PC NA Trueflame October Campaign

  • Artemisshrikes
    Artemisshrikes
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    Anazasi wrote: »
    Dear EP,

    I am amazed at the words that come from your mouth; you claim to want good (competitive) PVP while you night cap to destroy any chance of that. This morning I woke up at 7am eastern to look at the map to find it completely red and all the scrolls buried in Eastern keeps. I think you only want competition when you have the advantage. If the competitive PVP is to survive and grow as you desire than you really need to think hard about what you will reap if this continues.

    Dear DC,

    I am concerned over your ability to identify the true enemy of this campaign. You have since the start of this campaign ignored EP and continually attacked AD. While AD has made every effort to ignore your scrolls and the north. We have done our best to show you the path to EP so that together we could after several long months of EP dominance beat the horde. I see our hope of any intelligent leadership of your faction was a waste of time. Your scrolls now belong to EP as of this morning. We do not have to retrieve them, in fact we can simply take the keeps where they reside and leave them there and push on to EP scrolls. Maybe, we could take them and drop them in ROE and Brindle for you to retrieve them later. But what would be the point? DC will continue to push south into AD territory so perhaps it would be in our best interest to take them for the 3% buffs so that we can better fight on two fronts. Remember little children this is about the score at the end of 30 days. You will be last again because you simply cant read the map and make good choices.

    This morning Meth was crowned EMP on TF, took all the keeps, all the scrolls, jumped roughly 300pts over AD, and roughly 500 pts over DC. The race is still close both AD and DC could vanquish the EP Horde and force them to 3rd place if we work together. Remember, "the enemy of my enemy is my friend", so if DC wishes to help accomplish this then show some initiative and start working towards the common goal.

    Taran

    someone crying again and being a bad sport
    VR 16 Dragonknight Sarenvog (AD, Former Emperor)
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Soooo... Today AD was pop locked from like 4pm est through prime time yet not even a raid was seen all night by them. Wanna stop hiding in the sewers?
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Psilent
    Psilent
    ✭✭✭✭✭
    Soooo... Today AD was pop locked from like 4pm est through prime time yet not even a raid was seen all night by them. Wanna stop hiding in the sewers?

    Can't remember what time it was, but DC was at Chalman mine, thinking around 7:30 est. I was there with two other people to test our new builds damage when the lag spikes hit. So we decided to go find players in IC and only had luck at DC's sewer base entrance. Ran into 1 AD PvE player the whole time in the sewers/districts. Ended up going to Axe to fight against TM.
  • _Chaos
    _Chaos
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    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
    'Chaos
  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    Soooo... Today AD was pop locked from like 4pm est through prime time yet not even a raid was seen all night by them. Wanna stop hiding in the sewers?

    They were all on the east side of the map. Every single last one of them.
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
    Edited by _Chaos on October 8, 2015 3:09PM
    'Chaos
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Your opinion is kinda stubborn with the state of the game at the moment. You expect the impossible with the ressources ZOS have. It doesn't mean that it's boring for you when there is only one major guild per faction online that it should change. I would rather travel a lil bit more but have great performances than to get my fps drop to 20-25 constantly during big fights and see my ping spike up to 500ms. If you haven't had ping problems yet, it's because you don't play enough. I'm sure that alot of people will agree that Trueflame had alot of problems the past week since more than 6 major guilds decided to play on the same campaign at some point. Yesterday there was even a good old meteor fight inside bleakers. Didn't last 15 minutes like what we were used to see in 1.6 but still quite annoying.
    Edited by frozywozy on October 8, 2015 3:13PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Your opinion is kinda stubborn with the state of the game at the moment. You expect the impossible with the ressources ZOS have. It doesn't mean that it's boring for you when there is only one major guild per faction online that it should change. I would rather travel a lil bit more but have great performances than to get my fps drop to 20-25 constantly during big fights and see my ping spike up to 500ms. If you haven't had ping problems yet, it's because you don't play enough. I'm sure that alot of people will agree that Trueflame had alot of problems the past week since more than 6 major guilds decided to play on the same campaign at some point.

