nimander99 wrote: »You know, a daily cap would have been the smartest thing but that ship has sailed.
O.P I agree with you argument but you are going up against a vast player base of gimme gimme I have ta be teh elitest NOW people, there just isnt any reasoning or logical arguments u can use and its why "old" content in mmo's is generally skipped by the dev's themselves after a few years.
@ZOS_RichLambert has already said that a campaign which disables Champion Points is in the works. Below is my question to him about that very issue cut and paste from my message log... hope this looks ok.
Edit: Uggg terriblenimander99 September 26
Hey /lurk if you are reading this and it's the weekend, take a break buddy... but if it's Monday then I have a simple question.
Why won't you just create a campaign that disables CP's? Instead of capping or changing major functions/systems of the game?
This seems the more elegant solution, as opposed to the collateral damage from really getting invasive.
ZOS_RichLambert
ZOS_RichLambert September 26
We are. Wheeler already announced that awhile ago.
Because otherwise, no competitve player will EVER start ESO again as they can't catch up to play with the big boys
I do have way above average CP but surely there are many ppl that even have more and I personally dont want to have all my achievements in Game reduced to "thats because you have a ton of CP".
What game do you want? Every character is completely even? Same gear, same money, same everything? nobody can improve anything? Each guy that plays 1 hour/week is as strong as someone who plays for 3 hours every day? Dont know if i would call that "fair" but I would call it boring ;D. This is still a "mmo" not chess or competitive tetris. MMOs ARE about character progress. Is it not this way?
People who lose will always find something to complain about or blame... once cp gets nerfed it will be some other thing to wine about until it gets nerfed. The good players will continue to find a way to win while the winners will find another reason to wine about why they lost or its unfair... Cycle of the game.
People who lose will always find something to complain about or blame... once cp gets nerfed it will be some other thing to wine about until it gets nerfed. The good players will continue to find a way to win while the winners will find another reason to wine about why they lost or its unfair... Cycle of the game.
My understanding was that the CP system was a reward for "playtime". The more one plays, the more CP one gets. Accelerated CP is also a benefit of being a subscriber. In other words it is a "customer rewards program".
So now because a few newer customers are unhappy ZOS is going to cap CP? That may prove to be a Customer Reduction Program. Businesses that cater to the vocal few tend to find them as their only customer.
I am hoping that Zenimax puts the programing resources into fixing the game performance issues rather than nerving yet another feature.
TalonShina wrote: »I know a lot of people have complained about both the CP and the Vet levels for as long as I have been playing (which is about 3 or 4 months)
I finally (I am indecisive and building takes me a while) have a character i am proud of. I tweaked her yesterday but I am still proud of how she is coming out. I am now really excited to hit the Vet levels and join my husband who hit V 16 last night on his Sorc.
I have three characters a level 31, a 43, and a 46(my main) I could have easily been V16 likely or at least in the Vet ranks
First said, im not a fan of CP System right now. Thing is zenimax kept a lot of peaople playing while there was no new content at all. They encouraged people to grind by bringing exp-potions into the game & crown store. Suddenly they want to punish those who did it the best. Thats the only thing im having a problem with. And everybody else would, who invested a lot of time.Because otherwise, no competitve player will EVER start ESO again as they can't catch up to play with the big boys
Well, i do understand what you are saying, but its simply not true.
i have played DAoC for like 6 years. I know many other ESO players did it too. "DAoC's CP-System" was basically the reward for earning points in PvP. (much better than grinding for hours like it is in ESO). But still, active pvp players had the strongest characters in game. I would even say that DAoC PvP rewarded the players even more than "our" CP system.
Over the whole time i played this game new groups came up, many pvp groups switched servers and stuff to play versus other groups and for variety. They had NOTHING and started with ZERO boni. They still did very well when they where good enough. Skill was still enough to compete and it was even a bigger achivement to kill high-rank groups.
All i can read on this forum is"QQ i dont want to play against a guy that might have more cp than me because its so unfair".
DAoC daoes exist till today and PvP is the best any MMO ever brought up. Is it the ESO community or just a bunch of pants shitting guys who cant deal with loosing from time to time ? What game do you want ? Every character is completely even ? Same gear, same money, some everything, nobody can improve anything ? Each guy that plays 1 hour / week is as strong as someone who plays for 3 hours every day ? Dont know if i would call i "fair" but i would call it boring ;D This is still a "mmo" not chess or competitive tetris. MMOs ARE about character progress. Is it not this way ?I do have way above average CP but surely there are many ppl that even have more and I personally dont want to have all my achievements in Game reduced to "thats because you have a ton of CP".
dealing with envy and stupidity shouldnt be a reason for any change. Most of the players that have most CP right now are known for beeing good players before CP system, i dont care bout those "opinions" and you shouldnt either
Or make it a real game and scale CPs off PvP.
