IxSTALKERxI wrote: »To draw attention, Mojican picked up our scroll and was standing all by himself outside of chalman for 10 minutes. Still no EP to be seen. The whole map a ghost town. We started heading to BRK and finally, a group of 20 random EP showed themselves.
This is why we need gated access and some sort of incentive to PvP other than Grand Warlord Sorcalin's super helpful 5 repair kits.
Well that is disheartening.Yeah. i don't know about the rest of EP. But i intentionally ignored you all, trying to get the map un-red and a bit more PvP there. few hours later logged back in and the map was red again. all for naught.
driosketch wrote: »Want to fix over land PVP, I say put VR 16 gear up for sale from the AP venders or something.
Joy_Division wrote: »I don't think gated access will necessarily fix things.
- Even if you convince ZoS to gate all the campaigns, something they are not going to do because a lot of their customer base rioted over their original intention to do so, this is easily circumvented by guest / group que to jump to a map where access is available and the do not have to fight it.
- How many rage posts you think ZoS if you make it so you can't release in IC when access isn't available (one of the more popular gated suggestions) and put them into a 5 minute loading screen when they get zerged, one-shotted, their skills lock out, or one of the many other fun ways to die?
- Open access isn't necessarily a bad thing because it does allow people to pick fights in the IC. If I go to the Memorial District or the enemy sewers, I am assured of a constant stream of enemy player I can always fight at just about any time. A lot of the PvP that happens in the IC will not happen with gated access, because people wither won't be there (jumped to another server, never got in, were kicked out when died, etc) which defeats the intended purpose of a PvP zone.
What I would do:
- There have always been too many campaigns and too many players. Get rid of the two dead NA campaigns, increase population caps slightly (to preempt que complaints) because with people instanced in the IC it looks like the server can handle it.
- You do not just earn trophies / TV stones from nuking PvE mobs. With every AP you gain, you get a chance for an IC goody. The better an enemy alliance is doing in the campaign, the higher the chance/multiplier for this happening (i.e. it's an underdog balancing mechanism).
- Access to the sewers is always open, but a series of incentives will encourage people to PvP so that they will only want to go to the IC when their faction is doing well: PvP buffs should be much more pronounced in the IC sewers, severing the transit line from home base to sewers (e.g. AD would need a link to either Alessia or Roe) confers a penalty to players in the IC, better drop rate for IC goodies. Note: Bonuses are only active in a contested campaign.
- The IC is not just a place to farm gear. It has PvP objectives.
- Districts have some stationary, some mobile, some randomly appearing objectives that simulate the FPS games that are tried and true. Successful control yields TV stones, trophies, AP, and contributes to Campaign scoring.
- Sewers also have objectives in the form of castle/resource flags to represent control. An alliance that had all of "its" sewers under control would receive a TV stone multiplier and player bonuses fighting anywhere in the IC, An alliance that controlled all of an enemy sewers receives a temporary battle buff and can transit outside the enemy faction's sewers from the IC.
Now we don't have to PvE to gear up, what goes on in the IC actually affects the campaign, players will much rather fight in the IC under the "gated" people keep asking for, and there are reasons to go into the IC after Orsinium is released.
I'm gonna agree with Joy.
Bottom line: make IC part of the Alliance War and we're solid.
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
I would like to suggest that if gated access is used more wide spread that the requirements for it a toned down. In its current form if any home keep is taken a faction looses ic. This essentially means that if any pvp happens on the map someone is getting punished for it.
My personal suggestion is that ic access requires 3 keeps, but no just any 3 keeps.
First it requires 2 relic keeps. This means in order to access a faction must have their scroll gates closed , but it prevents a group from ninja capturing one just for the sake of closing access.
Second it requires 1 of the 2 home Emperor keeps. This means that in order to have access a faction must have some presence on the inner circle.
Factions would obviously go for more keep than just 3. This would keep the requirements meaningful, but prevent them from shifting to locked with one home keep capture.
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
I would like to suggest that if gated access is used more wide spread that the requirements for it a toned down. In its current form if any home keep is taken a faction looses ic. This essentially means that if any pvp happens on the map someone is getting punished for it.
