myrrrorb14_ESO wrote: »All of this I agree with. Except the first bit. We can no longer travel to campaigns that we are not guest or home campaign and you still get the same results. Giant zergs just reassign their campaigns and move on like locust
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
Izanagi.Xiiib16_ESO wrote: »ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
@ZOS_BrianWheeler This is all well and good but means nothing if when IC is gated players can perma respawn as normal. When it is gated players should only be res-able and should be forced to respawn out in open cyro.
Unbind all gear. Introduce token system to trials/challenges. Pay for content, not gear.
ZOS_BrianWheeler wrote: »That's expressly the point of making all Campaigns gated however @altemriel
If it sucks that you can't get in, then get a group together and get access back. The act of taking keeps back will produce foot traffic in Cyrodiil, gives another "keep meta-game" of Cyrodiil play besides transit lines, and may ignite a battle that otherwise wouldn't occur with open access.
@ZOS_BrianWheeler
I paid good money to play IC and I want open access so I can play IC whenever I feel like it with any char or faction. I hate the idea of being forced to play content (ie taking keeps) that I do not want to just play IC. TES / ESO is about options, not forced content like your / ZOS's idea is. Taking keeps and finding groups just waste my (limited) play time that I could begin to play the content that I want to play (IC).
I play IC mostly for PVE reasons, but gated access is forcing people like into PVP. PVP can be fun at *TIMES,* but my true love is in PVE.
@ZOS_BrianWheeler
I paid good money to play IC and I want open access so I can play IC whenever I feel like it with any char or faction. I hate the idea of being forced to play content (ie taking keeps) that I do not want to just play IC. TES / ESO is about options, not forced content like your / ZOS's idea is. Taking keeps and finding groups just waste my (limited) play time that I could begin to play the content that I want to play (IC).
I play IC mostly for PVE reasons, but gated access is forcing people like into PVP. PVP can be fun at *TIMES,* but my true love is in PVE.
myrrrorb14_ESO wrote: »All of this I agree with. Except the first bit. We can no longer travel to campaigns that we are not guest or home campaign and you still get the same results. Giant zergs just reassign their campaigns and move on like locust
Actually yes you can still travel to a campaign you are neither homed nor guested in. My guild does it all the time. All it requires is for someone who is either homed or guested to act as group leader. Do a group queue, voila, everyone in the group zones into the campaign, no matter what each individual's home or guest campaign is.
MountainHound wrote: »
MountainHound wrote: »
Ultimately it's on ZOS for caving in the first place.
The problem is that people purchased it for open access, when if ZOS had just stuck to their guns and advertised it as gated access none of this *** would be happening.
The thought that you shouldn't have to PvP if you don't want to in the PvP zone blows my *** mind.
Reduce campaigns the 3, restrict IC access to home non-corner keeps(maybe make one of the campaigns require an enemy keep as well!), and introduce PvP incentives into IC. Restricting access will not work without either of the other two imo.
Do you even IC bruh?IC pvp > Cyrodil pvp
in IC you have more fair fights and even if you get into an uneven fight you can still use environmental factors to your advantage.
I don't see AOE spam balls in IC
but please give people reasons to go to IC - its dying down
MountainHound wrote: »
Ultimately it's on ZOS for caving in the first place.
The problem is that people purchased it for open access, when if ZOS had just stuck to their guns and advertised it as gated access none of this *** would be happening.
The thought that you shouldn't have to PvP if you don't want to in the PvP zone blows my *** mind.
I do PVP (fight off gankers, small one on one duels) if I need to, however, that is not my goal or purpose going there -- it is for PVE (questing, cave delving, skyshards hunting, etc). Why am I forced to join a zerg* to take back a fort (forced content)? Yes, I know that I have to (or chance of) doing some PVP in a PVP zone, BUT it does NOT mean I have to go looking for PVP.
*zergs can be fun too, but I get burn out on them real fast if I do it to much. I can not use voice chat, but some zergs forced players to used that. That is no fun to be left in the dark, not knowing what the group is doing or anyone is talking to you in group chat.
MountainHound wrote: »
Ultimately it's on ZOS for caving in the first place.
The problem is that people purchased it for open access, when if ZOS had just stuck to their guns and advertised it as gated access none of this *** would be happening.
The thought that you shouldn't have to PvP if you don't want to in the PvP zone blows my *** mind.
I do PVP (fight off gankers, small one on one duels) if I need to, however, that is not my goal or purpose going there -- it is for PVE (questing, cave delving, skyshards hunting, etc). Why am I forced to join a zerg* to take back a fort (forced content)? Yes, I know that I have to (or chance of) doing some PVP in a PVP zone, BUT it does NOT mean I have to go looking for PVP.
*zergs can be fun too, but I get burn out on them real fast if I do it to much. I can not use voice chat, but some zergs forced players to used that. That is no fun to be left in the dark, not knowing what the group is doing or anyone is talking to you in group chat.
contact.opiumb16_ESO wrote: »MountainHound wrote: »
Ultimately it's on ZOS for caving in the first place.
