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Battle Leveling

JaJaLuka
JaJaLuka
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That thread that was closed regarding battle leveling was relevant simply for the fact that it addressed a key problem circulating PvP right now. You guys ask us for feedback, feedback was given (from myself both in game and now in the forums which is specifically designed for debate on this sort of topic) and yet you close the thread? Why?
A great way to understand some of the specific problems with the games and some of the patches is to give examples, which were given. So here is a continuation of that thread, because quite simply, you were wrong to close it... to sum it up; BATTLE LEVELING IS BROKEN.
A great example is my NB which has nearly 40K health at V1 in Vet zone PvP with no points invested into health (yes he's imperial and it's not just his health that's too high either, damage, regen and his other max resources are out of sync too)... he annihilates v14s most of the time in his level 35 armour :/... and while it's cool to be able to beat people, I also think it's so unbalanced as to be bordering on exploiting a mechanic that's obviously bad.
If I were a new player I would also fully expect to lose to seasoned, fully leveled and geared opponents, not be wrapped in cotton wool and babied through the learning curve. Yes, if you're more skilled than the other player you might beat higher leveled players (I used to in previous patches and that felt a lot fairer and more balanced), which is fair enough, but it's just ridiculous that the seasoned players are now being punished for being leveled properly.
Edited by JaJaLuka on October 25, 2015 5:45PM
Krojick, DC Sorc PC NA
Milámber, EP Sorc PC NA
Brunack, EP DK PC NA
General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
Krojick Nightblade, DC NB PC NA
Others...
  • Molag_Crow
    Molag_Crow
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    I'm not surprised... it's quite messed up, even though I've only been here for a few months, nothing seems to surprise me anymore when it comes to ESO PvP.

    It's so chaotic that you either must deal with it, or go insane and call upon Sheogorath himself, to take you to his realm of madness.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Sithisvoid
    Sithisvoid
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    Okay first off 900 regen is not some huge number and neither is the spell/weapon dmg you get for battle level. Second they are changing it already with Orsinium they posted some mention of it to where your gear will matter and something to that effect. I ran a magika NB battle leveled from VR4 until now I'm VR16 and 16 feels way stronger I have may more magika and regen just less health and stamina which i didn't need anyway. Battle level isn't a big deal I mean they should at least be able to compete. The stats they get aren't really all that IMO.
    Edited by Sithisvoid on October 25, 2015 6:06PM
  • Dyride
    Dyride
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    The fact that you have PVP experience gives you quite an advantage over a non-pvper or weak pvper, even if they are vr16, much less vr14.

    You only get 5 pc set bonuses with Battle leveling. The level of your gear has no effect on stats besides scaling the 5 pc bonus.

    Yes you gets lots of health. How you assign attributes doesn't effect your resources. This insulates new players from dying in 3 seconds and offers a chance to actually learn pvp.

    No, your damage is not OP. You get around 1450 spell damage and 1700 weapon damage unbuffed. Hardly remarkable.

    Yes, you can make a successful build on a battle leveled character. Does having lots of champion points help? Of course.

    I honestly don't see any problem with it.



    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. Alucardo
      Alucardo
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      Sithisvoid wrote: »
      Okay first off 900 regen is not some huge number and neither is the spell/weapon dmg you get for battle level. Second they are changing it already with Orsinium they posted some mention of it to where your gear will matter and something to that effect. I ran a magika NB battle leveled from VR4 until now I'm VR16 and 16 feels way stronger I have may more magika and regen just less health and stamina which i didn't need anyway. Battle level isn't a big deal I mean they should at least be able to compete. The stats they get aren't really all that IMO.
      This. Sure, their health pool is pretty big, but that's only going to get you so far with a base 900 magicka/stamina regen and sub-standard weapon/spell damage. Even though I'm an Imperial, my max stamina isn't that high either. We're talking 17-19k. VR16s can get that around 30-35k.
      If what the OP is trying to do is nerf battle levelling to gimp it even more, that's pretty idiotic.
    2. rdavis9b14_ESO
      Well you're right battle leveling is a bit, iffy. I can go in on a level 16 character and have over 31k health, while my VR 16 has less than 20k. That being said, a lot of the other stats are also minimal comparatively so fighting an NPC is an ordeal at that level.

