SleepyTroll wrote: »ColoursYouHave wrote: »SleepyTroll wrote: »Everyone who has battle leveling on has the exact same stats.... nice try though:)Waffennacht wrote: »That thread that was closed regarding battle leveling was relevant simply for the fact that it addressed a key problem circulating PvP right now. You guys ask us for feedback, feedback was given (from myself both in game and now in the forums which is specifically designed for debate on this sort of topic) and yet you close the thread? Why?
A great way to understand some of the specific problems with the games and some of the patches is to give examples, which were given. So here is a continuation of that thread, because quite simply, you were wrong to close it... to sum it up; BATTLE LEVELING IS BROKEN.
A great example is my NB which has nearly 40K health at V1 in Vet zone PvP with no points invested into health (yes he's imperial and it's not just his health that's too high either, damage, regen and his other max resources are out of sync too)... he annihilates v14s most of the time in his level 35 armour... and while it's cool to be able to beat people, I also think it's so unbalanced as to be bordering on exploiting a mechanic that's obviously bad.
If I were a new player I would also fully expect to lose to seasoned, fully leveled and geared opponents, not be wrapped in cotton wool and babied through the learning curve. Yes, if you're more skilled than the other player you might beat higher leveled players (I used to in previous patches and that felt a lot fairer and more balanced), which is fair enough, but it's just ridiculous that the seasoned players are now being punished for being leveled properly.
See the bolded text, that's all the explanation you need.
That's not true. Passive skills, 5 piece sets, and mundus stones all change battle-leveled stats.
Not so much that NB are to blame for battle leveling being bad-_- but yea your right sorry.
SleepyTroll wrote: »Everyone who has battle leveling on has the exact same stats.... nice try though:)Waffennacht wrote: »That thread that was closed regarding battle leveling was relevant simply for the fact that it addressed a key problem circulating PvP right now. You guys ask us for feedback, feedback was given (from myself both in game and now in the forums which is specifically designed for debate on this sort of topic) and yet you close the thread? Why?
A great way to understand some of the specific problems with the games and some of the patches is to give examples, which were given. So here is a continuation of that thread, because quite simply, you were wrong to close it... to sum it up; BATTLE LEVELING IS BROKEN.
A great example is my NB which has nearly 40K health at V1 in Vet zone PvP with no points invested into health (yes he's imperial and it's not just his health that's too high either, damage, regen and his other max resources are out of sync too)... he annihilates v14s most of the time in his level 35 armour... and while it's cool to be able to beat people, I also think it's so unbalanced as to be bordering on exploiting a mechanic that's obviously bad.
If I were a new player I would also fully expect to lose to seasoned, fully leveled and geared opponents, not be wrapped in cotton wool and babied through the learning curve. Yes, if you're more skilled than the other player you might beat higher leveled players (I used to in previous patches and that felt a lot fairer and more balanced), which is fair enough, but it's just ridiculous that the seasoned players are now being punished for being leveled properly.
See the bolded text, that's all the explanation you need.
SleepyTroll wrote: »Everyone who has battle leveling on has the exact same stats.... nice try though:)Waffennacht wrote: »That thread that was closed regarding battle leveling was relevant simply for the fact that it addressed a key problem circulating PvP right now. You guys ask us for feedback, feedback was given (from myself both in game and now in the forums which is specifically designed for debate on this sort of topic) and yet you close the thread? Why?
A great way to understand some of the specific problems with the games and some of the patches is to give examples, which were given. So here is a continuation of that thread, because quite simply, you were wrong to close it... to sum it up; BATTLE LEVELING IS BROKEN.
A great example is my NB which has nearly 40K health at V1 in Vet zone PvP with no points invested into health (yes he's imperial and it's not just his health that's too high either, damage, regen and his other max resources are out of sync too)... he annihilates v14s most of the time in his level 35 armour... and while it's cool to be able to beat people, I also think it's so unbalanced as to be bordering on exploiting a mechanic that's obviously bad.
If I were a new player I would also fully expect to lose to seasoned, fully leveled and geared opponents, not be wrapped in cotton wool and babied through the learning curve. Yes, if you're more skilled than the other player you might beat higher leveled players (I used to in previous patches and that felt a lot fairer and more balanced), which is fair enough, but it's just ridiculous that the seasoned players are now being punished for being leveled properly.
See the bolded text, that's all the explanation you need.
Base stats perhaps, but they do vary according to race, enchants and some gear stats like reduction to cost all play a part. I run a couple of non-vets and they do vary.