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Instant Respawn in IC

Alcast
Alcast
Class Representative
I think there should be a punishment for your death. The Respawn places of the 3 Alliances are sometimes even in View distance which makes it very annoying.

I guess there should be either a "Respawn Timer" 30-60s. Or they should just remove most of the bases and put only 1 respawn place for each alliance in the whole IC upstairs. Or let them even respawn downstairs so they cant get through one of those long beautiful loading screens which will delay their arrival.

The way it is at the moment it does not really create a "fun environment".


What do other people think?

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  • GilGalad
    GilGalad
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    The problem is not only that they are close together, but that they are often close to doors or sewer entrances you can only use when you are out of combat. So if you try to get to another district or into the sewers and get attacked, you won't make it even when you kill your attackers. They just respawn and attack you before you are out of combat So you can't use the doors. A 30 sec respawn timer would help a lot.
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  • Ezareth
    Ezareth
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    I also think that you should never be able to loot more stones than you currently have on your person in PvP.

    You get these guys with 0 stones that just charge at you time and time again hoping they can get the killing blow on you and steal your stones while risking absolutely nothing themselves.
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  • danno8
    danno8
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    It's very noticeable, especially with the longer kill times. You can literally respawn and be back in the fight in 5 seconds. If it's on the other side of the district maybe ~30-40 seconds. And if you lost most of your stones why not just charge in and try to get them back?

    It needs something. A respawn timer, or spawning in the lower level bases (only feasible because of load times though, which I am hoping they fix so maybe not this option), or maybe spawning in the opposite or adjacent district.
  • frozywozy
    frozywozy
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    Very valid points guys, I hope we get some devs to work on this. I'm tired to see some fights happening every evening just under the spawn points in different districts. People get no AP and no stones out of it mostly so I don't really see the point. We need respawn timers and we also need the % of stones you lose to go with the amount of players who assisted on killing you. The more players on your death recap and the less stones you lose would not work because it would motivate people to zerg again. But we need to work something out for small scale people who get overwhelmed all the time.
    Edited by frozywozy on September 14, 2015 7:02PM
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