      I think the difference comes in when you factor the Champion points into the mix. Players with a larger pool of champion points can reduce the power gap by increasing critical chance, weapon/spell penetration or damage, as well as increase their resource recovery. this in effect creates a very viable and exceedingly powerful PvP player at lower levels compared to a V16 character with the same or lower champion points
    3. Kuroinu
      Kuroinu
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      @JaJaLuka

      On the most recent ESO Live they said that the Battle leveling system was getting an overhaul. They went on to say that instead of battle leveled characters getting a flat boost to Health, Stamina and Magicka; the boost would now vary depending on the amount of attribute points you put into each stat.
    4. Yattaq
      Yattaq
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      When Orsinium comes out (Nov 2), battle leveling will scale you based on your stat allocation and gear. If you have crappy gear your stats won't be as good as someone with good gear.
    5. Dyride
      Dyride
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      Alucardo wrote: »
      Sithisvoid wrote: »
      Okay first off 900 regen is not some huge number and neither is the spell/weapon dmg you get for battle level. Second they are changing it already with Orsinium they posted some mention of it to where your gear will matter and something to that effect. I ran a magika NB battle leveled from VR4 until now I'm VR16 and 16 feels way stronger I have may more magika and regen just less health and stamina which i didn't need anyway. Battle level isn't a big deal I mean they should at least be able to compete. The stats they get aren't really all that IMO.
      This. Sure, their health pool is pretty big, but that's only going to get you so far with a base 900 magicka/stamina regen and sub-standard weapon/spell damage. Even though I'm an Imperial, my max stamina isn't that high either. We're talking 17-19k. VR16s can get that around 30-35k.
      If what the OP is trying to do is nerf battle levelling to gimp it even more, that's pretty idiotic.

      Well, to be devil's advocate for the OP, on my vr7 Imperial NB I get 2300 stamina regen, 1250 magicka regen and 2300 weapon damage buffed (no Continuous Attack, pots or buffs from others like Powerful Assault, Spell power cure, etc.).

      All of this with 20k each of magicka and stamina plus 36-38k health. Besides the health, everything about this build will be stronger after I leave battle leveling.

      I can kill vr16s 1v1 if they don't know how to handle my 3- 4k DPS and CC pressure but I still have major weakness such as very little self-healing potential.
      V Є H Є M Є И C Є
        Ḍ̼̭͔yride

        Revenge of the Bear

        ØMNI
        Solongandthanksforallthef
        Revenge of the Hist
        Revenge of the Deer


        Remember the Great Burn of of the Blackwater War!


        #FreeArgonia
      1. Alucardo
        Alucardo
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        Yattaq wrote: »
        If you have crappy gear your stats won't be as good as someone with good gear.
        That's right. So if you're new to the game, PVP and don't know what crafting is, you're going to have an even harder time and most likely quit. On the flipside, I like this change personally (not because it will discourage new players).
      2. ColoursYouHave
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        As a regular battle-leveled PVPer, I agree that battle leveling is broken, not because it makes you too strong, but because it makes you too weak. The current system basically makes you a wet noodle with a ton of health. Low damage, low magicka/stamina pools, low regen, low resistance. Using 1 or 2 5 piece set bonuses, mundus stones, and passives can increase those stats a little bit, but ultimately any good non battle leveled player should be able to beat a battle leveled player easily. That's not to say that a good battle-leveled player can't beat non battle-leveled players, or bad non battle-leveled players will never lose to a battle-leveled player, but the advantage still lies in the hands of those who are at max level, not those who are battle-leveled.

