KingShocker wrote: »
it's gold twice born star and i'm not enjoying significantly lower stats
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
now get 2 additional sets providing 5 or 6 further stat bonis on top. and you will be back to battlelvled values...
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
KingShocker wrote: »
but with battle level I didn't have to get better, that's the point. and this is my thread I can cry if I want to. and do you even read broh?
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
KingShocker wrote: »
I got shadow walker jewelry and that undaunted set that spawns a lich crystal and still nope. try again
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Forumer-in-Prison wrote: »
Right there is your problem. Suck it up and start learning how earn money, gear up, and play with no handicap.
Close thread, on to the next QQ
and there you go you have reg boni you do not have as a battle lvled player you have weapondmg bonis you do not have when battlelvled you do have ather significant incresements by chosing those sets over pure stat sets wich are emulated by the battlelvl buff.
so either copy the battlelvl buff by using sets comparable to the emulation by that buff or get silent when you refuse to and achieve other gimmiks you completly ignore in your crusade...
You know what? delete your char and restart with a battle leveled one. Now you can enjoy it again.
Only in your mind, mate.KingShocker wrote: »
then good for you. my point still stands.
Only in yout mind, mate.
...What?
Excuse me, did I read that well?
With VR16, you can hit absolutely insane weapon damage / spell power. Don't get me wrong, you can kill VR16 with a battle-leveled character (and it is as it should be), but you do get much, MUCH better stats as a VR16 depending on gear.
Maybe with the exception of your secondary resource pool, but even that isn't true anymore with the prismatic enchants.
My V10 stam DK gets reduced stamina while being battle-leveled (magicka doesn't matter much), and health takes a nice "oomph", but optimizing gear a little bit, I would have more stats once I hit VR12 without battle-leveling than with it.
Multiple people I have seen prefer to drop the scaling before you're forced to rely on your gear, simply because it actually reduces their stats.
This is definitely a gear issue. Just try to get 40K magicka as a battle-leveled magicka build, or 40K stamina as a stam build.
Here, have a truck.KingShocker wrote: »
nah dawg. I spelled it out barney style and it's pretty obvious. if it's too much for your learning curve and your just gonna talk *** then go elsewhere.
KingShocker wrote: »
odd you haven't posted any numbers. go away
I was decked out at V14 when I entered IC, but I did not notice battle leveled chars to be too strong. I probably had twice as much spell damage and regeneration stats. I know that I had twice as much magicka (35k over 18k). That means my shields were still twice as strong, my damage was close to twice as much, my sustain was much better in magicka and probably quite similar in stamina.
I wouldn't think that battle leveling has changed over the state it was in before. If you look at health/magicka/stamina only, a battle leveled char may have an advantage. Now, with scaling drinks, you can get your regeneration stats up to level as well. There are builds that work really well while battle leveled (there was a Ball of Lightning sorc in Azura EU that was almost unkillable at level 30-something in 2.0) but you had to build exactly for the strengths of it.
In general, I have nothing against battle leveling, since it has the huge constraint of limiting specialization.
All battle leveling does is give you a huge hp pool, regen stats are weak, Stam, magika, armor, weapon damage etc are all significantly weaker.
My vr7 dk had 20k stam, 2200 weapon damage, 18k hp, and 23k-27k resistances. A battle leveled character would take twice as much damage and probably give out half the damage. Not to mention they can't use set bonuses, or enchants.
A true vr14 will be far more powerful, there's people with 3-4 regen stats, hell I know a paladin type templar with 32k magika and 28k hp, he could stand infront of several people and just not die.
KingShocker wrote: »saying "twice as much" over and over again isn't a very compelling break down.
Not to mention they can't use set bonuses, or enchants.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ok just for you in a step by step description of how does battlelvling work:
1. the buff checks if your gear is apropriate for your lvl if so every thing is fine full stat bonis if not the values will be reduced
2. the buff deletes/ignores all stats your gear provides and ovewrite it with its previously calculated stats -> no weapon/spelldmg, no reg values, no 5 piece setbonis if they are not procs
3. you now have insanely high base stats but nothing else
what does that mean once you are out of the battlelvl area?
as spell/weapon dmg is 10-11x as effective dmg wise as base stats so one spell/weapondmg set bonus equals ~10k points of your stamina or magica
instead of 500-800 regen you are now able to achieve 2k-6k making you alot more duarable (defensive abilities) and able to deliver dmg for alonger time than battlelvled
and it allows you to distribute your points as you like you do not need 15k++ of your tertiery resource or 31k+ health allowing you to significantly increase your primary dmg stat.
KingShocker wrote: »so I have many v14 that I haven't touched since the release of IC because I've been so focused on my stam sorc but I just leveled him to VR14 and I'm pissed.
from VR1 to VR 13 I had 31k health 17.8k magika 19.2k stam, now I have 19k health 10k magika and 16k stamina. WHAT THE ***. ARE YOU SERIOUS.
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