When other camps reset. I hope Axe is where everyone is going. Thats really all the major pvp guilds have been talking about. A gated camp. We'll see next week. AoB does need to be a 30 day imo.
-M
PainfulFAFA wrote: »Day 3
This campaign is pretty fun with the small scale fights.
Its just the nightcapping that kills it
PainfulFAFA wrote: »Day 3
This campaign is pretty fun with the small scale fights.
Its just the nightcapping that kills it
5:55 pm on that screen shot is night capping? Meth has been emp for over a day. Low pop bonus on DC and AD is your problem.
PainfulFAFA wrote: »Day 3
This campaign is pretty fun with the small scale fights.
Its just the nightcapping that kills it
5:55 pm on that screen shot is night capping? Meth has been emp for over a day. Low pop bonus on DC and AD is your problem.

With hardly any EP on this server aswell, starting at your gates should not be a problem for any pvp guild.
spenc_cathb16_ESO wrote: »People are already discouraged, and no PVP guild will make the move to a dead server unless it is coordinated that other guilds move at the same time. That's why I tried making the "Call to Axe of Belharza!" thread. There needs to be a full effort by all 3 factions top guilds if we want to bring PVP back on track.

spenc_cathb16_ESO wrote: »People are already discouraged, and no PVP guild will make the move to a dead server unless it is coordinated that other guilds move at the same time. That's why I tried making the "Call to Axe of Belharza!" thread. There needs to be a full effort by all 3 factions top guilds if we want to bring PVP back on track.
I fully agree with you but I also think that to echo a previous post, ALL campaigns need to be gated! Screw all this 'I paid for it, I want to play it!' entitlement... You paid for it, now you're gonna have to fight for it! This is a battlefield but if there are no battles, then it will become even more of a wasteland.
I don't think anyone wants this to happen so ZoS better pull their collective fingers out of their arses and do something!! It should never have been a free-for-all to start with, like I said elsewhere, hard to close the barn doors once the horse has bolted.
spenc_cathb16_ESO wrote: »People are already discouraged, and no PVP guild will make the move to a dead server unless it is coordinated that other guilds move at the same time. That's why I tried making the "Call to Axe of Belharza!" thread. There needs to be a full effort by all 3 factions top guilds if we want to bring PVP back on track.
I fully agree with you but I also think that to echo a previous post, ALL campaigns need to be gated! Screw all this 'I paid for it, I want to play it!' entitlement... You paid for it, now you're gonna have to fight for it! This is a battlefield but if there are no battles, then it will become even more of a wasteland.
I don't think anyone wants this to happen so ZoS better pull their collective fingers out of their arses and do something!! It should never have been a free-for-all to start with, like I said elsewhere, hard to close the barn doors once the horse has bolted.
spenc_cathb16_ESO wrote: »With hardly any EP on this server aswell, starting at your gates should not be a problem for any pvp guild.
People are already discouraged, and no PVP guild will make the move to a dead server unless it is coordinated that other guilds move at the same time. That's why I tried making the "Call to Axe of Belharza!" thread. There needs to be a full effort by all 3 factions top guilds if we want to bring PVP back on track.
spenc_cathb16_ESO wrote: »People are already discouraged, and no PVP guild will make the move to a dead server unless it is coordinated that other guilds move at the same time. That's why I tried making the "Call to Axe of Belharza!" thread. There needs to be a full effort by all 3 factions top guilds if we want to bring PVP back on track.
I fully agree with you but I also think that to echo a previous post, ALL campaigns need to be gated! Screw all this 'I paid for it, I want to play it!' entitlement... You paid for it, now you're gonna have to fight for it! This is a battlefield but if there are no battles, then it will become even more of a wasteland.
I don't think anyone wants this to happen so ZoS better pull their collective fingers out of their arses and do something!! It should never have been a free-for-all to start with, like I said elsewhere, hard to close the barn doors once the horse has bolted.
PainfulFAFA wrote: »Day 3
This campaign is pretty fun with the small scale fights.
Its just the nightcapping that kills it
5:55 pm on that screen shot is night capping? Meth has been emp for over a day. Low pop bonus on DC and AD is your problem.
AhPook_Is_Here wrote: »spenc_cathb16_ESO wrote: »With hardly any EP on this server aswell, starting at your gates should not be a problem for any pvp guild.
People are already discouraged, and no PVP guild will make the move to a dead server unless it is coordinated that other guilds move at the same time. That's why I tried making the "Call to Axe of Belharza!" thread. There needs to be a full effort by all 3 factions top guilds if we want to bring PVP back on track.
I don't think that is what top guilds want. They each want to have their own server where they can farm pve bads rather than face each other. It's been that way for like 6 months. It is rare to find good guilds of all 3 factions on one server, usually you can get 2 factions on one but almost never 3.
PainfulFAFA wrote: »PainfulFAFA wrote: »Day 3
This campaign is pretty fun with the small scale fights.
Its just the nightcapping that kills it
5:55 pm on that screen shot is night capping? Meth has been emp for over a day. Low pop bonus on DC and AD is your problem.PainfulFAFA wrote: »Day 3
This campaign is pretty fun with the small scale fights.
Its just the nightcapping that kills it
5:55 pm on that screen shot is night capping? Meth has been emp for over a day. Low pop bonus on DC and AD is your problem.
5:55pm is when i logged in to this map. Notice where I am located on that map (in aleswell where i logged off). Its low pop because people know everything they work for during prime time will be rolled once they go to bed and the nightcappers creep out.
Here what the map looked like before i went to bed last night:
Notice AD wasn't *** enough to cap blue's stuff.
We want to encourage more players to show up why don't you do the same?
AhPook_Is_Here wrote: »spenc_cathb16_ESO wrote: »With hardly any EP on this server aswell, starting at your gates should not be a problem for any pvp guild.
People are already discouraged, and no PVP guild will make the move to a dead server unless it is coordinated that other guilds move at the same time. That's why I tried making the "Call to Axe of Belharza!" thread. There needs to be a full effort by all 3 factions top guilds if we want to bring PVP back on track.
I don't think that is what top guilds want. They each want to have their own server where they can farm pve bads rather than face each other. It's been that way for like 6 months. It is rare to find good guilds of all 3 factions on one server, usually you can get 2 factions on one but almost never 3.
I agree. Sadly alot of top guilds go where AP flows easily without any challenge. Most people don't care for a real fight but for boasting their high alliance rank and easy earned emperor.
I disagree. why does there need to be gated access in the first place?. Because people don't want to PvP in Cyrodiil, that is the problem. There are few reason to PvP in Cyrodiil. forget this gated nonsense. they need to make AP worth something again, they need to give back the "former emp" buffs and imo they also need to make Cyrodiil buffs apply in PvE again. Gated access might 'sound' all good and well but in reality it is not enough of a motivator to really get people back into Cyrodiil and want to stay there.
Cyrodiil is dead because there is little to no benefit in being there.