        Not to mention that the lack of control in stats makes playing battle-leveled characters somewhat boring compared to having full control of your stats and build (although it does make hybrid builds somewhat playable).

        But, as others have said, with the upcoming update battle-leveling is receiving a huge overhaul, which will IMO put battle-leveled players right on par with average geared non battle-leveled players, while also creating much more build diversity by having more control over your stats (for example, all set piece bonuses will effect your stats).

        If anybody is interested I made a long post about it here that gives lots of information on exactly how the new battle-leveling will work
      3. Yattaq
        Yattaq
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        Alucardo wrote: »
        Yattaq wrote: »
        If you have crappy gear your stats won't be as good as someone with good gear.
        That's right. So if you're new to the game, PVP and don't know what crafting is, you're going to have an even harder time and most likely quit. On the flipside, I like this change personally (not because it will discourage new players).

        It was mentioned during the last livestream that lower levels will get a slight boost as well since they don't have access to as many abilities and such, but there will still be an advantage towards someone who is higher level and has optimized their gear/build, which to be fair, makes sense. I like the change because now your character will play the same, so if you wanted to be a glass cannon you can be instead of being stuck with a ton of health and less resources. I guess the only sad part is you can't pvp naked anymore :D
      4. J2JMC
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        This new battle leveling system does not teach new players how to play. They are using fake stats. Fighting a low level player is simply a chore. They don't have enough damage to kill you but they have so much health it's a bother to deal with them. I just sit there and SA spam until they die. They have no reason to learn the concepts of cc, block, dodge roll, or special class mechanics because they think they are doing so well lasting against a v16. It's sad that I kill v16's, who actually know how to play, faster than I kill vet 1's lol.
        Edited by J2JMC on October 25, 2015 8:36PM
        Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

        Battle leveling for pve content defeats the idea of progression. Remove CP

        "Apparently the players are more informed than we are"-Richard Lambert

      5. ColoursYouHave
        ColoursYouHave
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        J2JMC wrote: »
        This new battle leveling system does not teach new players how to play. They are using fake stats. Fighting a low level player is simply a chore. They don't have enough damage to kill you but they have so much health it's a bother to deal with them. I just sit there and SA spam until they die. They have no reason to learn the concepts of cc, block, dodge roll, or special class mechanics because they think they are doing so well lasting against a v16. It's sad that I kill v16's, who actually know how to play, faster than I kill vet 1's lol.

        I think you mean the current battle-leveling system. The new battle-leveling system will be based on your stats outside of Cyrodiil, meaning unless you stack health (which I don't see why anybody other than a tank would), you'll have a much more normal health pool inside Cyrodiil. Although beware, while battle-leveled players may not have the massive health pools that they currently do, they'll actually be able to achieve competitive damage and regen stats, meaning they might actually be able to kill you rather than stand there and scratch you while you unload DPS on them.

        Edit: For reference, my level 34 Magicka Templar's battle-leveled stats on the PTS (unbuffed) are:

        35k Magicka
        24k Health
        16k Stamina
        2.9k Spell Damage
        50% Spell Crit
        2.6k Spell Regen
        1.2k Stam Regen

        Wearing 5 piece Julianos, 5 Piece Warlock (since the 5 piece bonus actually scales when battle-leveled now, and it is one of the only good low level sets with jewelry I could get my hands on), and 2 piece Torug's. Using Spell Damage Mundus stone and tri-stat food. I may be able to do even better by replacing Warlock with some of the new Orsinium sets since the drops also scale to level (meaning if I do the arena at level 34 I get level 34 drops).
        Edited by ColoursYouHave on October 25, 2015 8:34PM
      6. J2JMC
        J2JMC
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        J2JMC wrote: »
        This new battle leveling system does not teach new players how to play. They are using fake stats. Fighting a low level player is simply a chore. They don't have enough damage to kill you but they have so much health it's a bother to deal with them. I just sit there and SA spam until they die. They have no reason to learn the concepts of cc, block, dodge roll, or special class mechanics because they think they are doing so well lasting against a v16. It's sad that I kill v16's, who actually know how to play, faster than I kill vet 1's lol.

