redspecter23 wrote: »You might be surprised to know that armor wear is mostly based on how much damage you deal to the enemies and has little to nothing to do with how much you get hit.
That being said, I can wear down a set of armor in about 30 minutes of mob grinding. I just keep on going after that and repair it when I have time.
Elijah_Crow wrote: »Thrasher91604 wrote: »Ha!. Repair is expensive! It's much cheaper to recraft, but I'll run out of mats, not to mention time recrafting everyday...
This is the dumbest thing I have ever seen posted on these forums (and that's saying a lot). Armor repair is part of everyday game play. Lol, try recrafting your legendary end game gear when it takes damage.
Thrasher91604 wrote: »Elijah_Crow wrote: »Thrasher91604 wrote: »Ha!. Repair is expensive! It's much cheaper to recraft, but I'll run out of mats, not to mention time recrafting everyday...
This is the dumbest thing I have ever seen posted on these forums (and that's saying a lot). Armor repair is part of everyday game play. Lol, try recrafting your legendary end game gear when it takes damage.
Projecting a little? Or just failing at reading comprehension? I am nowhere near legendary end gear.
Thrasher91604 wrote: »Insulting is not sarcasm.
Thrasher91604 wrote: »I created my first crafted light armor sets (V3 Torugs, and Seducer), and after one day of playing in Cadwell's silver first 2 zones, it's almost totally trashed. In particular unstunnable ghosts and wisps in Crow's Wood, and enemies with ranged attacks.
Is this a L2P issue or normal when getting ganked by mobs of uncontrollable monsters?
Thrasher91604 wrote: »I wasn't.
Thrasher91604 wrote: »Yeah I read about that in an old thread. Just seems like a really poorly thought out design.
Thrasher91604 wrote: »I wasn't.
Yeah I realized that. And as far as why waste money on repairs - which you added to your post after I replied to you --- I already answered that. Mats at your level are free but at vet level it is another story. So you don't need to worry about that right now, as you are not vet level.
Thrasher91604 wrote: »Well that's a screwy mechanic. Why should xp gain affect armor?
Thrasher91604 wrote: »Just because a bad design is copied doesn't make it good or logical.
Thrasher91604 wrote: »Acceptance of status quo just for the sake of it is what stops progress. Just saying.
Thrasher91604 wrote: »Yeah I read about that in an old thread. Just seems like a really poorly thought out design.
Well I have not played a single MMO that did not have repair costs. Even single player games I have played have had them, so not sure why this is so surprising really. But you have your work around it for now, and do many players doing the same. If you are going to outlevel a piece of gear in a few hours there is little point in repairing it when mats and drops are easy to come by.
Thrasher91604 wrote: »Acceptance of status quo just for the sake of it is what stops progress. Just saying.
Dude, it makes no difference what the status quo of anything is, what makes a difference is how you deal with it.
Thrasher91604 wrote: »Thrasher91604 wrote: »Acceptance of status quo just for the sake of it is what stops progress. Just saying.
Dude, it makes no difference what the status quo of anything is, what makes a difference is how you deal with it.
One way of dealing with it is changing it, rather than accepting it as something unassailable.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Thrasher91604 wrote: »You do know that if you're a crafter you don't just sell everything? I don't grind my levels going for the easy and fast way to get xp and gold in the ic and cyrodil. Just playing through the campaigns is more interesting to me.