timidobserver wrote: »There is nothing that ZOS can/will do about this. If they gave loot based on aggro held, then you'd have everyone that isn't doing adequate heals/dps trying to spam taunts so they can hold aggro to get loot. If they gave loot based on damage blocked, again you'd have everyone that isn't doing adequate heals or dps trying to spam taunts to get aggro so they can block to get loot. If they removed the requirements and gave loot to anyone that tags the mob, you'd have people just afk tagging molag bal to get loot.
Basically, there is nothing in the imperial city pvp zones that needs a fully specced out PvE tank. You are honestly doing your group a disservice if you spec like this because you aren't going to be very much help when they get hit by other players since you can't tank other players like PvE mobs.
I'd say you should consider being more open minded about your role and build while in Imperial City. Considering being Tanky rather than a tank.
“The great thing about the PVP and the PVE gear is you can use it interchangeably. If you are a raider or if you are doing high end PVE content, then you can come right into PVP and you gear is going to be effective. You can be a person in PVP all the time, can earn some PVP gear and go into a high level dungeon. So it’s not like if you do one thing that you are excluded from the other. You can do them both interchangeably and we really think that that is what is going to make people feel together as one alliance as opposed to “oh you’re that type of player or you’re that type of player,” everybody kind of plays together and that’s one of the great things about the items in the game.” Brian Wheeler, Lead PVP Designer, E3 2013.
“MMORPG: Can you talk about PvP gear? Specifically, what distinguishes PvE gear from PvP gear? Is there a PvP stat?
Brian Wheeler: There’s no specific stat or anything along those lines. Any of the gear you get, independent of wherever you get it, is perfectly usable in PvP or PvE. The difference will be that some of the armor sets will have different passive abilities in PvE vs. PvP, but there’s nothing that’s really favoring one stat or anything like that, that you have to get for being a “good PvPer”. Brian Wheeler, Lead PVP Desinger, MMORG.com 2014

Personofsecrets wrote: »if there are 12 or less everybody gets loot. solution is quit zerging and kindly ask any people following your group to form another group as there is a chance people wont get loot.
One sec, let me get the people that started following the group to leave. I'm sure they will and I'm sure nobody else will join.
Your point is moot.
for a start - start with a smaller group, all content in IC is doable in a group of 4 players, now 8 randoms could add you without harming your possible loot.
when you see there are more than 12 players forget about beeing a tank, switch in your dd equip like healers have to do as within a 12+ man group your healing contribution does not bring you on the loot table either.
Personofsecrets wrote: »In conclusion, not only could the developers come up with some system that rewards tanks, they should do so. They should do so because of their words about tanking. It is not true that players who adapt their tanking to PVP are going to start getting the loot that they are earning and that is despite their tremendous contribution to group DPS and survivability.
Sincerely,
LT
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Personofsecrets wrote: »In conclusion, not only could the developers come up with some system that rewards tanks, they should do so. They should do so because of their words about tanking. It is not true that players who adapt their tanking to PVP are going to start getting the loot that they are earning and that is despite their tremendous contribution to group DPS and survivability.
Sincerely,
LT
well if your contribution would have been so tremendous, you would have been on the loottable
beside that there is allready a tank specific fight contribution stat in place - the more dmg you mitigate the more likely you recieve loot, problem is with the tons of ae effects down there every players is activly mitigationg alot of dmg reducing the amount you could gather, its the same healers face with all the powerfull side heals every one has now significantly reducing their fight contribution through healing to values they don´t get loot either.
and things get really wonky if you have more than 1 tank in your "group" entirley randomizing the aggro anyway rendering being a tank futile...
Personofsecrets wrote: »Personofsecrets wrote: »In conclusion, not only could the developers come up with some system that rewards tanks, they should do so. They should do so because of their words about tanking. It is not true that players who adapt their tanking to PVP are going to start getting the loot that they are earning and that is despite their tremendous contribution to group DPS and survivability.
Sincerely,
LT
well if your contribution would have been so tremendous, you would have been on the loottable
beside that there is allready a tank specific fight contribution stat in place - the more dmg you mitigate the more likely you recieve loot, problem is with the tons of ae effects down there every players is activly mitigationg alot of dmg reducing the amount you could gather, its the same healers face with all the powerfull side heals every one has now significantly reducing their fight contribution through healing to values they don´t get loot either.
and things get really wonky if you have more than 1 tank in your "group" entirley randomizing the aggro anyway rendering being a tank futile...
Oh, I just realized how right you are. Things should stay totally the same and nothing should be done to make the game more consumer friendly for anyone who is having an issue. I've been so silly.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
rng you know,
did you got some accessoire from the vault chest once?
Personofsecrets wrote: »Personofsecrets wrote: »In conclusion, not only could the developers come up with some system that rewards tanks, they should do so. They should do so because of their words about tanking. It is not true that players who adapt their tanking to PVP are going to start getting the loot that they are earning and that is despite their tremendous contribution to group DPS and survivability.