I disagree. why does there need to be gated access in the first place?. Because people don't want to PvP in Cyrodiil, that is the problem. There are few reason to PvP in Cyrodiil. forget this gated nonsense. they need to make AP worth something again, they need to give back the "former emp" buffs and imo they also need to make Cyrodiil buffs apply in PvE again. Gated access might 'sound' all good and well but in reality it is not enough of a motivator to really get people back into Cyrodiil and want to stay there.
Cyrodiil is dead because there is little to no benefit in being there.
What about fun? Sorry but I game to have fun... I couldn't give a flying f**k about AP, I just want a worthy opponent, a good battle, wine, women and song...
spenc_cathb16_ESO wrote: »AhPook_Is_Here wrote: »spenc_cathb16_ESO wrote: »With hardly any EP on this server aswell, starting at your gates should not be a problem for any pvp guild.
People are already discouraged, and no PVP guild will make the move to a dead server unless it is coordinated that other guilds move at the same time. That's why I tried making the "Call to Axe of Belharza!" thread. There needs to be a full effort by all 3 factions top guilds if we want to bring PVP back on track.
I don't think that is what top guilds want. They each want to have their own server where they can farm pve bads rather than face each other. It's been that way for like 6 months. It is rare to find good guilds of all 3 factions on one server, usually you can get 2 factions on one but almost never 3.
I agree. Sadly alot of top guilds go where AP flows easily without any challenge. Most people don't care for a real fight but for boasting their high alliance rank and easy earned emperor.
I don't think it's so much about wanting AP as it is laziness and/or lack of communication. I know that honorable guilds are always looking for competition and good fights... what do you guys think?
@manny254 @Manoekin @Anazasi @mjspnrb18_ESO @Rylana @Jules @Alomar @Telel @x99Needles
Let's set up a guild vs guild campaign for a week and see how that feels.
ScarecrowBoat wrote: »
ScruffyWhiskers wrote: »
My hope is that once Orcville comes out, they reduce the number of campaigns and then gate all of them and watch the beauty of a negative feedback loop. It would also help to rethink their loot drop system and pull the armor sets from the 2 four man dungeons and let them drop randomly in the sewers and city districts off of the bosses. IC will need some enhanced rewards/incentive when everybody is grinding for bear mounts or whatever.
At this point, the potential for a sea of care bear tears will be much reduced and you can lower the damage nerf to something more reasonable like 35%.
IxSTALKERxI wrote: »They needed to make Azura's star a gated campaign, rather than replace a dead buff server with a new dead campaign. It doesn't matter if we move all our guilds to the gated campaign, all the pugs will continue to play on Azura's. What happens when all the guilds are offline? the map will just get night capped.
There is only one campaign that has a consistent balanced population 24/7 and that is Azura's star. During the off-peak periods it still has 2 bar population for each alliance and remains a balanced campaign. Meanwhile all other campaigns are at 1 bar with 1 guild logging on to take advantage of a nightcap.
Also a Guild vs Guild campaign feels very unnatural. That's basically what we have going on in trueflame atm. It just ends up being guilds trading keeps and doing keep fights. There needs to be more added into the equation, needs to be some pugs etc. I miss having open field fights etc.