        I think you mean the current battle-leveling system. The new battle-leveling system will be based on your stats outside of Cyrodiil, meaning unless you stack health (which I don't see why anybody other than a tank would), you'll have a much more normal health pool inside Cyrodiil. Although beware, while battle-leveled players may not have the massive health pools that they currently do, they'll actually be able to achieve competitive damage and regen stats, meaning they might actually be able to kill you rather than stand there and scratch you while you unload DPS on them.

        I meant new as in new for IC. Prior to IC, people did not get battle leveled to v14. Once you were vet you needed to learn your class and how to gear.
        Edited by J2JMC on October 25, 2015 8:37PM
        Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

        Battle leveling for pve content defeats the idea of progression. Remove CP

        "Apparently the players are more informed than we are"-Richard Lambert

      7. SleepyTroll
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        They are fixing battle leveling so maybe that's why they closed your thread? On pts vet3 sorc had 18k hp, 45k magicka 1900 regen and like 1900 spell power I think(have cp also idk if that effects it though). Was running pet build with necropetance, warlock and mage light with all attributes into magicka, Witch would be around my stats when I leave battle lvl if I used the same gear. Now if your complaining that is not fair because I didn't get max lvl. PVP should be based off skill, always. With the new battle lvling it will make it so lower lvls and newer players can jump right into the action without being forced to be a wet noodle using tank. And the new zones along with every future one will remain a lot more lively if every player regardless of lvl can join and do everything(also means more sales).
        Edited by SleepyTroll on October 25, 2015 8:39PM
      8. AshTal
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        Battle levelling is as broken as the top tear of players. In my view people should be rewarded for playing, putting in time and getting gear. However the difference between a person starting PvP and someone in all elite gear should be about 10%, someone in all elite gear and an elite players gear again 10%. We should be rewarded for gearing up and playing but we should not be unstoppable.

        The issue is that some players are so over powered 1 of them can beat 10 others. I have seen DK's leap into a keep and kill all the defenders 2 or 3 vs 20 and we just couldn't harm them.

        Battle level should make new people able to compete, the issue is that it has to be so powerful because of the uber 1% that it is a bit too good.

        Address the top 3% of players who can beat 20 others solo then you can gage the battle level to be appropriate.
      9. ColoursYouHave
        ColoursYouHave
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        J2JMC wrote: »
        J2JMC wrote: »
        This new battle leveling system does not teach new players how to play. They are using fake stats. Fighting a low level player is simply a chore. They don't have enough damage to kill you but they have so much health it's a bother to deal with them. I just sit there and SA spam until they die. They have no reason to learn the concepts of cc, block, dodge roll, or special class mechanics because they think they are doing so well lasting against a v16. It's sad that I kill v16's, who actually know how to play, faster than I kill vet 1's lol.

        I think you mean the current battle-leveling system. The new battle-leveling system will be based on your stats outside of Cyrodiil, meaning unless you stack health (which I don't see why anybody other than a tank would), you'll have a much more normal health pool inside Cyrodiil. Although beware, while battle-leveled players may not have the massive health pools that they currently do, they'll actually be able to achieve competitive damage and regen stats, meaning they might actually be able to kill you rather than stand there and scratch you while you unload DPS on them.

        I meant new as in new for IC. Prior to IC, people did not get battle leveled to v14. Once you were vet you needed to learn your class and how to gear.

