Hello, all. As somebody who spends more time playing in Blackwater Blade than anything else in the game, I was very excited to hear about these new changes to the battle leveling system. So of course, after a long day at work, the very first thing I did upon returning home was hop on the PTS to test some of these changes (before actually trying any of the new content). So I felt that it would be beneficial to post my findings here.
First of all, to make sure the testing was as consistent as possible, I made sure that I started with no champion points, attribute points, skills, gear, or passives. Below is an image of my level 31 Templar in the PVP campaign under these conditions. (Unfortunately, I still had a magicka/stamina regen drink and magicka regen mundus stone active, but that should not effect any of my tests)
Next, I wanted to test the effects of attribute points for battle leveling. Below is an image of the same character with one point in stamina, magicka, and health.
As you can see, adding attribute points does now increase your overall stat pools when battle leveled. Next I wanted to test the effects of gear when battle leveled. Below is a picture of the same character wearing a full set of level 26 white gear with no traits or enchantments, followed by a picture of him wearing the exact same gear, except at level 28 instead of 26.
As you can see, gear level plays a factor in battle leveled stats as resistance and damage both increase with higher level gear (also note that resistance and damage is now at a base of 0 when wearing no gear). Next, I wanted to test the effect of gear enchantments on battle leveled stats, so I attached a magicka glyph to a small gear piece, and a health and stamina glyph to a large piece. The image of this is below.
As you can see, not only do using enchantments increase battle leveled stats, but the total stat increase is dependent on whether the glyph is attached to a large gear piece or a small gear piece, as evidenced by stamina receiving a higher stat increase than magicka.
Also note that the stat increase of the enchantments scale when battle leveled. Below is an image of one of the enchantments outside of Cyrodiil, followed by an image of the same enchantment inside Cyrodiil. (I tested this with flame enchantments as well with the same results, although I did not capture an image. Weapon enchantments do appear to scale in this same way).
(As you can see, the amount of armor the gear provides also scales when battle leveled.)
Next, I wanted to test the effect the quality of gear has when battle leveled, so below is a picture of that same level 28 gear (with the enchantments) upgraded to green.
As you can see, upgrading the quality of gear will also lead to a small increase in resistance and damage stats when battle leveled (I'd imagine that both quality and level will also increase set bonus values, although I have not tested to confirm).
Finally, and in my mind, most importantly, I wanted to test the effect of set bonuses on battle leveled stats. Unfortunately, I did this testing before applying attribute points, so you will need to refer to the image wearing no gear in order to compare the stat increases. Below is an image wearing 2 pieces of Willow's Path, which gives an increased magicka regen bonus, followed by an image wearing 2 pieces of Twilight's Embrace, which provides an increased health pool bonus.
As you can see, when wearing the 2 pieces of Willow's Path, magicka regen does increase, and when wearing 2 pieces of Twilight's Embrace, the health pool does increase. While there are certainly other types of stats that get increased by 2-4 set bonuses, this leads me to believe that
all 2-4 set piece bonuses will contribute to battle leveled stats.
Finally, I wanted to test the effect of 5 piece set bonuses that provide a non-percentage based bonus. So below is an image wearing 5 pieces of the Warlock set (which gives a Magicka boost at a fixed amount), followed by an image of the set bonus when it is not worn.
As you can see, the 5 piece set bonus of the Warlock now scales in power when battle leveled! While most 5 piece set bonuses with fixed values had previously worked when battle leveled, they were near useless as the value remained the same whether or not you were battle leveled. Now that the fixed values of 5 piece set bonuses increase when battle leveled, it appears that nearly all 5 piece bonuses will be useful when battle leveled, as opposed to just a select few. Just to make sure this isn't exclusive to the Warlock set, I also tested this using the Hunding's Rage 5 piece bonus on my Vet 4 Nightblade. Below is an image of him wearing Hunding's Rage in Cyrodiil, followed by an image of him wearing it outside of Cyrodiil.
As you can see, the total weapon damage provided by the Hunding's Rage 5 piece set bonus increase when in Cyrodiil, albeit to a much lesser degree than the Warlock set (this is likely due to the fact that the gap between VR2[the level of the gear] and VR15 is much smaller than the gap between level 20 and VR15).
In conclusion, it appears that the new battle leveling system is much,
much more reflective of your non-battle leveled stats, as it appears that nearly every factor contributing to non-battle leveled stats will now contribute to battle leveled stats as well. From my tests we can conclude that attribute point distribution, armor and weapon enchantments, gear level, gear quality, 2-4 piece set bonuses, and fixed value 5 piece set bonuses will all directly translate into battle leveled stats (in addition, it appears that things such as percentage based 5 piece set bonuses, food, drink, mundus buffs and passive skill stat contributions remain unchanged and contribute to battle leveled stats as they always have). Personally, I think this is a fantastic addition, for two main reasons. First of all, I think this will create much more versatility in battle leveled builds, whereas previously everybody pretty much had the same stats no matter what, now there will be a large variety in stat options, allowing for a much larger variety in builds and gameplay. Second, this will finally make gear as relevant to battle leveled PVP (and I suppose battle leveled PVE) as it is to the rest of the game, which is a large amount of depth I had always felt was lacking in battle leveled gameplay.
Obviously, these are only very basic tests, and there is clearly much more that could be tested (but hey, I
reallllly want to get in there and actually play some of the new content), so if anybody has any further testing that they have done, or has any data conflicting what I have found in my own testing, please feel to post it here, as I believe the more information we have as a community, the better off we are.
Edit: In response to mcurley's questions, I did a couple more tests. For this I once again used my Templar, leveled to 32, with no skill, attribute, or champion points, and no food or drink buff. The only thing affecting his stats is the magicka regen mundus stone buff. The following images are him wearing 4 pieces of the Magnus set (max magicka, magicka regen, and spell damage buffs), first with white level 30 gear, then white level 32 gear, then green level 32 gear, blue level 32 gear, and finally purple level 32 gear.
(Quite the interesting look, huh?)
As you can see, there are stat increases in max magicka, magicka regen, and spell damage going from level 30 to level 32 gear, and then again going from white, to green, to blue, to purple gear. However, these stat increases are relatively small.
Finally, to answer the question of how the stats of a high level character and a low level character wearing similar gear compare, I crafted the same 4 Magnus set pieces at level VR4 for my VR4 Nightblade, and checked his stats in Cyrodiil. The image is below. For comparison you will want to refer to the second image of the above set, where my Templar is also wearing white gear that is at his character level. I again made sure that my NB had no skill, attribute, or champion points, no food or drink buffs, and the same magicka regen mundus stone buff that my Templar had active.
As you can see, the lower level character actually has higher stats than the higher level character when they have the exact same buffs and gear. While it seems odd that a lower level character actually has better stats than a higher level character in this situation, my best guess is that it is to compensate for the inherent advantage that higher level characters have due to more unlocked skills and passives, and the potential to obtain gear with better set bonuses.