ZoS believes all regular PC players have 93 CP
ZoS believes all regular PC players have 93 CP
It isn't that they believe it, they have access to the numbers which PROVE it, and this was PC Players that were ACTIVE in the previous 30-day period. Furthermore, consider that there are tens of thousands of PC players worldwide, even if 5000 players have over the cap, that is still an extremely small number when considering the total quantity. That is what AVERAGING is about, taking the highs and lows, and coming up with a number. Since the console release in June, is it a surprise that there'd be a LOT of new PC players as well? I'm sure that has contributed a lot to the average, but keep in mind that these are exactly the players that the CP cap is meant to benefit.
Really the only reason to have a sub longterm in this game is for the + gold and xp. If you put a cap on CP, and you should, then half of the reason to sub will have been removed.
Really the only reason to have a sub longterm in this game is for the + gold and xp. If you put a cap on CP, and you should, then half of the reason to sub will have been removed.
I got to there.
This alone doesn't make up half of the reason to subscribe.
I subscribe for the 10% gold bonus, the reduced research times, and the 10% bonus to all XP gain. I will still be earning CXP for future champion points, when the cap is raised.
So I don't see how the CP cap removes half of the reason to subscribe.
Bear in mind, I've been here since beta, so I'm not just one of those new players.
Really the only reason to have a sub longterm in this game is for the + gold and xp. If you put a cap on CP, and you should, then half of the reason to sub will have been removed.
I got to there.
This alone doesn't make up half of the reason to subscribe.
I subscribe for the 10% gold bonus, the reduced research times, and the 10% bonus to all XP gain. I will still be earning CXP for future champion points, when the cap is raised.
So I don't see how the CP cap removes half of the reason to subscribe.
Bear in mind, I've been here since beta, so I'm not just one of those new players.
You can continue to earn CP though and thus have them to apply as soon as the cap is raised next as opposed to earning and applying them after the fact, no?
ZoS believes all regular PC players have 93 CP
It isn't that they believe it, they have access to the numbers which PROVE it, and this was PC Players that were ACTIVE in the previous 30-day period. Furthermore, consider that there are tens of thousands of PC players worldwide, even if 5000 players have over the cap, that is still an extremely small number when considering the total quantity. That is what AVERAGING is about, taking the highs and lows, and coming up with a number. Since the console release in June, is it a surprise that there'd be a LOT of new PC players as well? I'm sure that has contributed a lot to the average, but keep in mind that these are exactly the players that the CP cap is meant to benefit.
I don't grind CP's at all, I only play maybe 26-28 hours a week and I have over 400. I would consider myself involuntarily casual and I'm already near cap even after taking a months break from the game. If most people have in the 90's then we must have lost a ton of of original players but I guess we gained a lot too so thats good.
Really the only reason to have a sub longterm in this game is for the + gold and xp. If you put a cap on CP, and you should, then half of the reason to sub will have been removed. I was planning on resubbing in December but I will be at 500 CP by then and I already have over 2mil gold so I have no reason to sub. That actually worries me because if your sole source of income is releasing content, then the majority of your resources will be directed toward content. This creates a rush to release new content regularly and leaves little resources for fixing bugs and balancing and developing classes. When we need a major change due to changes in the last update we have to wait until the next major update. In the case of the DK we have to wait for at least 2 update, maybe three before you guys are going to fix them. That is not right, we need subs as a secondary income source so you don't have to put all your resources into content.
I suggest you take your sub and split the bonus such that they can be purchased separately. Let us buy the bundle we want. For 2 dollars I might pay for 10% more gold. Thats 2 dollars a month more than you would ever get from me with the CP cap and the current model. You need to add more benefits as well without going p2w. All of it will technically be P2W by someone but there is a level a reason that goes on that allows for some of it to be permissible. I think the benefits we would receive out of not having a completely content driven system would out weight the minor and indirect benefits that subs provide.
Possible additions.
+10% chance on improving items (or whatever 1 modifier item equates to percent wise)
+10% chance to double the materials gathered.
+10% chance to yield gold improvement items when refining materials.