My personal suggestion is that ic access requires 3 keeps, but no just any 3 keeps.
First it requires 2 relic keeps. This means in order to access a faction must have their scroll gates closed , but it prevents a group from ninja capturing one just for the sake of closing access.
Second it requires 1 of the 2 home Emperor keeps. This means that in order to have access a faction must have some presence on the inner circle.
Factions would obviously go for more keep than just 3. This would keep the requirements meaningful, but prevent them from shifting to locked with one home keep capture.
Nah, disagree with this carebear strategy completely. All home keeps plus 1 non-home keep and if you die in IC to anything and you don't have access, you're booted out to the gate.
Wow. Hardcore. Prepare for the angry masses.ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
I would like to suggest that if gated access is used more wide spread that the requirements for it a toned down. In its current form if any home keep is taken a faction looses ic. This essentially means that if any pvp happens on the map someone is getting punished for it.
My personal suggestion is that ic access requires 3 keeps, but no just any 3 keeps.
First it requires 2 relic keeps. This means in order to access a faction must have their scroll gates closed , but it prevents a group from ninja capturing one just for the sake of closing access.
Second it requires 1 of the 2 home Emperor keeps. This means that in order to have access a faction must have some presence on the inner circle.
Factions would obviously go for more keep than just 3. This would keep the requirements meaningful, but prevent them from shifting to locked with one home keep capture.
Nah, disagree with this carebear strategy completely. All home keeps plus 1 non-home keep and if you die in IC to anything and you don't have access, you're booted out to the gate.
It's easy for EP players to propose harsh restrictions on accessing the IC now that they've farmed multiple sets of end game gear...
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
I would like to suggest that if gated access is used more wide spread that the requirements for it a toned down. In its current form if any home keep is taken a faction looses ic. This essentially means that if any pvp happens on the map someone is getting punished for it.
My personal suggestion is that ic access requires 3 keeps, but no just any 3 keeps.
First it requires 2 relic keeps. This means in order to access a faction must have their scroll gates closed , but it prevents a group from ninja capturing one just for the sake of closing access.
Second it requires 1 of the 2 home Emperor keeps. This means that in order to have access a faction must have some presence on the inner circle.
Factions would obviously go for more keep than just 3. This would keep the requirements meaningful, but prevent them from shifting to locked with one home keep capture.
Nah, disagree with this carebear strategy completely. All home keeps plus 1 non-home keep and if you die in IC to anything and you don't have access, you're booted out to the gate.
So you don't want anyone to be in IC, got it. What's the opposite of carebear, a try hard?
This is what leads to more spiesThis is what leads to more spiesThis is what leads to more spies
OMG SPAI
seriously though you need some semblance of competition and reward for "spies" to even remotely matter, nobody is spying when all that's at stake is unstackable repair rocks and unusable sets with "sturdy" trait... also the population bars give you all the info you need
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@Dreyloch
1. The Idea of Cyrodiil buffs in PvE is a good one. Yes, it is unfortunate that there are some players who do not participate in PvP and will just take advantage of the buffs without contributing. however, for those of us who do PvP and PvE those buffs are very interactive, and i loved the way it blended PvP and PvE making it feel like i was fighting for something real. it was nice.
3. in regards to the excitement factor. other players are not threatening. you think you got under-leveled gear?, i'm in V12-V14 purple gear and don't often die unless i'm outnumbered. 1v1 forget about it, just walk away bolt is not even necessary.
@ZOS_BrianWheeler
Gated Campaign IMO will never work when there are other campaigns not gated. To force true and response type PVP with ever player that likes PVP involved in IC and in Cyrodil you need One Campaign period that is gated with no other campaigns available. This solves buff campaign issues. Solves Population issues. Solves the issues with players not interested in leaving IC because they do not have too.
DAOC is a great model for this. Gated content that Alliances had to work together to unlock and hold. Fantastic and fast pace fun.
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
I would like to suggest that if gated access is used more wide spread that the requirements for it a toned down. In its current form if any home keep is taken a faction looses ic. This essentially means that if any pvp happens on the map someone is getting punished for it.
My personal suggestion is that ic access requires 3 keeps, but no just any 3 keeps.