    Since when is asking for the ability to have 2 guilds per faction impossible? It is definitely boring when the map is stale and there's only 1 group per faction worth traveling around for. Especially with the introduction of IC.
    'Chaos
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
    'Chaos
  • Takllin
    Takllin
    ✭✭✭✭✭
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though

    Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
    Did go to Haderus looking for fights last night and find a lot of VE though....
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    I haven't played all this week, just referring to last week which was some of the best PVP I've had in some time.
    I hope we can keep up the momentum of active campaigns, it seems to be very promising.

    'Chaos
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    The main DC guilds on TF are Vehemence, Legion of Magnus, and K-hole.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Your opinion is kinda stubborn with the state of the game at the moment. You expect the impossible with the ressources ZOS have. It doesn't mean that it's boring for you when there is only one major guild per faction online that it should change. I would rather travel a lil bit more but have great performances than to get my fps drop to 20-25 constantly during big fights and see my ping spike up to 500ms. If you haven't had ping problems yet, it's because you don't play enough. I'm sure that alot of people will agree that Trueflame had alot of problems the past week since more than 6 major guilds decided to play on the same campaign at some point.

    Since when is asking for the ability to have 2 guilds per faction impossible? It is definitely boring when the map is stale and there's only 1 group per faction worth traveling around for. Especially with the introduction of IC.

    I've never said only one group per faction. You are changing my words. I've said one major guild per faction per campaign + a couple smaller guilds + loners and max population.

    Edited by frozywozy on October 8, 2015 4:21PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • apostate9
    apostate9
    ✭✭✭✭✭
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Deathshead Legion is on TF. We field a 1/2 raid to full raid every night pretty much. From what I have seen, it *looks* like GoS has switched homes. Just us, SWP and Haxus the last couple of nights...
    Edited by apostate9 on October 8, 2015 5:16PM
  • Psilent
    Psilent
    ✭✭✭✭✭
    Takllin wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.

    GoS is not homed on TF. We left when the campaign ended.

    Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Psilent wrote: »
    Takllin wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.

    GoS is not homed on TF. We left when the campaign ended.

    Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.

    That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.

    He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.
    Edited by frozywozy on October 8, 2015 8:09PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    Jules wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though

    Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
    Did go to Haderus looking for fights last night and find a lot of VE though....

    What about the Brandonzerg Julesey Woolsey?
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    frozywozy wrote: »
    Psilent wrote: »
    Takllin wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.

    GoS is not homed on TF. We left when the campaign ended.

    Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.

    That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.

    He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.

    wow the misleading hate is real lol
    when AD asked politely for gentlemens agreement EP continued the night cap

    There was only 1 guild doing stuff in TF yesterday (pugs tagged along abviously) but they were jumping between Azuras and TF. They were the only ones actually doing anything the rest of AD was just pugging around or in IC, EXACTLY the way EP does.


    1 guild does stuff the rest tag along and you have a zerg. EP does it AND still roll the map when everything dies down.

    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Yonkit
    Yonkit
    ✭✭✭✭✭
    Jules wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though

    Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
    Did go to Haderus looking for fights last night and find a lot of VE though....

    I guess six VE players + three pugs seems like quite a bit to some.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Psilent wrote: »
    Takllin wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.

    GoS is not homed on TF. We left when the campaign ended.

    Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.

    That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.

    He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.

    wow the misleading hate is real lol
    when AD asked politely for gentlemens agreement EP continued the night cap

    There was only 1 guild doing stuff in TF yesterday (pugs tagged along abviously) but they were jumping between Azuras and TF. They were the only ones actually doing anything the rest of AD was just pugging around or in IC, EXACTLY the way EP does.


    1 guild does stuff the rest tag along and you have a zerg. EP does it AND still roll the map when everything dies down.

