many of us hope the mechanic will some-day allow us to scale downward to older zones so all zones can always be viable for play. Battle leveling from level 23 to level 80 makes much more sense, and is easier to comprehend, than battle leveling from level 23 to Veteran 16.
Now, I completely understand that a few of these points becomes moot if ZOS just cuts leveling off at 50. End game progression wouldn't exist and battle leveling would be to level 50... both of those things seem like they would hinder the future of the game and would dissuade player from continued play. People like to progress! Converting Veteran Ranks to Levels would preserve that long-progression, but would just make it much more accessible than it is now.
Anyway... Those are my thoughts. What are yours?
Artemisshrikes wrote: »I have another thread that outlines HOW Vet Ranks can be changed to levels with numbers and charts and graphs HERE... that's not what this thread is. This thread is to offer an alternative to the handful of "Remove/Don't Remove Veteran Ranks" threads that have popped up recently.
While it is true that ZOS has said they would remove Veteran Ranks (and they kind of HAVE to at this point, if for no other reason than to save face) they don't have to castrate everyone's character that has earned Vet Ranks at level 50. ZOS could simply remove the Veteran Ranks and raise the level cap to 80, which is just about the XP equivalent of VR 16. You are probably wondering why ZOS would want to do this. Well... lets give 4 reasons!
- Preserve gear and provisions!
I really can't imagine what ZOS is going to do about gear requirements and provisioning requirements without post-50 levels. They could have them dependent on champion points where 30 or so champion points is the equivalent to one level. This just seems like a bad idea since champion points can be earned by characters who are below level 50. Would a level 45 character who has 500 CPs suddenly be able to use VR 16 equivalent equipment as soon as they reach level 50? That seems to be a really good way to completely destroy post 50 progression. But maybe that's what they are looking to do.- Seamless progression!
The idea of Veteran Ranks for an Elder Scrolls game always seemed odd to me. Having straight levels past 50 to progress through would make the game seem much more seemless than the segmentation we see now.- Faster post 50 leveling milestones!
People like to progress. Seeing that bar fill and that number go up is satisfying. By converting Vet Ranks to levels players will level through post 50 progression much faster than they do now... or so it would seem.- Battle Leveling friendly!
With Battle Leveling being used in DLC many of us hope the mechanic will some-day allow us to scale downward to older zones so all zones can always be viable for play. Battle leveling from level 23 to level 80 makes much more sense, and is easier to comprehend, than battle leveling from level 23 to Veteran 16.
Now, I completely understand that a few of these points becomes moot if ZOS just cuts leveling off at 50. End game progression wouldn't exist and battle leveling would be to level 50... both of those things seem like they would hinder the future of the game and would dissuade player from continued play. People like to progress! Converting Veteran Ranks to Levels would preserve that long-progression, but would just make it much more accessible than it is now.
Anyway... Those are my thoughts. What are yours?
they already said the cap will be increased to VR 18 on next dlc
snip
Anyway... Those are my thoughts. What are yours?
Waffennacht wrote: »@temjiu what about PvP?
I would guess an mmo that's not primarily PvP could do what you say and everything you said, but I noted nothing reguarding PvP?
To me vet levels are for PvP, as you can complete all PvE under geared or under leveled. These higher levels are for the PvP, brb
Take a look at the pie chart in this link: esoacademy.com/champion-system/ (I think they got it from the summit). You don't see any portion of it referencing levels (except perhaps the skills from points gained in leveling). CP points consist of a dominant portion of the pie.
Based on other info as well, I'm beginning to wonder if they plan on making Veteran an open threshold. you get to 50, your a vet, congrats...now you gain CP. no levels. changing things to make the leveling scheme fit wiht 1-50 (say, 51-80 as mentioned), it would certainly make things feel like your progressing faster, but it really wouldn't solve all the issues they have today, with a "dual" level scheme post 50, gear treadmill, etc.
I have a feeling that we will get much more information from ZOS come early 2016. As for my own speculation, I see them going the level route. It's one of the easiest ways for them to balance the veteran gear, food, stats, etc. We will see though. Maybe they invent some new crazy system we've never even heard of before lol
Cool thing would be if the gear you equip would adjust to your lvl.
I have another thread that outlines HOW Vet Ranks can be changed to levels with numbers and charts and graphs HERE... that's not what this thread is. This thread is to offer an alternative to the handful of "Remove/Don't Remove Veteran Ranks" threads that have popped up recently.
While it is true that ZOS has said they would remove Veteran Ranks (and they kind of HAVE to at this point, if for no other reason than to save face) they don't have to castrate everyone's character that has earned Vet Ranks at level 50. ZOS could simply remove the Veteran Ranks and raise the level cap to 80, which is just about the XP equivalent of VR 16. You are probably wondering why ZOS would want to do this. Well... lets give 4 reasons!
- Preserve gear and provisions!
I really can't imagine what ZOS is going to do about gear requirements and provisioning requirements without post-50 levels. They could have them dependent on champion points where 30 or so champion points is the equivalent to one level. This just seems like a bad idea since champion points can be earned by characters who are below level 50. Would a level 45 character who has 500 CPs suddenly be able to use VR 16 equivalent equipment as soon as they reach level 50? That seems to be a really good way to completely destroy post 50 progression. But maybe that's what they are looking to do.- Seamless progression!