        I'd also argue against that point too. Prior to IC, PVP was pretty much pointless between VR1-VR8 or so. Regardless of how skilled you were, there was such a massive difference in stat points that you were always at an extreme disadvantage. I'll agree that it was unfortunate that it took things like gear out of the equation, and I had been very vocal for a while now that the battle-leveling system needed to be changed (which is why testing it was the very first thing I did when the Orsinium patch hit the PTS), but I would take that broken battle-leveling system over no battle-leveling any day. Sure, the current battle-leveling system doesn't allow people to learn as much about gear or their class/build, but at least it allowed people in low vet levels to even have a fighting chance in PVP. Prior to IC, you had no chance to learn your class and how to gear anyways, because a moderately skilled VR1 with very good gear could still easily get rolled over by just about any VR14 that had the slightest idea what they're doing.
      10. Egonieser
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        Alucardo wrote: »
        Yattaq wrote: »
        If you have crappy gear your stats won't be as good as someone with good gear.
        That's right. So if you're new to the game, PVP and don't know what crafting is, you're going to have an even harder time and most likely quit. On the flipside, I like this change personally (not because it will discourage new players).

        Well, any player who has at least half a brain or has played any other competitive'ish online game would know by now that a newbie who just started playing would not and will not beat a seasoned, well geared player no matter how you twist it.

        Of course they will have a harder time if they flat out refuse to level, learn, adapt and gear themselves better - that is nobody's fault but their own. Except for a very few MMO's, this is and always has been the case in PvP, PvE or any other aspect of the game.

        By removing the learning curve, it will not help anyone learn to pvp. Playing with artificially inflated stats is not learning, it's misleading if anything, because when the cap is reached and stats are back to the base values - they wonder why they suddenly get instagibbed, when they "did so well" just 2 levels ago... Because they didn't learn the game and mechanics with their actual stats, they didn't learn what the true capability of their characters is, instead they learned how to play with fake stats that are completeley contradictory to their build and what they're wearing.

        With this change - they will learn how a build they use now will perform at later levels, which is a more accurate representation of what thei character is truly capable of and they can start building their pvp skill and strategies from there.

        I personally preferred with no veteran scaling at all. When i started my 2nd pvp char, i endured the veteran pvp from v1 all the way to v14, because i learned and studied my characters weaknesses, saw what needed to be improved and also practiced counters. By the time i was vr8, i was almost on par with vr14's skill wise (though i already knew the mechanics to begin with, which obviously helps), and the only thing i needed to finish it was the gear. I could win many 1 vs 1's with vr14s and i even went solo ganking them and performed admirably well for a low ranked player WITHOUT battlescaling.
        Now playing my latest addition - NB who is already v13 - battle scaling gave me a unwanted god mode status in 1 vs 1. Sure i can't sustain fights due to limited stat caps, but i am far stronger than an average player even at vr16 and kill them with ease.

        Needless to say, today i disabled battlescaling at vr13 and it feels more natural and more satisfactory (and i regained my 8k lost stamina and 600 lost regen from scaling)
        Edited by Egonieser on October 25, 2015 9:25PM
        Sometimes, I dream about...cheese...

        Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
        Egonieser - v16 Nord Stamina Dragonborn Wannabe
        Endoly - v16 Tiny Redguard Sharpened MaceBlade
        Egosalina - v16 Breton Cheesus Beam Specialist
        Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
        (Yes, I had to grind all these to v16)
        Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
        Targos Icewind - lvl 34 Imperial (Future) Jabplar
        (CP 830+)

        PC - EU
      11. ColoursYouHave
        ColoursYouHave
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        Egonieser wrote: »
        Alucardo wrote: »
        Yattaq wrote: »
        If you have crappy gear your stats won't be as good as someone with good gear.
        That's right. So if you're new to the game, PVP and don't know what crafting is, you're going to have an even harder time and most likely quit. On the flipside, I like this change personally (not because it will discourage new players).

        Well, any player who has at least half a brain or has played any other competitive'ish online game would know by now that a newbie who just started playing would not and will not beat a seasoned, well geared player no matter how you twist it.

        Of course they will have a harder time if they flat out refuse to level, learn, adapt and gear themselves better - that is nobody's fault but their own. Except for a very few MMO's, this is and always has been the case in PvP, PvE or any other aspect of the game.

