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Zos you cant: Pts Patch notes...

nordickittyhawk
nordickittyhawk
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Malestrom arena...
  • Stranglers will now pull anyone who is blocking and immovable.

Zos come on... this is just .... no... come on... really ... Alright here we go:

Zenimax online Stuidos you keep doing this thing where you make a skill or a potion that says you are immune to something and just throw in a Mob that just counters this completly. I get it you want to make Malestrom arena hard for players to complete i get that... but you can not make these mechanics where you say this mob can break through this because "reasons". If your skill says you are immovable then you should be immovable and lets behonest the skill immovable costs alot and doesnt even last that long 5 secs+, same with the potion its a waste of a slot and it doesnt even last long at all. So zos please stop doing stuff like this your actually killing skills/potions and builds...

Your loosing players ... try not to loose more please.
  • Erock25
    Erock25
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    Malestrom arena...
    • Stranglers will now pull anyone who is blocking and immovable.

    Zos come on... this is just .... no... come on... really ... Alright here we go:

    Zenimax online Stuidos you keep doing this thing where you make a skill or a potion that says you are immune to something and just throw in a Mob that just counters this completly. I get it you want to make Malestrom arena hard for players to complete i get that... but you can not make these mechanics where you say this mob can break through this because "reasons". If your skill says you are immovable then you should be immovable and lets behonest the skill immovable costs alot and doesnt even last that long 5 secs+, same with the potion its a waste of a slot and it doesnt even last long at all. So zos please stop doing stuff like this your actually killing skills/potions and builds...

    Your loosing players ... try not to loose more please.

    Where all the loose players at? I'm trying to party.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Valrien
    Valrien
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    I mean, the effect is called immovable...and they move you.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • ToRelax
    ToRelax
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    Erock25 wrote: »
    Malestrom arena...
    • Stranglers will now pull anyone who is blocking and immovable.

    Zos come on... this is just .... no... come on... really ... Alright here we go:

    Zenimax online Stuidos you keep doing this thing where you make a skill or a potion that says you are immune to something and just throw in a Mob that just counters this completly. I get it you want to make Malestrom arena hard for players to complete i get that... but you can not make these mechanics where you say this mob can break through this because "reasons". If your skill says you are immovable then you should be immovable and lets behonest the skill immovable costs alot and doesnt even last that long 5 secs+, same with the potion its a waste of a slot and it doesnt even last long at all. So zos please stop doing stuff like this your actually killing skills/potions and builds...

    Your loosing players ... try not to loose more please.

    Where all the loose players at? I'm trying to party.

    Dead in the water again after an unavoidable shock hit them.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Prizax
    Prizax
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    My bet is they did this because their code is a mess and also to easily avoid some possible exploits in this part ;)
  • nordickittyhawk
    nordickittyhawk
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    Id like to add these stranglers will have me like this all the time now

    https://youtube.com/watch?v=LEIvAuekenk&list=PL-G-hdd_nHRoXZQJJ89e-kewjzu1dH-N0&index=7
  • SleepyTroll
    SleepyTroll
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    Yet no one cares when this happens to cloak...(except obviously it shouldn't work on bosses)
  • nordickittyhawk
    nordickittyhawk
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    Yet no one cares when this happens to cloak...(except obviously it shouldn't work on bosses)

    yeah it shouldnt work on bosses it would be weird xD make it too easy :P but cloak needs fix on basic things bleh
  • asneakybanana
    asneakybanana
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    TBH its better than nothing, were still going to have the weird warping issues from over acceleration when being pulled at max range but at least now we wont be stunned in place for the boss to whack on us over and over again.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • nordickittyhawk
    nordickittyhawk
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    TBH its better than nothing, were still going to have the weird warping issues from over acceleration when being pulled at max range but at least now we wont be stunned in place for the boss to whack on us over and over again.

    @asneakybanana 10k bet it still will!
  • Shadesofkin
    Shadesofkin
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    What a stupid move.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Personofsecrets
    Personofsecrets
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    @ZOS_GinaBruno ,

    I really find changes like these to go against the spirit of the buff system. Let me explain.

    The buff system was introduced to streamline effects and remove confusion about how skills work. Many games will revamp the wording of mechanics. It makes a lot of sense.

    When enemies ignore player based effects though, that undoes the work of facilitating game understanding and has the effect of making the game more confusing.

