Dear EP,
I am amazed at the words that come from your mouth; you claim to want good (competitive) PVP while you night cap to destroy any chance of that. This morning I woke up at 7am eastern to look at the map to find it completely red and all the scrolls buried in Eastern keeps. I think you only want competition when you have the advantage. If the competitive PVP is to survive and grow as you desire than you really need to think hard about what you will reap if this continues.
Dear DC,
I am concerned over your ability to identify the true enemy of this campaign. You have since the start of this campaign ignored EP and continually attacked AD. While AD has made every effort to ignore your scrolls and the north. We have done our best to show you the path to EP so that together we could after several long months of EP dominance beat the horde. I see our hope of any intelligent leadership of your faction was a waste of time. Your scrolls now belong to EP as of this morning. We do not have to retrieve them, in fact we can simply take the keeps where they reside and leave them there and push on to EP scrolls. Maybe, we could take them and drop them in ROE and Brindle for you to retrieve them later. But what would be the point? DC will continue to push south into AD territory so perhaps it would be in our best interest to take them for the 3% buffs so that we can better fight on two fronts. Remember little children this is about the score at the end of 30 days. You will be last again because you simply cant read the map and make good choices.
This morning Meth was crowned EMP on TF, took all the keeps, all the scrolls, jumped roughly 300pts over AD, and roughly 500 pts over DC. The race is still close both AD and DC could vanquish the EP Horde and force them to 3rd place if we work together. Remember, "the enemy of my enemy is my friend", so if DC wishes to help accomplish this then show some initiative and start working towards the common goal.
Taran
hammayolettuce wrote: »Soooo... Today AD was pop locked from like 4pm est through prime time yet not even a raid was seen all night by them. Wanna stop hiding in the sewers?
hammayolettuce wrote: »Soooo... Today AD was pop locked from like 4pm est through prime time yet not even a raid was seen all night by them. Wanna stop hiding in the sewers?
spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Your opinion is kinda stubborn with the state of the game at the moment. You expect the impossible with the ressources ZOS have. It doesn't mean that it's boring for you when there is only one major guild per faction online that it should change. I would rather travel a lil bit more but have great performances than to get my fps drop to 20-25 constantly during big fights and see my ping spike up to 500ms. If you haven't had ping problems yet, it's because you don't play enough. I'm sure that alot of people will agree that Trueflame had alot of problems the past week since more than 6 major guilds decided to play on the same campaign at some point.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
We'll be back in full swing next week
Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Your opinion is kinda stubborn with the state of the game at the moment. You expect the impossible with the ressources ZOS have. It doesn't mean that it's boring for you when there is only one major guild per faction online that it should change. I would rather travel a lil bit more but have great performances than to get my fps drop to 20-25 constantly during big fights and see my ping spike up to 500ms. If you haven't had ping problems yet, it's because you don't play enough. I'm sure that alot of people will agree that Trueflame had alot of problems the past week since more than 6 major guilds decided to play on the same campaign at some point.
Since when is asking for the ability to have 2 guilds per faction impossible? It is definitely boring when the map is stale and there's only 1 group per faction worth traveling around for. Especially with the introduction of IC.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.
GoS is not homed on TF. We left when the campaign ended.
Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
We'll be back in full swing next week
Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
Did go to Haderus looking for fights last night and find a lot of VE though....
Jessica Folsom wrote:It's a very grey area.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.
GoS is not homed on TF. We left when the campaign ended.
Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.
That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.
He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
We'll be back in full swing next week
Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
Did go to Haderus looking for fights last night and find a lot of VE though....
PainfulFAFA wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.
GoS is not homed on TF. We left when the campaign ended.
Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.
That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.
He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.
wow the misleading hate is real lol
when AD asked politely for gentlemens agreement EP continued the night cap
There was only 1 guild doing stuff in TF yesterday (pugs tagged along abviously) but they were jumping between Azuras and TF. They were the only ones actually doing anything the rest of AD was just pugging around or in IC, EXACTLY the way EP does.
1 guild does stuff the rest tag along and you have a zerg. EP does it AND still roll the map when everything dies down.
PainfulFAFA wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.
GoS is not homed on TF. We left when the campaign ended.
Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.
That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.
He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.
wow the misleading hate is real lol
when AD asked politely for gentlemens agreement EP continued the night cap
There was only 1 guild doing stuff in TF yesterday (pugs tagged along abviously) but they were jumping between Azuras and TF. They were the only ones actually doing anything the rest of AD was just pugging around or in IC, EXACTLY the way EP does.