Sincerely,
LT
well if your contribution would have been so tremendous, you would have been on the loottable
beside that there is allready a tank specific fight contribution stat in place - the more dmg you mitigate the more likely you recieve loot, problem is with the tons of ae effects down there every players is activly mitigationg alot of dmg reducing the amount you could gather, its the same healers face with all the powerfull side heals every one has now significantly reducing their fight contribution through healing to values they don´t get loot either.
and things get really wonky if you have more than 1 tank in your "group" entirley randomizing the aggro anyway rendering being a tank futile...
Oh, I just realized how right you are. Things should stay totally the same and nothing should be done to make the game more consumer friendly for anyone who is having an issue. I've been so silly.
how do you want to increase the tanks fight contribution?
make taunting impact more? -> every one will taunt to be guaranteed on the loot list nothing won for tanks.
increase the factor of dmg mitigation? -> does not help with the tons of aes the bosses down there spew around makeing everybody gathering tons of mitigation points.
so be more precise what is your proposal?
Personofsecrets wrote: »rng you know,
did you got some accessoire from the vault chest once?
Well we aren't sure if 'rng is rng' in that Molag Bal picks the top 12 people in the money and chooses to give loot to some of them or of Molag Bal picks the top 12 people in the money and gives loot to all of them. We are thinking it is the later and, either way, the loot scheme is problematic for those who contribute by tanking.
Another story from Molag Bal(ls) Simulacrum: I was having a stint on my V7 healing templar, just wasting some time. Since my usual group was not active, I just joined a random zerg going in there and thought "might as well grab that achievement". All I did was healing and spamming JB after he dropped below 50%. Then I was one of a handful to survive his deathblast (because blocking is hard). I got loot.
Sadly, I have really good luck, since I have yet to see a rune there after approximately 20 kills over all my chars.
Personofsecrets wrote: »rng you know,
did you got some accessoire from the vault chest once?
Well we aren't sure if 'rng is rng' in that Molag Bal picks the top 12 people in the money and chooses to give loot to some of them or of Molag Bal picks the top 12 people in the money and gives loot to all of them. We are thinking it is the later and, either way, the loot scheme is problematic for those who contribute by tanking.
i was tanking to, with more or like the same build as you, well have seducer insteet of Magnus,
and dwemer set insteet of skoria, so my dps should be lesser than yours.
QFTPersonofsecrets wrote: »The drop rate seems pretty low. Most of the time Molag seems to give trophies.
QFTPersonofsecrets wrote: »The drop rate seems pretty low. Most of the time Molag seems to give trophies.
Can't remember seeing it at all and only once saw the hoarvor pet so far...Personofsecrets wrote: »QFTPersonofsecrets wrote: »The drop rate seems pretty low. Most of the time Molag seems to give trophies.
Do you know anyone who has gotten one of the pets from Mr. Bal?
Personofsecrets wrote: »QFTPersonofsecrets wrote: »The drop rate seems pretty low. Most of the time Molag seems to give trophies.
Do you know anyone who has gotten one of the pets from Mr. Bal?
for a start - start with a smaller group, all content in IC is doable in a group of 4 players, now 8 randoms could add you without harming your possible loot.
when you see there are more than 12 players forget about beeing a tank, switch in your dd equip like healers have to do as within a 12+ man group your healing contribution does not bring you on the loot table either.
Personofsecrets wrote: »QFTPersonofsecrets wrote: »The drop rate seems pretty low. Most of the time Molag seems to give trophies.
Do you know anyone who has gotten one of the pets from Mr. Bal?
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »In conclusion, not only could the developers come up with some system that rewards tanks, they should do so. They should do so because of their words about tanking. It is not true that players who adapt their tanking to PVP are going to start getting the loot that they are earning and that is despite their tremendous contribution to group DPS and survivability.
Sincerely,
LT
well if your contribution would have been so tremendous, you would have been on the loottable
beside that there is allready a tank specific fight contribution stat in place - the more dmg you mitigate the more likely you recieve loot, problem is with the tons of ae effects down there every players is activly mitigationg alot of dmg reducing the amount you could gather, its the same healers face with all the powerfull side heals every one has now significantly reducing their fight contribution through healing to values they don´t get loot either.
and things get really wonky if you have more than 1 tank in your "group" entirley randomizing the aggro anyway rendering being a tank futile...
Oh, I just realized how right you are. Things should stay totally the same and nothing should be done to make the game more consumer friendly for anyone who is having an issue. I've been so silly.
how do you want to increase the tanks fight contribution?
make taunting impact more? -> every one will taunt to be guaranteed on the loot list nothing won for tanks.
increase the factor of dmg mitigation? -> does not help with the tons of aes the bosses down there spew around makeing everybody gathering tons of mitigation points.
so be more precise what is your proposal?
My proposal is that development be more considerate of tanks.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
If u want to increase tanks damage make it so a target that is taunted, takes x more damage from the taunter, as players can not be taunted it would not effect pvp. If dps tried this in pve they would be killed by the mob/boss- have it as a s&b passive
I love all these people telling tanks they need more dps LOL! Cracks me up. Ya know what? NO. Remember when Healers didn't get jack sheet for simply healing? We spoke out and that changed. Should be the same for tanks. They SHOULD do something to change the fact that tanks aren't getting the drops bc they are fulfilling their role. I'm not even a tank and this peeves me.