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Why is there always something trying to kill me?

Fat-Larry-Makes-All
Every single time I just want to relax and enjoy the game at a slower pace there is ALWAYS something trying to attack me. The entire game is all ready centered around combat, by Sithis why are you forcing me to fight even if I just want to run around woodcutting, farming kreshweed or fishing!!

Just now I was happily making a fishing trip through Stonefalls looking for a lake when I stumbled upon the loviest tiny pond with 2 fishing spots and 2 reagent nodes, so I was a happy lizard. Untill I discovered the pond was all ready claimed by a clan of rabid Mudcrabs. Normally those are my bro's, but these were definitely not bro's, had to kill them all three times before I was done fishing.

Most MMO's are based around combat, there is nothing wrong with that. But it is my opinion that mob-placement, chase time and chase lenght are set up too tight in ESO. Players should get more freedom to move in between them without engaging in combat if they so desire.

EDIT:
phairdon wrote: »
Are you a crafter? Use alchemy, make some fly spray. Heard fly spray is good for getting rid of crabs.

I really like this idea, all though it wouldn't fit in the alchemy system. But some sort of food or drink maybe that stops open world critters of X level below you from attacking you for X minutes would be great.
Edited by Fat-Larry-Makes-All on October 3, 2015 12:37AM
Fat Argonian Cook.
  • Conquers
    Conquers
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    stop stealing the mudcrab's food source
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • BeardLumber
    BeardLumber
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    The mudcrabs only acted in self defense.
    Heals Please
    PC Master Race
  • Fat-Larry-Makes-All
    The mudcrabs only acted in self defense.

    Say something bad about mudcrabs, thread gets highjacked by PETM.
    Fat Argonian Cook.
  • BeardLumber
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    Mudcrabs are people, look at how fancy they can be.

    tumblr_lzpmsiQjXS1rq4d7ro1_400_zpstkfeamq4.gif
    Heals Please
    PC Master Race
  • Bhakura
    Bhakura
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    v16 strolling in auridon (runbuffs fast horse) to collect some water and herbs to level new toon
    attacked everywhere by level 7 mobs ...

    "please kind sir i hate life would you kill me already?"

    and im like

    /rolleyes

    they really need a levelcap on agro even a vet 5 mob shouldnt be agroing a vet 16

    Edited by Bhakura on October 2, 2015 4:03PM
  • Faunter
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    I know exactly which fishing spot you're talking about, and I remember getting mad at those mudcrabs too.
    Edited by Faunter on October 2, 2015 4:14PM
  • FuzzyDuck79
    FuzzyDuck79
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    You called them rabid - no wonder they want to hurt you!
  • PinoZino
    PinoZino
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    Maybe it's the way you walk? I don't know, sir.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • MikeB
    MikeB
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    Thats what I liked about WoW, if you out level'd a mob by so much that said mob was no longer a challenge you pretty much had to step on their toe to get them to aggro on you. This game does it all wrong, I've yet to find something done right. Its like they took all the worst things in MMO's in the past 20 years and put them all into this one and added more for good measure. Sure the environment is pretty and the models look ok, but the game runs like a rusted tractor with 3 wheels.
    Edited by MikeB on October 2, 2015 4:29PM
  • Darkstorne
    Darkstorne
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    It's just bad game design, at least from an Elder Scrolls perspective.

    For MMOs it makes sense - all these tight corridors and "room" locations, where the environments always feel segmented into quest areas, mobs everywhere you look to serve as exp piñatas, catering perfectly to the typical MMO player who wants to be funnelled from one quest hub to the next with little to no downtime.

    Elder Scrolls players are used to the opposite. Huge open vistas with gorgeous draw distances. Open tundra in Skyrim where you can find nothing but elk and cotton for the better part of an hour. Rolling fields in Cyrodiil with ponds full of water lilies. The freedom to explore and appreciate the little things like an ocean sunset, or the view from a mountain. That can't happen in ESO because of the segmented and corridor-esque landscape design. Which is presumably also why the draw distance is so low, or the segmentation would be painfully obvious from any high vantage point.

    It's the same reason I get frustrated whenever I find a new "village" in ESO. It's ALWAYS under attack from something. Bandits, cultists, daedra, ghosts, whatever. Talos forbid a village just be an actual village and MMO players will have to survive 5 whole minutes without killing something. Can't have that, so every village will need saving, and just be combat zones on the linear path to the next big city.

    I WANT TO EXPLORE!

