People literally have sets to destroy us ( shield breaker) lol so going magic right now is TERRIBLE. take the 4-8 hit to your max mana and gain 1.6k spell power, more slots for abilities, and just better abilities. ( and in pve , my shields are still over 23.5k which is enough for 99.999% of things.)
mike.gaziotisb16_ESO wrote: »So i wouldn't expect many sorcs to be heavily stacked into Hardy or Elemental Defender in the near future.
Why not? These are the next best stars to start working on after bastion for builds that heavily rely on shields.
@crazmadsci
So by your calculations, it would be better to stack spell power as opposed to mag magika to obtain max dps out of puncturing sweeps?
The champion system doesn´t give a damn about mundus, pvp health bonus and buff-food(bug) tho..crazmadsci wrote: »Yes there is a maximum of 33% grown in your magicka pool from spending Champion Points. This 33% does take into account gear, attribute, racial passives, set bonuses, mundus, etc. The Percent added from CP is calculated afterwards.
One of you is incorrect about mundus but I don't know who. Or maybe you're both correct and tested different mundus stones.
Anyways;
With above assumptions, Spell Cost Reduction will give me;
In Combat; 126 Magicka / Second
Out of Combat; 0 Magicka / Second
With above assumptions, Magicka Regen will give me;
In Combat; 90 Magicka / Second (Potion)
Out of Combat; 75 Magicka / Second
Am i way off in my calculations and assumptions above?
What do you guys use?
Anyways;
With above assumptions, Spell Cost Reduction will give me;
In Combat; 126 Magicka / Second
Out of Combat; 0 Magicka / Second
With above assumptions, Magicka Regen will give me;
In Combat; 90 Magicka / Second (Potion)
Out of Combat; 75 Magicka / Second
Am i way off in my calculations and assumptions above?
What do you guys use?
Cost reduction works out of combat. You'll be putting up shields and buffing etc. The answer is it depends on how much regen/cost reduction you already have, how much cp you have, how much you're typically casting, your playstyle etc. Ezareth favors regen and I favor cost reduction. I've tried both and I feel most comfortable with cost reduction right now.
Test it. Go grind down a bunch mobs or PvP for a while with each. See which you like best.
I doubt you're casting every single second in PvP so Regen may come out slight;y ahead in most cases. However, when you pressured the most you are casting every second and the cost reduction will come out ahead. All in all the difference is probably a Wash.
I doubt you're casting every single second in PvP so Regen may come out slight;y ahead in most cases. However, when you pressured the most you are casting every second and the cost reduction will come out ahead. All in all the difference is probably a Wash.
It doesnt. My total cost reduction is ~800 per spell. I weave CS so I'm casting something once a second 90% of the time while in combat. It would take ~1600 regen to beat that. I've tried both and regen always falls short right now. Like you and I both just said, it depends on how much you're casting, you can't just math it.
Septimus_Magna wrote: »I doubt you're casting every single second in PvP so Regen may come out slight;y ahead in most cases. However, when you pressured the most you are casting every second and the cost reduction will come out ahead. All in all the difference is probably a Wash.
It doesnt. My total cost reduction is ~800 per spell. I weave CS so I'm casting something once a second 90% of the time while in combat. It would take ~1600 regen to beat that. I've tried both and regen always falls short right now. Like you and I both just said, it depends on how much you're casting, you can't just math it.
I did some calculations and testing on this matter with gold v16 magicka cost reduction (203) vs magicka regen enchants (169).
The break even point for my altmer sorc is an average of 7 casts per 10 seconds.
If you cast more go for cost reduction, if you cast less go for magicka regen.
Important to notice that cost reduction stacks negatively and regen stacks positively. so if you stack multiple cost reduction the effectiveness decreases and if you stack mulitple regen the effectiveness increases.
Also the increased cost for bolt escape cannot be reduced so regen is more valuable if you rely on multiple bolt escapes.
The way I see it its useful to have both for good sustain because there will be moments in fight where you spam skills (cost reduction prefered) and moments in which you only cast a skill once every couple seconds (regen prefered).
The fact that regen stacks positively (I got extra 275 regen per 169 enchant) and cost reduction stacks negatively (I got 195 reduced cost per 203 enchant) makes me prefer 1x cost reduction and 2x regen for enchants on my jewelry for pvp. I would always keep at least 1x cost reduction because this increases the effectiveness of the entire regen pool, the skill cost that is reduced never has to be regenerated.
