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Perma-Death

Ace_of_Destiny
Ace_of_Destiny
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I come from "Ye Olden Days" when "more challenge = more fun".
So, this is just something I wish many/more/ESO games offered....

Perma-Death

I wish there was an OPTION to mark a newly created character as "Perma-Death Enabled".
Meaning that if/when this character dies, it just stays dead. (And any/all items on the character are mailed to the player...just to make it "just for fun/challenge", not a real punishment.)

I don't think the option should give the character any bonuses, and all game rules should stay exactly the same for "PDE" (Perma-Death Enabled) characters.
Except maybe give it a little symbol up next to the Alliance Rank symbol to denote the player is "doing it old-school".
I think it would be a cool way to make Champion Points really relevant...since the more you have the better chance at long-term survival the character would have.

I just think it would be fun to start a character and see how far into the game/levels I could make it on "one life".
And, people complaining the "game is too easy" would/could use this as a way to show their true mastering of the game.


Anyway...just a topic for conversation.
I know it would never be added, and I am not really asking even for it to be considered to be added.





Be Well,

Ace

EDIT APPLIED: Since people were missing a particular part of this post, I bolded it.
Edited by Ace_of_Destiny on September 13, 2015 7:16PM
EQUALIZE ALL PLATFORMS!
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  • zornyan
    zornyan
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    Pve it would be pointless, I mean I can play through all of the missions/story without a single death as the content is stupidly easy.

    Infact my templar has never died in pve, all I've got to do is spam puncturing sweeps to beat any boss etc.

    It would only be used for pvp, which is kinds stupid to need a character to reach VR16 on a single life, to the be ganked by 5 people and the time/equipment wasted.

    It could work for a single player game, but doesn't really have a place I'm mmo's
  • Lenikus
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    As above ^

    Also, a "hardcore mode" is not really a feature Zeni would add. Sadly(?), Casuals are the main profit source they got, right now.
    ... Mai cave. >:3
  • Mitchblue
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    zornyan wrote: »
    Pve it would be pointless, I mean I can play through all of the missions/story without a single death as the content is stupidly easy.

    Infact my templar has never died in pve, all I've got to do is spam puncturing sweeps to beat any boss etc.

    It would only be used for pvp, which is kinds stupid to need a character to reach VR16 on a single life, to the be ganked by 5 people and the time/equipment wasted.

    It could work for a single player game, but doesn't really have a place I'm mmo's

    Honestly, if you're not dying you're not trying hard enough.
    Edited by Mitchblue on September 13, 2015 7:11PM
    Anyone else rooting for Molag Bal?
  • Kova
    Kova
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    I accept your terms under one condition: You develop a deep dive neural system that will comatose the player if their character dies in game.

    In all honesty, this would put griefing through the roof of Aetherian if it were to make it to PVP. It would soon turn to a small group a players that have it enabled, making it almost an almost pointless integration. Not saying it wouldn't work, but much like a specialized app for your phone, it has a target consumer and that target is probably too low to consider it profitable for ZOS (which explains why we don't have a lot of other fun stuff.)

    That being said, I'm all for it. Fear the PK, Free the PKK.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • Agobi
    Agobi
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    Never gonna happen

    /thread
  • CGPsaint
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    I'm going to have to pass. I spend way too much time and effort on my characters... Reminds me of Steel Battalion. If you failed to eject before your mech was destroyed, it killed you, and your game save along with it.
  • zornyan
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    How so? World bosses are easy, delve bosses are easy, the story bosses etc are stupidly easy. No single mob in the game offers any sort of challenge until you start doing vet dungeons/pledges/trials.

    I can't see many if any people wanting to spend 50 hours plus gameplay, to actually get to some challenging content to then lose it all.

    Out of millions of players, the feature would be used be less than 100 I'd say, which is seriously not working zos spending time and money on.
  • Panacea
    Panacea
    CGPsaint wrote: »
    I'm going to have to pass. I spend way too much time and effort on my characters... Reminds me of Steel Battalion. If you failed to eject before your mech was destroyed, it killed you, and your game save along with it.