    As far as I know, night capping doesn't create performance issues. I dunno why you talk about it. The said guild was running until 6:00pm yesterday on TF then they disappeared, but they were running full strength on monday and tuesday aswell. Performances were terrible.

    Don't bring me that stupid excuse about pugs grouping up with the guild making it look bigger. I've heard this dozen of times and like I said everytime, I know how to recognize the size of a guild. They usually stick pretty close to crown and look organized. You see them arriving on horses from a different location, they stealth all together, charge together, etc. It is easy to see the difference.

    About the refference to EP, I have never seen EP running more than one full raid from the same guild / leader coordinating and stacking together other than Blood Pact, Specters of the Phoenix or Pride at some point but it has not happened in months. AD and DC are they only alliances who have certain guilds who admit, support and enjoy running 60men raids stacking on each other to the detriment of all.
    Edited by frozywozy on October 8, 2015 8:54PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Psilent wrote: »
    Takllin wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.

    GoS is not homed on TF. We left when the campaign ended.

    Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.

    That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.

    He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.

    wow the misleading hate is real lol
    when AD asked politely for gentlemens agreement EP continued the night cap

    There was only 1 guild doing stuff in TF yesterday (pugs tagged along abviously) but they were jumping between Azuras and TF. They were the only ones actually doing anything the rest of AD was just pugging around or in IC, EXACTLY the way EP does.


    1 guild does stuff the rest tag along and you have a zerg. EP does it AND still roll the map when everything dies down.

    As far as I know, night capping doesn't create performance issues. I dunno why you talk about it. The said guild was running until 6:00pm yesterday on TF then they disappeared, but they were running full strength on monday and tuesday aswell. Performances were terrible.

    Don't bring me that stupid excuse about pugs grouping up with the guild making it look bigger. I've heard this dozen of times and like I said everytime, I know how to recognize the size of a guild. They usually stick pretty close to crown and look organized. You see them arriving on horses from a different location, they stealth all together, charge together, etc. It is easy to see the difference.

    About the refference to EP, I have never seen EP running more than one full raid from the same guild / leader coordinating and stacking together other than Blood Pact, Specters of the Phoenix or Pride at some point but it has not happened in months. AD and DC are they only alliances who have certain guilds who admit, support and enjoy running 60men raids stacking on each other to the detriment of all.

    Nightcapping may not cause performance issues but it does kill pvp which is the same result from performance issues.
    Two sides of the same coin buddy.
    They disappeared and guess what happened to the map? Got rolled by red easily.

    No such thing as 3-4 raids. Stop spreading lies. It was one organized raid and the rest were pugs trying to coordinate with that one guild. I did not ever encounter performance issues throughout last night you might want to check your router there.

    EP hasnt stacked more than 1 raid in months? Thats a good one.
    What next? EP hasnt zerged the sewers since release? lol
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Psilent wrote: »
    Takllin wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.

    GoS is not homed on TF. We left when the campaign ended.

    Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.

    That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.

    He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.

    wow the misleading hate is real lol
    when AD asked politely for gentlemens agreement EP continued the night cap

    There was only 1 guild doing stuff in TF yesterday (pugs tagged along abviously) but they were jumping between Azuras and TF. They were the only ones actually doing anything the rest of AD was just pugging around or in IC, EXACTLY the way EP does.


    1 guild does stuff the rest tag along and you have a zerg. EP does it AND still roll the map when everything dies down.

    As far as I know, night capping doesn't create performance issues. I dunno why you talk about it. The said guild was running until 6:00pm yesterday on TF then they disappeared, but they were running full strength on monday and tuesday aswell. Performances were terrible.

    Don't bring me that stupid excuse about pugs grouping up with the guild making it look bigger. I've heard this dozen of times and like I said everytime, I know how to recognize the size of a guild. They usually stick pretty close to crown and look organized. You see them arriving on horses from a different location, they stealth all together, charge together, etc. It is easy to see the difference.