    I am a strong proponent of skills working the way they read and doing so consistently. It just makes sense that skills and buffs do what they say.

    Please begin considering letting skills and buffs not be ignored by enemy mechanics. There can be more than one way of defeating a mechanic in a fun and interesting way.

    Thank you
  • negbert
    negbert
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    Bosses are different. Bosses can often be immune to other skills. Just need to plan and change rotation. Keeps things interesting.
  • OrphanHelgen
    OrphanHelgen
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    Because reasons yeah.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Fya0713
    Fya0713
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    Elder Trolls Online
  • nordickittyhawk
    nordickittyhawk
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    negbert wrote: »
    Bosses are different. Bosses can often be immune to other skills. Just need to plan and change rotation. Keeps things interesting.

    Bosses im ok with it makes sense there bosses... but basic bloody mobs... nope.
  • OMA
    OMA
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    Psssshaw! Do Maelstrom naked, no food buffs or potions! That's the REAL test of skill.

    (Warning: This is a joke.)
  • omfgitsbatman
    omfgitsbatman
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    Malestrom arena...
    • Stranglers will now pull anyone who is blocking and immovable.

    Zos come on... this is just .... no... come on... really ... Alright here we go:

    Zenimax online Stuidos you keep doing this thing where you make a skill or a potion that says you are immune to something and just throw in a Mob that just counters this completly. I get it you want to make Malestrom arena hard for players to complete i get that... but you can not make these mechanics where you say this mob can break through this because "reasons". If your skill says you are immovable then you should be immovable and lets behonest the skill immovable costs alot and doesnt even last that long 5 secs+, same with the potion its a waste of a slot and it doesnt even last long at all. So zos please stop doing stuff like this your actually killing skills/potions and builds...

    Your loosing players ... try not to loose more please.

    "Bro... I've got this brilliant Idea for a level!!! We electrify the water right... and then we put plants in the water that pull you into it... and then we make that pull unavoidable so they have to get in the water... but let's make the water hit for like 75% of their health the instant they get pulled into it."
    "But wait, can't they just kill the plants?"
    "Bro, they are gonna respawn so quick... Cuz reasons and stuff... They won't be able to keep them down for more than a few seconds... also, they have unlimited range."
    "Bro... Why do you hate them?"
    "Bro... I dunno... Cuz reasons.
    "Bro... I think you need to hit this..."
    "Bro... I've been hitting it all morning, how do you think I thought of flowers that can live in electrified water?"
    Edited by omfgitsbatman on October 20, 2015 8:22PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • SleepyTroll
    SleepyTroll
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    This is really annoying considering I also sometimes teleport back to where I was before the plant pull me and am dazed. Lots of deaths have been had today because of those things.
  • BuggeX
    BuggeX
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    Fear, Fozilize, JESUSFUCKINGBEAM Bypass also Block, so wath now? make this blockable to?
    Edited by BuggeX on October 20, 2015 6:38AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • asneakybanana
    asneakybanana
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    Malestrom arena...
    • Stranglers will now pull anyone who is blocking and immovable.

    Zos come on... this is just .... no... come on... really ... Alright here we go:

    Zenimax online Stuidos you keep doing this thing where you make a skill or a potion that says you are immune to something and just throw in a Mob that just counters this completly. I get it you want to make Malestrom arena hard for players to complete i get that... but you can not make these mechanics where you say this mob can break through this because "reasons". If your skill says you are immovable then you should be immovable and lets behonest the skill immovable costs alot and doesnt even last that long 5 secs+, same with the potion its a waste of a slot and it doesnt even last long at all. So zos please stop doing stuff like this your actually killing skills/potions and builds...

    Your loosing players ... try not to loose more please.

    "Bro... I've got this brilliant Idea for a level!!! We electrify the water right... and then we put plants in the water that pull you into it... and then we make that pull unavoidable so they have to get in the water... but let's make the water hit for like 75% of their health the instant they get pulled into it."
    "But wait, can't they just kill the plants?"
    "Bro, they are gonna respawn so quick... Cuz reasons and stuff... They won't be able to keep them down for more than a few seconds... also, they have unlimited range."
    "Bro... Why do you hate them?"
    "Bro... I dunno... Cuz reasons.
    "Bro... I think you need to hit this..."
    "Bro... I've been hitting it all morning, how do you think I though of flowers that can live in electrified water?"

    hahahahaha thats awesome tick. Sounds about right for how ZoS comes up w/ pretty much everything. But in all seriousness the stranglers are better now than they were before. A couple 2-3k hits from the lightning is better than a few 10k hits from the boss. I managed to clear the entire area w/ only 1 or 2 deaths where I usually have way way way more. The strangler health reduction was huge and lets you 1-2 shot them rather than 3-4 shot them.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Miwerton
    Miwerton
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    Right getting more and more obvious that Eso is going in the dumper.

