At the very least ZOS should post to explain their justification for the AOE cap. It makes no sense, and the continued presence of a cap in game is just stupid.
That is extremely worrisome (i got the same results and was gonna say something before i saw this post)
The only counter to a bombsquad is going to be another bombsquad =/
if you want and have the time to do the work, you could add a other Option "realistic".
in which the dmg is random between some values like 1000 - 3000.
so you have to calculate the dmg from each caster and calculate the dmg done to each Player.
you could also add a calculation from 5-10% (random) if a proc like evil hunter is procced, add a random dmg from 1k-2k and add this as a dmg. you could also add a random mitigation between 20%-40%.
With this you can simulate the Stat calls from each Player and values arent static.
Ohh and to make it more realistic, let the program write down each value from a full calculation to a txt file.
now you can check the size after and you will know how much traffic the Options creat.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ZOS_KaiSchober wrote: »I can confirm that Rich read it.
Now imagine no AOE caps. This proximity bomb is worth almost 10k damamge on most players (including 25% bonus). 5 people groups can affectivly destroy an infinate number of enemy players if they are grouped.
Yes. But you can stop them, if you have no lag. Atm bomb group comes...lag..dead.