My wife's uncle plays hardcore mode no matter what game it is (currently he plays WoW), and whenever he dies he just straight up rerolls the character and starts again. Doesn't matter if he's level 11 or 81. I don't mind perma-death but that still boggles my mind somehow.
Ace_of_Destiny wrote: »I come from "Ye Olden Days" when "more challenge = more fun".
So, this is just something I wish many/more/ESO games offered....
Perma-Death
I wish there was an OPTION to mark a newly created character as "Perma-Death Enabled".
"Ironman Mode and Hardcore Ironman Mode are account-types, accessible only via a dropdown menu on the character creation screen, that encourage the player to be entirely self-sufficient. Both types of Ironman mode are locked out of most forms of interactions with other players such as trading, the Grand Exchange, most group minigames, PvP, and almost all other group activities.
...
Hardcore players have the added challenge of only having one "life". As soon as they die, their account is permanently locked, unless they have purchased the Jar of divine light. If they have done so, the item will be activated upon death from either the player's bank or the inventory and will convert the account into a regular Ironman account."
IIRC, there was one fairly recent MMO that had perma-death called Wizardry Online. I don't know how much it differed from the original PC game, but I assume it had to do with the chance for your corpse being turned to dust when attempting to resurrect.
TheShadowScout wrote: »The problem with permadeath is and always will be the "surprise death". Be it through lag spike, router hiccup disconnect, gamefreeze, power outage, RL interrupt, finger fumble during that bossfight, or the PvP gank... it only creates annoyance and vexation. And vexed players are more likely then not to leave and find a game which doesn't make them feel bad...
But hey, noone is keeping you from deleting your character the first time you die and starting anew!
TheShadowScout wrote: »The problem with permadeath is and always will be the "surprise death". Be it through lag spike, router hiccup disconnect, gamefreeze, power outage, RL interrupt, finger fumble during that bossfight, or the PvP gank... it only creates annoyance and vexation. And vexed players are more likely then not to leave and find a game which doesn't make them feel bad...
But hey, noone is keeping you from deleting your character the first time you die and starting anew!
willymchilybily wrote: »it worked in Diablo 3 for me. It bought a new challenge. After you have re-run content again and again. its nice to have a 1 life mode. You really concentrate and try hard.
But i don't think it would work for ESO. Its not that sort of game imo