Thanks Nimander - appreciate the input.
a.skelton92 wrote: »Great idea for a post! I agree, it is about time there was more positive threads around. And you are right, it would SEEM like there is more negativity as the MAJORITY who actually enjoy the game; are playing the game
It takes very little time to make a post. This post for instance took me less than 2 minutes. I can play and enjoy the game the same and still make a post about things I dislike. This whole "People that enjoy the game are playing it instead of posting" is a bunch of BS. Because I enjoy the game, play most days after work and a lot on the weekends, but I still have a lot of issues with the game and have time at work to make post about the things I dislike.
@Farorin - so list the stuff you used to love! If you no longer love anything about your game at all, it may be time to move on.
1000 people complain about something. The Devs look at that and say, gee, we better change that because 1000 people hated it.
That's not how the development cycle works. Every time they nerf something, it's because it was objectively strong from in-game data. You're part of a massive LIVE testing group and when they see that 90% of DKs are using a single specific ability in every situation that is killing the diversity of builds, they are likely to fix that. That's not to say some things aren't more universal than others... some of the underpowered elements are merely rarely used.
Overnerfs occur when developers change multiple strong things at once. Stamina too strong? Nerf. Blocking too strong? Nerf. Shields too strong? Nerf. Builds that rely on stamina blocking with shields are now super nerfed as a result. It's purely accidental due to the incompetence generated from 50 people working on the same game. This is multiplied when issues are outsourced because then the team working on the problem has no idea what other problems are tied to it.
Complaining on the forum does only one thing: Raise Awareness. When more people on the forum are aware of an issue, they are likely to exploit, report, or mimic it. This leads to developers seeing a rise in their reports of the issue and may even get it to become a higher priority. Complaints that are actually READ by the dev team can also directly influence this process by explaining in detail what's wrong and why it's wrong, but you better have solid reasoning if you expect this approach to even be considered.
If devs ACTUALLY listed to complaints, the games would be balanced by the trolls and you'd know it instantly. EVE Online suffers from this problem where the council had far too much control over the game.