Attempting to position a window over a captured display and draw into the window may be unsuccessful—or may present undesirable results such as illegible or invisible content—because of interactions between full-screen graphics and the graphics hardware.
KhajitFurTrader wrote: »Try [Cmd]+[M] to quickly toggle between the fullscreen and windowed OpenGL drawing context.
In Quartz, if an application captures a (virtual) display, perhaps to create a fullscreen OpenGL drawing context like the ESO client does in fullscreen mode, it depends entirely on the process how it handles keyboard system commands. Switching to a windowed drawing context before "tabbing out" may be a more reliable way to do things, because Apple warns:Attempting to position a window over a captured display and draw into the window may be unsuccessful—or may present undesirable results such as illegible or invisible content—because of interactions between full-screen graphics and the graphics hardware.
Thanks!
Though I'm not too sure what any of that means...
Makes sense.KhajitFurTrader wrote: »It basically means that tabbing out of a fullscreen graphical application is not done simply, and ESO plays it safe with switching to windowed mode beforehand.
OOOOHKhajitFurTrader wrote: »[Cmd]-[M] should be the keyboard command you wanted to quickly switch back to fullscreen mode.