    None of that matters though, because you died with pride holding the levers on that humongous controller!
  • Gorilla
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    I'd do it, but I'd rather they worked on other content.
  • Mitchblue
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    zornyan wrote: »
    How so? World bosses are easy, delve bosses are easy, the story bosses etc are stupidly easy. No single mob in the game offers any sort of challenge until you start doing vet dungeons/pledges/trials.

    I can't see many if any people wanting to spend 50 hours plus gameplay, to actually get to some challenging content to then lose it all.

    Out of millions of players, the feature would be used be less than 100 I'd say, which is seriously not working zos spending time and money on.

    Sure if single mobs are what you fight. You'd think at one time you'll be fighting a group of mobs, and some previous mobs respawn, and you have like 20 guys on ya. Or when you fight a boss, 7 mobs behind you agro because you went too far out.
    Anyone else rooting for Molag Bal?
  • Xendyn
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    You can really just do that on your own, Ace. Make the character and see how far you can get without dying.
    I know, it wouldn't have quite the same "fear of dying" jolt to it. I actually think there was a No Death challenge thread a few weeks ago. You might want to look that up :)
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Mitchblue
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    Duplicate.
    Edited by Mitchblue on September 13, 2015 7:22PM
    Anyone else rooting for Molag Bal?
  • zornyan
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    There aren't really any solo areas that offer that content, I've done nearly every world boss, and none of them have more than a few adds around them, not to mention for any half decent speced character mobs barely do any damage.

    I sometimes do zombie grinding, and I can literially sit there with 15-20 zombies hitting me and don't even need to think about self healing. So that's not going to offer any sort of difficulty.

    The other day for a laugh I went to fight the 3 daedroth world boss in coldharbour with my templar. I literially walked up to all 3, spammed puncturing sweeps and nova, health bar didnt get near half. I was level 40 at that point, so under leveled if anything.

    If I had more than 30 CP,it'd be pointless
  • Mitchblue
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    Xendyn wrote: »
    You can really just do that on your own, Ace. Make the character and see how far you can get without dying.
    I know, it wouldn't have quite the same "fear of dying" jolt to it. I actually think there was a No Death challenge thread a few weeks ago. You might want to look that up :)

    I rather fight more and more mobs to see what I can do rather than just not die.
    Anyone else rooting for Molag Bal?
  • Appleblade
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    I've been gaming since the 70s and no thanks.

    A lot of games in the early days had permadeath because there was limited or no storage mechanism.

    And has "casual" pretty much lost all meaning at this point? Casual used to mean mom playing angry birds. Now it means not wanting to see 100 hours of gameplay evaporate?

    You know, if you die, you can just delete that character on your own.
  • JackalWynter
    JackalWynter
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    I'd play
  • zornyan
    zornyan
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    Appleblade wrote: »
    I've been gaming since the 70s and no thanks.

    A lot of games in the early days had permadeath because there was limited or no storage mechanism.

    And has "casual" pretty much lost all meaning at this point? Casual used to mean mom playing angry birds. Now it means not wanting to see 100 hours of gameplay evaporate?

    You know, if you die, you can just delete that character on your own.

    See this man gets it! I've only been gaming since the early 90s, death did have more meaning, like in morrowind if you went and wiped out every npc in a town you would never be able to do a quest there, the town was dead.

    But you could still load a save game, if I made a character got it to vr14 without a death and then had to drop the controller down (as sometimes I do like when the Mrs is shouting for me) I would probably throw my console out the window to find I lost everything.

    Apparently casual now equals anyone spamming a certain skill, anyone happy to spend real life money on a game, anyone that doesn't have 16 vr14 characters in full gold gear.

    Here's one that'll get people pissed off, I pay for most of my horse training in the crown store, I also purchase gold sometimes from a couple people I know in guilds that farn it.

    Why? Because the people I know spend hundreds of hours farming gold, I last paid £15 for 500k gold. It would take me approximately 5 days of grinding to earn that money at vr7, I earn £25 an hour at work after tax. So for me it makes more sense to chuck £15 to a kid that wants to spend his life on a game. But I unfortunately have a life and can't dedicate an entire week to farming gold.also that week can be spent working earning money in real life.

  • Danikat
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    You could do this yourself if you wanted to, it's a very common player-run challenge in a lot of games. If your character dies you simply delete them and remake them.