I doubt you're casting every single second in PvP so Regen may come out slight;y ahead in most cases. However, when you pressured the most you are casting every second and the cost reduction will come out ahead. All in all the difference is probably a Wash.
It doesnt. My total cost reduction is ~800 per spell. I weave CS so I'm casting something once a second 90% of the time while in combat. It would take ~1600 regen to beat that. I've tried both and regen always falls short right now. Like you and I both just said, it depends on how much you're casting, you can't just math it.
Septimus_Magna wrote: »I doubt you're casting every single second in PvP so Regen may come out slight;y ahead in most cases. However, when you pressured the most you are casting every second and the cost reduction will come out ahead. All in all the difference is probably a Wash.
It doesnt. My total cost reduction is ~800 per spell. I weave CS so I'm casting something once a second 90% of the time while in combat. It would take ~1600 regen to beat that. I've tried both and regen always falls short right now. Like you and I both just said, it depends on how much you're casting, you can't just math it.
I did some calculations and testing on this matter with gold v16 magicka cost reduction (203) vs magicka regen enchants (169).
The break even point for my altmer sorc is an average of 7 casts per 10 seconds.
If you cast more go for cost reduction, if you cast less go for magicka regen.
Important to notice that cost reduction stacks negatively and regen stacks positively. so if you stack multiple cost reduction the effectiveness decreases and if you stack mulitple regen the effectiveness increases.
Also the increased cost for bolt escape cannot be reduced so regen is more valuable if you rely on multiple bolt escapes.
The way I see it its useful to have both for good sustain because there will be moments in fight where you spam skills (cost reduction prefered) and moments in which you only cast a skill once every couple seconds (regen prefered).
The fact that regen stacks positively (I got extra 275 regen per 169 enchant) and cost reduction stacks negatively (I got 195 reduced cost per 203 enchant) makes me prefer 1x cost reduction and 2x regen for enchants on my jewelry for pvp. I would always keep at least 1x cost reduction because this increases the effectiveness of the entire regen pool, the skill cost that is reduced never has to be regenerated.
I think the whole Cost Reduction Versus Regen depends on your own play-style and preferences, if you're spamming abilities then you're going to want Cost Reduction, if you're build is more designed to slowly peel away at your opponent with DoTs then Max Regen is probably more favorable.
On my Stam DK I use mostly Regen with the only cost reduction I get coming from medium armor passives and CP, because I really only cast 3-4 abilities every couple of seconds, Unstable Flame, burning breath, reverb bash.. Then I'm just kiting my opponent till he drops below 60%, then I move in, reverb bash, heavy attack, puncture, bash, and if needed finish them off with my ultimate, due to this, cost reduction is pretty crap in my play-style cause I'm not always in the heat of battle needing to spam heals or damage abilities.
@Ezareth I don't know if you play like this on your NB as you don't really have access to DoTs on him but from bumping into you on Crassus I'd assume that since you run Sword & Board if you still do, that you play somewhat like this with Cinnamon acting as your pocket healer and slowly taking people down with jabs for you to go in for the kill? Am I right in assuming that or no?
Total Cost reduction ~800 doesn't really tell you much. Equipping a single ring and looking at your tooltip will tell you exactly how much it benefits you. The same is true of the magick regen enchant.
Total Cost reduction ~800 doesn't really tell you much. Equipping a single ring and looking at your tooltip will tell you exactly how much it benefits you. The same is true of the magick regen enchant.
With respect because I value your input, but do you take me for an idiot?
3 jewelery enchants and seducer provide something like 850 (I dont remember the exact number but its a bit over 800) reduction on lightning form. It's like ~600 IIRC with just jewelery on top of seducer. This is also on top of ~33 CP spent in cost reduction. Even with a bunch of pre-existing cost reduction, more is still very competitive. Especially when you consider you're not sacrificing any regen by wearing seducer.
This means I can eat food, which is a whole other argument.
I'm also a programmer so I can do some pretty fancy calculations with the LUA API. I know exactly what my average cast time in a duel is (right up around 1 second), and I know exactly what my out of combat regen is etc.