    Bad combat team, bosses are all the samey defensive wise, bugs and exploits takes half a year to be done anything about,
    nothing new on 12 group trials and a server that runs on whaleoil.

    Fallout 4 here I come, at least when i try to fix something on it, i know i will be at least thorough ( or someone else have made a bug fix or patch for that minor thing).
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    I'll join the complaints this time. It's ennoying to have effects, being from skills, potions, sets or passives, that don't work (on purpose) whenever you need them most.

    That contributes to people not investing in any of them and sticking to standard buffs such as more base stat, more regen or more damage.

    Why do you offer such buffs and effects if you don't mean them to work when we need them ?
  • trippingchrissy
    I'll join the complaints this time. It's ennoying to have effects, being from skills, potions, sets or passives, that don't work (on purpose) whenever you need them most.

    That contributes to people not investing in any of them and sticking to standard buffs such as more base stat, more regen or more damage.

    Why do you offer such buffs and effects if you don't mean them to work when we need them ?

    It also contributes to a lot of confusion - you need to try and remember which skills work at which times against which mobs - which then leads to more frustrating gameplay for players who can't remember all that (or worse, don't realize it's a thing and think they're just bad, or that the game is bugged).
    ---
    Officer of House Reddoran, the official reddit guild for NA EP on PC/PS4/XB1
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Psssshaw! Do Maelstrom naked, no food buffs or potions! That's the REAL test of skill.

    (Warning: This is a joke.)

    Nekkid AA!

    Rings and weapons only! So much fun.
  • Morimizo
    Morimizo
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    A better, more thoroughly frustrating idea for Maelstrom would be:

    Attention all players! This is a community announcement (brought to you by Shave Club for Men) placed on the majority of your UI before starting any try at Maelstrom Arena.

    "We've decided to rename the arena "Mealstorm," because the creatures are hungry, and nothing pleases us more than watching our customers scream in agony as they are beaten and eaten. Here are the new rules:

    -All player buffs and debuffs are disabled;
    -All player enchantments are disabled;
    -All gear is battle-leveled DOWN to 1;
    -Ability bar can only hold 3 skills;
    -No ultimates;
    -Potions will only initialize the negative effect, for triple the duration;
    -No soul gems;
    -Perma-death, including account-wide wipe and forum ban;

    We'll also be lowering the drop % of rewards, and are possibly considering removing anything of value altogether.

    On a slightly unrelated note, players will be able to purchase "Completed Mealstorm Arena" tokens in the Crown Store soon, which when combined in groups of 50, will allow for participation in a monthly raffle that might include some basic prizes.

    We've been working really hard on this new update, and hope you enjoy it immensely."
  • Mursa
    Mursa
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    Hello everyone,

    With the Strangler Pull, internally we had many of the same complaints about the Pull feeling cheap, so we tried allowing you to stop it by blocking or using player abilities like Immovable. However, over time in our internal playtests and watching streams of Maelstrom Arena, the dominant player behavior became to either use an ability to ignore the Stranglers, or just ignore them all together because they took so long to kill.

    We weren’t hitting the desired play experience that we expect from an Arena Trap with the Stranglers. An Arena Trap should challenge you to have more situational awareness; it should make you think about the Arena as something more than just waves of monsters.