1 guild does stuff the rest tag along and you have a zerg. EP does it AND still roll the map when everything dies down.
As far as I know, night capping doesn't create performance issues. I dunno why you talk about it. The said guild was running until 6:00pm yesterday on TF then they disappeared, but they were running full strength on monday and tuesday aswell. Performances were terrible.
Don't bring me that stupid excuse about pugs grouping up with the guild making it look bigger. I've heard this dozen of times and like I said everytime, I know how to recognize the size of a guild. They usually stick pretty close to crown and look organized. You see them arriving on horses from a different location, they stealth all together, charge together, etc. It is easy to see the difference.
About the refference to EP, I have never seen EP running more than one full raid from the same guild / leader coordinating and stacking together other than Blood Pact, Specters of the Phoenix or Pride at some point but it has not happened in months. AD and DC are they only alliances who have certain guilds who admit, support and enjoy running 60men raids stacking on each other to the detriment of all.
PainfulFAFA wrote: »PainfulFAFA wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.
GoS is not homed on TF. We left when the campaign ended.
Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.
That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.
He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.
wow the misleading hate is real lol
when AD asked politely for gentlemens agreement EP continued the night cap
There was only 1 guild doing stuff in TF yesterday (pugs tagged along abviously) but they were jumping between Azuras and TF. They were the only ones actually doing anything the rest of AD was just pugging around or in IC, EXACTLY the way EP does.
1 guild does stuff the rest tag along and you have a zerg. EP does it AND still roll the map when everything dies down.
As far as I know, night capping doesn't create performance issues. I dunno why you talk about it. The said guild was running until 6:00pm yesterday on TF then they disappeared, but they were running full strength on monday and tuesday aswell. Performances were terrible.
Don't bring me that stupid excuse about pugs grouping up with the guild making it look bigger. I've heard this dozen of times and like I said everytime, I know how to recognize the size of a guild. They usually stick pretty close to crown and look organized. You see them arriving on horses from a different location, they stealth all together, charge together, etc. It is easy to see the difference.
About the refference to EP, I have never seen EP running more than one full raid from the same guild / leader coordinating and stacking together other than Blood Pact, Specters of the Phoenix or Pride at some point but it has not happened in months. AD and DC are they only alliances who have certain guilds who admit, support and enjoy running 60men raids stacking on each other to the detriment of all.
Nightcapping may not cause performance issues but it does kill pvp which is the same result from performance issues.
Two sides of the same coin buddy.
They disappeared and guess what happened to the map? Got rolled by red easily.
No such thing as 3-4 raids. Stop spreading lies. It was one organized raid and the rest were pugs trying to coordinate with that one guild. I did not ever encounter performance issues throughout last night you might want to check your router there.
EP hasnt stacked more than 1 raid in months? Thats a good one.
What next? EP hasnt zerged the sewers since release? lol
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
We'll be back in full swing next week
Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
Did go to Haderus looking for fights last night and find a lot of VE though....
I guess six VE players + three pugs seems like quite a bit to some.
Huckdabuck wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
We'll be back in full swing next week
Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
Did go to Haderus looking for fights last night and find a lot of VE though....
What about the Brandonzerg Julesey Woolsey?
Huckdabuck wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
We'll be back in full swing next week
Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
Did go to Haderus looking for fights last night and find a lot of VE though....
What about the Brandonzerg Julesey Woolsey?
What is that even called these days? Idk.
Huckdabuck wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
We'll be back in full swing next week
Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
Did go to Haderus looking for fights last night and find a lot of VE though....
What about the Brandonzerg Julesey Woolsey?
What is that even called these days? Idk.
Brandon doesn't even play ESO anymore. This dude is just bent because stoopid EP wins too much. He whinges about the defunct guild that destroyed him in every thread he can fit it into.
Huckdabuck wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
We'll be back in full swing next week
Last week when we were there GoS and SWP were there with stacked raids, I think GoS has moved to AoB now though
Yeah I haven't seen any of these guilds (except SWP) and I'm on TF every night.
Did go to Haderus looking for fights last night and find a lot of VE though....
What about the Brandonzerg Julesey Woolsey?
What is that even called these days? Idk.
Brandon doesn't even play ESO anymore. This dude is just bent because stoopid EP wins too much. He whinges about the defunct guild that destroyed him in every thread he can fit it into.
Tex is my friend. Please don't be mean to him.