    Whether you put items in the bank first is up to you, I've seen several variations - ranging from ones which don't allow you to keep anything to ones which say only equipment you were using, only a certain number of items, or whatever you want. (Although I'm mainly familiar with version for single-player games where you can't transfer anything between characters so you have to start completely from scratch each time.)

    Some people even add extra restrictions on top of the perma-death - for example in single-player games they might say you can only have 1 save file and can only use it to resume playing, if anything goes wrong you have to just keep going, and if it makes it impossible to continue then you have to restart. Or in MMOs you cannot buy from other players, or even transfer items from your other characters - your 'hard mode' character has to use items they've found or made themselves. Or banning the use of certain items like XP buffs.

    It's really up to you how you do it, but it's fairly easy to set up without any involvement from the developers. In fact I think it can be more fun when it's players setting their own rules.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • grumlins
    grumlins
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    Not just no but hell no. At no time should nostalgia be used to break the game. If you want to break a game that's already being broken by this nonsense go play games like GW2, WoW, and Archeage, they are already half way there with that nonsense.
  • Saucy_Jack
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    It's already implemented. Go around adventuring until you die. Once you do, immediately log out, and delete that character, WITHOUT banking all that toon's gear/bag inventory first, because that's the sissy way. Then make a new toon.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • tplink3r1
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    Mitchblue wrote: »
    zornyan wrote: »
    How so? World bosses are easy, delve bosses are easy, the story bosses etc are stupidly easy. No single mob in the game offers any sort of challenge until you start doing vet dungeons/pledges/trials.

    I can't see many if any people wanting to spend 50 hours plus gameplay, to actually get to some challenging content to then lose it all.

    Out of millions of players, the feature would be used be less than 100 I'd say, which is seriously not working zos spending time and money on.

    Sure if single mobs are what you fight. You'd think at one time you'll be fighting a group of mobs, and some previous mobs respawn, and you have like 20 guys on ya. Or when you fight a boss, 7 mobs behind you agro because you went too far out.
    Just spam p.sweep, the more mobs the better.
    VR16 Templar
    VR3 Sorcerer
  • notimetocare
    notimetocare
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    Some things stop existing for a reason
  • Thymos
    Thymos
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    And how many people did you get to play with in the olden days of "more challenge = more fun"

    It was not near the numbers of today.
    The Older Gamers Recruitment Thread
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  • JamilaRaj
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    Sounds good. But there should be some scrolls of resurrection in the crown store, so the rich could save their perma-death enabled characters.
  • Prof_Bawbag
    Prof_Bawbag
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    This is fine if you've invested say 50ish hours into the character. Absolutely no way I'd entertain a dead is dead option on a character I've spent months, crowns (horse upgrades and xp scrolls) and blood and sweat on. I'd actually cry. This is coming from someone who only plays dead is dead in almost every other RPG.
    Edited by Prof_Bawbag on September 13, 2015 8:59PM
  • Prof_Bawbag
    Prof_Bawbag
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    JamilaRaj wrote: »
    Sounds good. But there should be some scrolls of resurrection in the crown store, so the rich could save their perma-death enabled characters.

    Haha then it's not a perma-death. No matter which way you twist it.

  • Ace_of_Destiny
    Ace_of_Destiny
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    JamilaRaj wrote: »
    Sounds good. But there should be some scrolls of resurrection in the crown store, so the rich could save their perma-death enabled characters.

    Haha then it's not a perma-death. No matter which way you twist it.

    I think it was a joke.
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Treasure_Goblin
    Treasure_Goblin
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    play diablo hardcore mode, enjoy dying to lag spikes, which are mucccchhhhh easier to deal with than ESO's lag spikes.
  • Prof_Bawbag
    Prof_Bawbag
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    Oh ...
  • TheShadowScout
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    The problem with permadeath is and always will be the "surprise death". Be it through lag spike, router hiccup disconnect, gamefreeze, power outage, RL interrupt, finger fumble during that bossfight, or the PvP gank... it only creates annoyance and vexation. And vexed players are more likely then not to leave and find a game which doesn't make them feel bad...

    But hey, noone is keeping you from deleting your character the first time you die and starting anew! ;)
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