Thrasher91604 wrote: »I created my first crafted light armor sets (V3 Torugs, and Seducer), and after one day of playing in Cadwell's silver first 2 zones, it's almost totally trashed. In particular unstunnable ghosts and wisps in Crow's Wood, and enemies with ranged attacks.
Is this a L2P issue or normal when getting ganked by mobs of uncontrollable monsters?
Technically it doesn't always. I still earn xp in PvP but never have to repair my armourThrasher91604 wrote: »Well that's a screwy mechanic. Why should xp gain affect armor?
That's actually not bad in comparison to V16 legendary armor need complete repair after less than an hour of play in the sewers.
Dagoth_Rac wrote: »Armor damage comes from killing NPC enemies (i.e, not other players). Does not matter if you one-shot enemy from stealth and never get hit or if it is a knockdown, dragged out fight that lasts 10 minutes. Does not matter if you are melee or ranged, magicka or stamina, healer or tank This is to normalize armor repair cost across different classes, builds, roles, and playstyles. It would not be fair if tank took 2000g damage every dungeon run and healer took 10g.
Thrasher91604 wrote: »I had no idea it was linked to XP. I did gain almost 1 vet level that day, too as well as dying 2 times.
Well that's a screwy mechanic. Why should xp gain affect armor?
Thrasher91604 wrote: »Ha!. Repair is expensive! It's much cheaper to recraft, but I'll run out of mats, not to mention time recrafting everyday...
Elijah_Crow wrote: »Thrasher91604 wrote: »Ha!. Repair is expensive! It's much cheaper to recraft, but I'll run out of mats, not to mention time recrafting everyday...
This is the dumbest thing I have ever seen posted on these forums (and that's saying a lot). Armor repair is part of everyday game play. Lol, try recrafting your legendary end game gear when it takes damage.