Are you a crafter? Use alchemy, make some fly spray. Heard fly spray is good for getting rid of crabs.
BeardLumber wrote: »The mudcrabs only acted in self defense.
I know exactly which fishing spot you're talking about, and I remember getting mad at those mudcrabs too.
Thats what I liked about WoW, if you out level'd a mob by so much that said mob was no longer a challenge you pretty much had to step on their toe to get them to aggro on you. This game does it all wrong, I've yet to find something done right. Its like they took all the worst things in MMO's in the past 20 years and put them all into this one and added more for good measure. Sure the environment is pretty and the models look ok, but the game runs like a rusted tractor with 3 wheels.
CapnPhoton wrote: »I don't get it. Part of the nature of MMO games is that things attack you.
The first time i ran into that spot was during early beta and they caught me by surprise and almost killed me. There aren't that many mudcrabs in the game that attack on sight.Fat-Larry-Makes-All wrote: »haha always nice to know you're not alone. I felt so betrayed! As an Argonian I feel a connection with everything aquatic, especially mudcrabs because they're so chilled out. I thought they felt the same way...I know exactly which fishing spot you're talking about, and I remember getting mad at those mudcrabs too.
Hopefully these aggresive Stonefall individuals are just adolescent mudcrabs going through a rebellious phase or something.
FuzzyDuck79 wrote: »CapnPhoton wrote: »I don't get it. Part of the nature of MMO games is that things attack you.
In a combat based game yes. Things will attack you in a combat based game.
v16 strolling in auridon (runbuffs fast horse) to collect some water and herbs to level new toon
attacked everywhere by level 7 mobs ...
Really now, they "stood a chance"? Must have been a different version of Skyrim you were playing.Yeah, there are a lot of NPC's who commit suicide-by-VR on my sword as well. At least the NPC's in Skyrim leveled with me, so they at least stood a CHANCE.
Darkstorne wrote: »It's the same reason I get frustrated whenever I find a new "village" in ESO. It's ALWAYS under attack from something. Bandits, cultists, daedra, ghosts, whatever. Talos forbid a village just be an actual village and MMO players will have to survive 5 whole minutes without killing something. Can't have that, so every village will need saving, and just be combat zones on the linear path to the next big city.
FuzzyDuck79 wrote: »That's nature. Things don't attack you because of how weak you are... they attack because of instinct. Turning a mob from being a mob into a house pet, because you're more advanced is just lazy. It's a bit like saying crocodiles shouldn't attack humans because we are more advanced...
Riko_Futatabi wrote: »FuzzyDuck79 wrote: »CapnPhoton wrote: »I don't get it. Part of the nature of MMO games is that things attack you.
In a combat based game yes. Things will attack you in a combat based game.
Ah but Sir Fuzz, he was talking specifically about these perhaps "broken" mudcrabs in Stonefalls that are not passive. Those pincers wants to snip your bits!
Also, many previous MMOs I've played have mobs recognize your level and if you are above the level they are willing to aggro then they will be passive to you. This doesn't exist in ESO, but I'm not too bothered by it. However, it would be nice if at least all aggressive animal-type mobs became passive once your level became far greater than theirs. I say only aggressive animal-types because to me it makes sense to have humanoid and the like to still be aggressive no matter the level you are since they are of a higher intellect, or supposed to be! Zombies and their like however, just don't give a f**k and makes sense for those types to still attack mindlessly.