KhajitFurTrader wrote: »Well, Chris has already mentioned the ongoing WIP on a 64-bit client some time ago.
What's even more awesome is the work on a new renderer utilizing OpenGL 4.1, hopefully bringing FaceFX finally to the Mac client.
KhajitFurTrader wrote: »Well, Chris has already mentioned the ongoing WIP on a 64-bit client some time ago.
What's even more awesome is the work on a new renderer utilizing OpenGL 4.1, hopefully bringing FaceFX finally to the Mac client.
@KhajitFurTraderKhajitFurTrader wrote: »What's even more awesome is the work on a new renderer utilizing OpenGL 4.1, hopefully bringing FaceFX finally to the Mac client.
Can't speak for the MAC version, but on the PC OpenGL rendering calls are already implemented in the current client and have been for a while.
Now i wonder if i can convince the PC client to use OpenGL for rendering?
batetolast1 wrote: »Does this mean 64 bit client is going to Mac only? What about Windows?
KhajitFurTrader wrote: »batetolast1 wrote: »Does this mean 64 bit client is going to Mac only? What about Windows?
ESO shares a common code base for all supported platforms. Changes of a magnitude like utilizing a 64-bit memory and binary model are thus likely to occur on all platforms simultaneously.