        By removing the learning curve, it will not help anyone learn to pvp. Playing with artificially inflated stats is not learning, it's misleading if anything, because when the cap is reached and stats are back to the base values - they wonder why they suddenly get instagibbed, when they "did so well" just 2 levels ago... Because they didn't learn the game and mechanics with their actual stats, they didn't learn what the true capability of their characters is, instead they learned how to play with fake stats that are completeley contradictory to their build and what they're wearing.

        With this change - they will learn how a build they use now will perform at later levels, which is a more accurate representation of what thei character is truly capable of and they can start building their pvp skill and strategies from there.

        To expand on your point, its not like it is particularly difficult to be able to craft your own set gear in this game either. By the time my very first character was level 15 or so I was always wearing set gear that I crafted myself. Regardless of whether or not you plan on going into PVP, everybody should learn crafting anyways. And even if somebody is completely opposed to it, its not that difficult to find somebody who will craft a set for you anyways. I craft gear sets for new players for free all the time. And as you said, if a player refuses to use any of the game mechanics presented to them, they should be at a disadvantage to those who do utilize those mechanics, regardless of whether you are playing PVP or PVE.
      12. G0ku
        G0ku
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        JaJaLuka wrote: »
        A great example is my NB which has nearly 40K health at V1... he annihilates v14s most of the time in his level 35 armour
        Anyone who can play won´t lose to a battle-leveled opponent. You´re like a dps-dummy with hp when you´re battle leveled. Any choice you make with sets, attributes, etc. loses its meaning when battle-leveled and what´s worse there is no possibility for new players to learn sth about the game as it is.

        Hope the new system will be better...

        - First AD EU Group to finish DSA VET -
        AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
        AD Argonian V16 Dragonknight Alliance Rank 15
        AD Bosmer V16 Nightblade Alliance Rank 16
        AD Kahjiit V16 Sorcerer Alliance Rank 10
        AD Dunmer V16 Dragonknight Alliance Rank 9
        AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
        DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
        AD Breton V16 Templar Alliance Rank 10
        AD Altmer V16 Sorceress Alliance Rank 21
        AD Kahjiit Warden
        AD Altmer Nightblade
      13. SirAndy
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        Dyride wrote: »
        I honestly don't see any problem with it.
        agree.gif
      14. SleepyTroll
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        They are changing the battle Lvling next update no reason in complaining about this one.
      15. Waffennacht
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        JaJaLuka wrote: »
        That thread that was closed regarding battle leveling was relevant simply for the fact that it addressed a key problem circulating PvP right now. You guys ask us for feedback, feedback was given (from myself both in game and now in the forums which is specifically designed for debate on this sort of topic) and yet you close the thread? Why?
        A great way to understand some of the specific problems with the games and some of the patches is to give examples, which were given. So here is a continuation of that thread, because quite simply, you were wrong to close it... to sum it up; BATTLE LEVELING IS BROKEN.
        A great example is my NB which has nearly 40K health at V1 in Vet zone PvP with no points invested into health (yes he's imperial and it's not just his health that's too high either, damage, regen and his other max resources are out of sync too)... he annihilates v14s most of the time in his level 35 armour :/... and while it's cool to be able to beat people, I also think it's so unbalanced as to be bordering on exploiting a mechanic that's obviously bad.
        If I were a new player I would also fully expect to lose to seasoned, fully leveled and geared opponents, not be wrapped in cotton wool and babied through the learning curve. Yes, if you're more skilled than the other player you might beat higher leveled players (I used to in previous patches and that felt a lot fairer and more balanced), which is fair enough, but it's just ridiculous that the seasoned players are now being punished for being leveled properly.