Regen benefits more from CP and down time (while in combat mind you). I get that, but that does not mean it is usually better. Not by a long shot. In fact I would say reduction is usually better for ranged builds because you're always in range, which means you should be using up every GCD, no excuses.
Total Cost reduction ~800 doesn't really tell you much. Equipping a single ring and looking at your tooltip will tell you exactly how much it benefits you. The same is true of the magick regen enchant.
With respect because I value your input, but do you take me for an idiot?
3 jewelery enchants and seducer provide something like 850 (I dont remember the exact number but its a bit over 800) reduction on lightning form. It's like ~600 IIRC with just jewelery on top of seducer. This is also on top of ~33 CP spent in cost reduction. Even with a bunch of pre-existing cost reduction, more is still very competitive. Especially when you consider you're not sacrificing any regen by wearing seducer.
This means I can eat food, which is a whole other argument.
I'm also a programmer so I can do some pretty fancy calculations with the LUA API. I know exactly what my average cast time in a duel is (right up around 1 second), and I know exactly what my out of combat regen is etc.
Regen benefits more from CP and down time (while in combat mind you). I get that, but that does not mean it is usually better. Not by a long shot. In fact I would say reduction is usually better for ranged builds because you're always in range, which means you should be using up every GCD, no excuses.
Never said I took you for an idiot (you really need to stop being so touchy on the forums) but an ~800 cost reduction number is so unspecific as to be useless for a comparison scenario since the number itself is not static unless you're comparing a single ability. Seducer itself is much less powerful in most scenarios this patch (for many reasons) but the set itself combines base Magicka regen with Cost reduction itself so it is not the best set for a min/max setup. For example, by going with Seducer with a triple cost-reduction enchant setup you're actually lowering the effectiveness of your cost reduction enchants by 6.9%.
The reason 800 tells me nothing is because Seducer, Sorc Passive and Light armor passive provide one form of cost reduction, Jewelry enchants provide another form of cost reduction, and champion points provide a third type of cost reduction and they all behave *very* differently. Your reduction on Healing ward for example will be far different than your reduction to Mage's wrath.
To state the obvious, cost reduction provides a static reduction to *all* spells, where Seducer and Champion passives provide a percentage reduction.
In your scenario with seducer (and I'm assuming at least 5 light) you're going to need to be casting close to every second just to break even with magick regen.
Again, thank you all for the feedback in this discussion. On my build i will be focusing on Magicka rather than Spell Power. But as many also note, they do no mutually negate/exclude eachother. But on the decisions between Max Mag / Spell Power (Item Sets primarily) i will go for Max Magicka.
Now that i have the attention of so many experts, i will venture a related question;
What is your opinion on Reduction Cost vs. Regen?
On the Jewelry Enchants, we basically get the choice as Magicka Sorc to do either Spell Damage for more power or Reduction Cost / Regen for Sustain. But what is the better sustain option?
I like to quantify these choices by numbers. Below is my calculation;
Assumption 1; When in Combat, i will use a Magicka Ability once every 1.5 seconds
Assumption 2; When out of Combat i will use no Abilities. (Pre-Battle Buff is considered "In Combat" here).
I do not have the exact numbers right now, but as i recall, V16 Purple Glyph is app. 150 Regen or 190 Spell Reduction. Please correct me if i am way off here. Then we have to factor in 20% Buff to Regen from Potions during Combat.
Anyways;
With above assumptions, Spell Cost Reduction will give me;
In Combat; 126 Magicka / Second
Out of Combat; 0 Magicka / Second
With above assumptions, Magicka Regen will give me;
In Combat; 90 Magicka / Second (Potion)
Out of Combat; 75 Magicka / Second
Am i way off in my calculations and assumptions above?
What do you guys use?
Total Cost reduction ~800 doesn't really tell you much. Equipping a single ring and looking at your tooltip will tell you exactly how much it benefits you. The same is true of the magick regen enchant.
With respect because I value your input, but do you take me for an idiot?
3 jewelery enchants and seducer provide something like 850 (I dont remember the exact number but its a bit over 800) reduction on lightning form. It's like ~600 IIRC with just jewelery on top of seducer. This is also on top of ~33 CP spent in cost reduction. Even with a bunch of pre-existing cost reduction, more is still very competitive. Especially when you consider you're not sacrificing any regen by wearing seducer.
This means I can eat food, which is a whole other argument.
