wath have Cyro Pop or Alliance Balance with a Sword to do?
but you know how the map looked when i got online?
we recaptured allesia from reds
we recaptured roe from blues
we fought both sites at the same time at ash and brk
we turned emp
our last Goal where the scrolls, but you got all 4, so wath do you think is our Primary target?
ofc its arrius, i cant help, but when ep is capturing both blue scrolls when AD is prop dropping the blue emp at ash, and prop also turning a yellow on, wath do you think is the fight going?
one blue scroll where at kingscrest and one in arrius, cmon do you rly wonder why EP is getting crushed by DC and AD?
but to go back to Topic,
this is the old master 2h and i have to say this is even worse in pvp than the new mealstorm
Joy_Division wrote: »Is this thread a joke?
2H Maelstrom -augments a skill people will actually use.
Inferno Maelstrom - augments this:
https://www.youtube.com/watch?v=CJJb863umd4
I noticed the OP didnt have a problem when the weapons were:
wow even health regen can outheal woe xD
Dont know what's the issue. Noone uses Wall of Elements in PvP and noone uses Crit Rush in group PvE. Both Skill Alternations have specific uses but in reality, these weapons are used for the extra Weapon - and Spell Damage they provide.
Baragorath wrote: »In current form Maelstorm 2H sword become not competive to 2H fire staff.
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/6e/6bb9966703945611e73117341ab8e6.png" />
@ZOS please change it to state of 2H fire staff with Heavy/Light attacks doing extra damage or it will be completely not competive weapon.
For example:
Magicka user using rotation Heavy attack -> skill -> Heavy attack -> skill or Light Attack -> skill -> Light Attack -> skill in period of 5 second will have higher dps output then 2H sword users.
Additionally 2H charge ability requires movement away from enemy.
Magicka users dont have to do anything to have this extra damage while stamina users have to look on cooldown and need to make distance to use charge.
I ask all 2H stamina users to support my petition.
Thank you in advance.
Just want to put this here, but some testing I did earlier (would love people to double check this) showed that the shock staff's channel procs the bonus per tick on the initial target. With all the damage numbers and by forgetting to turn on cls I couldn't check if this bonus damage was also applied to nearby enemies. But get a good stack of enemies, and if this procs on the channel's aoe you could have some decent damage.
Just want to put this here, but some testing I did earlier (would love people to double check this) showed that the shock staff's channel procs the bonus per tick on the initial target. With all the damage numbers and by forgetting to turn on cls I couldn't check if this bonus damage was also applied to nearby enemies. But get a good stack of enemies, and if this procs on the channel's aoe you could have some decent damage.
It should apply to all ticks of this staff, undaunted weaver does the same. I actually expected this.
I am not sure, but I think the channel no longer deals damage to nearby enemies, only the final shock bolt.