    I tried reaching the Alik'r once. I wanted to play an Elder Scrolls game. Mobs are so tightly packed in this game, and the area level requirements are so anti-TES, that it's impossible to get anywhere early. You have to play this like an MMO, not like a TES game :(
  • Fat-Larry-Makes-All
    Faunter wrote: »
    I know exactly which fishing spot you're talking about, and I remember getting mad at those mudcrabs too.

    haha always nice to know you're not alone. I felt so betrayed! As an Argonian I feel a connection with everything aquatic, especially mudcrabs because they're so chilled out. I thought they felt the same way...

    Hopefully these aggresive Stonefall individuals are just adolescent mudcrabs going through a rebellious phase or something.
    Fat Argonian Cook.
  • Callous2208
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    MikeB wrote: »
    Thats what I liked about WoW, if you out level'd a mob by so much that said mob was no longer a challenge you pretty much had to step on their toe to get them to aggro on you. This game does it all wrong, I've yet to find something done right. Its like they took all the worst things in MMO's in the past 20 years and put them all into this one and added more for good measure. Sure the environment is pretty and the models look ok, but the game runs like a rusted tractor with 3 wheels.

    Wheew, well then. Thanks for getting all that out in yet another thread. And when will you be leaving the worst mmo you've ever played so that we may trudge along in our ignorance, minus your negativity?
    Edited by Callous2208 on October 2, 2015 4:33PM
  • FuzzyDuck79
    FuzzyDuck79
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    That's nature. Things don't attack you because of how weak you are... they attack because of instinct. Turning a mob from being a mob into a house pet, because you're more advanced is just lazy. It's a bit like saying crocodiles shouldn't attack humans because we are more advanced...
  • UltimaJoe777
    UltimaJoe777
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    Actually TESO has far less mob spawns than just about any other MMORPG far as I'm concerned. Just a case of wrong place at the wrong time.

    Might I suggest fishing from a spot the Mudcrabs don't frequently get close enough to to attack you?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • CapnPhoton
    CapnPhoton
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    I don't get it. Part of the nature of MMO games is that things attack you.
    Xbox One NA Aldmeri Dominion
  • FuzzyDuck79
    FuzzyDuck79
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    CapnPhoton wrote: »
    I don't get it. Part of the nature of MMO games is that things attack you.

    In a combat based game yes. Things will attack you in a combat based game.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    0f8e59337ee69651463cb397c63ecafd.jpg
  • SirAndy
    SirAndy
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    Faunter wrote: »
    I know exactly which fishing spot you're talking about, and I remember getting mad at those mudcrabs too.
    haha always nice to know you're not alone. I felt so betrayed! As an Argonian I feel a connection with everything aquatic, especially mudcrabs because they're so chilled out. I thought they felt the same way...
    Hopefully these aggresive Stonefall individuals are just adolescent mudcrabs going through a rebellious phase or something.
    The first time i ran into that spot was during early beta and they caught me by surprise and almost killed me. There aren't that many mudcrabs in the game that attack on sight.
    :smile:
  • Van_0S
    Van_0S
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    maxresdefault.jpg
  • Kuroinu
    Kuroinu
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    CapnPhoton wrote: »
    I don't get it. Part of the nature of MMO games is that things attack you.

    In a combat based game yes. Things will attack you in a combat based game.

    Ah but Sir Fuzz, he was talking specifically about these perhaps "broken" mudcrabs in Stonefalls that are not passive. Those pincers wants to snip your bits!

    Also, many previous MMOs I've played have mobs recognize your level and if you are above the level they are willing to aggro then they will be passive to you. This doesn't exist in ESO, but I'm not too bothered by it. However, it would be nice if at least all aggressive animal-type mobs became passive once your level became far greater than theirs. I say only aggressive animal-types because to me it makes sense to have humanoid and the like to still be aggressive no matter the level you are since they are of a higher intellect, or supposed to be! Zombies and their like however, just don't give a f**k and makes sense for those types to still attack mindlessly.
  • Pallmor
    Pallmor
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    Bhakura wrote: »
    v16 strolling in auridon (runbuffs fast horse) to collect some water and herbs to level new toon
    attacked everywhere by level 7 mobs ...

    Yeah, there are a lot of NPC's who commit suicide-by-VR on my sword as well. At least the NPC's in Skyrim leveled with me, so they at least stood a CHANCE.
  • SirAndy
    SirAndy
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    Pallmor wrote: »
    Yeah, there are a lot of NPC's who commit suicide-by-VR on my sword as well. At least the NPC's in Skyrim leveled with me, so they at least stood a CHANCE.
    Really now, they "stood a chance"? Must have been a different version of Skyrim you were playing.