I'm also a programmer so I can do some pretty fancy calculations with the LUA API. I know exactly what my average cast time in a duel is (right up around 1 second), and I know exactly what my out of combat regen is etc.
Regen benefits more from CP and down time (while in combat mind you). I get that, but that does not mean it is usually better. Not by a long shot. In fact I would say reduction is usually better for ranged builds because you're always in range, which means you should be using up every GCD, no excuses.
Never said I took you for an idiot (you really need to stop being so touchy on the forums) but an ~800 cost reduction number is so unspecific as to be useless for a comparison scenario since the number itself is not static unless you're comparing a single ability. Seducer itself is much less powerful in most scenarios this patch (for many reasons) but the set itself combines base Magicka regen with Cost reduction itself so it is not the best set for a min/max setup. For example, by going with Seducer with a triple cost-reduction enchant setup you're actually lowering the effectiveness of your cost reduction enchants by 6.9%.
The reason 800 tells me nothing is because Seducer, Sorc Passive and Light armor passive provide one form of cost reduction, Jewelry enchants provide another form of cost reduction, and champion points provide a third type of cost reduction and they all behave *very* differently. Your reduction on Healing ward for example will be far different than your reduction to Mage's wrath.
To state the obvious, cost reduction provides a static reduction to *all* spells, where Seducer and Champion passives provide a percentage reduction.
In your scenario with seducer (and I'm assuming at least 5 light) you're going to need to be casting close to every second just to break even with magick regen.
First of all 6.9% is almost irrelevant on 225. It becomes 209.
Lets just talk about rings and necklace for a moment. To simplify the argument, and to clarify it, because most people just want to know what to put on their freekin' jewelry, and quite frankly I think you complicate a simple question with mostly irrelevant math. 600 (actual) flat cost reduction from reduction jewelery. If you're casting every second (and if you're any good, you are - you are an exception however because your whole build revolves around overload - nobody else does that) you need to come up with 1200 regen to beat it (notice I didn't say to break even, there are a few break frees, and even less when running unstoppable pots). 3 regen gives you 507 tooltip.
Math me how that becomes even remotely close to 1200. You'll need like a 250% total bonus. I'd love to hear how you're coming up with that.
Better yet get off the spreadsheet and actually test it. The difference is huge. Like 6 more high cost spells on a bar of magicka while in combat. Out of combat it always wins by an absurd amount.
169*3 = 507 Magicka regen.
Altmer 10%
Sorc 9%
Light Armor 20%
Major Intellect 20%
I'll even give you 2% with meteor. That's 61% before CP = 816.3. Now lets add 25% CP. That's 1020.4. Still short of 1200.
You're assuming 300 CP (I have right at 300), and 100 into regen. That means you have nothing into breakfree/roll dodge reduction or anything else. This is extremely relevant because opportunity cost, especially for a sorc.
Vampire
Restoring Twilight
Support abilities
Irrelevant in mine and most every sorc build. Grasping at straws.
I think it's good that we had this conversation. There is a point where regen wins, and a point where reduction wins. I am not at the point where regen wins and neither are most players, per ZOS CP average.
EDIT:
Ez I understand that seducer reduces reduction enchants. I tried to make this just about jewelry, but if you want to include seducer in this debate, then cost reduction becomes over 800 in which case you need ~1600 regen to beat it (more if you include 2 and 4 piece bonuses!). If you're going to include the diminishing returns that seducer implies, then you need to include the cost reduction that it provides as well. Why are you leaving that out? If you want to replace it with something like willows path that's a valid argument, but then you need to add the 2 and 4 piece bonuses from seducer in this context.
You've lost me on the 1200 or 1600 regen. Where are you getting those numbers? I think there is a major flaw in your reasoning somewhere. If you want to compare 5 piece sets along with enchants, seducers doesn't come close to being as good as Willows path but that's a whole other discussion.
You've lost me on the 1200 or 1600 regen. Where are you getting those numbers? I think there is a major flaw in your reasoning somewhere. If you want to compare 5 piece sets along with enchants, seducers doesn't come close to being as good as Willows path but that's a whole other discussion.
1200 is 600 cost reduction converted to regen, granted with a slight cost reduction bias, because I am ranged with unstoppable magicka pots, I have very little breakfree/targeting down time. This is backed up by an addon I wrote to measure casts per second. Slightly less than 1 *while in combat*. In fact lets just call it 1.8 casts per tick of regen. That puts it at 1080 equivalent regen which still beats 1020 (without a 100 CP investment and 100% potion up time! hey now, that's somethin!).