I don't grind CP's at all, I only play maybe 26-28 hours a week and I have over 400. I would consider myself involuntarily casual and I'm already near cap even after taking a months break from the game. If most people have in the 90's then we must have lost a ton of of original players but I guess we gained a lot too so thats good.
You do realize that 28 is not quite casual ? It is more like 3/4 of a normal 40h work week.
I don't grind CP's at all, I only play maybe 26-28 hours a week and I have over 400. I would consider myself involuntarily casual and I'm already near cap even after taking a months break from the game. If most people have in the 90's then we must have lost a ton of of original players but I guess we gained a lot too so thats good.
Now almost 6 months later the average is 93, according to ZoS. That's not the best review for Tamriel Unlimited. Tells me the old subscribing player base haven't been online much, let alone enjoying this marvellous CP grind.
Really the only reason to have a sub longterm in this game is for the + gold and xp. If you put a cap on CP, and you should, then half of the reason to sub will have been removed. I was planning on resubbing in December but I will be at 500 CP by then and I already have over 2mil gold so I have no reason to sub. That actually worries me because if your sole source of income is releasing content, then the majority of your resources will be directed toward content. This creates a rush to release new content regularly and leaves little resources for fixing bugs and balancing and developing classes. When we need a major change due to changes in the last update we have to wait until the next major update. In the case of the DK we have to wait for at least 2 update, maybe three before you guys are going to fix them. That is not right, we need subs as a secondary income source so you don't have to put all your resources into content.
I suggest you take your sub and split the bonus such that they can be purchased separately. Let us buy the bundle we want. For 2 dollars I might pay for 10% more gold. Thats 2 dollars a month more than you would ever get from me with the CP cap and the current model. You need to add more benefits as well without going p2w. All of it will technically be P2W by someone but there is a level a reason that goes on that allows for some of it to be permissible. I think the benefits we would receive out of not having a completely content driven system would out weight the minor and indirect benefits that subs provide.
Possible additions.
+10% chance on improving items (or whatever 1 modifier item equates to percent wise)
+10% chance to double the materials gathered.
+10% chance to yield gold improvement items when refining materials.
ztyhurstub17_ESO wrote: »My motivation for subscribing is the long term health of the game. I could care less about the bonuses and such. I feel like if I give them money for a subscription then they can keep the lights on and pay developers.
I enjoy playing this game. I want to see new content for it. I pay a subscription.
Now as to the OP... subscribed players having a better chance at gold mats from their hirelings would make me happy.
ztyhurstub17_ESO wrote: »My motivation for subscribing is the long term health of the game. I could care less about the bonuses and such. I feel like if I give them money for a subscription then they can keep the lights on and pay developers.
I enjoy playing this game. I want to see new content for it. I pay a subscription.
Now as to the OP... subscribed players having a better chance at gold mats from their hirelings would make me happy.
That was my primary motivation for resubscribing as well. However, in the best interest of the game if they don't make the subscription worthwhile then many players who don't have that mindset will not subscribe and the game will be worse off. By unsubscribing I've made my voice heard and hopefully will add that to others to force ZoS to reevaluate their subscriber bonuses.
ESO + needs improvements. This is an important source of earning money for Zenimax, I don't understand, why they make this bonus so underwhelming and don't just buff the hell out of it . Though even when I reach 501 CP, I will still keep on earning exp for CP. So why would 10% more exp be a waste at this point ? I still benefit from it, just don't instantly feel the impact. But later when they increase the cap.
ztyhurstub17_ESO wrote: »My motivation for subscribing is the long term health of the game. I could care less about the bonuses and such. I feel like if I give them money for a subscription then they can keep the lights on and pay developers.
I enjoy playing this game. I want to see new content for it. I pay a subscription.
Now as to the OP... subscribed players having a better chance at gold mats from their hirelings would make me happy.
I totally agree. But I doubt they considers this an actual problem, since ZoS believes all regular PC players have 93 CP
Will hit the 501 cap myself in a week or so, unless I stop logging in or something. Will just cancel sub and buy DLC's. I wont get anything out of the XP buff until they raise the cap. I have around 12 million coins, so more gold really? My crafters are maxed and with 9 traits unlocked.
Think this is a pretty common problem in all MMORPG's, how to keep old-timers motived to subscribe, since the bonuses always appeals more to new players.