    Time to dust off my good old L2P ...
    rolleyes.gif
  • Pallmor
    Pallmor
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    Darkstorne wrote: »
    It's the same reason I get frustrated whenever I find a new "village" in ESO. It's ALWAYS under attack from something. Bandits, cultists, daedra, ghosts, whatever. Talos forbid a village just be an actual village and MMO players will have to survive 5 whole minutes without killing something. Can't have that, so every village will need saving, and just be combat zones on the linear path to the next big city.

    Even when you do find a town that appears to be functional, you just KNOW that the mayor is somehow in league with the Worm Cult or some other evil group. It would seem that every mayor in Tamriel is either dead, fled, or cultist led.

  • Kuroinu
    Kuroinu
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    Yeah and after you save this town it'll still be burning and in ruins even after you are finished Cadwell's Gold or w/e quest further down the line. Game needs a "final phase" with rebuilt houses and pretty flower box windows yeaaaah!
  • Bhakura
    Bhakura
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    That's nature. Things don't attack you because of how weak you are... they attack because of instinct. Turning a mob from being a mob into a house pet, because you're more advanced is just lazy. It's a bit like saying crocodiles shouldn't attack humans because we are more advanced...

    Yes and no, instinct tells animals TO RUN THE BLEEP AWAY ITS A HUMAN.
    Only times youll catch one of those actually attacking is because they havent eaten in days and are starving, or they have a nest nearby and want to protect it.

    ESO animals are starving 24/7

    To make things even worse, heres a skeever, grab a plant of some sorts, skeever attacks the human and all of a sudden a senche tiger who was lying in the sun minding its own business also joins the fun, because hey, AGRO ... If a tiger was hungry enough to be so stupid to attack a human it wouldve munched up the skeever first.
    So if you wanna bring nature into play at least know how nature works. Because that aint it.

    yes yes its a game ... i can live with the agro no matter what, just sayin it couldve been done better then this MUST ATTACK NO MATTER WHAT
    because it is a waste of time, they dont give loot, they dont give exp but you have to kill them to pick up the plant or whatever it is you where after.

    Edited by Bhakura on October 2, 2015 7:32PM
  • Fat-Larry-Makes-All
    CapnPhoton wrote: »
    I don't get it. Part of the nature of MMO games is that things attack you.

    In a combat based game yes. Things will attack you in a combat based game.

    Ah but Sir Fuzz, he was talking specifically about these perhaps "broken" mudcrabs in Stonefalls that are not passive. Those pincers wants to snip your bits!

    Also, many previous MMOs I've played have mobs recognize your level and if you are above the level they are willing to aggro then they will be passive to you. This doesn't exist in ESO, but I'm not too bothered by it. However, it would be nice if at least all aggressive animal-type mobs became passive once your level became far greater than theirs. I say only aggressive animal-types because to me it makes sense to have humanoid and the like to still be aggressive no matter the level you are since they are of a higher intellect, or supposed to be! Zombies and their like however, just don't give a f**k and makes sense for those types to still attack mindlessly.

    Well the little pinching buggers served only as an example, I do agree with the rest of what you said. At a certain point you should be able to walk around unchallenged, how many mobs do I have to kill before the game deems me "worthy"..?

    Often I just want to be a peaceful Argonian wandering the pretty landscapes of Tamriel to get ingredients for my potions and culinary projects, but there always seem to be hordes of suicidal critters that just insist on getting killed.
    Fat Argonian Cook.
  • Asherons_Call
    Asherons_Call
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    "A clan of rabid mudcrabs"


    Lmao1!
  • phairdon
    phairdon
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    Are you a crafter? Use alchemy, make some fly spray. Heard fly spray is good for getting rid of crabs.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • club_restoration
    Fishing is quite difficult at times, I need to carefully plan where to position my character so that I can fish in peace (well, I have never set foot in Cyrodiil and I've been playing a couple of months since the release of the game). There are also some evil scamps in Stonefalls that complicate your fishing in what I believe is one of the only few lakes there (or was it a river lol?). Another thing that bothers me are the docile mudcrabs that keep pushing me while fishing, making my 'fishing mode' to break and I have to start over the fishing again.

    But I really do wonder... Why are those mudcrabs hostile in Stonefalls? Any notes or diaries nearby?
    Cirwail, level 40 Vampire Bosmer Templar Healer, DC, NA

    ----

    After messing around with sorcerer builds in beta, I returned in May and have been playing as a healer ever since - different races, different factions, different servers.

    Now considering looking into less traditional healer builds after I've finished with my current character (finished = getting to a desired high level after trying (and completing) almost everything there is at that time content-wise).
  • SeptimusDova
    SeptimusDova
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    Because Argonians make the Best Shoes
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