The problem is that people purchased it for open access, when if ZOS had just stuck to their guns and advertised it as gated access none of this *** would be happening.
The thought that you shouldn't have to PvP if you don't want to in the PvP zone blows my *** mind.
I do PVP (fight off gankers, small one on one duels) if I need to, however, that is not my goal or purpose going there -- it is for PVE (questing, cave delving, skyshards hunting, etc). Why am I forced to join a zerg* to take back a fort (forced content)? Yes, I know that I have to (or chance of) doing some PVP in a PVP zone, BUT it does NOT mean I have to go looking for PVP.
*zergs can be fun too, but I get burn out on them real fast if I do it to much. I can not use voice chat, but some zergs forced players to used that. That is no fun to be left in the dark, not knowing what the group is doing or anyone is talking to you in group chat.
So do you really say you do go in pvp zone but you don't want to pvp !? You know a PVP zone purpose is to pvp right ?
MountainHound wrote: »
Ultimately it's on ZOS for caving in the first place.
The problem is that people purchased it for open access, when if ZOS had just stuck to their guns and advertised it as gated access none of this *** would be happening.
The thought that you shouldn't have to PvP if you don't want to in the PvP zone blows my *** mind.
contact.opiumb16_ESO wrote: »MountainHound wrote: »
Ultimately it's on ZOS for caving in the first place.
The problem is that people purchased it for open access, when if ZOS had just stuck to their guns and advertised it as gated access none of this *** would be happening.
The thought that you shouldn't have to PvP if you don't want to in the PvP zone blows my *** mind.
I do PVP (fight off gankers, small one on one duels) if I need to, however, that is not my goal or purpose going there -- it is for PVE (questing, cave delving, skyshards hunting, etc). Why am I forced to join a zerg* to take back a fort (forced content)? Yes, I know that I have to (or chance of) doing some PVP in a PVP zone, BUT it does NOT mean I have to go looking for PVP.
*zergs can be fun too, but I get burn out on them real fast if I do it to much. I can not use voice chat, but some zergs forced players to used that. That is no fun to be left in the dark, not knowing what the group is doing or anyone is talking to you in group chat.
So do you really say you do go in pvp zone but you don't want to pvp !? You know a PVP zone purpose is to pvp right ?
what he is saying, and I fully agree with him is I wanna go to the IC, but not fight hours in Cyrodiil to get the keeps. Why should I be forced to fight in Cyrodiil???? I have bought the IC DLC, I have to have full access to it any time!!!! forcing me to fight in Cyrodiil is non-sense. I wanna have full access to IC any time!!! got it??
Please ZOS, do not make ALL campaigns with restricted IC access. If you would do so, I want my money back for the IC DLC!!!!! I am serious!!!!
There was no clear message at the DLC release that ALL campaigns would have restricted access to IC!!
@ZOS_AnaP @ZOS_Abdu @ZOS_AidanF @ZOS_AJ @ZOS_AjanJ @ZOS_Gideon @ZOS_GinaBruno
contact.opiumb16_ESO wrote: »contact.opiumb16_ESO wrote: »MountainHound wrote: »
Ultimately it's on ZOS for caving in the first place.
The problem is that people purchased it for open access, when if ZOS had just stuck to their guns and advertised it as gated access none of this *** would be happening.
The thought that you shouldn't have to PvP if you don't want to in the PvP zone blows my *** mind.
I do PVP (fight off gankers, small one on one duels) if I need to, however, that is not my goal or purpose going there -- it is for PVE (questing, cave delving, skyshards hunting, etc). Why am I forced to join a zerg* to take back a fort (forced content)? Yes, I know that I have to (or chance of) doing some PVP in a PVP zone, BUT it does NOT mean I have to go looking for PVP.
*zergs can be fun too, but I get burn out on them real fast if I do it to much. I can not use voice chat, but some zergs forced players to used that. That is no fun to be left in the dark, not knowing what the group is doing or anyone is talking to you in group chat.
So do you really say you do go in pvp zone but you don't want to pvp !? You know a PVP zone purpose is to pvp right ?
what he is saying, and I fully agree with him is I wanna go to the IC, but not fight hours in Cyrodiil to get the keeps. Why should I be forced to fight in Cyrodiil???? I have bought the IC DLC, I have to have full access to it any time!!!! forcing me to fight in Cyrodiil is non-sense. I wanna have full access to IC any time!!! got it??
Please ZOS, do not make ALL campaigns with restricted IC access. If you would do so, I want my money back for the IC DLC!!!!! I am serious!!!!
There was no clear message at the DLC release that ALL campaigns would have restricted access to IC!!
@ZOS_AnaP @ZOS_Abdu @ZOS_AidanF @ZOS_AJ @ZOS_AjanJ @ZOS_Gideon @ZOS_GinaBruno
Aaaand that's why real pvp is almost dead now, because of selfish pve farmers.
So ZOS, give a restricted access to IC in all campain accept in one, in order to let those pve guys have a free access, and let the others with restricted access AND PVP buffs for the faction that hown a quarter in IC. Something like Arena district gives a spell/weapon buff, arboretum gives regen buff, etc etc.