First it requires 2 relic keeps. This means in order to access a faction must have their scroll gates closed , but it prevents a group from ninja capturing one just for the sake of closing access.
Second it requires 1 of the 2 home Emperor keeps. This means that in order to have access a faction must have some presence on the inner circle.
Factions would obviously go for more keep than just 3. This would keep the requirements meaningful, but prevent them from shifting to locked with one home keep capture.
Nah, disagree with this carebear strategy completely. All home keeps plus 1 non-home keep and if you die in IC to anything and you don't have access, you're booted out to the gate.
So you don't want anyone to be in IC, got it. What's the opposite of carebear, a try hard?
It's easy for EP players to propose harsh restrictions on accessing the IC now that they've farmed multiple sets of end game gear...
This is what leads to more spiesThis is what leads to more spiesThis is what leads to more spies
OMG SPAI
seriously though you need some semblance of competition and reward for "spies" to even remotely matter, nobody is spying when all that's at stake is unstackable repair rocks and unusable sets with "sturdy" trait... also the population bars give you all the info you need
While I do agree those rocks and crappy gear make me happy in the pants lol (/sarcasm, /agree they suck) I don't know what time that PoP bar picture was taken. I highly doubt it was US primetime on TF. I'm there almost every night. While DC may not be able to lock, they usually get up to 3 bars. Problem is, not enough DC want to go out and take Cyrodiil except for Ash to have less run to IC.
While myself and my guild can be guilty of staying in IC to grind, we do make efforts to get out there and find some overland PvP. Problem is, the other 2 factions come with their entire populous to stop anything we're doing. Who wants to continue with that? So If Brian wants to make it so I can go play another side on the same campaign, then I don't want to start from scratch. If AD and EP wanna come over to DC, then they shouldn't have to either.
However, once that's all in place, and pops balance out, your going to have ppl giving away positions and fights will not have any fog of war. That's where I'm going with the spy thing. It won't happen straight off, but when everyone has settled out of IC and doing more Cyro, it'll have even more people out there to just grief w/e faction they feel like that night.
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
RinaldoGandolphi wrote: »ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
Brian, are you folks planning to wait on Orsinium before gating access on all the campaigns? I only ask because there are many casuals and even semi-hardcore players(like myself) that simply do not have any of my toons in VR16 gear yet nor am i even close to having enough matts simply because of work and life obligations don't allow us to have 6-10 hours a day to grind in the IPC.
Many casauls and semi-hardcore players would see it as unfair that 10-15% of your game population has been able to grind out all VR16 gear already and then have the access gated barring everyone else from having the same open access to get their gear. This is one of the core problems i saw with openeing access early on and then closing it.
I am hoping that if the Vet level will not go up with the release of Orsinium, that you guys and gals would wait until Orsinium comes before closing off access to the IPC so that way casuals and semi-hardcore players are given the same equal chance to grind their gear as those who have spent a huge amount of time in the IPC currently.
or at the very least have 1 campaign with open access?
RinaldoGandolphi wrote: »ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
Brian, are you folks planning to wait on Orsinium before gating access on all the campaigns? I only ask because there are many casuals and even semi-hardcore players(like myself) that simply do not have any of my toons in VR16 gear yet nor am i even close to having enough matts simply because of work and life obligations don't allow us to have 6-10 hours a day to grind in the IPC.
Many casauls and semi-hardcore players would see it as unfair that 10-15% of your game population has been able to grind out all VR16 gear already and then have the access gated barring everyone else from having the same open access to get their gear. This is one of the core problems i saw with openeing access early on and then closing it.
I am hoping that if the Vet level will not go up with the release of Orsinium, that you guys and gals would wait until Orsinium comes before closing off access to the IPC so that way casuals and semi-hardcore players are given the same equal chance to grind their gear as those who have spent a huge amount of time in the IPC currently.
or at the very least have 1 campaign with open access?
If you have been playing this long, and consider yourself a "semi-hardcore" player, how are you not geared? I would say a lot more than 10-15% have gear, and I would even flip that to 85-90% do, if not more.
I played two days and was basically as geared as I was in 1.6.
