Fizzlewizzle wrote: »Besides the general fixes (Mostly Restoring Aura and Healing Ritual, as those two are plain useless) i would love to see some skill which can be used for escaping (big word in the content i want to use it).
Something like the Magnum Shot skill (bow), a skill which pushes the caster away from the target, but a magic version of it.
Might sound stupid, but the few times i used a bow it was a key skill in my rotation. Its very useful for creating some distance between you and your target (especially when you are about to be hit by something) for a very short time.
Could use one of the Focus charge moves for it (don't know which of the two is more liked by the players).
Instead of charging you use the "explosion" to fire yourself backwards.
(Basically the Magnum shot skill, but then a light/ spear version of it.)
Or you could keep the charge and add the effect to push yourself back, allowing you to cast it again (single target only).
Might be a strange suggestion, but Templars miss a single target "aimed" attack. Without stuff like DoT's or Casting time.
There shouldn't be a stun or whatever effect on it then. Only the charge and the "backstep".
BugCollector wrote: »Fizzlewizzle wrote: »Besides the general fixes (Mostly Restoring Aura and Healing Ritual, as those two are plain useless) i would love to see some skill which can be used for escaping (big word in the content i want to use it).
Something like the Magnum Shot skill (bow), a skill which pushes the caster away from the target, but a magic version of it.
Might sound stupid, but the few times i used a bow it was a key skill in my rotation. Its very useful for creating some distance between you and your target (especially when you are about to be hit by something) for a very short time.
Could use one of the Focus charge moves for it (don't know which of the two is more liked by the players).
Instead of charging you use the "explosion" to fire yourself backwards.
(Basically the Magnum shot skill, but then a light/ spear version of it.)
Or you could keep the charge and add the effect to push yourself back, allowing you to cast it again (single target only).
Might be a strange suggestion, but Templars miss a single target "aimed" attack. Without stuff like DoT's or Casting time.
There shouldn't be a stun or whatever effect on it then. Only the charge and the "backstep".
Healing Ritual is indeed useless, but Restoring Aura is not. Well atleast one of the morphs (Repentance) isn't.
Tnoviaub17_ESO wrote: »Speak for yourself. Think its a l2p issue. I have 0 problems nuking down 5v1 and im spec'ed for healing
Tnoviaub17_ESO wrote: »Speak for yourself. Think its a l2p issue. I have 0 problems nuking down 5v1 and im spec'ed for healing
Frenkthevile wrote: »templar needs MOVEMENT skills, not more dps!!!
BugCollector wrote: »Frenkthevile wrote: »templar needs MOVEMENT skills, not more dps!!!
Well, a reduced cast time for Dark Flare could help out, since Magicka Templars DO need more dps.
Please ZOS, give us an AOE CC or an ESCAPE.
BugCollector wrote: »What we still need:
1. Better heal on Puncturing Sweep
2. Slightly increased damage on Spear Shards
3. Sun Shield scaling of Magicka instead of Health
4. Chance for Dark Flare to instant cast (like Crystal Fragments)
5. Slightly increased damage ceiling on Backlash and its morphs
Oh, and do something about class passives too, because some of them really suck.
BugCollector wrote: »What we still need:
1. Better heal on Puncturing Sweep
2. Slightly increased damage on Spear Shards
3. Sun Shield scaling of Magicka instead of Health
4. Chance for Dark Flare to instant cast (like Crystal Fragments)
5. Slightly increased damage ceiling on Backlash and its morphs
Oh, and do something about class passives too, because some of them really suck.
The title of your topic is wrong. It should be:
"I still s*ck with Magicka Templars in PvP"
No?
BugCollector wrote: »BugCollector wrote: »What we still need:
1. Better heal on Puncturing Sweep
2. Slightly increased damage on Spear Shards
3. Sun Shield scaling of Magicka instead of Health
4. Chance for Dark Flare to instant cast (like Crystal Fragments)
5. Slightly increased damage ceiling on Backlash and its morphs
Oh, and do something about class passives too, because some of them really suck.
The title of your topic is wrong. It should be:
"I still s*ck with Magicka Templars in PvP"
No?
No, I can easily win 2 vs 1 (myself alone).
Treasure_Goblin wrote: »Someone needs to tell me what they're using to actually kill things as magicka dps. I respecced from stampler, and I get wrecked absolutely all the time. Using 2 torug 4 martial knowledge 3 healer, monster shoulder and working on the helm.
Dude, I'm a good player, that's why i can take on 2 vs 1. But that doesn't take away the fact that a lot of Templar skills are still lackluster.BugCollector wrote: »BugCollector wrote: »What we still need:
1. Better heal on Puncturing Sweep
2. Slightly increased damage on Spear Shards
3. Sun Shield scaling of Magicka instead of Health
4. Chance for Dark Flare to instant cast (like Crystal Fragments)
5. Slightly increased damage ceiling on Backlash and its morphs
Oh, and do something about class passives too, because some of them really suck.
The title of your topic is wrong. It should be:
"I still s*ck with Magicka Templars in PvP"
No?
No, I can easily win 2 vs 1 (myself alone).
I write down 'It should be 20 vs 1. Else it s*cks."
Maybe it was in the past a bit too easy, no?
Blazing Spear has never been an AoE-CC, only single-CC with AoE dmg.Master_Kas wrote: »AoE CC = Blazing Spear
Works even on blocking targets.
Tnoviaub17_ESO wrote: »Speak for yourself. Think its a l2p issue. I have 0 problems nuking down 5v1 and im spec'ed for healing
Don't know why people keep saying thisDisgracefulMind wrote: »BugCollector wrote: »Frenkthevile wrote: »templar needs MOVEMENT skills, not more dps!!!
Well, a reduced cast time for Dark Flare could help out, since Magicka Templars DO need more dps.
I beg to differ that they need more DPS. @Nifty2g care to pipe in? ;p
BugCollector wrote: »Dude, I'm a good player, that's why i can take on 2 vs 1. But that doesn't take away the fact that a lot of Templar skills are still lackluster.
BugCollector wrote: »What we still need:
1. Better heal on Puncturing Sweep
2. Slightly increased damage on Spear Shards
3. Sun Shield scaling of Magicka instead of Health
4. Chance for Dark Flare to instant cast (like Crystal Fragments)
5. Slightly increased damage ceiling on Backlash and its morphs
Oh, and do something about class passives too, because some of them really suck.
TheShadowScout wrote: »Met a magica templar in cyrodil the other day. Couldn't even come close to getting through her selfheals with everything my sorceror could muster... Especially the "heal me, hurt you" skills like jabs or jesus beam. In that encounter, I was the one who sucked when faced with her impressive PvPness...
And that was only the latest such encounter, not the only one by far.
So I'd say, this thread is not reflecting the situation as it happens in the field...