ZOS_BrianWheeler wrote: »
Your requests for a capturable district as well as gated access to IC across the board has not fallen on def ears, however there are no plans to change that at this time. Several things currently getting worked on for Campaign population/number of Campaigns offered needs to get finished before changing IC rules across the board.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
well yes and no, I agree that it could make more trafic in Cyrodiil, but:
- what if people just capture the keeps and then dissapear into IC and the trafic in Cyrodiil is then gone?
- what if I just want to play in IC and do not want to spend hours of keep fightings before that?
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
Lousy idea.contact.opiumb16_ESO wrote: »What do you guys, my PvPers friends, think of it ?
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
Lots of concerns.
ZOS_BrianWheeler wrote: »Campaign merging is hot on our plate but we have to get some restriction(s) removed as well as allow players to unassign themselves before we compress population again on PC. This will result in players having AD/DC/EP all assignable to the same campaign, however getting population together is the more important aspect get the critical mass needed for Cyrodiil. Ditching the alliance restriction and allowing players to reassign/unassign themselves (with cooldown) in combination with getting several abilities reworked to make less physics calls will allow us to condense Campaigns.
That being said we are discussing merging more Campaigns sooner than later, but we'd like to get these changes in all together before doing so.
Izanagi.Xiiib16_ESO wrote: »ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
@ZOS_BrianWheeler This is all well and good but means nothing if when IC is gated players can perma respawn as normal. When it is gated players should only be res-able and should be forced to respawn out in open cyro.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
I already talked about this elsewhere but I'll say it here, too.
Until and unless you stop allowing people to travel to campaigns that are neither their home nor their guest, gated access is not going to solve the problem and in fact, is going to result in even more faction population crowding. My guild is homed in Axe, and I can tell you the situation is just as much of a mess there as it is on the non-gated servers. There's very little true PvPing at all. It used to be that at least, the map would get zerged, and then go dead, as the zerging faction headed into the sewers. Heck, because there's no mechanic in place that kicks people out if their faction loses access, we often saw people not even defending - they don't care if their faction gets locked out because they're already in IC.
But recently, Axe became a 100% AD buff server for all intents and purposes - had the same AD emp for more than 10 days. You could count the number of reds and blues you'd see, either in Cyrodiil or IC, on one hand. We'll see if that switches to a different faction this week.
IC is currently the only means of obtaining v15/16 mats - be that by farming drops and decon'ing them, or by accruing stones and spending them. People don't like losing stones - which means when they farm, they don't want to get ganked/zerged. Which means most folks want to farm 1) with PvP buffs and 2) on a campaign where their faction is dominant so they don't have to worry about running into a zerg while in the sewers.
If you make all servers have gated access with things as they stand right now, it will mean the full return of the Buff Servers, where even the tiniest bit of opposition results in a massive zerg steamrolling so that they can go back to their uncontested IC access with their PvP buffs. And then, because you've not done anything to prevent people from traveling to whatever campaign they want, the PvP zergs will just continue to do what they do now: travel to another server that isn't their buff server when they want to try and find someone to fight.
Orsinium, depending on how plentiful the resource nodes are, may go a long way towards alleviating the problem simply because there will be another way to obtain mats, so people won't be confined to IC. But note the word "plentiful" there - if Orsinium operates like Upper Craglorn used to, with node farmers running around competing for nodes, then people are still going to look to IC as the primary means of obtaining mats, and that means they aren't going to want to be on a campaign where they have difficulty getting into the sewers.
I don't envy you right now, because the PvP situation is a Hot Mess and I'm not sure what, if anything, can fix it. I never thought I'd say this, but it might be time to consider some sort of auto "reset" when it comes to keeps in Cyrodiil, especially if you're going to make all servers have gated access. Meaning that every 24 hours (or whatever), keeps reset to whichever faction they traditionally belong, somehow.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
usmcjdking wrote: »ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
Hey bro, PVE carebear here.
Gating access won't stop me from playing IC, just keep switching campaigns until I find a suitable one.
Then buff servers will be reborn.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.