        See the bolded text, that's all the explanation you need.
        Gamer tag: DasPanzerKat NA Xbox One
        1300+ CP
        Battleground PvP'er

        Waffennacht' Builds
      16. JaJaLuka
        JaJaLuka
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        Alucardo wrote: »
        Sithisvoid wrote: »
        Okay first off 900 regen is not some huge number and neither is the spell/weapon dmg you get for battle level. Second they are changing it already with Orsinium they posted some mention of it to where your gear will matter and something to that effect. I ran a magika NB battle leveled from VR4 until now I'm VR16 and 16 feels way stronger I have may more magika and regen just less health and stamina which i didn't need anyway. Battle level isn't a big deal I mean they should at least be able to compete. The stats they get aren't really all that IMO.
        This. Sure, their health pool is pretty big, but that's only going to get you so far with a base 900 magicka/stamina regen and sub-standard weapon/spell damage. Even though I'm an Imperial, my max stamina isn't that high either. We're talking 17-19k. VR16s can get that around 30-35k.
        If what the OP is trying to do is nerf battle levelling to gimp it even more, that's pretty idiotic.

        It's not idiotic, it's my experience and if my vr1 NB can solo resources based purely off of DPS then it's certainly not a stupid point of view to point out that it needs an overhaul.
        @JaJaLuka

        On the most recent ESO Live they said that the Battle leveling system was getting an overhaul. They went on to say that instead of battle leveled characters getting a flat boost to Health, Stamina and Magicka; the boost would now vary depending on the amount of attribute points you put into each stat.

        Thanks for the update, I don't watch it so I hadn't realised. I'm glad to hear it's happening.
        Krojick, DC Sorc PC NA
        Milámber, EP Sorc PC NA
        Brunack, EP DK PC NA
        General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
        Krojick Nightblade, DC NB PC NA
        Others...
      17. Skinzz
        Skinzz
        ✭✭✭✭✭
        Barack Obama does not care about battle leveling.
        Anybody got a group? LFG, anybody? Hello?
      18. Artjuh90
        Artjuh90
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        xskinzcity wrote: »
        Barack Obama does not care about battle leveling.

        here is somthing new for you americans/
        the world is bigger then the USA
      19. k2blader
        k2blader
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        AshTal wrote: »
        Battle levelling is as broken as the top tear of players. In my view people should be rewarded for playing, putting in time and getting gear. However the difference between a person starting PvP and someone in all elite gear should be about 10%, someone in all elite gear and an elite players gear again 10%. We should be rewarded for gearing up and playing but we should not be unstoppable.

        The issue is that some players are so over powered 1 of them can beat 10 others. I have seen DK's leap into a keep and kill all the defenders 2 or 3 vs 20 and we just couldn't harm them.

        Battle level should make new people able to compete, the issue is that it has to be so powerful because of the uber 1% that it is a bit too good.

        Address the top 3% of players who can beat 20 others solo then you can gage the battle level to be appropriate.

        Yep I pretty much agree. I didn't even know there were these issues with battle leveling. Though as mentioned before CPs and gear understanding can make a big difference. I tend to not notice opponents levels as I'm just busy wanting to kill them, heh. I think in vet campaigns there should definitely be battle leveling for vet characters, but I've always thought nonvets belong in the nonvet campaign with separate nonvet battle leveling. Guess Zeni didn't do that. lol
        Disabling the grass may improve performance.
      20. SleepyTroll
        SleepyTroll
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        JaJaLuka wrote: »
        That thread that was closed regarding battle leveling was relevant simply for the fact that it addressed a key problem circulating PvP right now. You guys ask us for feedback, feedback was given (from myself both in game and now in the forums which is specifically designed for debate on this sort of topic) and yet you close the thread? Why?
        A great way to understand some of the specific problems with the games and some of the patches is to give examples, which were given. So here is a continuation of that thread, because quite simply, you were wrong to close it... to sum it up; BATTLE LEVELING IS BROKEN.
        A great example is my NB which has nearly 40K health at V1 in Vet zone PvP with no points invested into health (yes he's imperial and it's not just his health that's too high either, damage, regen and his other max resources are out of sync too)... he annihilates v14s most of the time in his level 35 armour :/... and while it's cool to be able to beat people, I also think it's so unbalanced as to be bordering on exploiting a mechanic that's obviously bad.
        If I were a new player I would also fully expect to lose to seasoned, fully leveled and geared opponents, not be wrapped in cotton wool and babied through the learning curve. Yes, if you're more skilled than the other player you might beat higher leveled players (I used to in previous patches and that felt a lot fairer and more balanced), which is fair enough, but it's just ridiculous that the seasoned players are now being punished for being leveled properly.