If I was zos, I would follow mojicans post, close the two campaigns he mentioned (or whatever they see based on data we can not see), and make only one campaign open access. Why you ask I am sure. Well, my friend, let me tell you. We all get to PvP again! Want to be in cyro, great, it has a point again. Want to just go into the IC and farm, great, go to that campaign. Want to just PvP in the IC, go to that campaign.
This change should happen today, and I would be on tonight.
Diamond_10 wrote: »RinaldoGandolphi wrote: »ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
Brian, are you folks planning to wait on Orsinium before gating access on all the campaigns? I only ask because there are many casuals and even semi-hardcore players(like myself) that simply do not have any of my toons in VR16 gear yet nor am i even close to having enough matts simply because of work and life obligations don't allow us to have 6-10 hours a day to grind in the IPC.
Many casauls and semi-hardcore players would see it as unfair that 10-15% of your game population has been able to grind out all VR16 gear already and then have the access gated barring everyone else from having the same open access to get their gear. This is one of the core problems i saw with openeing access early on and then closing it.
I am hoping that if the Vet level will not go up with the release of Orsinium, that you guys and gals would wait until Orsinium comes before closing off access to the IPC so that way casuals and semi-hardcore players are given the same equal chance to grind their gear as those who have spent a huge amount of time in the IPC currently.
or at the very least have 1 campaign with open access?
If you have been playing this long, and consider yourself a "semi-hardcore" player, how are you not geared? I would say a lot more than 10-15% have gear, and I would even flip that to 85-90% do, if not more.
I played two days and was basically as geared as I was in 1.6.
If I was zos, I would follow mojicans post, close the two campaigns he mentioned (or whatever they see based on data we can not see), and make only one campaign open access. Why you ask I am sure. Well, my friend, let me tell you. We all get to PvP again! Want to be in cyro, great, it has a point again. Want to just go into the IC and farm, great, go to that campaign. Want to just PvP in the IC, go to that campaign.
This change should happen today, and I would be on tonight.
Says the dude whos been hiding in Chillrend sewers for weeks killing pve players with his guild instead of playing on the big campaigns.
Diamond_10 wrote: »RinaldoGandolphi wrote: »ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
@ZOS_BrianWheeler
Brian, are you folks planning to wait on Orsinium before gating access on all the campaigns? I only ask because there are many casuals and even semi-hardcore players(like myself) that simply do not have any of my toons in VR16 gear yet nor am i even close to having enough matts simply because of work and life obligations don't allow us to have 6-10 hours a day to grind in the IPC.
Many casauls and semi-hardcore players would see it as unfair that 10-15% of your game population has been able to grind out all VR16 gear already and then have the access gated barring everyone else from having the same open access to get their gear. This is one of the core problems i saw with openeing access early on and then closing it.
I am hoping that if the Vet level will not go up with the release of Orsinium, that you guys and gals would wait until Orsinium comes before closing off access to the IPC so that way casuals and semi-hardcore players are given the same equal chance to grind their gear as those who have spent a huge amount of time in the IPC currently.
or at the very least have 1 campaign with open access?
If you have been playing this long, and consider yourself a "semi-hardcore" player, how are you not geared? I would say a lot more than 10-15% have gear, and I would even flip that to 85-90% do, if not more.
I played two days and was basically as geared as I was in 1.6.
If I was zos, I would follow mojicans post, close the two campaigns he mentioned (or whatever they see based on data we can not see), and make only one campaign open access. Why you ask I am sure. Well, my friend, let me tell you. We all get to PvP again! Want to be in cyro, great, it has a point again. Want to just go into the IC and farm, great, go to that campaign. Want to just PvP in the IC, go to that campaign.
This change should happen today, and I would be on tonight.
Says the dude whos been hiding in Chillrend sewers for weeks killing pve players with his guild instead of playing on the big campaigns.
Says the dude who is totally out of touch with a player base?
If you have seen me in cyrodiil in the past month+, that would be really interesting because I have not logged on my account at all.
I saw you mention Decibel in another thread too, and ignored it. From my understanding we are inactive. But we also are mostly still connected and if you keep spouting this nonsense would be happy to show up and really *** your day.
Keep us out of your mouth and learn what you are talking about.