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Immersion vs Information

  • Elloa
    Elloa
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    Immersion
    I VOTE FOR IMMERSIVE INFORMATION : information included in such a way to respect the immersion. This is not World of Warcraft. The game play differently and should be treated differently. Innovating new interface option and new ways to sent the information to the players without breaking the immersion.

    So far, I really enjoy the VISUAL CLUES, and all information you get by observing the action and what's happening IN GAME.
    There is almost no need of texts and numbers to understand what's going on.

    - Bosses animations and sound warn you about their attack
    - Buff and Debuffs are shown visually on your character

    Other informations could be shared the same way, with sound or visual effect.



    Note: While I had a stance anti-addons and anti-interface that I could explain separately in a different thread, I've ended by accepting the evolution of the game towards the wishes of a very vocal part of the community. I'm not against any additional option IF and ONLY IF, you can choose to disable them, and the informations continue to be shared via visual clues, for the players, that like me, prefer to observe the action and the combat, rather annalysing the numbers and text of a cluttered UI.
    Edited by Elloa on November 19, 2015 10:03AM
  • dday3six
    dday3six
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    Information
    Elloa wrote: »
    I VOTE FOR IMMERSIVE INFORMATION : information included in such a way to respect the immersion. This is not World of Warcraft. The game play differently and should be treated differently. Innovating new interface option and new ways to sent the information to the players without breaking the immersion.

    So far, I really enjoy the VISUAL CLUES, and all information you get by observing the action and what's happening IN GAME.
    There is almost no need of texts and numbers to understand what's going on.

    - Bosses animations and sound warn you about their attack
    - Buff and Debuffs are shown visually on your character

    Other informations could be shared the same way, with sound or visual effect.



    Note: While I had a stance anti-addons and anti-interface that I could explain separately in a different thread, I've ended by accepting the evolution of the game towards the wishes of a very vocal part of the community. I'm not against any additional option IF and ONLY IF, you can choose to disable them, and the informations continue to be shared via visual clues, for the players, that like me, prefer to observe the action and the combat, rather annalysing the numbers and text of a cluttered UI.

    This is a complete misrepresentation fueled by personal bias. A player would not look at only one or the other. They would use both. A driver observes both the instrument panel and the road. Same is true of players and a video game combat interface. They can observe both the action in the game, and the numerical data provided to them by the UI.

    Further note it's highly likely that game performance suffers because their are several effects that have to be displayed visually.
  • Artjuh90
    Artjuh90
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    Immersion
    Information because it's an mmorpg not a rpg.

    look at the last 3 letters plz of MMORPG XD
  • kupacmac
    kupacmac
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    Immersion
    I rather like the minimalistic approach ZOS went with in ESO. I look at some of the screen shots of WoW and it baffles me how anyone can play with UI boxes and names and numbers all cluttering up the screen. You literally can't see any of the "real" game on screen in some of those screen shots.

    However, I do think information is helpful for working on our builds/rotations. Perhaps a combat log would go a long way.
  • ShadowHvo
    ShadowHvo
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    Immersion
    Immersion all the way, and Zenimax has done a very well job with it. I would take visual ques over numbers any day.

    Just too bad so many players exploit their way to animation cancel, and therefore remove said visual ques.. But oh well, hopefully one day Zenimax will fix it.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • YeOldeGamer
    YeOldeGamer
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    Information
    One word. OPTIONS.
  • Xantaria
    Xantaria
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    Information
    /lol @Nifty2g voting immersion

    Did you switch to roleplaying all of the sudden? :')
    Edited by Xantaria on November 19, 2015 2:30PM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Xantaria
    Xantaria
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    Information
    ShadowHvo wrote: »
    Immersion all the way, and Zenimax has done a very well job with it. I would take visual ques over numbers any day.

    Just too bad so many players exploit their way to animation cancel, and therefore remove said visual ques.. But oh well, hopefully one day Zenimax will fix it.