100 kills = 10 CPs
10 solo kills = 10 CPs
100k AP = 10CPs
Whatever the numbers, you get the idea.
I didnt PvE at all in 1.6 and once 1.7 i had around 250. Played casually but still, invested quite some time in Cyrodiil. So thats whatever was gained from the initial ones given once 1.6 hit ~ If i spent the same amount of time PvE;ing, i would sit at around 850.
Or make it a real game and scale CPs off PvP.
100 kills = 10 CPs
10 solo kills = 10 CPs
100k AP = 10CPs
Whatever the numbers, you get the idea.
I didnt PvE at all in 1.6 and once 1.7 i had around 250. Played casually but still, invested quite some time in Cyrodiil. So thats whatever was gained from the initial ones given once 1.6 hit ~ If i spent the same amount of time PvE;ing, i would sit at around 850.
THEN the pve'ers would complain that the pvpers were getting something they werent....
Its a no win situation i think.
Gosh, I hope none of you play AOC, its even worse. They have a champion point type system, but it takes real time to train them (much like researching traits) I for one dont agree with the cap. (I only have 200 CP points) Im super sad that people complaining about not playing but being entitled to the same as others who can play more got their way. Whats next? Being able to buy a Max character in the crown store? People are max rank and you complain that you arent either, and you get your way? They already did that with the glass motif.
What they SHOULD have done, was open different PVP campaigns in different CP tiers to keep the complainers happy.
Why should everyone be equal is my question? Why are people so angry about being beaten in PVP?
Funkopotamus wrote: »Why should everyone be equal is my question? Why are people so angry about being beaten in PVP?
I have been PvPing in MMO's from the very first MMO's. Even some like AC where we could actually loot another players gear they spent weeks/months farming. I do NOT have a problem with "Being Beaten" if the player I lost to was actually skilled enough to do it... I do have a problem however with being beaten by some nolyfer just because he can sit around and grind all day and then run up on me and force feed me his "FreeTime"!
Funkopotamus wrote: »Why should everyone be equal is my question? Why are people so angry about being beaten in PVP?
I have been PvPing in MMO's from the very first MMO's. Even some like AC where we could actually loot another players gear they spent weeks/months farming. I do NOT have a problem with "Being Beaten" if the player I lost to was actually skilled enough to do it... I do have a problem however with being beaten by some nolyfer just because he can sit around and grind all day and then run up on me and force feed me his "FreeTime"!
nimander99 wrote: »@ZOS_RichLambert has already said that a campaign which disables Champion Points is in the works. Below is my question to him about that very issue cut and paste from my message log... hope this looks ok.
I agree but Zen has made it's choice, we will just have to see what the plan is then they reveal it. I personally think CP and catch-up system is gonna be something totally new what we have not discussed yet here.nimander99 wrote: »@ZOS_RichLambert has already said that a campaign which disables Champion Points is in the works. Below is my question to him about that very issue cut and paste from my message log... hope this looks ok.
Im pretty sure its non-vet campaign.
AlphaCrucis wrote: »Yep totally agree, but that's the risk i have to take when entering Cyrodil. When i come in with my 13 CP & come across someone like yourself with 500 CP & you smash me I'll just respwn & get over it. Next time i see someone that is v4 or higher I'll try to avoid them.
I just think if people are concerned about having low CP then spend some time to build them up
So you're basically saying that CPs matter to the point where you'd avoid someone with a lot of them? That in itself says there is a problem with the Champion Point system. If you have skill you should be able to go into a fight confidently, not avoid someone because they have more champion points than you.
Thank you for taking the time to demonstrate why this system is completely stupid.
AlphaCrucis wrote: »
Not at all, for some one to have so many CP means that they are a lot higher level then my V2, why should i be able to compete with some one that is a V14/16 in terms of CP
Korah_Eaglecry wrote: »OP has no idea why people are upset with the CP System.
AlphaCrucis wrote: »
Not at all, for some one to have so many CP means that they are a lot higher level then my V2, why should i be able to compete with some one that is a V14/16 in terms of CP
So please explain why my level 11 character has 671 CPs, which is most likely more than a lot of level 48+ on BWB?
AlphaCrucis wrote: »AlphaCrucis wrote: »
Not at all, for some one to have so many CP means that they are a lot higher level then my V2, why should i be able to compete with some one that is a V14/16 in terms of CP
So please explain why my level 11 character has 671 CPs, which is most likely more than a lot of level 48+ on BWB?
So the problem isn't to hard cap CPs, rather not let alt characters receive already acquired points