PainfulFAFA wrote: »spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »The reason Trueflame was so fun is because there was more than 1 competent guild per faction, and the map was in constant action throughout prime time. You had to think before hitting anything.
IMO Having only 1 guild per faction is just lame, and that's when it becomes a horse simulator. Two is a perfect number (especially if they're coordinating)
Two major guild per faction per campaign is way too much for what the server can support. It's much better to aim for onr major guild (16+ stable members) + a couple smaller guilds + loners and max population. Otherwise if for example, one major EP guild and one major AD guilds engage at Alessia while one major EP guild and one major DC guild engage at bleakers, the ping spike up to 1k+ and it becomes unplayable. Even worse if both major guilds of the same faction decides to stack together as we have seen several times in the past and decide to swarm a single keep, then both ping and fps gets out of control.
I stand by my original comment, one raid is not enough. This is a freaking MMO for crying out loud, the map is soo boring when its only 1 guild per faction. You're constantly running after the enemy just to get a decent fight.
I haven't had ping issues since 1.7, just FPS issues. The only time ping is a factor is when ZOS is being DDOS'd, TKO has raid night, or I forget to close xvideos in the background.
Edit to add: Trueflame is the perfect example, VE,LoM/KH, Haxus,SWP,GoS, not sure what AD guilds...
but the campaign has been the best one in months. It's because the map is constantly changing and strategy really shines.
Agreed-
But GOS and VE don't seem to be on TF at all.
Could be wrong but I think @Rylana said they moved? VE will be doing stuff again next Wednesday, people are taking sabbaticals.
GoS is not homed on TF. We left when the campaign ended.
Went there last night and ping was around 600+ not fun to play in that kind of lag. Probably had something to do with AD stacking their entire population at BRK.
That's exactly it. The guild leader of that legion of AD players doesn't even answer when you ask him politely why he would not spread his 3-4 raids at different locations instead of swarming one location. He simply doesn't care about performance problems.
He's probably the typical guy who think "ZOS PROMISED ME HUNDRED OF PLAYERS FIGHTING I WANT DIZ NAW! and screw the rest.
wow the misleading hate is real lol
when AD asked politely for gentlemens agreement EP continued the night cap
There was only 1 guild doing stuff in TF yesterday (pugs tagged along abviously) but they were jumping between Azuras and TF. They were the only ones actually doing anything the rest of AD was just pugging around or in IC, EXACTLY the way EP does.
1 guild does stuff the rest tag along and you have a zerg. EP does it AND still roll the map when everything dies down.
As far as I know, night capping doesn't create performance issues. I dunno why you talk about it. The said guild was running until 6:00pm yesterday on TF then they disappeared, but they were running full strength on monday and tuesday aswell. Performances were terrible.
Don't bring me that stupid excuse about pugs grouping up with the guild making it look bigger. I've heard this dozen of times and like I said everytime, I know how to recognize the size of a guild. They usually stick pretty close to crown and look organized. You see them arriving on horses from a different location, they stealth all together, charge together, etc. It is easy to see the difference.
About the refference to EP, I have never seen EP running more than one full raid from the same guild / leader coordinating and stacking together other than Blood Pact, Specters of the Phoenix or Pride at some point but it has not happened in months. AD and DC are they only alliances who have certain guilds who admit, support and enjoy running 60men raids stacking on each other to the detriment of all.
It must be the EP blob from Azura's than. Was over there tonight and OMG at least 2 full raids running together. Seriously. That's just funny!. Go Brazeer man!
It must be the EP blob from Azura's than. Was over there tonight and OMG at least 2 full raids running together. Seriously. That's just funny!. Go Brazeer man!
Are you trying to lure the zerg out of Azura so the DC zerg can dominate? Because good job, that's what's happening in IC. And I haven't had this much fun in weeks. DC is finally tackling Memorial in a group. Granted the group starts to evaporate when it hits any resistance but it just makes killing them so much more fun.
Now if only we could do something about the AD gankers...
Yes, because the endless respawn of memorial district where you can mindlessly throw your dead body at people and hope it does damage is where the good pvpers go...
/facepalm
Yes, because the endless respawn of memorial district where you can mindlessly throw your dead body at people and hope it does damage is where the good pvpers go...
/facepalm
No silly, the respawn is right next to the action. It's much closer to the instanced PvP scenarios I've been aching for. Rather than having to respawn at a keep then spend the next 5 minutes running back to the fight hoping I don't get ganked and the fighting isn't over by the time I get there.
Though the DC zerg does need work. Any sort of resistance and they start to pull away. Though granted it's still fun to run them down. Like the humiliation at the end of a TF2 match. Who cares about good? I'm talking about having fun!
Where do you think I am?
You do realize the only DC zerg is on Azura's, right? And try as we like, we are unable to convince a certain blue to play another way.
Ego? Hell no, I know I'm bad on my own. I always preferred mass battles where the skills on the individual mattered less. Just as long as I see bodies. Lots of bodies. And I want to thank whoever goaded them to coming out because I haven't seen DC actually put up a fight in a long time. Most cases, EP has free run of IC and the only thing coming close to PvP is running into a gank group. Whatever happened, there is now less EP, and the other factions are actually trying to put up a fight now. It's like when IC was first introduced all over again. Everyone fighting some never ending battle against themselves and mobs.Any other 'zerg' you see will just be pve'ers huddling together thinking they're safer in large numbers. So by all means, keep fluffing your ego thinking you're good as you "run them down". As someone well in tune with the DC pvp guild presence, outside of Azura's, no guild has the numbers for an actual 'zerg', especially on TF where blue sits between 2 and 3 bars. But keep talking about how good you are at scaring the non-existent blue zerg, you're convincing everyone on the forums of your skill. No really, it's working.
Last night 4 of us wiped about 15 yellows in the sewers, but it's pretty easy to spot low alliance ranks, poor reaction, and a general deer in the headlights situation. Yet, I don't call them a zerg because a zerg is at LEAST more than a full 24 man raid, and I don't hop on the forums saying how bad they are and good my group of 4 was because I don't need the validation. My point, if you can read between the lines, is that it sounds like you're poking a bunch of bad players that are inexperienced in pvp, and that's nothing to brag about.
It must be the EP blob from Azura's than. Was over there tonight and OMG at least 2 full raids running together. Seriously. That's just funny!. Go Brazeer man!
we actually only have one raid going right now
Love these kinds of threads, I left True Flame a few hours ago to get away from the AD 60+ player lagzerg. I went to Haderus and got ran the f*ck over by another massive 2+ raids of AD in the sewers...Like I said before, DC nor AD are underpopulated as a whole. The issue is too many guilds would rather play the role of Sewer Guardians on next to dead campaigns while the rest of their faction suffers defeat elsewhere.