I VOTE FOR IMMERSIVE INFORMATION : information included in such a way to respect the immersion. This is not World of Warcraft. The game play differently and should be treated differently. Innovating new interface option and new ways to sent the information to the players without breaking the immersion.
So far, I really enjoy the VISUAL CLUES, and all information you get by observing the action and what's happening IN GAME.
There is almost no need of texts and numbers to understand what's going on.
- Bosses animations and sound warn you about their attack
- Buff and Debuffs are shown visually on your character
Other informations could be shared the same way, with sound or visual effect.
Note: While I had a stance anti-addons and anti-interface that I could explain separately in a different thread, I've ended by accepting the evolution of the game towards the wishes of a very vocal part of the community. I'm not against any additional option IF and ONLY IF, you can choose to disable them, and the informations continue to be shared via visual clues, for the players, that like me, prefer to observe the action and the combat, rather annalysing the numbers and text of a cluttered UI.
leepalmer95 wrote: »Information because it's an mmorpg not a rpg.
Immersion all the way, and Zenimax has done a very well job with it. I would take visual ques over numbers any day.
Just too bad so many players exploit their way to animation cancel, and therefore remove said visual ques.. But oh well, hopefully one day Zenimax will fix it.
I VOTE FOR IMMERSIVE INFORMATION : information included in such a way to respect the immersion. This is not World of Warcraft. The game play differently and should be treated differently. Innovating new interface option and new ways to sent the information to the players without breaking the immersion.
So far, I really enjoy the VISUAL CLUES, and all information you get by observing the action and what's happening IN GAME.
There is almost no need of texts and numbers to understand what's going on.
- Bosses animations and sound warn you about their attack
- Buff and Debuffs are shown visually on your character
Other informations could be shared the same way, with sound or visual effect.
Note: While I had a stance anti-addons and anti-interface that I could explain separately in a different thread, I've ended by accepting the evolution of the game towards the wishes of a very vocal part of the community. I'm not against any additional option IF and ONLY IF, you can choose to disable them, and the informations continue to be shared via visual clues, for the players, that like me, prefer to observe the action and the combat, rather annalysing the numbers and text of a cluttered UI.
The question shall be treated as Morrowind vs Skyrim. Mark my words.
Will it? Okay then, I choose Morrowind.
newtinmpls wrote: »
Immersion all the way, and Zenimax has done a very well job with it. I would take visual ques over numbers any day.
Just too bad so many players exploit their way to animation cancel, and therefore remove said visual ques.. But oh well, hopefully one day Zenimax will fix it.
Do you even remotely understand how boring it would be to press 1 single button every second and that's it? do that for 5 minutes and tell me how fun, interactive and 'fast' combat is. Weaving is in the game to stay and if they remove it they'd see 50%+ of their playerbase gone immediatly. Not being able to cancel animations also would cause your character to stand still for a second and finish a skill before blocking or dodgerolling. combat would become a complete mess and very unresponsive. Please think before making statements like this.
Immersion all the way, and Zenimax has done a very well job with it. I would take visual ques over numbers any day.
Just too bad so many players exploit their way to animation cancel, and therefore remove said visual ques.. But oh well, hopefully one day Zenimax will fix it.
Do you even remotely understand how boring it would be to press 1 single button every second and that's it? do that for 5 minutes and tell me how fun, interactive and 'fast' combat is. Weaving is in the game to stay and if they remove it they'd see 50%+ of their playerbase gone immediatly. Not being able to cancel animations also would cause your character to stand still for a second and finish a skill before blocking or dodgerolling. combat would become a complete mess and very unresponsive. Please think before making statements like this.
No, because I absolutely disagree.
However, I do feel sorry for you that you only choose to use 1 ability out of the 12 available slots we're given in every combat sceenerio.
ESO is a very visual game, hence the amazing job done with all the great and cool effects, weaving "To use light attacks inbetween skills" are good, but ANIMATION canceling is not. I should be able to see your ability, and your light attack in a quick succession, I should not just be able to see one, or none at all.
Its funny that you mention that 50% of the game would leave if animation canceling would be fixed, for at the moment, the other 50% who absolutely loves immersion and plays Elder Scrolls to be immersed in Tamriel absolutely hates and dreads PvP due to the very fact that so many PvP'ers decide to abuse this very system, leaving them forced to either get rekt or go install an addon that clutters their screen further.
Combat would not be a complete mess, combat would be a beautiful fight where each and every player will be able to properly respond thanks to the amazing visual cues on screen, not just a fun slide-show of characters running past you with your healthbar suddenly dropping to 0 without anything actually happening on screen.