    Do you even remotely understand how boring it would be to press 1 single button every second and that's it? do that for 5 minutes and tell me how fun, interactive and 'fast' combat is. Weaving is in the game to stay and if they remove it they'd see 50%+ of their playerbase gone immediatly. Not being able to cancel animations also would cause your character to stand still for a second and finish a skill before blocking or dodgerolling. combat would become a complete mess and very unresponsive. Please think before making statements like this.
    Edited by Xantaria on November 19, 2015 2:37PM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Asherons_Call
    Asherons_Call
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    Information
    Elloa wrote: »
    I VOTE FOR IMMERSIVE INFORMATION : information included in such a way to respect the immersion. This is not World of Warcraft. The game play differently and should be treated differently. Innovating new interface option and new ways to sent the information to the players without breaking the immersion.

    So far, I really enjoy the VISUAL CLUES, and all information you get by observing the action and what's happening IN GAME.
    There is almost no need of texts and numbers to understand what's going on.

    - Bosses animations and sound warn you about their attack
    - Buff and Debuffs are shown visually on your character

    Other informations could be shared the same way, with sound or visual effect.



    Note: While I had a stance anti-addons and anti-interface that I could explain separately in a different thread, I've ended by accepting the evolution of the game towards the wishes of a very vocal part of the community. I'm not against any additional option IF and ONLY IF, you can choose to disable them, and the informations continue to be shared via visual clues, for the players, that like me, prefer to observe the action and the combat, rather annalysing the numbers and text of a cluttered UI.

    You obviously don't play on console. You should try it sometime then you can speak for the community as a whole

    While it's improved lately. Especially with the new weapon and armor character preview, console has a long way to go and is still a little too dumbed down for a MMORPG. I do agree that our screens should not turn in to looking like the control panel of a Boeing 747 but we need at least the option to turn certain UI elements on and off. (those certain UI elements for console will go unnamed but have been well documented elsewhere)
  • Nifty2g
    Nifty2g
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    Immersion
    Xantaria wrote: »
    /lol @Nifty2g voting immersion

    Did you switch to roleplaying all of the sudden? :')
    @Xantaria I may have written a back story to my character
    Edited by Nifty2g on November 19, 2015 2:49PM
    #MOREORBS
  • Xantaria
    Xantaria
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    Information
    Nifty2g wrote: »
    Xantaria wrote: »
    /lol @Nifty2g voting immersion

    Did you switch to roleplaying all of the sudden? :')
    @Xantaria I may have written a back story to my character

    reported
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Zhoyzu
    Zhoyzu
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    Immersion
    I only use information here to determine whether or not what im doing is effective. In the single player elder scroll games the numbers and information would get in the way as you are only competing with yourself and you would be able to sense if what youre doing is effective.

    I still play in a mostly vanilla ESO
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
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    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Overbowed
    Overbowed
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    Information
    Information, because after the initial immersion of story, the competitive play and endgame is what keeps people playing. Cater to both or you will have this huge falloff we are having with players who reach endgame.
    The Cyrodiil deer died for your particle effect mounts.

    Bring back ground oils 2025.
  • Artjuh90
    Artjuh90
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    Immersion
    Xantaria wrote: »
    Nifty2g wrote: »
    Xantaria wrote: »
    /lol @Nifty2g voting immersion

    Did you switch to roleplaying all of the sudden? :')
    @Xantaria I may have written a back story to my character

    reported

    i did this aswell even on this very forum lolz
  • newtinmpls
    newtinmpls
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    LordSemaj wrote: »
    The question shall be treated as Morrowind vs Skyrim. Mark my words.
    Rosveen wrote: »
    Will it? Okay then, I choose Morrowind.