1600 is 800 reduction with seducer and reduction jewelry. This is also on the low end because I'm going off memory and assuming 7 light. If you want to include seducer's effect on enchants, then you also have to include it's effect on total cost reduction. Seducer is left over v14 gear and I havent decided what I want to replace it with yet, but I agree that it's not as good as it's was before CP, and I wish I had never said anything about it. All of my jewelry enchant testing was without the 5 piece bonus because I knew it reduced them. (But still increases overall cost reduction significantly, and it's still a solid choice for a 4pc.)
You can actually test it in combat! Pull a mob, spam a spell. You will get several more of that spell before you are OOM with reduction (In my case with my CP). Pull one that CCs you if you like. The results are usually similar. I did not use a pot before I tested regen however, which is significant and noted.
I don't know how I can explain it any easier to you man. The numbers I gave are accurate. Yours don't make any sense. You don't receive 600 cost reduction (From enchants) plain and simple. The extra reduction provided by seducers is irrelevant except for the fact that it makes your cost reduction enchants less effective. When you do a scientific study you isolate and eliminate all the variables but one and then you do your test.
Do this for me. Equip all your gear with your cost reduction enchants. Look at the cost of any of your spells on tooltip. Unequip your jewelry and look at it again. Then double that and there is your MP2 equivalent required at 1 second per cast.
You are the one who isn't listening.I'm trying to help you here but it's like you're not listening to me. I'm about to give up and just let you go on doing what you're doing which may be best at this point.
I don't know how I can explain it any easier to you man. The numbers I gave are accurate. Yours don't make any sense. You don't receive 600 cost reduction (From enchants) plain and simple. The extra reduction provided by seducers is irrelevant except for the fact that it makes your cost reduction enchants less effective. When you do a scientific study you isolate and eliminate all the variables but one and then you do your test.
Do this for me. Equip all your gear with your cost reduction enchants. Look at the cost of any of your spells on tooltip. Unequip your jewelry and look at it again. Then double that and there is your MP2 equivalent required at 1 second per cast.
I am home now and I can actually check. I'm getting 584 reduction from 3 enchants in 5 light, no seducer, exactly. At 0.9 casts per second that's equal to 1,051 regen. Follow?
Now here is 3 regen enchants:
169*3 = 507 Magicka regen.
Altmer 10%
Sorc 9%
Light Armor 20%
Major Intellect 20%
Meteor 2%
That's 1020 with 100 CP into regen which I don't have, and with 100% pot uptime!
1,051>1020... Not only does it win if youre casting at least 0.9 times a second, it wins indisputably with less than 300 CP, it wins with no potions, it wins with no racial passives. If you lack any one of those three things, there is not even an argument anymore. I don't know how else to tell you that either. It takes at least 300 CP, racial passives, and 100% potion uptime to be competitive with cost reduction on your jewelry, AND there is an opportunity cost associated with that. See tumbling or anything else in the thief constellation.You are the one who isn't listening.I'm trying to help you here but it's like you're not listening to me. I'm about to give up and just let you go on doing what you're doing which may be best at this point.
I doubt you're casting every single second in PvP so Regen may come out slight;y ahead in most cases. However, when you pressured the most you are casting every second and the cost reduction will come out ahead. All in all the difference is probably a Wash.
It doesnt. My total cost reduction is ~800 per spell. I weave CS so I'm casting something once a second 90% of the time while in combat. It would take ~1600 regen to beat that. I've tried both and regen always falls short right now. Like you and I both just said, it depends on how much you're casting, you can't just math it.
Lets just talk about rings and necklace for a moment.
I wish I had never said anything about it
Ez I understand that seducer reduces reduction enchants. I tried to make this just about jewelry, but if you want to include seducer in this debate, then cost reduction becomes over 800 in which case you need ~1600 regen to beat it
No you didn't you only muddied the water and confused people. People who have to ask which is better on jewelry likely don't have 300+ cp, likely don't have 100% major intellect uptime, are highly likely to not have any racial regen passives at all, and most certainly do not understand that all of this is required before jewelry regen even starts to become competitive.I've already established that Cost reduction enchants are superior