I know a lot of people have complained about both the CP and the Vet levels for as long as I have been playing (which is about 3 or 4 months)
I finally (I am indecisive and building takes me a while) have a character i am proud of. I tweaked her yesterday but I am still proud of how she is coming out. I am now really excited to hit the Vet levels and join my husband who hit V 16 last night on his Sorc.
I don't think there needs to be a catch up mechanic for CP why should I be able to easily catch up to my husband (or anyone) who has been in the Vet ranks longer than I have.
1. CPs need a SOFT CAP not a HARD CAP make it so you can only get between 25-100 (A large spread because I don't know what is reasonable for one day w/out grinding) but don't limit it to something like okay you can only have 1000 CP till the next DLC. That will drive people away.
2. Keep the Vet Levels but maybe don't increase it anyone leave it at V16 and add more passives and maybe even actives to the CP system to keep the progression moving forward along with new content that's harder.
3. Create a PVP that is open to both Vet Player and Non Vet Players that disables your CP (including any possible active skills that may one day be gained from CP) Make two of these one that has no IC locks and one that does (like the newly released campaign)
I have three characters a level 31, a 43, and a 46(my main) I could have easily been V16 likely or at least in the Vet ranks if I just played through a character i wasn't really feeling anymore. I chose to start over multiple times because I wanted my character to fit exactly how I wanted to play. Like I said above i did just make tweaks to her build and am even happier with that decision.
I don't understand why so many feel the need to complain about needing to catch up or I can't kill this person it must mean they have over 1000K CP.
Also maybe the Emperor system needs to be reworked so that it can't provide that massive boost that it did to the resource pools. Maybe there is a different way to reward Emperor's through some sort of rewards system instead of passives that make them massively powerful. However that being said I think they should have those resource pools when in PVP zones because they should be hard to take down and it should take a group of people working together to take the Emperor down.
They IC dungeons are instanced so CP should activate in those but the Emperor buffs should deactivate.
I think this is a better solution then scrapping the systems completely.
Talons Fury - Sorc. Tank
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