    If that is the case, then me too.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
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    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Dear
    Dear
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    Immersion
    I want immersion by default, but it'd be nice to turn stat info on in Settings.
    ✉ DEAR | PC-NA | PVE | RP | BETA | NEWBIE | MAIN: MAROON |
      Petite||||||||||||Dual Nightblade|||||Wood Elf ♀||||Tailor and Assassin|||||Neutral Good|||||||Ebonheart||||||| Petite is happily married to Gigantic
      Bride|||||||||||||Storm Sorcerer|||||||High Elf ♀||||||Bored Provisioner|||||||Chaotic Good||||||Ebonheart|||||||| Bride wants to find and marry Groom
      Child|||||||||||||Bowman Knight||||||Wood Elf ♂||||Vampire Mercenary|||||Chaotic Evil|||||||||Dominion|||||||| Child is badly watched over by Adult
      Naive||||||||||||Healer Templar|||||||Dark Elf ♀||||||Idealistic Shaman||||||||Lawful Good|||||||Dominion|||||||| Naive is a healer companion of Frail
      Maroon|||||||||Flame Templar|||||||Dark Elf ♀||||||Vampire Alchemist||||||Neutral Evil||||||||||Daggerfall||||||| Maroon likes the color of your blood
    • Uneed2Stop
      Uneed2Stop
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      Immersion
      Kammakazi wrote: »

      I feel like what seperates this game from other mmos is the immersion. Although i totally am ALL for adding optional information. like combat text or damage meters. So the game can satisfy all types of players!
    • BabeestorGor
      BabeestorGor
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      newtinmpls wrote: »
      LordSemaj wrote: »
      The question shall be treated as Morrowind vs Skyrim. Mark my words.
      Rosveen wrote: »
      Will it? Okay then, I choose Morrowind.

      If that is the case, then me too.

      Yep, MW provided more of both (within the limits of what Bethesda could do with graphics back then)
      I'd vote both, with more information being optional
      I've tried out a few add-ons that add info and although I can see they'd be useful they aren't neccesary and subtract from the games appeal for me if they add the information in an intrusive way
      Babeester Gor is the Axe Goddess, the Implacable Anger, the Avenging Daughter and the Earth Guardian.
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      Pippi Longhorn, Nightblade, Ne'er-do-well, and "Tribute" character
      EU PC.
    • danno8
      danno8
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      Immformersion
    • WhiteCoatSyndrome
      WhiteCoatSyndrome
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      Throw my vote in the unlisted, 'make it customizable' bucket.
      #proud2BAStarObsessedLoony
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      A useful explanation for how RNG works
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    • ShadowHvo
      ShadowHvo
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      Immersion
      Xantaria wrote: »
      ShadowHvo wrote: »
      Immersion all the way, and Zenimax has done a very well job with it. I would take visual ques over numbers any day.

      Just too bad so many players exploit their way to animation cancel, and therefore remove said visual ques.. But oh well, hopefully one day Zenimax will fix it.

      Do you even remotely understand how boring it would be to press 1 single button every second and that's it? do that for 5 minutes and tell me how fun, interactive and 'fast' combat is. Weaving is in the game to stay and if they remove it they'd see 50%+ of their playerbase gone immediatly. Not being able to cancel animations also would cause your character to stand still for a second and finish a skill before blocking or dodgerolling. combat would become a complete mess and very unresponsive. Please think before making statements like this.

      No, because I absolutely disagree.

      However, I do feel sorry for you that you only choose to use 1 ability out of the 12 available slots we're given in every combat sceenerio.

      ESO is a very visual game, hence the amazing job done with all the great and cool effects, weaving "To use light attacks inbetween skills" are good, but ANIMATION canceling is not. I should be able to see your ability, and your light attack in a quick succession, I should not just be able to see one, or none at all.

      Its funny that you mention that 50% of the game would leave if animation canceling would be fixed, for at the moment, the other 50% who absolutely loves immersion and plays Elder Scrolls to be immersed in Tamriel absolutely hates and dreads PvP due to the very fact that so many PvP'ers decide to abuse this very system, leaving them forced to either get rekt or go install an addon that clutters their screen further.