    About the refference to EP, I have never seen EP running more than one full raid from the same guild / leader coordinating and stacking together other than Blood Pact, Specters of the Phoenix or Pride at some point but it has not happened in months. AD and DC are they only alliances who have certain guilds who admit, support and enjoy running 60men raids stacking on each other to the detriment of all.

    Nightcapping may not cause performance issues but it does kill pvp which is the same result from performance issues.
    Two sides of the same coin buddy.
    They disappeared and guess what happened to the map? Got rolled by red easily.

    No such thing as 3-4 raids. Stop spreading lies. It was one organized raid and the rest were pugs trying to coordinate with that one guild. I did not ever encounter performance issues throughout last night you might want to check your router there.

    EP hasnt stacked more than 1 raid in months? Thats a good one.
    What next? EP hasnt zerged the sewers since release? lol

    You have your opinion and I have mine. Facts stay the same though. The naming and shaming policy sadly doens't alow us to mention guilds in a negative manner, otherwise I would put the facts on the table. I have nothing to prouve anyway. People concerned are well aware of what is going on in all 3 factions.

    Everyone nightcap because nightcapping is a very relative concept. Depend of where you are playing from and if you work night shifts but stacking 60players together is unfortunetly done willingly no matter the consequences even though it could be easily avoided and much more productive (AP and objective wise) by spreading out forces on different strategic locations at once.
    Edited by frozywozy on October 8, 2015 9:26PM
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Yonkit wrote: »
    Jules wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though

    Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
    Did go to Haderus looking for fights last night and find a lot of VE though....

    I guess six VE players + three pugs seems like quite a bit to some.

    I guess in comparison to the regular 24, 6 doesn't seem like much. But to our 7 man, 6 seemed like a perfect fight until ya'll dipped.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Huckdabuck wrote: »
    Jules wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though

    Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
    Did go to Haderus looking for fights last night and find a lot of VE though....

    What about the Brandonzerg Julesey Woolsey?

    What is that even called these days? Idk.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • apostate9
    apostate9
    ✭✭✭✭✭
    Jules wrote: »
    Huckdabuck wrote: »
    Jules wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though

    Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
    Did go to Haderus looking for fights last night and find a lot of VE though....

    What about the Brandonzerg Julesey Woolsey?

    What is that even called these days? Idk.

    Brandon doesn't even play ESO anymore. This dude is just bent because stoopid EP wins too much. He gripes about the defunct guild that destroyed him once in every thread he can fit it into.
    Edited by apostate9 on October 8, 2015 10:13PM
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    apostate9 wrote: »
    Jules wrote: »
    Huckdabuck wrote: »
    Jules wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though

    Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
    Did go to Haderus looking for fights last night and find a lot of VE though....

    What about the Brandonzerg Julesey Woolsey?

    What is that even called these days? Idk.

    Brandon doesn't even play ESO anymore. This dude is just bent because stoopid EP wins too much. He whinges about the defunct guild that destroyed him in every thread he can fit it into.

    Tex is my friend. Please don't be mean to him.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • apostate9
    apostate9
    ✭✭✭✭✭
    Jules wrote: »
    apostate9 wrote: »
    Jules wrote: »
    Huckdabuck wrote: »
    Jules wrote: »
    Jules wrote: »
    frozywozy wrote: »
    The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.

    IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)

    Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.

    I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.

    I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.

    Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
    but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.

    Agreed-
    But GOS and VE don't seem to be on TF at all.

    We'll be back in full swing next week :D
    Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though

    Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
    Did go to Haderus looking for fights last night and find a lot of VE though....

    What about the Brandonzerg Julesey Woolsey?

    What is that even called these days? Idk.

    Brandon doesn't even play ESO anymore. This dude is just bent because stoopid EP wins too much. He whinges about the defunct guild that destroyed him in every thread he can fit it into.

    Tex is my friend. Please don't be mean to him.

    Then please ask him to behave. Brandon is my friend.

    EDIT: Brandon doesn't even own a PC anymore.
    Edited by apostate9 on October 8, 2015 11:05PM
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