The idea of Veteran Ranks for an Elder Scrolls game always seemed odd to me. Having straight levels past 50 to progress through would make the game seem much more seemless than the segmentation we see now.- Faster post 50 leveling milestones!
People like to progress. Seeing that bar fill and that number go up is satisfying. By converting Vet Ranks to levels players will level through post 50 progression much faster than they do now... or so it would seem.- Battle Leveling friendly!
With Battle Leveling being used in DLC many of us hope the mechanic will some-day allow us to scale downward to older zones so all zones can always be viable for play. Battle leveling from level 23 to level 80 makes much more sense, and is easier to comprehend, than battle leveling from level 23 to Veteran 16.
Now, I completely understand that a few of these points becomes moot if ZOS just cuts leveling off at 50. End game progression wouldn't exist and battle leveling would be to level 50... both of those things seem like they would hinder the future of the game and would dissuade player from continued play. People like to progress! Converting Veteran Ranks to Levels would preserve that long-progression, but would just make it much more accessible than it is now.
Anyway... Those are my thoughts. What are yours?
Artemisshrikes wrote: »I have another thread that outlines HOW Vet Ranks can be changed to levels with numbers and charts and graphs HERE... that's not what this thread is. This thread is to offer an alternative to the handful of "Remove/Don't Remove Veteran Ranks" threads that have popped up recently.
While it is true that ZOS has said they would remove Veteran Ranks (and they kind of HAVE to at this point, if for no other reason than to save face) they don't have to castrate everyone's character that has earned Vet Ranks at level 50. ZOS could simply remove the Veteran Ranks and raise the level cap to 80, which is just about the XP equivalent of VR 16. You are probably wondering why ZOS would want to do this. Well... lets give 4 reasons!
- Preserve gear and provisions!
I really can't imagine what ZOS is going to do about gear requirements and provisioning requirements without post-50 levels. They could have them dependent on champion points where 30 or so champion points is the equivalent to one level. This just seems like a bad idea since champion points can be earned by characters who are below level 50. Would a level 45 character who has 500 CPs suddenly be able to use VR 16 equivalent equipment as soon as they reach level 50? That seems to be a really good way to completely destroy post 50 progression. But maybe that's what they are looking to do.- Seamless progression!
The idea of Veteran Ranks for an Elder Scrolls game always seemed odd to me. Having straight levels past 50 to progress through would make the game seem much more seemless than the segmentation we see now.- Faster post 50 leveling milestones!
People like to progress. Seeing that bar fill and that number go up is satisfying. By converting Vet Ranks to levels players will level through post 50 progression much faster than they do now... or so it would seem.- Battle Leveling friendly!
With Battle Leveling being used in DLC many of us hope the mechanic will some-day allow us to scale downward to older zones so all zones can always be viable for play. Battle leveling from level 23 to level 80 makes much more sense, and is easier to comprehend, than battle leveling from level 23 to Veteran 16.
Now, I completely understand that a few of these points becomes moot if ZOS just cuts leveling off at 50. End game progression wouldn't exist and battle leveling would be to level 50... both of those things seem like they would hinder the future of the game and would dissuade player from continued play. People like to progress! Converting Veteran Ranks to Levels would preserve that long-progression, but would just make it much more accessible than it is now.
Anyway... Those are my thoughts. What are yours?
they already said the cap will be increased to VR 18 on next dlc
Next update with VR18...each piece of VR17 craftables takes 300 mats, and VR18 takes 500! Plus they'll make them only drop in the new areas, and be rarer than VR15-16 mats are now.
You're about 15 levels off. As it stands the cap is level 65.
You're about 15 levels off. As it stands the cap is level 65.
When I try to convince my buddy to come back he calculates it like this:
1-50 = 50 levels
vr1-5 = 50 levels
vr5-10 = 50 levels
vr10-15 = 50 levels
vr15-16 = 10 levels
total = 210 levels
He left his char at level 34 so that's too much for his mind to wrap itself around. Then he looks to Blizzard's MMO which has like half the levels and it's been out since, what, 1921?
You're about 15 levels off. As it stands the cap is level 65.
When I try to convince my buddy to come back he calculates it like this:
1-50 = 50 levels
vr1-5 = 50 levels
vr5-10 = 50 levels
vr10-15 = 50 levels
vr15-16 = 10 levels
total = 210 levels
He left his char at level 34 so that's too much for his mind to wrap itself around. Then he looks to Blizzard's MMO which has like half the levels and it's been out since, what, 1921?
Using the amount of xp it takes to get from 1-50 and the rate of xp requirement increase vet 16 comes to ABOUT level 80.
I go over that here @Jitterbug & @Valrien : http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept/p1
You're about 15 levels off. As it stands the cap is level 65.
When I try to convince my buddy to come back he calculates it like this:
1-50 = 50 levels
vr1-5 = 50 levels
vr5-10 = 50 levels
vr10-15 = 50 levels
vr15-16 = 10 levels
total = 210 levels
He left his char at level 34 so that's too much for his mind to wrap itself around. Then he looks to Blizzard's MMO which has like half the levels and it's been out since, what, 1921?
Using the amount of xp it takes to get from 1-50 and the rate of xp requirement increase vet 16 comes to ABOUT level 80.
I go over that here @Jitterbug & @Valrien : http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept/p1
I'll pass that along