pdebie64b16_ESO wrote: »SleepyTroll wrote: »Name one game where a grp is required for lvling(that's successful)... dungeons, bosses, raids, arenas, yea those should all be grp but over world should be solo.
Vanilla Dark Age of Camelot, without a group leveling was so slow.
leandro.800ub17_ESO wrote: »A good mmo is defined by having good balance in all content types like: (my top 10 not ir order)
-Single Player / Story
-CO OP
-Multy Player Dungeons / Trials
-PVP
-Crafting / Housing
-Social Events
-Economy System (in game / stores/ RNG)
-World and Enviorment
-Customization Options (Player and Skills)
-System Performance (lag)
For some it means playing the game with 3 other people.
For others it means playing the game in the company of thousands of other people.
Even those who solo 100% of the time are interacting in many different ways with the other people playing the game.
Even those who group 100% of the time are sitting alone at a computer.
Personally, I think the best MMOs offer choice. If you want to consider a MMO as an evolutionary extension of a single-player RPG then that's fine, that's your choice. If, on the other hand, you want to consider a MMO as a part of your social life and spend the whole time chatting and grouping with your friends then that's fine too, that's also your choice. The sensible developers offer content to all playstyles be it solo or group, crafting, housing decorator, PvE or PvP etc.
The bottom line is that we all contribute to the success of a game, both by the mere fact of logging in as well as by the contributions we make when doing so regardless of our chosen playstyle.
Callous2208 wrote: »Tannakaobi wrote: »Callous2208 wrote: »
P.S. As for derogatory, I believe you opened your statement by directly insulting a member of the community because he shared my sentiments. The body was well worded, the opening was self righteous and unnecessary.
I agree that many people exist that fit in with what the poster said. The mistake the poster made was to suggest it's all solo players, hence my choice in words. My post was an insult because It annoys me when someone picks all the faults in the 'MMO player' and says it's the 'solo' players that are like this. In reality it is a mixture of the player base that behave like this. As a solo player mainly I don't like this behavior any more than you.
That is what is wrong with this whole thread, it works on the assumption that solo players don't have a place in the 'MMO' which is quite simply garbage. Most quests are made to be played solo from what I have seen, but it's good that you can choose, because that is what MMO's are really, Choices!
Also I havn't seen many solo players complain about group play to be honest. In fact the only thing I have seen is solo players requesting new content. Which as it happens I agree with, they pay just as much. Why should they not get some of the spoils.
I'm with you now. Was a lack of understanding on my part and I actually agree with your sentiments more than my posts let on. I had just left a thread before this one in which the op was raging on because the dlc contained content he couldn't solo. Many agreed and shared his opinion that all content should have been soloable. My original tone carried with it the emotions from that thread.
Couldn't have said it better myself. In fact, I've said a lot of very similar things in the past.tinythinker wrote: »leandro.800ub17_ESO wrote: »A good mmo is defined by having good balance in all content types like: (my top 10 not ir order)
-Single Player / Story
-CO OP
-Multy Player Dungeons / Trials
-PVP
-Crafting / Housing
-Social Events
-Economy System (in game / stores/ RNG)
-World and Enviorment
-Customization Options (Player and Skills)
-System Performance (lag)For some it means playing the game with 3 other people.
For others it means playing the game in the company of thousands of other people.
Even those who solo 100% of the time are interacting in many different ways with the other people playing the game.
Even those who group 100% of the time are sitting alone at a computer.
Personally, I think the best MMOs offer choice. If you want to consider a MMO as an evolutionary extension of a single-player RPG then that's fine, that's your choice. If, on the other hand, you want to consider a MMO as a part of your social life and spend the whole time chatting and grouping with your friends then that's fine too, that's also your choice. The sensible developers offer content to all playstyles be it solo or group, crafting, housing decorator, PvE or PvP etc.
The bottom line is that we all contribute to the success of a game, both by the mere fact of logging in as well as by the contributions we make when doing so regardless of our chosen playstyle.
Yup. And I am all for having lots of content for all play styles and focuses. I said last year on the forums, I'm all for more PvP areas/opportunities (including zones), more group-oriented PvE areas and zones, more solo-oriented PvE areas and zones. Heck, if ZOS adds a zone with mixed solo/group play that heavily featured artwork/locales/item sets catering to role players I wouldn't mind. Some players want to spend 50% or more of their time on just one play focus (crafting/trading, social events/RP, PvP, solo PvE, group PvE), some like to divide their time each week on two or more of these things, and some may swap back and forth over weeks or months.
I know people get upset when a new update doesn't focus on the area(s) they like most, but I like to say that *because* it is an MMO, not you You&YourFriendsOnlyO, just wait until your time comes around again in a different update. People who mostly play solo are welcome and there is plenty for them to do. The only thing that wouldn't be cool is if they insisted all game content be soloable with subpar gear and a low skill level, or if they resent/complain about the fact that they actually might see another player doing the same solo-oriented content at the same time ("They took errr maahbs"). That's where I might play the "it's an MMO card" regarding solo play.
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ladyonthemoon wrote: »