        See the bolded text, that's all the explanation you need.
        Everyone who has battle leveling on has the exact same stats.... nice try though:)
      21. ColoursYouHave
        ColoursYouHave
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        JaJaLuka wrote: »
        That thread that was closed regarding battle leveling was relevant simply for the fact that it addressed a key problem circulating PvP right now. You guys ask us for feedback, feedback was given (from myself both in game and now in the forums which is specifically designed for debate on this sort of topic) and yet you close the thread? Why?
        A great way to understand some of the specific problems with the games and some of the patches is to give examples, which were given. So here is a continuation of that thread, because quite simply, you were wrong to close it... to sum it up; BATTLE LEVELING IS BROKEN.
        A great example is my NB which has nearly 40K health at V1 in Vet zone PvP with no points invested into health (yes he's imperial and it's not just his health that's too high either, damage, regen and his other max resources are out of sync too)... he annihilates v14s most of the time in his level 35 armour :/... and while it's cool to be able to beat people, I also think it's so unbalanced as to be bordering on exploiting a mechanic that's obviously bad.
        If I were a new player I would also fully expect to lose to seasoned, fully leveled and geared opponents, not be wrapped in cotton wool and babied through the learning curve. Yes, if you're more skilled than the other player you might beat higher leveled players (I used to in previous patches and that felt a lot fairer and more balanced), which is fair enough, but it's just ridiculous that the seasoned players are now being punished for being leveled properly.

        See the bolded text, that's all the explanation you need.
        Everyone who has battle leveling on has the exact same stats.... nice try though:)

        That's not true. Passive skills, 5 piece sets, and mundus stones all change battle-leveled stats.
      22. SleepyTroll
        SleepyTroll
        ✭✭✭✭✭
        JaJaLuka wrote: »
        That thread that was closed regarding battle leveling was relevant simply for the fact that it addressed a key problem circulating PvP right now. You guys ask us for feedback, feedback was given (from myself both in game and now in the forums which is specifically designed for debate on this sort of topic) and yet you close the thread? Why?
        A great way to understand some of the specific problems with the games and some of the patches is to give examples, which were given. So here is a continuation of that thread, because quite simply, you were wrong to close it... to sum it up; BATTLE LEVELING IS BROKEN.
        A great example is my NB which has nearly 40K health at V1 in Vet zone PvP with no points invested into health (yes he's imperial and it's not just his health that's too high either, damage, regen and his other max resources are out of sync too)... he annihilates v14s most of the time in his level 35 armour :/... and while it's cool to be able to beat people, I also think it's so unbalanced as to be bordering on exploiting a mechanic that's obviously bad.
        If I were a new player I would also fully expect to lose to seasoned, fully leveled and geared opponents, not be wrapped in cotton wool and babied through the learning curve. Yes, if you're more skilled than the other player you might beat higher leveled players (I used to in previous patches and that felt a lot fairer and more balanced), which is fair enough, but it's just ridiculous that the seasoned players are now being punished for being leveled properly.

        See the bolded text, that's all the explanation you need.
        Everyone who has battle leveling on has the exact same stats.... nice try though:)

        That's not true. Passive skills, 5 piece sets, and mundus stones all change battle-leveled stats.

        Not so much that NB are to blame for battle leveling being bad-_- but yea your right sorry.
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