      Combat would not be a complete mess, combat would be a beautiful fight where each and every player will be able to properly respond thanks to the amazing visual cues on screen, not just a fun slide-show of characters running past you with your healthbar suddenly dropping to 0 without anything actually happening on screen.
      Nighren - The Shadow Striker
      Leader of Bloodlines
      -- EU --


      Want to roleplay in elder scrolls online? Check out eso-rp.com
    • LadyNalcarya
      LadyNalcarya
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      Information
      Even in Skyrim I use some UI adjustments, like buff timer.
      And I'm still a big fan of Elder Scrolls universe and greatly enjoy the lore. Information and immersion are not antonyms. ;) I dont understand why bland vanilla UI is more "Immersive"... Imo, Morrowind has hideous UI and is very clunky, but its still the most immersive game in the series.
      Also I think that its techically possible to make the UI modular so a player can simply disable some specific parts, like dps meter.
      Edited by LadyNalcarya on November 20, 2015 11:06PM
      Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

      PC/EU
    • dday3six
      dday3six
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      Information
      ShadowHvo wrote: »
      Xantaria wrote: »
      ShadowHvo wrote: »
      Immersion all the way, and Zenimax has done a very well job with it. I would take visual ques over numbers any day.

      Just too bad so many players exploit their way to animation cancel, and therefore remove said visual ques.. But oh well, hopefully one day Zenimax will fix it.

      Do you even remotely understand how boring it would be to press 1 single button every second and that's it? do that for 5 minutes and tell me how fun, interactive and 'fast' combat is. Weaving is in the game to stay and if they remove it they'd see 50%+ of their playerbase gone immediatly. Not being able to cancel animations also would cause your character to stand still for a second and finish a skill before blocking or dodgerolling. combat would become a complete mess and very unresponsive. Please think before making statements like this.

      No, because I absolutely disagree.

      However, I do feel sorry for you that you only choose to use 1 ability out of the 12 available slots we're given in every combat sceenerio.

      ESO is a very visual game, hence the amazing job done with all the great and cool effects, weaving "To use light attacks inbetween skills" are good, but ANIMATION canceling is not. I should be able to see your ability, and your light attack in a quick succession, I should not just be able to see one, or none at all.

      Its funny that you mention that 50% of the game would leave if animation canceling would be fixed, for at the moment, the other 50% who absolutely loves immersion and plays Elder Scrolls to be immersed in Tamriel absolutely hates and dreads PvP due to the very fact that so many PvP'ers decide to abuse this very system, leaving them forced to either get rekt or go install an addon that clutters their screen further.

      Combat would not be a complete mess, combat would be a beautiful fight where each and every player will be able to properly respond thanks to the amazing visual cues on screen, not just a fun slide-show of characters running past you with your healthbar suddenly dropping to 0 without anything actually happening on screen.

      That might be true if players only had one effect to track, but that is not even close to the case. How is a player suppose to properly respond when not all effects (passives for example) have visual ques in the first place.

      Then the proper response from a DPS prospective is not to clip dots or let buffs fall off, and every time a players does either or does either too soon, then it's a DPS loss. Every time a player does not execute at the right HP% is another DPS loss. The information provided in the game is not enough to properly play if a player is concerned with spot on reactions.

      This whole bit you did is a romaticized fantasy. The game is not doing well to begin with and losing 50% of the playerbase would pretty much be the final nail in ESO coffin. ZOS needs all player sub-groups to support the game. That is why they bend over backwards trying to please as many players as they can. Even if they have drastically conflicting visions of ESO.
    • nine9six
      nine9six
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      Information
      I voted for Information with the hope that you can turn "OFF" the Information and have more Immersion if you wanted.
      Wake up, we're here. Why are you shaking? Are you ok? Wake up...
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