    So, with that in mind we went back to making the Pull completely unavoidable. However, we also greatly reduced the Stranglers health on both Normal and Veteran Mode. Now, when you are Pulled by a Strangler, you can turn around and quickly kill it. Or if you pay attention to the edges of the playable space, you can easily kill Stranglers before they even get a Pull off. This change makes the arena much easier than it was before – regardless of your build, everyone can now deal with the Stranglers if you choose to focus on them.
    Robbie Stevens
    Dungeon Lead | Zenimax Online Studios
    Staff Post
  • nordickittyhawk
    nordickittyhawk
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    @Mursa Your going have to explain why this decsion is made and when you keep introducing mechanics like this; what is wrong with immovable its 5 seconds long and costs alot and same with the potion why is this such a bad thing for guys. You made the skill.. are you going to keep making these skill useless and not only that your giving ONE OPTION for the that arena round instead of multiple options! and might i add that when have stranglers ever worked? from rubber banding to stopping u blocking and getting hit by a range attacked which follows you. Now tell me why you think one option is good instead of optional? please and thank you..
  • tinythinker
    tinythinker
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    @Mursa Your going have to explain why this decsion is made and when you keep introducing mechanics like this; what is wrong with immovable its 5 seconds long and costs alot and same with the potion why is this such a bad thing for guys. You made the skill.. are you going to keep making these skill useless and not only that your giving ONE OPTION for the that arena round instead of multiple options! and might i add that when have stranglers ever worked? from rubber banding to stopping u blocking and getting hit by a range attacked which follows you. Now tell me why you think one option is good instead of optional? please and thank you..
    They can't come up with challenges that can beat your skills, so the skills are suspended to force you to use other abilities/strategies.
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  • nordickittyhawk
    nordickittyhawk
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    @Mursa Your going have to explain why this decsion is made and when you keep introducing mechanics like this; what is wrong with immovable its 5 seconds long and costs alot and same with the potion why is this such a bad thing for guys. You made the skill.. are you going to keep making these skill useless and not only that your giving ONE OPTION for the that arena round instead of multiple options! and might i add that when have stranglers ever worked? from rubber banding to stopping u blocking and getting hit by a range attacked which follows you. Now tell me why you think one option is good instead of optional? please and thank you..
    They can't come up with challenges that can beat your skills, so the skills are suspended to force you to use other abilities/strategies.

    So they force everyone through same experience?
    Thats not how games work in Rpgs your builds are diffrent so you all expect diffrent results if its postive or negative, you make builds to counter challenges you encounter and thats what makes game fun! experinces! and gives u a reason to play more to 100% beat those challenges!. if i wanted to have same experince as everyone id play something like call of duty.
  • Scyantific
    Scyantific
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    Mursa wrote: »
    Hello everyone,

    With the Strangler Pull, internally we had many of the same complaints about the Pull feeling cheap, so we tried allowing you to stop it by blocking or using player abilities like Immovable. However, over time in our internal playtests and watching streams of Maelstrom Arena, the dominant player behavior became to either use an ability to ignore the Stranglers, or just ignore them all together because they took so long to kill.

    We weren’t hitting the desired play experience that we expect from an Arena Trap with the Stranglers. An Arena Trap should challenge you to have more situational awareness; it should make you think about the Arena as something more than just waves of monsters.

    So, with that in mind we went back to making the Pull completely unavoidable. However, we also greatly reduced the Stranglers health on both Normal and Veteran Mode. Now, when you are Pulled by a Strangler, you can turn around and quickly kill it. Or if you pay attention to the edges of the playable space, you can easily kill Stranglers before they even get a Pull off. This change makes the arena much easier than it was before – regardless of your build, everyone can now deal with the Stranglers if you choose to focus on them.

    Hahahahahaha... hoo boy I got a good laugh out of this.

    1. Ever heard of prioritizing targets in combat? You ignore the trash/weak mobs while you focus down the bigger threats.
    Case in point: #1 Bogdan the Nightflame in Veteran Elden Hollow. A good team that know what they're doing will prioritize Bogdan himself, using skills like Dark Flare, Lethal Arrow, Incapacitating Strike, or Reverberating Bash to inflict Major Defile on him so that they can ignore the Nova Tendrils that spawn to heal him. This is a legitimate strategy. (Sorry in advance to everyone who runs Vet EH for when the dungeon/combat team inevitably makes the Nova adds completely outheal any damage that groups inflict on Bogdan so that players will have "to focus on clearing the area before continuing to engage Bogdan")
    Case in point #2: Cirenas the Sheperd in Fungal Grotto. THIS IS LITERALLY the best case of "ignore the weak crap, burn the big threat down."
    Here's an idea: How about you revert this dumb change, while at the same time making Stranglers weaker so that people will engage them as well?

    2. So basically because people weren't experiencing *your vision* for the arena, you decided to gimp everyone to force your vision on them? Good to know. Now we know exactly what to expect for future updates, forced playstyles so people can experience the same damn thing, because variety is bad. This pretty much explains why IC introduced only 3 new jewelry sets and didn't up the old gear to v16, because *cookie cutter builds!*
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