twistedmonk wrote: »very interesting...
so what should I use again?
I've known since I started playing in 1.5 when sorc sucked ass and couldn't even refresh hardened ward.
I'm no ones pocket healer@Ezareth I don't know if you play like this on your NB as you don't really have access to DoTs on him but from bumping into you on Crassus I'd assume that since you run Sword & Board if you still do, that you play somewhat like this with Cinnamon acting as your pocket healer and slowly taking people down with jabs for you to go in for the kill? Am I right in assuming that or no?
Energy Overload just isn't very good IMO. The magic you get back isn't enough to make a difference and it does less damage than Power Overload.Thrasher91604 wrote: »So if you use overload to restore majicka, doesn't that make regen not very important?
Sorc in 1.5 wasn´t exactly great but we surely did not suck ass ._.
I needed over 300 cp in 1.6 to become stronger than my 1.5 build
Cinnamon_Spider wrote: »I'm no ones pocket healer
Sorc in 1.5 wasn´t exactly great but we surely did not suck ass ._.
I needed over 300 cp in 1.6 to become stronger than my 1.5 build
I think Sorc in 1.5 was great, at least I never had any problems. Magicka DKs were the hardest to kill but they all died the same.
Everyone required at least a hundred or more CP in 1.6 to be as powerful as they were in 1.5 There was a ton of stealth nerfs to the game to both stats and several other factors that took CPs to bridge the gap.Cinnamon_Spider wrote: »I'm no ones pocket healer
GET IN MAH POCKET!
Sorc in 1.5 wasn´t exactly great but we surely did not suck ass ._.
I needed over 300 cp in 1.6 to become stronger than my 1.5 build
I think Sorc in 1.5 was great, at least I never had any problems. Magicka DKs were the hardest to kill but they all died the same.
Everyone required at least a hundred or more CP in 1.6 to be as powerful as they were in 1.5 There was a ton of stealth nerfs to the game to both stats and several other factors that took CPs to bridge the gap.Cinnamon_Spider wrote: »I'm no ones pocket healer
GET IN MAH POCKET!
Well i just hated the permablock everyone running S&B meta of 1.5. It was basically impossible to run destro staff for a solo sorc bc you needed doublereflect against every player. Maybe it was different on NA - but on the EU server every player would basically block backpeddal and heal until help arrived.
That´s one thing i strongly dislike about 2.1. Sword and board is becoming the offensive weaponset of choice for stam builds again. I think it should not be vaible for offense (with so much passive defense).
Thrasher91604 wrote: »Energy and power morphs of overload do the same damage. I don't use the heavy attacks so aoe increase of power doesn't matter. But I use power light attacks whenever majicka is low. Works great to restore and do damage.
Septimus_Magna wrote: »/Thrasher91604 wrote: »Energy and power morphs of overload do the same damage. I don't use the heavy attacks so aoe increase of power doesn't matter. But I use power light attacks whenever majicka is low. Works great to restore and do damage.
Power Overload has a 6% damage increase for both light and heavy overload attacks.
Usually the time you spend overloading is long enough for my magicka pool to be fully regenerated, without the extra magicka gain from Energy Overload.
Waffennacht wrote: »Septimus_Magna wrote: »/Thrasher91604 wrote: »Energy and power morphs of overload do the same damage. I don't use the heavy attacks so aoe increase of power doesn't matter. But I use power light attacks whenever majicka is low. Works great to restore and do damage.
Power Overload has a 6% damage increase for both light and heavy overload attacks.
Usually the time you spend overloading is long enough for my magicka pool to be fully regenerated, without the extra magicka gain from Energy Overload.
Is this then a tooltip error? On the game it says it increases heavy attack damage only. I'd like to know the real numbers
Cinnamon_Spider wrote: »It is both light and heavy attacks that do more damage. In a previous patch, it also used to say that it could be used at a larger difference, but it doesn't say that now.
Was it 1.5 or 1.4 when we couldnt refresh hardened ward? I can't remember but thats when I started playing. I thought thats how it was supposed to be. DKs were still king of the hill.
Sorc in 1.5 wasn´t exactly great but we surely did not suck ass ._.
I needed over 300 cp in 1.6 to become stronger than my 1.5 build
I think Sorc in 1.5 was great, at least I never had any problems. Magicka DKs were the hardest to kill but they all died the same.
Everyone required at least a hundred or more CP in 1.6 to be as powerful as they were in 1.5 There was a ton of stealth nerfs to the game to both stats and several other factors that took CPs to bridge the gap.Cinnamon_Spider wrote: »I'm no ones pocket healer
GET IN MAH POCKET!
Well i just hated the permablock everyone running S&B meta of 1.5. It was basically impossible to run destro staff for a solo sorc bc you needed doublereflect against every player. Maybe it was different on NA - but on the EU server every player would basically block backpeddal and heal until help arrived.
That´s one thing i strongly dislike about 2.1. Sword and board is becoming the offensive weaponset of choice for stam builds again. I think it should not be vaible for offense (with so much passive defense).
SmalltalkJava wrote: »Sorc in 1.5 wasn´t exactly great but we surely did not suck ass ._.
I needed over 300 cp in 1.6 to become stronger than my 1.5 build
I think Sorc in 1.5 was great, at least I never had any problems. Magicka DKs were the hardest to kill but they all died the same.
Everyone required at least a hundred or more CP in 1.6 to be as powerful as they were in 1.5 There was a ton of stealth nerfs to the game to both stats and several other factors that took CPs to bridge the gap.Cinnamon_Spider wrote: »I'm no ones pocket healer
GET IN MAH POCKET!
Well i just hated the permablock everyone running S&B meta of 1.5. It was basically impossible to run destro staff for a solo sorc bc you needed doublereflect against every player. Maybe it was different on NA - but on the EU server every player would basically block backpeddal and heal until help arrived.
That´s one thing i strongly dislike about 2.1. Sword and board is becoming the offensive weaponset of choice for stam builds again. I think it should not be vaible for offense (with so much passive defense).
OK, i'm still a newb, but looking over the S&B stamina meta. I am just not seeing how it is better than DW or 2HD for offense. What does it offer that makes it a viable option?
twistedmonk wrote: »very interesting...
so what should I use again?